Originally posted by: corkyg
That is incorrect. You just don't understand how LCDs work.
I am well aware of how LCD monitors function.
People are confusing my comments regarding refresh rate as it?s applied to a CRT monitor. This way not my intention. I am referencing it solely to the video card vram buffer and how it functions before it sends its image to the monitor (a LCD in our case).
I fully understand a LCD contains pixels that are always on. They do not refresh, blink, oscillate, flicker, or do any other magic. This is clear. The pixels maintain their color variance unchanged until TOLD to do so.
But where and when does the LCD get its instructions from? From the video cards buffer of course (vram).
Because of how VGA (and DVI) functions, a LCD (and its pixels) must still poll or sample the video card at a certain rate for new frames held in vram. This is part of the
DVI specification.
Sampling occurs by the LCD regardless of content change in the vram. If no change is detected within the vram, it does not trigger an update of the display or the specific pixels, leaving them in their unchanged state. This sample rate is typically 60Hz, or as in my case, 75Hz since my monitor allows for it.
Originally posted by: corkyg
It really makes no difference at all what you set your ViewSonics refresh rate at - it will always perform the same because it does not refresh at all.
I am not talking about performance, simply image stablility. If you feed a 60Hz LCD with 100fps of data, welcome to image tear city.
By not syncing the sampling to your vram output, tearing is actually much more noticeable on a LCD due to the lack of a physical refresh rate. I can provide video samples of how v-sync can drastically effect an image ?polled? onto a LCD monitor. Those will have to wait a few days as I am currently away from home.
Although v-sync has its own issues, its ability to solve image tearing works well. Every time I view someone gaming on a LCD monitor, I can tell very quickly, with great accuracy, if they have v-sync or not (especially in a first-person game).
Till then,
here is a great write-up concerning v-sync, image tearing, its benefits (and even problems it introduces regarding FPS).