League of Legends - F2P MOBA (like DOTA) part 2

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HumblePie

Lifer
Oct 30, 2000
14,667
440
126
rumble = build hextech revolvers = never dies.

anyway it was one of those nights for me. just got steamrolled like 5x

LOL saw this post and was trying to decide what to spend my IPs on. So I grabbed rumble. Never played him, but seen his abilities in actions. Thought he was pretty OP playing against him so I wanted to see how strong he was from playing him.

Said screw it and played a ranked game with him for my first game. Never played him before and decided to do what he said.

I was at 4/0 within 10 minutes with him. I was laning against an akali and that invis circle of hers means NOTHING to rumble. I hit the whole circle with my flame thrower. Toss a few harpoons around, and she dies. He really is pretty damn OP. I managed to get 2 hextech revovlers and my boots before the other team surrendered. Yah it was shaping up to be that type of game for the other team.
 

Rhoxed

Golden Member
Jun 23, 2007
1,051
3
81
So.... I played a game tonight with a friend of mine. He was playing a premade and needed a 5th. Well just so happens, 3 of the 4 were Riot employees. Was an incredibly fun game, I went 12-7-22 with jungle trundle. One of the people was the announcer for the tournaments held by riot, and he was commentating the whole game through vent lol, it was a really cool experience.

They all added me to their lists. Hopefully I can get some games going with everyone here.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Sweetness!

So, I hit lvl 20 last night so it's Rune time. Question is, what order do I want to start buying them in? Say, for an AP caster, do I want my quints or MPen runes first or what?
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Sweetness!

So, I hit lvl 20 last night so it's Rune time. Question is, what order do I want to start buying them in? Say, for an AP caster, do I want my quints or MPen runes first or what?

Personally I'd buy the ones that can be used on most characters first. That said, the marks (ar/m-pen) are quite important and should be gotten early. I guess I would just buy the cheapest ones and try and fill out as much as you can.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Vayne, the Night Hunter's skills:

Code:
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.

Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.

Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)

Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Seems very meh to me in terms of creativity in design. The stealth tumble when in ult is about the only inspired thing about her. The rest is just standard "I'm an auto-attack" champion fair.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Vayne, the Night Hunter's skills:
Seems very meh to me in terms of creativity in design. The stealth tumble when in ult is about the only inspired thing about her. The rest is just standard "I'm an auto-attack" champion fair.

That pretty much sums up my opinion as well. Wonder how much the movement speed buff is.
 

JeffNY35

Senior member
Dec 16, 2009
294
2
76
rumble = build hextech revolvers = never dies.

anyway it was one of those nights for me. just got steamrolled like 5x

Yeah I was part of the steamrolling, on the wrong end. I have been playing like garbage. Also been running into good teams.

Rumble is retarded he is almost unstoppable early. He's only mildly op late game. Playing the older champs is getting tough that is part of my problem.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Yeah I was part of the steamrolling, on the wrong end. I have been playing like garbage. Also been running into good teams.

Rumble is retarded he is almost unstoppable early. He's only mildly op late game. Playing the older champs is getting tough that is part of my problem.

yeah I've tried to keep playing Morgana and Poppy and while both are viable, I'm just not good with them to keep using them in ranked. OTOH Annie is still uber-easy mode and Sion is solid unless you fall behind early. Other old champs I still play like Ryze and Alistar have been remade. Singed is still solid but uninspiring (toss, run around and wait to toss again)... I guess there aren't that many truly worthless champions.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
So I listened to the patch preview. CC reduction is being given a "mechanic" called Tenacity. Instead of 35% CC reduction on Merc Treads, it gives 35 Tenacity. Philosopher Stone, Cloak of Agility and Dagger, and Blasting Wand all now build further into an item that also give 25 Tenacity. You only get the highest value of Tenacity though so there's no point in building multiple items for Tenacity. They're also adding Silence and Blind to the effects that Tenacity reduces.

So you finally no longer have to forsake the other boots every game.

Nerfs to Karthus. Nerfs to Jarvan. Nerfs to Noc. Buff to Gangplank. Sunfire Cape is dropping 5 DPS on it's passive. Wit's End is losing it's mana burn. It still does 42 magic damage per hit but instead of removing mana it now applies a stacking MR debuff.
 
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nanobreath

Senior member
May 14, 2008
978
0
0
So I listened to the patch preview. CC reduction is being given a "mechanic" called Tenacity. Instead of 35% CC reduction on Merc Treads, it gives 35 Tenacity. Philosopher Stone, Cloak of Agility and Dagger, and Blasting Wand all now build further into an item that also give 25 Tenacity. You only get the highest value of Tenacity though so there's no point in building multiple items for Tenacity.

So you finally no longer have to forsake the other boots every game.

Nerfs to Karthus. Nerfs to Shen. Nerfs to Noc. Buff to Gangplank. Sunfire Cape is dropping 5 DPS on it's passive. Wit's End is losing it's mana burn. It still does 42 magic damage per hit but instead of removing mana it now applies a stacking MR debuff.

I like the tenacity change. The old way made those boots too damn necessary. This new way also gives one item for every build type a awy of getting the tenacity. The boots of course are the best version, but sometimes speed or dodge would come in really handy.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Are there currently any other slow/stun reducing items? How are they nerfing Shen? And really, is the Sunfire Cape really "that" powerful?
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Are there currently any other slow/stun reducing items? How are they nerfing Shen? And really, is the Sunfire Cape really "that" powerful?

My mistake. I meant Jarvan rather than Shen. It will be Merc Treads plus the three other items. Quicksilver Sash also counts since it's active removes all debuffs.
 
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Kabob

Lifer
Sep 5, 2004
15,248
0
76
Ahh, Jarvan. I'm kind of sad to see him nerfed (not that I own him), I consider him solid but not OP, nor Karthas really.

As for Quicksilver, how exactly are they going to add Tenacity to something that simply removes all debuffs? Does that mean if you have a Quicksilver and Mercs that the boots will do you nothing (other than speed and MR)?
 

sash1

Diamond Member
Jul 20, 2001
8,897
1
0
the shen changes are so odd to me. they're nerfing his early game in favor of what appears to be more late game damage. which makes no sense. he's a tank...

also, i play shen every game i can (which is almost never since he's perma-ban status). and when i do i like to jungle with him if we don't have another jungler. i feel this early game nerf might ruin his jungle potential. and it could hurt his solo lane potential a bit (though he can still tower taunt).

the jarvan and noct changes seem minor. don't see them affecting their kits too much.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Ahh, Jarvan. I'm kind of sad to see him nerfed (not that I own him), I consider him solid but not OP, nor Karthas really.

As for Quicksilver, how exactly are they going to add Tenacity to something that simply removes all debuffs? Does that mean if you have a Quicksilver and Mercs that the boots will do you nothing (other than speed and MR)?

I was just saying that QSS has an active that removes debuffs and so you might count that as an item that reduces slows/stuns. It isn't getting Tenacity as well.
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Meh. Shen changes won't do anything most people play him for the shield not the damage haha, Jarv and Karthus changes are pretty whatever as well. I don't think most people will get any of the other tenacity items since there is no stack and Merc treads has the most. With the exception of maybe Jax, and the few heroes who really like fast boots.

The biggest change is the Wit's End change, it's now useless on ranged heroes and a little more useful then before on tanky DPS heroes who have much better reasons to buy other items. So I can't see many people buying it now.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Yesterday was not a good day back. Played some ranked with full sets of ATOT'ers..and well, meh, pc kept crashing. Turned out to be a virus..been getting alot of them java trojans lately..sigh...came back later and did some randoms and very first game I was doing very well, we had 3 turrets down, they had 2, we were ahead in kills by 2-3 but I had most of the kills. Suddenly a couple of them go in like rambo's so the rest of us go, and everyone promptly dies. Next thing I know, someone starts a surrender and they all clicked yes! wtf? Even the other team was saying wtf...grr. They really need to quit screwing with the items...seriously...we can learn to work around items, but not if they keep changing them..
 
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Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
I watched a bit of the Vayne preview tonight. She seems pretty beast, she'll be a typical pubstomper, in the same vein as Katarina or Akali. If she gets fed she just kills everyone. I don't think she'll be too bad though, anyone who punishes people for jumping in will be able to deal with her. Ryze, LeBlanc, Taric or anyone with a spammable stun, should have 0 problem with her in lane.

Also played a few games with some of the guys tonight, went real well. We won both pretty convincingly. Strife had just about the most devastating Brand ulti I've ever seen almost netting a quad kill, except my Ashe managed to steal a kill somewhere.

I also hit level 30 tonight so that's fun, took me about 275 games. I'll probably wait a bit before I start into ranked games though. I've only got about 1 1/2 rune pages, and I have like 0 support heroes. So I want to make sure I have those bases covered.
 
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Obsoleet

Platinum Member
Oct 2, 2007
2,181
1
0
Is it just me or is AD Sion a late-game champ? I guess I had early game network disconnects my last two games, so I was behind most of the games tonight.
Regardless of recent nerfs, I think I'm going to keep Sion and Zilean in my rotation. I've written off Rammus, Nunu (I only liked him all AP personally) and Sivir though.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Meh. Shen changes won't do anything most people play him for the shield not the damage haha, Jarv and Karthus changes are pretty whatever as well. I don't think most people will get any of the other tenacity items since there is no stack and Merc treads has the most. With the exception of maybe Jax, and the few heroes who really like fast boots.

The biggest change is the Wit's End change, it's now useless on ranged heroes and a little more useful then before on tanky DPS heroes who have much better reasons to buy other items. So I can't see many people buying it now.

For me I don't think I'm upset with the change to wit's end. I primarily used it because it added attack speed, magic resistance, and did additional damage. It still does all those. The only difference is now it's cheaper to get, which is a good thing, and the mana burn component has been replaced. Which means if the target had no mana bar then that affect didn't happen, but if they did then it removed their mana. I found that affect to be very lackluster unless the target was still low level and didn't have any mana expanding capabilities or low levels of mana regen. Most AP casters are going to get additional mana + regen items which made the mana burn affect nearly worthless in my opinion.

Instead the new affect is the user of wit's end get's additional MR protection as they attack. This is pretty decent in my opinion since I was mainly getting wit's end on my builds for the MR + ASPD. More to either of those is a bonus I think.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
So, I started the rune purchasing last night. I had about 16,000 IP saved up and I decided I'd start off with an AP rune page, so I purchased 9 MP marks. Then I went to apply them and realized I only had 6 mark slots unlocked...d'oh! I forgot about that. I also had a -5% death time quint from the retail copy that I knew I wasn't going to use so I decided to try my luck in the rune combiner. I didn't realize you could use ANY two runes, I bought the cheapest quint I could and combined it and I got a crit mark, I thought it would stay a quint.

Quints are pretty pricey so I was trying to figure out what would work well for pretty much every build, decided on flat HP quints. This time I only bought So I've got 9 (6 currently usable) MP marks, 2 health quints, and I dunno where to go from there.
 

nanobreath

Senior member
May 14, 2008
978
0
0
I watched a bit of the Vayne preview tonight. She seems pretty beast, she'll be a typical pubstomper, in the same vein as Katarina or Akali. If she gets fed she just kills everyone. I don't think she'll be too bad though, anyone who punishes people for jumping in will be able to deal with her. Ryze, LeBlanc, Taric or anyone with a spammable stun, should have 0 problem with her in lane.

Also played a few games with some of the guys tonight, went real well. We won both pretty convincingly. Strife had just about the most devastating Brand ulti I've ever seen almost netting a quad kill, except my Ashe managed to steal a kill somewhere.

I also hit level 30 tonight so that's fun, took me about 275 games. I'll probably wait a bit before I start into ranked games though. I've only got about 1 1/2 rune pages, and I have like 0 support heroes. So I want to make sure I have those bases covered.

Haha, the 4 champions instantly dying as soon as brand and ashe walked up was awesome. Their team did a decent job of trying to stay behind the tanks, but 3 AD champs are no match for rammus...

So, I started the rune purchasing last night. I had about 16,000 IP saved up and I decided I'd start off with an AP rune page, so I purchased 9 MP marks. Then I went to apply them and realized I only had 6 mark slots unlocked...d'oh! I forgot about that. I also had a -5% death time quint from the retail copy that I knew I wasn't going to use so I decided to try my luck in the rune combiner. I didn't realize you could use ANY two runes, I bought the cheapest quint I could and combined it and I got a crit mark, I thought it would stay a quint.

Quints are pretty pricey so I was trying to figure out what would work well for pretty much every build, decided on flat HP quints. This time I only bought So I've got 9 (6 currently usable) MP marks, 2 health quints, and I dunno where to go from there.

Magic regen yellows, and either cooldown reduction or AP (ability power) blues. CDR is useful on other champions besides caster AP, but AP really isn't as much.

Next probably work on getting armor piercing reds. With those you can make a halfway decent AD dps page using the CDR and magic regen. Then work on something like dodge, magic resist, crit on the yellows so you can make a non-mana using AD DPS page. Then work on magic resist blues for those more auto-attacking champs you don't need CDR or AP for.

With these you can make a pretty good tank set. Using either the magic pen or armor pen reds depending on which tanky type you use, dodge or HP yellows, and the magic resist blues.

Once you have filled out these basic types of red yellow and blue, you can look at getting some quints other than HP. Top choices are movement speed, ability power, armor pen. As you get more IP and want to build a better tank set, you can also get magic resist reds.

Oh, and if nobody has linked this to you, it is a very valuable resource for runes:

http://runeterra.com/forums/index.php?topic=1137.0
 
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zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Hmm I don't know about the wits end change. It just feels like they're removing a lot of things just because they're unique.

Plank = only deny.. removed.
Wit's end = only mana burn ... removed.

I'm glad to see plank is getting some love while Nocturne is finally getting nerfed. Vayne... looks a lot like MF
Passive = move speed
w = bonus damage on third attack (magic for MF, true damage for Vayne)
e = cc (AoE slow for MF, poppy style stun for Vayne)

Personally I like MF's passive, q and ult better while Vayne has the better w and e. In the end I think the teamfight utility of bullet time and the fact that strut is one of the best passives in the game make MF better but this is clearly hypothetical.

I will be glad to be able to buy something other than treads soon =)

I ran a couple of fun games last night, 3x3 still invalidates a lot of champs but is non-stop ganking fun from start to finish. Smashhammer played an amazing roaming Alistar last night to set up tons of successful ganks and I have to say MF is a much easier ranged carry to play than Ashe or Tristana though I still like Corki better (Gatling gun FTW).
 
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