Chiropteran
Diamond Member
- Nov 14, 2003
- 9,811
- 110
- 106
I think i'm up to 12 losses in a row. Had a bad weekend. At least I still have my next 10 win IP bonus, since I didn't win any.
I think i'm up to 12 losses in a row. Had a bad weekend. At least I still have my next 10 win IP bonus, since I didn't win any.
So Fenix, do you have any pro Kassadin tips? For some reason he's one champ I just cannot get the hang of. Morgana is banned so often that I need another AP mid option.
Why not try Malz, Brand or Cass mid? They are good mid AP chars.
As for Kass, it's pretty easy with him. Run in with your null sphere to silence and run out. Constant harass with that. Save your Pulse until they are less than half health. When you hit 6 it's a matter of riftwalk + sphere + pulse = dead. Build up AP fast. Two Doran Rings + boots + Deathcap rush works wonders for him. Rylai's after that.
In team fights use your sphere to poke. Save your Walk and Pulse for either chasing or finishing. Do not jump in to the middle of the team fight unless you are going to immediately flash back out. Especially if they haven't blown their CC on your other team mates. He's impossible to run from and impossible to chase if played well. His DPS can be insane as burst AP too.
Note to self, play Carries only when in duo queue. I love it when I go 15/6 or something insane but the team sucks SO HARD that you can't carry it.
I tend to play tanky dps on these games, but I quickly realized that its impossible to carry with just a tanky dps.
So...many...losses.
Cass is one of my mains but I don't own Brand or Malz.
1. Kass is slightly OP, and I like to be able to play the OP champs if I own them.
2. I like to be able to play all the characters I own, and this gives me someone to play when I'm derping around in normals.
3. My main problem is not what to build, it's rather how to properly position, when to riftwalk in, and when not to. Another problem is that since I smartcast when I try to chain riftwalk + slow, I often accidentally cast the slow behind me.
Cass is one of my mains but I don't own Brand or Malz.
1. Kass is slightly OP, and I like to be able to play the OP champs if I own them.
2. I like to be able to play all the characters I own, and this gives me someone to play when I'm derping around in normals.
3. My main problem is not what to build, it's rather how to properly position, when to riftwalk in, and when not to. Another problem is that since I smartcast when I try to chain riftwalk + slow, I often accidentally cast the slow behind me.
Stop smart casting maybe?
I only rarely get that bug of shooting backwards when I aim something forward. Some chars are more prone to it than others such as nidalee. As for when to riftwalk, you do so one anyone low life if you are using it for an attack. With enough AP it can do ridiculous damage. I saw a Kass damn near one shotting squisies one game with his riftwalk and 900+ AP.
Kass is a poking char. Not so much into the teamfights as other chars but his job is to get at the squishies and take them out during a team fight. You have to make sure the other team is focused on hopefully your team tank before you make your move. If they are protecting their squishies good then as a Kass you are going to have a hard time killing people. Kass excels at the smaller skirmish of 1v1 duels, or 2v2s, or even 3v3s. He's still damn decent in a team fight, but other AP carries are better such as Brand for 5v5s.
Kass is the best counter pick against any support character though. A silenced support char isn't helping their team much at all in team fights.
So Fenix, do you have any pro Kassadin tips? For some reason he's one champ I just cannot get the hang of. Morgana is banned so often that I need another AP mid option.
Kassadin is an AP character, yes, but his primarily role is as an assassin/counterpick to champions, not an AP carry in the mold of Brand/Annie/Cass etc.
Kass will hard counter most AP carries and is a huge threat to AD carries. And its difficult to protect against his poke, esp if you draw them into the jungle.
edit: I never have issues with smartcast with Kassadin, I do have problems with E if i cast it too quickly after R though.
Ocelot seems to always build Kass Catalyst -> ROA -> NLR -> DC. I think it's very important with Kass to build survivability early because his kit necessitates getting in the face of the enemy and taking some damage.
Depends on how you play him. He's perfect for trading pokes with the enemy. This is because R + Q allows you to move into range and hit them hard with a silence so they can't retaliate and then gtfo. Playing this way doesn't need to build survivability items first. Your job is a harasser, assassin, and chaser. No one else can close in on and shut down a Kass on the backline that is paying attention. The 700 HP from two Dorans + Rylai's is usally plenty of sustain mid game. The reason I see most going DC or at least Rod first is to allow them to get kills easier and faster. This in turns gets them gold faster to get the sustain items for WHEN they'll need it in the bigger team fights. You can easily have 2 dorans + boots + rod at level 8. At which point you can work on a DC and have that by level 10-12. Rylai's in the next level after that. At which point you should be rolling in the kills and cash.
Surprise party fiddlesticks is here. Any bets on how much money Riot is going to rake in? 975 RP for this skin.
This IP boost is great. up to 9k IP.
What are today's sale specials?
Can't look at work;p
Blitz(487 RP or 3150IP), Nidalee(487 RP or 3150IP), and Nocturne(487 RP or 6300IP).
It sure looks different. I'll stick with spectral fiddlesticks though. I rarely buy skins as it is, and I really don't have much desire to spend money for a skin when I already have a custom skin I like for that champion.
My loss streak seems to be over. It's odd, but after I won one game things went "back to normal" and I've been winning every other game at least.
Free irelia week annoys the hell out of me. I never really analyzed her until a few weeks ago, and I see how blatantly OP she is late game it's just stupid. Even a bad irelia who feeds early game will be dangerous after 30 minutes, just because of the base damage on her skills and the cooldowns (or lack thereof). 6 second bladesurge, really? The good irelias solo teams, the bad ones still require 1-2 friends to beat, it seems.
She is somewhat weak early game, but unless you have a premade designed to really out-push and win in the first 30 minutes it doesn't matter, as she WILL reach high level eventually no matter how hard you try to deny her.
Shucks. Was hoping they would have changed today;p
No one champ can "win" a game. No matter how good the player or how OP the champ is. Well I guess if Riot released a champ tomorrow that insta killed at any level all enemy champs on the map at the same time as well as destroying all towers with one hit. Yah that would be an OP champ that would auto win.
....
Her power lies in the fact she can build really tank and still have damn good damage output. More so because she can be doing true damage, built in life leech, and stunning or slowing people every 6 seconds with a gap closer built right into her stun. So she cna be a beast, but is not impossible to deal with.
Re: the first part, it's all a matter of interpretation. No, Irelia can't win 1 vs 5 generally, if the entire team she is on is terrible. But I have seen many games where team A is generally winning, ahead 2-3 towers and 50% advantage on kills, when farmed up irelia on team B comes out and wins a 3 vs 1 fight and turns the game around. She wins games that shouldn't be won. A typical tanky + triforce irelia kills carries in 2-3 hits while ignoring almost all attempts to stop her, and there is a certain inevitability about her that she WILL get to this point at the 30-45 minute mark no matter how hard you "shut her down". I guess this is one of those cases where I greatly preferred DOTA's loss of gold on death- you really can't stop a late game champion from eventually getting strong in LoL. Unless you win before late game, she will get strong simply from the normal gold/5 and gold/5 items and the few last hits she can get even while you deny and gank her as much as possible. It's not just irelia, but she seems to be the strongest in the "lategame strong" catagory. Jax is up there too- I've seen dozens of games where some terrible Jax goes 0-4 early game, but ends up destroying the other team 1vs3 later on just because of the inevitable late game strength the champion has.
As far as your second point, that is it exactly. She builds pure tank except maybe a triforce and/or some lifesteal weapon, and she is still strong enough to kill carries in a couple of hits. Bladesurge, stun/slow, a couple auto-attacks and the carry is dead. I've never really seen any champion deal with a late game irelia alone, usually the only way to win those games are to catch her alone and gank her with 3+ champions and pray you can kill her.
I think you have her abilities confused some- bladesurge isn't a stun or slow, only a gap closer, but it's so strong because it's base cooldown is only 6 seconds ( it's around 4 seconds for a real lategame irelia with some cooldown reduction) and in addition to closing the gap it's dealing some 400-500 damage each cast, and it's cooldown resets on minion kills. It can be used to gap close almost at will when you are chasing down a lane since each cast will kill the minion targeted. Her passive stacks with tenacity, meaning you can barely CC her if you try to gank her with more than 1 champion.
I guess I should just start playing her, that seems to be the best way to see a champion get "fixed".