League of Legends - F2P MOBA (like DOTA) part 2

Page 79 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Graves is sick. His damage is great. His kit is strong. His laning phase is good. He can easily replace Vayne and MF, kinda a hybrid of them. Wont challenge Cait and Kog as best AD's just cause of lack of range, but still very good.
 

Fenixgoon

Lifer
Jun 30, 2003
31,822
10,361
136
Graves is sick. His damage is great. His kit is strong. His laning phase is good. He can easily replace Vayne and MF, kinda a hybrid of them. Wont challenge Cait and Kog as best AD's just cause of lack of range, but still very good.

Wow snoke screen = AWESOME akali counter. I think I'm gonna pick him up
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Not sure who I meet through this site but Zeyphrus, your friend needs to seriously reconsider his Master Yi build. 4x PD?? There's trolling and then there's stupidly topping out your AS and going way beyond the diminishing return point on Movespeed when you also have highlander available. Even 1 IE + PD in there would be stupid amounts of damage with the same AS and pretty similar move speed.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Not sure who I meet through this site but Zeyphrus, your friend needs to seriously reconsider his Master Yi build. 4x PD?? There's trolling and then there's stupidly topping out your AS and going way beyond the diminishing return point on Movespeed when you also have highlander available. Even 1 IE + PD in there would be stupid amounts of damage with the same AS and pretty similar move speed.

There isn't a diminishing return on move speed that I can recall in this game. The number representing your movespeed is they actual "units" of game distance you can move per second.For example, if you use a skill shot spell that has a distance of 1000 units it will go around 5.5 inches on the screen. If that same spells has a missile speed of 1000 it will shoot from you to its max distance in 1 second. If it had a missile speed of 500 then it would take 2 seconds. If it has a missile speed of 2000 then it takes 0.5 seconds to reach that limit. Missile speed and movespeed for the champions are the same thing. If a player has 1000 movespeed and his attack has a 1000 missile speed he can literally run as fast as his attack. If he has greater movespeed then missile speed than that champ can literally outrun that attack. It's not a log base scale with diminishing returns the higher your move speed. It is quite linear.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
There's some sort of softcap on movespeed that I believe kicks in at two levels, one in the high 400s and again in the low 500s. Don't remember the exact specifics but I know it exists.

edit: Yeah, here it is from LoL Wiki:

When the raw movement speed is greater than 415, there are two soft caps applied:

The raw speed between 415 and 490 gets multiplied by 80%.
The raw speed over 490 gets multiplied by 50%.
 
Last edited:

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
There's some sort of softcap on movespeed that I believe kicks in at two levels, one in the high 400s and again in the low 500s. Don't remember the exact specifics but I know it exists.

edit: Yeah, here it is from LoL Wiki:

When the raw movement speed is greater than 415, there are two soft caps applied:

The raw speed between 415 and 490 gets multiplied by 80%.
The raw speed over 490 gets multiplied by 50%.



Wiki is wrong. There are several player tests with rammus power ball spin on youtube. There is no softcap being applied.



Even if it were being applied in the specified way on the wiki, that is still not a diminishing return, just less effective raw scores over a certain point.
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Not sure who I meet through this site but Zeyphrus, your friend needs to seriously reconsider his Master Yi build. 4x PD?? There's trolling and then there's stupidly topping out your AS and going way beyond the diminishing return point on Movespeed when you also have highlander available. Even 1 IE + PD in there would be stupid amounts of damage with the same AS and pretty similar move speed.

Yi gets ghostblade, ghostblade+highlander is all the AS you should need. After that focus on damage and living haha.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Yi gets ghostblade, ghostblade+highlander is all the AS you should need. After that focus on damage and living haha.

Without other modifications, ghost blade + highlander will only pop his A to 1.2 ASPD. Which is OK, but not that great. Personally I prefer having tri-force at least as well. With ghostblade+ tri-force + highlander you reach 1.8 ASPD. More than enough to decimate people.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Wiki is wrong. There are several player tests with rammus power ball spin on youtube. There is no softcap being applied.

Even if it were being applied in the specified way on the wiki, that is still not a diminishing return, just less effective raw scores over a certain point.

link please. I've found many of Rammus going very fast, but never of one proving that the soft caps don't exist. Also I would argue that every point past 490 (and whatever the lower cap is... 435?) clearly provide a diminished return, but that's simply semantics and we all understand what the 2 soft caps do.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Without other modifications, ghost blade + highlander will only pop his A to 1.2 ASPD. Which is OK, but not that great. Personally I prefer having tri-force at least as well. With ghostblade+ tri-force + highlander you reach 1.8 ASPD. More than enough to decimate people.

You're forgetting to include AS% from leveling up

AS = ASbase × (100% + bonus_AS%)

master Yi @ lvl 18
0.679 * ( 100% + (2.98% * 17) ) = .679 * 1.5066 = 1.02

@lvl 18 w/ highlander (no ghostblade yet)
.679 * (1.00 + .5066 + .80) = 1.5661814
 
Oct 25, 2006
11,036
11
91
Without other modifications, ghost blade + highlander will only pop his A to 1.2 ASPD. Which is OK, but not that great. Personally I prefer having tri-force at least as well. With ghostblade+ tri-force + highlander you reach 1.8 ASPD. More than enough to decimate people.

I'm not sure that having enough firepower to kill 1 out of 10 people is considered good >>

The league forums also seem to show that there are soft caps in place, which doesn't really make sense because the numbers shown are absolute terms in terms of units moved. How the hell does a soft cap make sense in that situation.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I'm not sure that having enough firepower to kill 1 out of 10 people is considered good >>

The league forums also seem to show that there are soft caps in place, which doesn't really make sense because the numbers shown are absolute terms in terms of units moved. How the hell does a soft cap make sense in that situation.


The numbers shown are your raw movement speed I think. The softcap is suppose to be once you reach 415 movement all increases are actually at 80% of what is shown. So a movement speed of 450 is really 415 + (35 * .8) = 443 movement speed. So even though you see 450 movement speed it is actually 443. Any raw point over 490 though is actually half a point.

That's it "supposedly". I can't give links right now, cause of work, but there were several stated posts of people saying there were tests that debunk this. Saying they were achieving a raw score of 1000+ and outrunning missile skill shot projectiles in tests who's projectile speed was lower. A raw speed score of 1000 would only be an actual score of 730 movement speed according to the "softcaps" that are suppose to be in place. Which means that missile speeds that are over 730 are suppose to be faster as they are supposedly not subjected to softcaps. However, claims of tests have been made this is not the case and that characters with raw movement speed numbers showing that they are faster than a missile speed are indeed faster on the screen. So one of two things is the possible reason. Either softcaps are also being applied to projectile missile speeds OR there are no softcaps.
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Also LoL turns 2 here in a few days. They said to watch the store, it really sounded like they were hinting at surprise party fiddle. Apparently the 27th is the day.
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
Also LoL turns 2 here in a few days. They said to watch the store, it really sounded like they were hinting at surprise party fiddle. Apparently the 27th is the day.

Exactly what I thought ! Hopefully another cool skin comes out, I don't really play fiddle, heh.
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
I love wrecking a fiddle in mid as almost any AP, face-tank the drain while igniting him, oh hai free kill, will be nice to get some different scenery.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I just logged on and I have a 10 win IP boost that I definitely didn't buy (no RP missing). Anyone else have the same?
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Also they have the special holiday runes that are T2 priced but almost equivalent to T3 runes in effect. All are quintessences. Parentheses are the value T3 runes give.

1.39% MVSP (1.5%)
4.56 AP (4.95)
1.39% Dodge (1.5%)
3.08 ArPen (3.3)
1.75 Mpen (1.89)
24 HP (26)
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Also they have the special holiday runes that are T2 priced but almost equivalent to T3 runes in effect. All are quintessences. Parentheses are the value T3 runes give.

1.39% MVSP (1.5%)
4.56 AP (4.95)
1.39% Dodge (1.5%)
3.08 ArPen (3.3)
1.75 Mpen (1.89)
24 HP (26)

Yup, I loaded up the other day on everything but health and dodge (already got Tier 3 Healths).
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
So Fenix, do you have any pro Kassadin tips? For some reason he's one champ I just cannot get the hang of. Morgana is banned so often that I need another AP mid option.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |