League of Legends - F2P MOBA (like DOTA) part 2

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crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Patch notes for 3.03

Code:
Amumu
These changes slightly reduced Amumu’s burst damage and allow his opponents to spread out during team fights, avoiding all being locked down by Curse of the Sad Mummy.

Bandage Toss
Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
Curse of the Sad Mummy
Radius reduced to 550 from 600

Ashe
As a classic ranged AD carry, we wanted to make her standout as a bigger late game threat.

Attack Speed per level increased to 4% from 3.34%

Darius
These changes reduce Darius’ ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.

Noxian Guillotine
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
Cooldown adjusted to 120/100/80 seconds from 100 at all ranks

Fiddlesticks
Several of Fiddlesticks' visual effects have been updated

Garen
We’ve slightly reduced Garen’s resilience as he no longer gains bonus Armor and Magic Resist from his base stats. Garen will lose between 4-14 Armor and Magic Resist depending on his level.

Perseverance
Heal amount reduced to 0.4% of maximum Health per second from 0.5%
Decisive Strike
Fixed a bug where the cast time was faster than intended
Courage
Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
Demacian Justice
Fixed a bug where the cast time was faster than intended

Hecarim
These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Rampage
Damage increased to 60/95/130/165/200 from 50/85/120/155/190
Spirit of Dread
Healing adjusted to 20% at all ranks from 10/15/20/25/30%
Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was

Janna
Monsoon
Mana cost reduced to 100/150/200 from 150/225/300

Kassadin
We’ve made Nether Blade consistent against all structures. As an already effective mobile assassin, Kassadin does not need unnecessary pushing power.

Nether Blade
Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
Nether Blade's active no longer deals damage to inhibitors or the nexus

Kayle
These changes remove the least noticeable points of excess power on Kayle’s kit. To increase Reckoning’s immediate impact, its slow is becoming stronger but now has a shorter duration.

No longer gains Magic Resist per level
Reckoning
No longer amplifies damage while the target is slowed
Now applies a stack of Holy Fervor to the target
Slow duration reduced to 3 seconds from 4
Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
Missile Speed increased to 1500 from 1300

Nidalee
These changes clarify Cougar form’s intended strengths of high damage and high mobility rather than durability.

No longer gains Magic Resist per level
Swipe
Ability Power ratio increased 0.6 from 0.4
Aspect of the Cougar
No longer grants bonus Armor or Magic Resist

Renekton
Ruthless Predator
Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack

Taric
These changes provide opponents with early lane counterplay to Taric by reducing the amount of passive Armor granted by Shatter. In return, Taric is gaining meaningful ways to potentially scale into the later game, new itemization options and better ability to engage his opponents at close range.

Base Attack Damage reduced to 57 from 62
Gemcraft - Remade
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
Shatter
Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
Active damage now additionally scales with 30% of Taric's Armor
Mana cost reduced to 50 at all ranks from 50/60/70/80/90
Dazzle
Mana cost reduced to 75 from 95

Tristana
As with Ashe, we wanted to make her standout as a bigger late game threat.

Attack Speed per level increased to 4% from 3.01%

Tryndamere
These changes preserve the intended gameplay and counterplay of Bloodlust by forcing AP Tryndamere build up Fury before being able to fully take advantage of his heal. Using Bloodlust at 100 Fury will result in the same 1.5 AP ratio as before the patch.

Bloodlust
Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5

Vayne
These changes help alleviate some of the high pressure of playing Vayne by allowing her more liberal use of Tumble and Condemn.

Mana per level increased to 35 from 27
Tumble
Mana cost reduced to 30 from 40

Vi
These changes reduce her early jungle presence by slowing down her clearing speed. We reintroduced counterplay to Vault Breaker by rewarding opponents for interrupting her while she is charging up.

Base Attack Damage reduced to 54 from 58
Vault Breaker
Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
Denting Blows
Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%

Xin Zhao
These changes reduce Xin Zhao’s ability to stick to his target in early engagements and reduce his burst damage especially when building purely defensive items.

Audacious Charge
Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
Crescent Sweep
Base damage reduced to 75/175/275 from 125/225/325
Cooldown increased to 120/110/100 seconds from 100/90/80

Zed
These changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.

Razor Shuriken
Damage increased to 75/115/155/195/235 from 75/110/145/180/215
Shadow Slash
Damage reduced to 60/90/120/150/180 from 60/95/130/165/200

Items

Warmog's Armor
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%

Bilgewater Cutlass
These changes make Bilgewater Cutlass a better early pickup for champions who want to utilize its UNIQUE Active.

Recipe Changed: Long Sword + Vampiric Scepter + 200 gold = 1400 gold
Attack Damage reduced to 25 from 40
Life Steal increased to 12% from 10%
UNIQUE Active damage decreased to 100 from 150
UNIQUE Active slow reduced to 25% from 30%
UNIQUE Active range increased to 500 from 400
UNIQUE Active cooldown increased to 90 seconds from 60 seconds

Blade of the Ruined King
These changes make Blade of the Ruined King a more universally useful item for Attack Damage champions and allow it to better fulfill its role in their arsenal as an item to combat high Health targets.

Recipe Changed: Dagger + Dagger + Bilgewater Cutlass + 650 gold = 2850 gold
Attack Damage reduced to 30 from 45
Now grants 40% Attack Speed
Life Steal increased to 15% from 10%
UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
UNIQUE Active range increased to 500 from 400

Spirit of the Elder Lizard
Incinerate damage reduced to 14-50 over 3 seconds from 15-66

Game UI
Players can now access 4 new pings in game through a radial menu
"Enemy Missing", "On My Way", "Danger", and "Assist Me"
Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened

Spectator Mode
In Spectator Mode, the ping button on the minimap has been removed

Co-op vs AI
Retreat behavior on bots in Dominion Co-op vs AI has been improved

General
We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

Nami
Tidecaller's Blessing is no longer consumed when attacking wards
Thresh
Death Sentence is no longer consumed when attacking wards
Statikk Shiv
Passive is no longer consumed when attacking wards
Sheen
Spellblade is no longer consumed when attacking wards
Trinity Force
Spellblade is no longer consumed when attacking wards
Lichbane
Spellblade is no longer consumed when attacking wards
Iceborn Gauntlet
Spellblade is no longer consumed when attacking wards

Cursors in colorblind mode have been updated
All red cursors have been recolored to orange
The spellcasting cursor has been recolored to a lighter shade of blue
LeaverBuster has been improved to account for client-related issues
Fixed an issue that would cause some particles to be invisible for the duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent Singularity)
Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
Health bars will now display thicker black lines for every 1000 health
Enabling HUD animations now animates health and resource bars on the HUD.
The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Another thing that was added was Smart Pings!

Hold CTRL, ALT, G, or V while clicking and you'll get a radial menu of four new pings:

Danger (Red)
MIA (Yellow)
On My Way (Green)
Assist Me (Blue)
 

billbobaggins87

Senior member
Jan 9, 2012
213
0
76
I need a new ADC, I only have Ashe and Sivir. Any suggestions? I played Corki and liked him, but I was kinda thinking Vayne or Caitlyn. For some reason, I am unable to get Tristana for free from the FB promotion.

vayne. great champ good steroids, all around solid hero.

ezreal.

varus
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
Trist with the current botrk is pretty damn powerful in the midgame which is her only bad phase of the game. I've always more at home using her than any other adc so it's nice to be able to dominate with her at all points of the game now
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Trist with the current botrk is pretty damn powerful in the midgame which is her only bad phase of the game. I've always more at home using her than any other adc so it's nice to be able to dominate with her at all points of the game now

This holds true even post nerf. I actually liked it better on her before the rework which added AS to the item since I could rush that and Stattik Shiv but at least it's common enough now that I'm not getting flamed for using the item anymore.
 

Fenixgoon

Lifer
Jun 30, 2003
31,813
10,347
136
i was home in MD for a week and had gloriously working internet. got to play with firsttime and a few others.

now its back to my crappy internet for another few weeks
 
Oct 25, 2006
11,036
11
91
i was home in MD for a week and had gloriously working internet. got to play with firsttime and a few others.

now its back to my crappy internet for another few weeks

I'm back at home, and my DSL gets about .5 mbps.

I'm not playing league this week at all..
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Made Plat V tonight. Felt pretty good, my promotion series was intense, went the full 5 games with us coming back from a down inhib in game 5. It's nice knowing that I can't go lower now. I was promoted and then demoted going from Gold III-II the first time and Gold II-I the first time. I am now in Janna's Gladiators lol.
 

kY

Senior member
Feb 21, 2003
769
0
76
Another thing that was added was Smart Pings!

Hold CTRL, ALT, G, or V while clicking and you'll get a radial menu of four new pings:

Danger (Red)
MIA (Yellow)
On My Way (Green)
Assist Me (Blue)

Have you rebound these to any different custom keybinds yet?
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Finally got a promotion series yesterday and both games went extremely smoothly, now I just have to find time enough to go Silver 1 > Gold 5 and then I'll probably be done with ranked solo queue. BotRK has really made it easier to have early game influence as an ADC.

Had a lot of premade games after that and wow do we know how to throw. That said, the last game early this morning where we came back to beat the 12-1 jungle Darius felt really really good especially with our Trynd disconnecting and reconnecting about 9 times during the game making most of it a 5v4. A few players who know how to peel, a Garen to dive and a ADC with 300 CS can do a hell of a lot!
 

Fenixgoon

Lifer
Jun 30, 2003
31,813
10,347
136
i finally did it. i broke down and bought rune pages!

they are BOGO (buy one get one) this weekend!
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Is it just me, or has many of the changes in the past few months made many of the older champs simply not that viable? I know this is always an ongoing ever changing thing, but it seems far worse than it has been previously.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
I don't think so. Maybe a handful aren't as good as they used to be. Ashe is the main one that springs to mind. She's only been played ONCE (never banned) combined in both NA and EU LCS. She needs a little love because she struggles very much early and mid game and isn't rewarded with the hyper carry like late game as Kog and Vayne get to have. Yes she brings a lot of utility and one of the best initiation abilities, but obviously that's not what most people want out of the ADC slot these days.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
meh....this game gets less fun the higher your level gets. People were reporting me for playing blitz in the top lane. WHO GIVES A FUCK? I was called a 'f*ggot n*gger c*nt" for wanting to have fun in a video game with no money on the line or anything else for that matter. For wanting to play in a different lane than people usually play in. We won the round btw. This shit happens constantly now, it's just not fun at all. I can practically hear the pus popping on the other players' acne-scarred faces as they rage at someone daring to not follow their COMPLETELY ARBITRARY RULES about what lane you have to play in or how you have to play. Talk about completely boring, they have 800000 different champions, each of which HAS to be played a certain way and only that way. It might as well be a friggin NES game, they take all the complexity and strategy out of what should be a very strategic game and reduce it to 'you pick this character so you have to buy exactly this stuff and go to this spot on the map in exactly this way'.
 

Maleficus

Diamond Member
May 2, 2001
7,685
0
0
waterjug: 2 points

A. A lot of people derive their fun from winning and competing, so how you have fun (playing whatever character you like, wherever you like) may clash with other people's fun (trying to squeeze every advantage they can out of setups, utilizing the current meta to the max). basically you are telling them stop liking what I don't like and they are screaming the same thing at you

B. It's your std bell curve, at super low level and super high level play, no one gives a fuck what you play where you play it because either people are too terrible to care, or people are good enough to know they can swing most everything everywhere. the middle is where the problem is. Solution: get better or fall to the bottom, either will allow you to have fun the way you seem to want to.

as a parting note: chillax.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
waterjug: 2 points

A. A lot of people derive their fun from winning and competing, so how you have fun (playing whatever character you like, wherever you like) may clash with other people's fun (trying to squeeze every advantage they can out of setups, utilizing the current meta to the max). basically you are telling them stop liking what I don't like and they are screaming the same thing at you

B. It's your std bell curve, at super low level and super high level play, no one gives a fuck what you play where you play it because either people are too terrible to care, or people are good enough to know they can swing most everything everywhere. the middle is where the problem is. Solution: get better or fall to the bottom, either will allow you to have fun the way you seem to want to.

as a parting note: chillax.


I'm around level 21 now, I noticed it started to get worse about level 20, I'm assuming I'm at the peak of the bell curve so to speak. It's crazy, I'll be mowing shit down left & right in my lane with blitz usually, and usually top. And people are still screaming. It's pathetic.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I'm around level 21 now, I noticed it started to get worse about level 20, I'm assuming I'm at the peak of the bell curve so to speak. It's crazy, I'll be mowing shit down left & right in my lane with blitz usually, and usually top. And people are still screaming. It's pathetic.

It only gets worse. It doesn't really matter what rank you are at, people will troll in char select, troll in game, and start the blame game as soon as you start losing. I think for every decent game I play, there are 3-4 games that make me want to punch a baby.
 
Oct 25, 2006
11,036
11
91
Oh man, I really don't understand matchmaking mechanics.

I've been trying to get myself out of Silver 3.

I do well, get up to 80 points, and then BAM, suddenly I hit 5 games in a row where my team literally goes 0/10 like 6 minutes into the game and get steam rollered.

Then I go back to 0 points and have to climb back up again..
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
Oh man, I really don't understand matchmaking mechanics.

I've been trying to get myself out of Silver 3.

I do well, get up to 80 points, and then BAM, suddenly I hit 5 games in a row where my team literally goes 0/10 like 6 minutes into the game and get steam rollered.

Then I go back to 0 points and have to climb back up again..

Yeah that's how ranked works in this game. Pretty thrilling. :|
 
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krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
Is it just me, or has many of the changes in the past few months made many of the older champs simply not that viable? I know this is always an ongoing ever changing thing, but it seems far worse than it has been previously.

The champs are all strong in their own rights most of the time (some really do fall seriously behind with item or map mechanic changes), it's not that they're super weak now but that they don't fit into the meta as well. The oldest champs for League pretty much excelled at one thing, and sucked at the rest, that was their thing so you picked depending on the situation. Most of the champs being released nowadays also have dual purposes or mixtures of high base damage + cc, which fits into the meta much better than a high CC only champ.

I'm around level 21 now, I noticed it started to get worse about level 20, I'm assuming I'm at the peak of the bell curve so to speak. It's crazy, I'll be mowing shit down left & right in my lane with blitz usually, and usually top. And people are still screaming. It's pathetic.

I don't think it's so much that you want to top blitz as that you don't want to support blitz. Some champs are used only for one specific role to a point where using them elsewhere is deemed a troll. Unfortunately you'll have to get used to it, tons of people will rage over it, especially in ranked. As far as normals are concerned for me, my norm ELO is pretty low from playing with much lower friends and losing, but when I solo I can pretty much play anything I want, in any lane I want, and still carry the game fairly easily. Just get better to a point where you can make your teammates eat their words when you're carrying them with something they called a troll.
 
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