League of Legends - F2P MOBA (like DOTA) part 2

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krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
That is actually very cool, nice find!

Too bad I still wouldn't use her though, unless I'm trolling an Anivia/J4 :awe:
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
I have to say, the new feature where your champion freezes for 3-5 seconds and can't move or use abilities is awesome. I had it happen a bunch of times yesterday on different champs. Fortunately, it never happened in the middle of a fight I was engaged in. Just on the way to fights.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
I like the Twitch notes so far, not entirely sure the Eve rework is going to make her useful though, aside from some annoying laning phase opponent that's excellent at counter warding.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
looks like they doing it like Rikimaru from dota 1 finally if I remember right.

I'm not entirely sure she's really drawing from his kit that much, I mean his ult is what gives him the intrinsic stealth but also doesn't have the reveal mechanic that Eve does based on range.

And they're still very much trying to make her out to be a pure assassin, which I guess fits with the whole stealth deal. But I hate playing with assassins, either they get those critical kills early on and they do well or they just end up wasting a spot on the team since they can't contribute much to team fights or pushes.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
have to say, the new feature where your champion freezes for 3-5 seconds and can't move or use abilities is awesome. I had it happen a bunch of times yesterday on different champs. Fortunately, it never happened in the middle of a fight I was engaged in. Just on the way to fights.

Huh?

EDIT : Hahahaha
 
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Kabob

Lifer
Sep 5, 2004
15,248
0
76
Evelynn rework coming out soon.

Ability Remake: Evelynn, the Widowmaker

In an upcoming patch we’ll be revisiting two of the first champions to grace the Fields of Justice: Twitch, the Plague Rat, and Evelynn, the Widowmaker. These champions haven’t been as viable as we’d like them to be due to problematic long-term stealth mechanics. For Evelynn, her core ability Shadow Walk allowed her to remain invisible for long periods of time, ultimately forcing players to stay on the defensive and favor cautious play. Since we want the action to remain a fun and fluid experience throughout the match, we decided to update these champions with some new stealth abilities.



Because Evelynn has always been the consummate assassin in League of Legends, we really wanted to preserve that bloodthirsty feeling of stalking an enemy champion. Instead of traditional invisibility, however, we decided to retool Shadow Walk into a new form of persistent stealth. Whenever Evelynn is out of combat, this passive version of Shadow Walk will kick in after a short period of time, reducing the range at which enemy champions can see her. Additionally, while in this state Evelynn will be invisible to all Sight Wards and minions, though turrets and Vision Wards will still be able to spot her as normal.

This new version of Shadow Walk will allow Evelynn to close in on an enemy, positioning herself closer to melee range while she waits for the opportune moment to attack. To help her initiate in an appropriately predatory manner, her new Dark Frenzy ability can give her the Movement Speed boost she needs to quickly close the distance on an unsuspecting target. Additionally, we’ve modified Ravage so that it not only functions as a nuke but also provides an Attack Speed bonus to help her quickly take down her victim. Should she score a kill or assist, the cooldown on Dark Frenzy is reset, allowing her to either redouble the attack or escape and vanish as quickly as she came.

Evelynn also faced challenges participating in team fights. To give her some additional staying power when entering the fray, Evelynn can employ her new ultimate ability Agony’s Embrace. This new ultimate targets an area, dealing damage and slowing the enemies it hits. In addition to its offensive effects, Agony’s Embrace also grants Evelynn a significant damage shield for each enemy champion caught within the target area.

Combined with the strategic advantage of Shadow Walk, this shield can give the Widowmaker the tactical advantage she needs to quickly reach and tear down a high value target in a team fight. For even more added punch in these group situations, we’ve also increased the range on Hate Spike and updated it to strike multiple enemy targets in a line each time it’s cast. This added team fight utility combines with Evelynn’s new persistent stealth to keep her alive and dangerous even in the more advanced stages of the game when group action is more prevalent.

Abilities
  • Shadow Walk (Passive): While out of combat, Evelynn enters stealth causing her to be detectable only by nearby champions or true sight. Additionally, Evelynn rapidly regenerates Mana while stealthed.
  • Hate Spike: Evelynn fires a line of spikes through a nearby adversary, dealing magic damage to all enemies caught in their path.
  • Dark Frenzy:
    Passive: Evelynn’s spell hits grant her a stacking Movement Speed buff.
    Active: Evelynn breaks free from any slows affecting her and gains a massive Movement Speed boost for a short duration.
  • Champion kills and assists refresh Dark Frenzy's cooldown.
  • Ravage: Evelynn slashes her target twice, dealing magic damage with each strike and gaining a massive Attack Speed boost for a short duration thereafter.
  • Agony’s Embrace: Evelynn impales all enemies in a target area, dealing magic damage based on their maximum health and slowing them. She then gains a shield based on how many enemy champions she hit.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Hell yes! It's about fucking time they got something like this going. This is going on to the PBE now.

Hey guys,

In a few minutes we're going to turn on a new AFK detection feature we've been working on and we could use your help testing it out. The feature should help keep afk players out of champion select and give players the ability to decline a game that has been found for them. Please give the new feature a try and let us know if you like it or not and if you find any bugs with it.

Thanks guys!!

Here are some of the rules for the new system:

When the queue pops, each player should receive a dialog box asking them to confirm or decline their newly found game.
Players who click ACCEPT are shown real-time status markers for all other players in their game.
When all 10 players click ACCEPT they are moved into champ select.
If any player FAILS TO ACCEPT the game is canceled and one of the following should occur:
Solo players who accepted are returned to the queue
Solo players who declined or failed to make a choice are removed from the queue
Arranged teams of any size whose members all accepted will be returned to the queue
Arranged teams of any size who had one or more members decline will be returned to the arranged team lobby.
Players should receive appropriate messaging if their game fails to start
Players should NOT receive queue dodge or leaver penalties associated with declining a game or being AFK prior to entering champ select.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Twitch update detailed

In an upcoming patch we’ll be revisiting one of our original classic champions: Twitch, the Plague Rat. Twitch’s Ambush ability will be seeing some changes to shift him toward a more aggressive role on the battlefield. Since this ability allowed Twitch to remain invisible for significant periods of time, enemy players were forced to adopt an extremely cautious and defensive playstyle in response. Since we want League of Legends to be a fun, fast-paced experience, we decided to update Twitch with a new version of Ambush.



Even beyond its duration, we saw some major issues with the Ambush ability, primarily surrounding the nature of the Attack Speed bonus that it provided. While Attack Speed helps quickly stack up charges of Deadly Venom, this bonus ramped up over the total duration Twitch remained invisible. This forced players to strike a balance between selecting the ideal time to strike and attempting to lurk for as long as possible in order to reach the maximum bonus. This was especially problematic for Plague Rat enthusiasts, since it forced Twitch to forego farming gold in order to reach his maximum Attack Speed bonus.

To shift emphasis towards a more action-oriented style of play, we retooled Ambush to promote aggressive repositioning over stalking. The first step in accomplishing this was to change the ability so that it always applies the maximum Attack Speed bonus, solidifying the emphasis on selecting the opportune moment of attack. We also drastically shortened the duration to give the ability a more tactical context, and gave Ambush a Movement Speed boost to help Twitch quickly outflank his opponent.

Another issue Twitch faced was an over-reliance on the enormous damage potential of his ultimate ability. More often than not, Twitch’s success or failure on the battlefield depended on his ability to output massive amounts of damage over the course of Spray and Pray rather than on Deadly Venom and Expunge. Since most of his interesting gameplay revolved around poison combos, we wanted to augment this aspect of his kit both to make him more interesting to play and to make him less one dimensional.

For starters, we noticed most Twitch players using Debilitating Poison to begin every engagement rather than waiting to build up stacks of Deadly Venom. For this reason, we decided to replace this ability with one that was better suited to initiating combat. This new ability, Venom Cask, not only allows Twitch to initiate by slowing a group of enemies at range, but also gives him a head start on his combo by adding stacks of Deadly Venom to those caught within the area of effect. To top things off, while Expunge still adds bonus damage for each stack of Deadly Venom on the target, it no longer consumes those stacks when cast, allowing your poisons to continue to tick away. Expunge will also now receive a damage bonus based on your total Attack Damage, preserving its function as a heavy hitting nuke even into the late game.

The final step in the process was repurposing Spray and Pray to better support this new emphasis on poison gameplay. To do this, we scaled back the massive, team-wide damage potential by making each missile deal reduced damage after passing through each target. To compensate for this, we increased its missile speed to make attacks more difficult to dodge and removed the ammunition requirement, allowing Twitch to spray poisoned arrows to his heart’s content for the full duration of his ultimate. This allows tanks to take the brunt of the initial assault for their team through good positioning, but still allows Twitch to douse the more vulnerable enemies at the back of the formation with stacks of Deadly Venom. These more powerful poison-delivery options help Twitch maintain a constant threat level, allowing him to take down high value targets without leaning so heavily on Spray and Pray.

Abilities
  • Deadly Venom (Passive): Twitch’s basic attacks infect the target, dealing true damage over time.
  • Ambush: Twitch becomes invisible for a short duration and gains Movement Speed. At the end of this effect, Twitch gains Attack Speed for a short duration.
  • Venom Cask: Twitch hurls a cask of venom that explodes on contact, slowing targets in the area and applying Deadly Venom.
  • Expunge: All nearby enemies secrete Twitch's Deadly Venom from their bodies, dealing damage for each stack.
  • Spray and Pray: Twitch closes his eyes and rapidly fires his crossbow, quickly spraying powerful poisoned bolts ahead of him.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
As a Twitch user I am actually really liking the changes they made to him, currently Expunge is only useful early game when it can hit for HUGE portions of your HP that you don't suspect and becomes a somewhat deceptive dueling weapon later on but nothing really special in terms of damage output. Combine that with the no ammo limitation of old + faster missile speed so you can't strafe his skillshots with T1 boots and it seems Twitch is about to do some serious AoE damage!

I like the change to his Debilitating Poison to Venom Cask in that it applies a stack, though it sounds like you a target area spell now instead of slowing all enemies in a radius of you. I'll be sure to check out these changes on the PBE, can't wait for my jungle rat to become even scarier
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
They're also fixing Xerath's ult again next patch. What's they're saying is the cast time will feel the way it did pre-nerf but the "Fall Time" (time it takes for the projectile to drop and do damage) will stay the same as it was with the change. So it will feel as responsive as it used to be to the Xerath but give the enemy enough time to use abilities or dodge a poorly aimed shot.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
Here are some of the rules for the new system: When the queue pops, each player should receive a dialog box asking them to confirm or decline their newly found game. Players who click ACCEPT are shown real-time status markers for all other players in their game. When all 10 players click ACCEPT they are moved into champ select. If any player FAILS TO ACCEPT the game is canceled and one of the following should occur: Solo players who accepted are returned to the queue Solo players who declined or failed to make a choice are removed from the queue Arranged teams of any size whose members all accepted will be returned to the queue Arranged teams of any size who had one or more members decline will be returned to the arranged team lobby. Players should receive appropriate messaging if their game fails to start Players should NOT receive queue dodge or leaver penalties associated with declining a game or being AFK prior to entering champ select.

Is there nothing to detect or levy a penalty to an AFK'er in game?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
New skins in the PBE, I'm awaiting lawsuits from Namco (Sagat) and Blizzard (Grom Hellscream). New Cass skin looks fantastic though.

Link
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Wow, lots of news. They're retiring five of the legendary skins on the 17th.

Goodbye Alien Invasion Heimerdinger, Firefighter Tristana, Magnificent Twisted Fate, Red Baron Corki, and Annie in Wonderland.

Someone posted this from the PBE, here's how Eve's passive stealth works:


And GP/5's now show how much gold they've accumulated:


And here's the new skills/ratios for the Xin Zhao, Evelynn, and Twitch remakes:




 
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