League of Legends - F2P MOBA (like DOTA) part 2

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InverseOfNeo

Diamond Member
Nov 17, 2000
3,719
0
0
I play Karthus with this build: boots, tear of the goddess, rabadons deathcap, archangels staff, abyssmal scepter then void staff. The last two assumes the game lasts that long, the last few I haven't gotten the void staff.

But with Athene's Holy Grail, would it make sense to get that instead of the archangels staff? The CDR is intriguing... could possibly get my ult below 70 second CD.http://na.leagueoflegends.com/items#3174
 

douglasb

Diamond Member
Apr 11, 2005
3,163
0
76
I play Karthus with this build: boots, tear of the goddess, rabadons deathcap, archangels staff, abyssmal scepter then void staff. The last two assumes the game lasts that long, the last few I haven't gotten the void staff.

But with Athene's Holy Grail, would it make sense to get that instead of the archangels staff? The CDR is intriguing... could possibly get my ult below 70 second CD.http://na.leagueoflegends.com/items#3174

Depends if you want more mana regen, or just more mana overall. I'd probably at least try the grail...it seems like a good item
 

InverseOfNeo

Diamond Member
Nov 17, 2000
3,719
0
0
Depends if you want more mana regen, or just more mana overall. I'd probably at least try the grail...it seems like a good item

Mana is hardly ever the problem at that stage in the game. I can usually run (though at Karthus' speed its more like a brisk walk) around with defile on and not run out of mana (turning it off when there's no one around).

I'm looking at it from a AP vs CDR perspective. The staff can probably give me more AP, but the 15% CDR is probably good enough to offset it.
 

billbobaggins87

Senior member
Jan 9, 2012
213
0
76
CDR is huge for almost all casters. dont forget to take blue buff into your thoughts. No reason to get it over 40% because it doesnt go any higher. with blue buff i like to get almost all my ap carries to 39.(something)

low 20'second lux laser is just fun.. such a perfect harass
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
I play Karthus with this build: boots, tear of the goddess, rabadons deathcap, archangels staff, abyssmal scepter then void staff. The last two assumes the game lasts that long, the last few I haven't gotten the void staff.

But with Athene's Holy Grail, would it make sense to get that instead of the archangels staff? The CDR is intriguing... could possibly get my ult below 70 second CD.http://na.leagueoflegends.com/items#3174

I used to build this way but I've found that Karthus just doesn't have mana problems if you get the second blue so I've been skipping tear in favor of revolver (depends on matchup) and I'm way more useful. My build is Boots, revolver, Deathcap, Void, revolver > WotA, Zhonas with lots of derivations such as RoA, Rylais, Deathcap and some items like Abyssal which I get based on matchups. Revolver is an amazing item because it allows you to farm jungle creeps without losing health.


I could certainly see the Grail being a nice item but unless I want the early MR from chalice, I'd probably just get a RoA because really the only thing that benefits from the CDR are the wall and the ultimate and you're not casting either of those twice in a fight unless it's really long.
 
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zebano

Diamond Member
Jun 15, 2005
4,042
0
0
CDR is huge for almost all casters. dont forget to take blue buff into your thoughts. No reason to get it over 40% because it doesnt go any higher. with blue buff i like to get almost all my ap carries to 39.(something)

low 20'second lux laser is just fun.. such a perfect harass

This only helps non-spammy casters. Karthus' damage is primarily from q, Cassiopia damage is primarily twin fangs (unaffected by CDR) but most other casters make good use of it. Even so don't lose out on AP/Penetration because the typical casters job is to blow $hit up in 1 rotation not wait around and hope to get off that second q. I really like boots of lucidity on Xerath because he is so ult depandant and getting that e from 8 to 5 seconds allows for more stuns.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
New champ details have been released. His name is Draven, another axe wielder! I mean seriously Riot, are you that hard up for champ ideas that you release the same theme back to back? If so, I think it's time you focused on other aspects of the game other than releasing champions. Anyway....


Wicked Blades (Passive) - Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.

Spinning Axe (Q) - 40 mana - 14/13/12/11/10 sec cooldown - 300 range - Draven's next attack will deal bonus damage. The bonus damage is equal to 50/60/70/80/90% of his attack damage. This axe will ricochet off the target high into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Blood Rush (W) - 50 mana - 16 sec cooldown - 0 range - Draven gains 40/45/50/55/60% increased movement speed for 1.5 seconds and 20/25/30/35/40% increased attack speed for 3 seconds. The movement speed decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside (E) - 70 mana - 18/17/16/15/14 sec cooldown - 1050 range - Draven throws his axes, dealing 70/100/130/160/190 (+?AD) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.

Whirling Death (Ult) - 120 mana - 110/100/90 sec cooldown - ?? range - Draven hurls two massive axes to deal 175/275/374 (+?AD) physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in flight to cause it to return early. Deals 8% less damage for each unit it hits (minimum 40%) and resets when it reverses direction.
 
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0___________0

Senior member
May 5, 2012
284
0
0
Does anyone jungle Hecarim? I was thinking about picking him up, mainly intend to jungle him. His E and R make me think he can have vicious ganks, and his R is useful for late game team fights, looks like he could do good damage with a Tri Force. And his W seems like it can give him insane healing in a team fight.

PBE (Unofficial) Patch Notes:
ReignofGaming said:
Draven:
Damage:50(+3.5 per level)
Health:502(+82 per level)
Mana:282(+42 per level)
Movement Speed:305
Armor:19.3(+3.3 per level)
Magic Resist:30
Health Per 5 Sec:5
Mana Per 5 Sec:6.95
Range:550
(The data for the Range on all of his spells may be inaccurate)

Wicked Blades (Passive)
Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.

Spinning Axe
Draven's next attack will deal 0.6 bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Cost: 45 Mana
Range: 0
Cooldown: 12/11/10/9/8 Seconds

Blood Rush
Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost: 40
Range: 0
Cooldown: 12 Seconds

Stand Aside
Draven throws his axes, dealing 70/105/140/175/210 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.
Cost: 70
Range: 300
Cooldown: 18 Seconds

Whirling Death
Draven hurls two massive axes to deal 175/275/375 (+1.1) physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
Cost: 120
Range: 1050
Cooldown: 110 Seconds
Champion Changes

Ahri
Fox-Fire: Damage decreased to 40/65/90/115/140 (+0.4 increased) [max damage:80/130/180/230/280 (+0.8 increased)], from 40/70/100/130/160 (+0.375) [max damage:80/140/200/260/320 (+0.75)].
Spirit Rush: Damage decreased to 85/125/165 (+0.35 increased), from 100/140/180 (+0.3).

Ezreal (All buffs, Pulsfire skin incoming?)
Essence Flux: Mana Cost decreased to 50/60/70/80/90 Mana, from 60/70/80/90/100 Mana.
Trueshot Barrage: Mana Cost decreased to 100 Mana, from 150 Mana.

Galio
Resolute Smite: Ability Power Ratio decreased to .6, from .7.

Graves
Buckshot: Bullet Damage decreased to 60/95/130/165/200, from 60/105/150/195/240. Damage per additional bullet increased to 35%, from 25%.
Smokescreen: Duration decreased to 4 seconds, from 5 seconds.

Jax
Empower: Damage decreased to 40/75/110/145/180, from 40/85/130/175/220.

Kog'Maw
Living Artilery: Bonus Damage to Champions decreased to 125%, from 150%.

Nautilus
Titan's Wrath: Damage decreased to 30/55/80/105/130, from 30/60/90/120/150.

Renekton
Slice and Dice: Dice - 50 Fury Bonus Armor Reduction increased to 15/20/25/30/35% from, 15/17.5/20/22.5/25%.

Swain
Range increased to 500, from 480.
Decrepify: Slow % increased to 20/25/30/35/40%, from 20/23/26/29/32%. Range increased to 625, from 550.
Ravenous Flock: Cooldown decreased to 8 at all levels, from 10 at all levels.

Urgot
Hyper-Kinetic Position Reverser: Bonus Armor and Magic Resist reduced to 60/90/120, from 80/105/130.
Terror Capacitor: Shield Hit Points reduced to 80/130/180/230/280, from 80/140/200/260/320.

Source: http://www.reignofgaming.net/news/20536-unofficial-patch-notes-draven-pbe-5-31-12
 
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crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
FYI, Draven's Whirling Death (ult) is global. Here's a first look at him http://www.youtube.com/watch?v=hbBT9cwGtpI.

This isn't a complaint, but I thought Riot had stated they were now against global ults and passives?

IP boost is nice and the reward we get for Riot getting 2M likes on FB. Also comes at a time where I bet they're starting to lose some of their playerbase to D3. And DOTA2 just made a huge announcement that all the champs will be available to every player. There will be cosmetic enhancements on them (hats, weapons, armor, etc) that you can earn in game or buy from the Workshop. So Riot might need to make some adjustments with the competition heating up.
 
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Kabob

Lifer
Sep 5, 2004
15,248
0
76
IP boost is nice and the reward we get for Riot getting 2M likes on FB. Also comes at a time where I bet they're starting to lose some of their playerbase to D3. And DOTA2 just made a huge announcement that all the champs will be available to every player. There will be cosmetic enhancements on them (hats, weapons, armor, etc) that you can earn in game or buy from the Workshop. So Riot might need to make some adjustments with the competition heating up.

Yeah, the boost is for getting FB "likes," and I absolutely agree, this timing isn't on accident. You know D3 is stealing gobs of their player base. Heck, just out of the AT guys how much of you have drastically cut down on your LoL play for Diablo?

I think they're going to have to take much larger steps when DotA 2 drops or it could be the nail in the coffin. Huge sales, tons of enhancements, etc.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
FYI, Draven's Whirling Death (ult) is global. Here's a first look at him http://www.youtube.com/watch?v=hbBT9cwGtpI.

This isn't a complaint, but I thought Riot had stated they were now against global ults and passives?

IP boost is nice and the reward we get for Riot getting 2M likes on FB. Also comes at a time where I bet they're starting to lose some of their playerbase to D3. And DOTA2 just made a huge announcement that all the champs will be available to every player. There will be cosmetic enhancements on them (hats, weapons, armor, etc) that you can earn in game or buy from the Workshop. So Riot might need to make some adjustments with the competition heating up.

I wouldn't say that DOTA 2's announcement is huge, it was already well known by people interested at all in the game that they'd have the entire pool available to everyone (as it was in DOTA).

Riot already has a pretty large stable fan base, and while DOTA 2 will impact it at least somewhat significantly they'll still have a lot of loyal followers, if nothing else for the amount of time/effort/money they've sunk into the game already. But yeah if they want to retain as many players as possible, they're going to have to do more for the community. I miss the earlier days where voting for them in the Golden Joystick awards got us tons of IP boosts, free champion weekends, etc. Now they just politely say thank you and sometimes a few pictures :/
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
I do agree that LoL won't get hit too hard. LoL and DOTA are different enough games in the genre. I've been in the DOTA2 beta since late 2011 and every time I try to learn it, I'm thoroughly discouraged at the prospect of learning another roster of heroes and all their abilities. Maybe that will change if I'm noobing it up with friends rather than complete strangers.
 

ivan2

Diamond Member
Mar 6, 2000
5,808
0
0
www.heatware.com
I don't think Dota 2 release will have any effect at all on lol because the way that blizzard is sending out beta invites whoever that wants to play dota2 is already playing it.
 
Oct 25, 2006
11,036
11
91
Wow, after watching the patch preview, I cannot believe that Darius's ult didn't even need to kill in order to refresh until now.

Such a ridiculous character.
 
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Wow, after watching the patch preview, I cannot believe that Darius's ult didn't even need to kill in order to refresh until now.

Such a ridiculous character.

Yea...for some reason I thought it only refreshed if he got the killing blow...
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
I don't think Dota 2 release will have any effect at all on lol because the way that blizzard is sending out beta invites whoever that wants to play dota2 is already playing it.

I think you mean Valve.

Wow, after watching the patch preview, I cannot believe that Darius's ult didn't even need to kill in order to refresh until now.

Such a ridiculous character.

I've known about the ~1.5 second grace period on his ult for a while (I play him too much). That being said I don't think he's really being nerfed enough to stop the community QQ. Sure the grace period on the ult was annoying, but most people were just complaining about his raw damage which doesn't seem is going to be impacted much. Darius' greatest strength in lane is his Q, it's what lets him bully other champs so much and that isn't even being changed.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Wow, after watching the patch preview, I cannot believe that Darius's ult didn't even need to kill in order to refresh until now.

Such a ridiculous character.

eh I've seen 1 or 2 good ones, and tons of bad ones. As long as top lane counterpicks him he's terrible.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Any of you play support Nautilus? He seems to offer everything that Blitzcrank does but has his passive root and no silence (potentially a better ult though). My only worry is that I consider glacial/FH to be core on him and if you don't get a few kills you probably can't afford it.
 

ivan2

Diamond Member
Mar 6, 2000
5,808
0
0
www.heatware.com
I played him for a bit and have blitz for a while, Imo he is lacking the damage that blitz brings in and because he moves when he grab his initiation is weaker. However he is a true tank when maximize shield first, given that your teammates can deal enough damage during the dismal cc duration. Firecape is a must Imo.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Draven patch notes:

Code:
New Skin in the Store

    Soul Reaver Draven


League of Legends v1.0.0.140

Draven, the Glorious Executioner

    Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
    Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
    Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
    Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.


Ahri

    Fox-Fire
        Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
        Ability Power ratio increased to 0.4 from 0.375
    Spirit Rush
        Damage reduced to 85/125/165 from 100/140/180
        Ability Power ratio increased to 0.35 from 0.3


Amumu

    Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map


Darius

    Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
    Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
    Apprehend pre-pull animation modified to be more readable for enemy Champion
    Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects


Ezreal

    Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
    Trueshot Barrage Mana cost reduced to 100 from 150


Galio

    Resolute Smite Ability Power ratio reduced to 0.6 from 0.7


Graves

    Buckshot
        Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
        Damage per extra bullet increased to 35% from 25%
    Smoke Screen duration reduced to 4 seconds from 5 seconds


Jax

    Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220


Kog'Maw

    Living Artillery damage bonus to Champions reduced to 125% from 150%


Nautilus

    Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150


Nocturne

    Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25


Nunu

    Fixed a bug where Absolute Zero was revealing Nunu when cast from brush


Renekton

    Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%


Shen

    Ki Strike cooldown increased to 9 seconds from 8 seconds


Swain

    Basic Attack range increased to 500 from 480
    Decrepify
        Range increased to 625 from 600
        Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
    Ravenous Flock cooldown reduced to 8 seconds from 10 seconds


Urgot

    Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
    Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130


Still no fucking mana cost on Infuse. Why is Riot so bad at such an easy fix that seems a no brainer to most of their player base to make Soraka less of an immovable object in lane?
 
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0___________0

Senior member
May 5, 2012
284
0
0
I've run support Naut quite a bit recently, he has an incredible amount of CC, if you have a jungler like Nocturne its free kills down bot. I've been experimenting with maxing E first, huge slow and does a ton of base damage if you get multiple hits. The only problem I find with Blitz and Naut is if your carry is dumb you don't have the sustain of Soraka or something like Janna's ult to make a clutch save.

I've done well running running Kennen against Darius, pick up a revolver for sustain, get a Rylais' and build a Zhonya's.
 
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