351,235
egad.
So who is everyone liking best on the new TT? It's certainly still bruiser heavy but Lee/Singed/Jax/Mord/Rumble/Cho/Yorick/Darius/Eve seem to be the best IMO. After a couple of attempts I really like Twitch early game but once that Darius/Singed/Riven gets farmed I just can't keep enough distance to really play well.
My favorite part is the sheer amount of gold available in the jungle. Push > farm jungle > push > farm jungle + triple G/10 and I had a 6 item Cho (boots of lucidity, Rylais, Torch, Shurelyias, Abyssal, Frozen Heart) which was utterly ridiculous. I don't like Nunu as much as I did on the old TT because consume just doesn't keep up with AoE junglers. I've heard that Cassiopia can jungle easily and quickly by rushing Chalice and maxing Q/W instead of E which I intend to test tonight.
Xypherous said:Hm. This probably isn't a good time to mention that I removed FoN and scattered its various passives and pieces to the wind onto other items.
On the plus side though, Tanks now get to build Warmog's and not feel silly.
Although you'll still be able to build every piece of FoN used to offer. It just won't be rolled up into the particular stat combination. This counts against my spoiler count for the day.
Xypherous said:Force of Nature served three purposes, one of which we couldn't make good.
1. High end MR item on one item.
We're not sure that a single rushed item should counter mages so heavily. So buying FoN for raw magic resistance was always going to be somewhat of a trap because we could never make it *good* to have this much MR on a single item without it simply being cost-inefficient so it could be slot-efficient.
2. Regeneration/Siege
This we liked, but the fact that it was tied to a movement speed item and a magic resist item was a little weird. It didn't quite seem to click, so tanks that had to itemize regeneration kind of picked up a bunch of stats randomly.
3. Movement Speed
The whole paradigm of X class gets a MS item Y is actually starting to show where the faults are. In order to specialize for movement speed, you have to build into a very specific item - which naturally creates this weird power gap where a class that is perfectly catered by item Y gets MS while every other class pays a gold tax of unwanted stats to get the same mobility. This naturally leads to people wanting more MS/X items for a specific class - which seems to suggest that maybe what people actually want is more ubiquitous movement options that don't consume slots rather than a continuous stream of one-off items with MS% randomly on it.
I think the path that LoL is taking is stagnating the game. I think it really kicked into high gear when they overhauled the masteries and it really shows with items now.
There is really only 1 path for 90% of the champs when it comes to items / masteries which makes them almost 0 diversity in builds.
I mean - ad chars all use same skill trees and more or less items
Mages - pretty much use the same skill trees and items
Tanks - still have diversity in skill trees I think, but items are pretty much all the same
Offtanks - this seems to be what they're aiming for. Put out more chars that split role (mostly beefy ad's).
I guess my point is, there's not a lot of reason for tradeoffs and experimentation in builds for various characters. It seems like there should be a way to make it so on an ADC (for example) you have to choose between AS/AP/Damage(and even MS) and a large gap between them depending on which route you go via masteries/items. This should be further varied by the way they synergize with specific characters. I know this is kind of what they "hoped" to do...but I don't think they are with most of the chars/items. There are too many multistat items.
EDIT: Actually after posting this, I read this: http://na.leagueoflegends.com/news/morello-introduces-preseason-updates
It actually mentions much of what I was seeing wrong above, so it will be interesting to see what changes they make.
btw what is the thing with season 3? all our wins and losses reset to 0 or something? and how is player behaviour in dota2? As crappy as in Lol or better/worse? My last few games of Lol have been a nightmare to say the least.
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Based on your highest attained (not current) ranked Elo, your Elo is reset to a certain number using an algorithm (e.g. if you're 2000 you end up at like 1600 or something). Your w/l record is reset too.
from my experience the dota2 community is pretty much like leagues. One thing i've noticed is that depending on the time you Q up, there can be way more trolls and ragers (when the kids are out from school )
also regarding item build stagnation, i agree it's a problem especially for AD carries. Mages have been treated to some diversity with new Deathfire and Athene's Grail, as well as items like RoA or Rylais being situational. Bruisers too have some diversity though you will just about always see Frozen Heart or Randuin's and Trinity every single game because they are so good and there's no alternative.. Support's suffer from the unique problem of having to buy items with an idealized 0 minion score. However Riot seems to be pretty aware of all this so i'm hoping they make the right decisions for season 3.
GO BOTTOM.
Top is my lane. MY LANE.
GO BOTTOM.
Top is my lane. MY LANE.
yeah last 5 or 10 times I've played with you you take MY JUNGLE. =)
btw what is the thing with season 3? all our wins and losses reset to 0 or something? and how is player behaviour in dota2? As crappy as in Lol or better/worse? My last few games of Lol have been a nightmare to say the least.
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Anyone have some advice for a new champion to jungle with?
I've mostly been jungling Udyr and enjoying the hell out of it, but wanted to try something else just to mix it up. I really like the way Udyr plays and want something similar. I've tried both Shyvana and Nocturne and don't really like the way they play so they're out.
Is it even worth talking about at this point with all of the changes that will be coming soon?
Jungle Udyr doesn't really work all that well anymore, at least not from what I've seen and played around with. There are stronger gankers that are just as tanky as Udyr (Mao or Skarner) and therefore he's fallen off pretty hard in terms of usefulness. For a similar style though I'd say Mundo is the closest thing to Udyr's jungling style, really fast clears with innate tankiness.
I'm new to the game so for the level I play at it really doesn't matter what you pick. I was in a game earlier where someone was jungling with Brand and did just fine.
I'll give Mundo a spin though.