Firsttime
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- Mar 31, 2005
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Riot just fired back fucking hard at Valve.
http://eune.leagueoflegends.com/board/showthread.php?t=346882
http://eune.leagueoflegends.com/board/showthread.php?t=346882
Riot just fired back fucking hard at Valve.
http://eune.leagueoflegends.com/board/showthread.php?t=346882
Soraka
* Starcall
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20
* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650
* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.
* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350
Sona
* Aria of Perseverance
** Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
** AP Ratio reduced to .25 from .35
** Now grants double her passive aura bonus to her heal target and herself for 3 seconds.
* Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage
* Reduced the lockout time while casting Sona's songs to make them more responsive.
Riot just fired back fucking hard at Valve.
http://eune.leagueoflegends.com/board/showthread.php?t=346882
That would be true if there were actually a $5 million dollar prize, but there isn't.
I think it is fine in the grand scheme of things. Am I the only one that thinks there are way too many self healing characters? Practically all new characters in the last 4-5 months self heal. This has made the support healers even more OP to the whole team. They either need to get rid of all self healing characters (or at least make it unique to 1-2 chars) or nerf the support healers.
Taric - (The comprehensive Taric changes will be out the following patch)
* Base attack speed increased to .625 from .613
* Imbue
** Ability power ratio reduced to 0.6 from 1.1
** Cooldown increased to 24/23/22/21/20 seconds from 16/15/14/13/12
** Basic attacks against enemy champions now reduce Imbue’s cooldown by 4 seconds (still 2 seconds against other targets)
Nidalee
* Javelin Toss
** Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
** Cooldown reduced to 6 from 7
* Pounce
** May now be affected by cooldown reduction
** Cooldown increased to 3.5 from 3
* Primal Surge
** Mana cost changed to 60/80/100/120/140
** Base heal changed to 50/85/120/155/190 from 60/90/120/150/180
** AP ratio reduced to 0.7 from 1.25
* Swipe AP ratio increased to 0.4 from 0.2
* Aspect of the Cougar now grants 10/15/20 Armor and Magic Resist instead of 10% Dodge
* General
** Cleaned up a lot of Nidalee's tooltips, especially Cougar form
I wish they would just re-implement the original version of executioner's calling, or add a similar item, perhaps designed to work on AP champions as well.
Ignite is nice, but the couple champions that have healing reduction abilities are the wrong solutions. Blind pick is so annoying because you can't predict a full-support healer team so when you do get one and you only have 1 ignite you are just out of luck.
Generally nerfing support champions seems dumb as well, here is why:
(I'm using "DPS" interchangeably between carry style dps and tank dps) If you only have 1 champion, dps > support. If you have 2 and support is strong enough, support + dps > 2 dps. But then you run into the problem of 3 support + 2 dps being >>>>> any normal team comp without support. So basically if they nerf support down to where a support stacked team is outright bad, there will never be any reason to play any support. While if support is sorta good in a 2 champion lane, it'll be OP in a 5v5 with multiple support. That is why I suggest a counter-heal item. You can then make support somewhat stronger in a team fight by default, but risky in that the enemy who builds the counter item erases that advantage.
That, and I wish they would bring back wit's end, and while they are at it return all champions to use mana. Maybe I should just quit LoL and play dota 2.
I'll take 5 mil spread out over a season instead of the International hype fest thing. $5 mil will do a lot to grow the competitive community. It's way better for there to be a lot of teams that can support themselves through tourneys and what not rather then one team winning the lottery. I think Dota 2 will have the same kind of winnings in their tourneys eventually, I know when I was into Dota hardcore a few of the top teams were pretty much able to play full time, I'm sure they still are. I'm just saying I like what Riot did here, I think it was the right thing for the game and the competitive community.
Lol wat? DotA2 isn't even in BETA yet, and they already have a 1.6 million euro tourny, and somehow thats just hype? It's a sign that it's going to be a real e-sport, because I'm not sure if you knew, LoL is not looked upon very well as a competitive game, despite all the "5 million" marketing.
Lol wat? DotA2 isn't even in BETA yet, and they already have a 1.6 million euro tourny, and somehow thats just hype? It's a sign that it's going to be a real e-sport, because I'm not sure if you knew, LoL is not looked upon very well as a competitive game, despite all the "5 million" marketing.
So, I've had 10 buddies sign up for LoL with me as their reference so I get a 975 RP champ, between Vlad, Irelia, Vayne, and Karthus, who should I go for?