League of Legends - F2P MOBA (like DOTA) part 2

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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i like the no ward thing in TT... it will make the game less predictable as with 1 ward in the middle lizard you could pretty much play safe.

i might give TT a new try...
 

Fenixgoon

Lifer
Jun 30, 2003
31,811
10,346
136
alright so the mention of nasus got me thinking....nasus could be damn immovable in lane with enough sustain.

at level 1 you could have 33% life steal:

6% from quints (3x 2%)
3% from masteries
14% from passive @ lvl1
10% from vamp scepter

anyone else think this might be viable? hell, it could make him a smiteless jungler.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
with the 14% from passive is enough lol

1 Q = 1/5 hp healed

and thats without a farmed Q

No you need to have a pretty farmed Q to replenish 20% of your hp in one hit

Anyway the trick to Nasus is to rush CDR, try to have 25%+ by the time you hit level 9 or so then you focus on farming up your Q. Prior to that its more about getting the last hits and making sure your lane opponent doesn't get too out of control, don't be afraid to use the Q strikes to harass them back as you need to make them afraid to engage you. Farming his Q at early levels would be ideal but truthfully you'll get ~10-15 Q last hits at best before 9 unless your opponent is being stupid and just letting you farm so don't worry too much about it then.
 
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Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
alright so the mention of nasus got me thinking....nasus could be damn immovable in lane with enough sustain.

at level 1 you could have 33% life steal:

6% from quints (3x 2%)
3% from masteries
14% from passive @ lvl1
10% from vamp scepter

anyone else think this might be viable? hell, it could make him a smiteless jungler.

Half the reason to have a jungle is to have a place to put your smite haha. There is a solid chance that the jungle changes could make farm based tops more viable and more passive jungles would help Nasus a lot.
 

Maleficus

Diamond Member
May 2, 2001
7,685
0
0
Vote for League to be in ESEA:

http://play.esea.net/index.php?s=poll&d=comments&id=818&

For those who don't know, ESEA runs competitive leagues and they have developed some very nice tools (for Counter-Strike at least) for organizing PUGs (Pick-up games) and foster competitive play. It would be a pretty big win for League, ESEA is the only thing that has kept CS going at all after it ran it's course.
 
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Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
That people who they know paid for better players to boost their elo wont get Season 2 rewards.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
alright so the mention of nasus got me thinking....nasus could be damn immovable in lane with enough sustain.

at level 1 you could have 33% life steal:

6% from quints (3x 2%)
3% from masteries
14% from passive @ lvl1
10% from vamp scepter

anyone else think this might be viable? hell, it could make him a smiteless jungler.

I did get trolled in a nomal game with a Nasus who at 15 minutes or so had - boots, P. Stone, 4x Vamp Scepters. It was hilarious when he got ganked he took a couple of hits hit someone twice, used wither and walked away with full health.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
In case you hadn't heard, the end of Season 2 got pushed back to Nov 6th. So you have an extra two weeks to grind for that Janna skin (or be frustrated trying)!

After which, there will be an ELO soft reset like they did at the end of S1.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
That people who they know paid for better players to boost their elo wont get Season 2 rewards.

Damn..I knew I was doing it wrong.... I bet my wife would even front the cash just so she wouldn't have to listen to me bitch about trolls
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
LOL so I notice today that my healthy honor points were reset to 0. Short version is don't troll your jungler, he can make you lose, no matter how pro you think you are because they can troll you right back. Apparently though, when they whine and lie that you weren't playing and get everyone to report you, it's enough to get your honor reset.

oh well I really dont "care" about honor, but just more fodder to not contribute any actual cash to this would be trollfest.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Patch notes are up but... no patch yet?

Code:
PVP.net v1.70

    Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
    Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.


League of Legends v1.0.0.150
Twisted Treeline has been remade!

        New layout and reworked jungle that will push the pace of champion encounters.
        New altar control objective and boss, Vilemaw.
        New environmental art, monster skins, music, and sound.
        New Twisted Treeline items (details are subject to change)
    *NEW ITEM* Blackfire Torch
        Recipe: Kage's Lucky Pick + Catalyst
        Total gold cost: 2890 (combine cost: 800)
        +50 Ability Power
        +300 Health
        +350 Mana
        Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time).
    *NEW ITEM* Wooglet's Witchcap
        Recipe: Needlessly Large Rod
        Total gold cost: 2700 (combine cost: 1100)
        +100 Ability Power
        Unique Passive: +10% Movement Speed
        Unique Passive: Increases Ability Power by 25%.
    *NEW ITEM* Overlord's Bloodmail
        Recipe: Giant's Belt + Ruby Crystal
        Total gold cost: 2565 (combine cost: 980)
        +850 Health
        Unique Passive: On kill or assist, heal 200 HP over 5 seconds.
    *NEW ITEM* Lord Van Damm's Pillager
        Recipe: Heart of Gold + Brutalizer
        Total gold cost: 2962 (combine cost: 800)
        +40 Attack Damage
        +350 Health
        Unique Passive: 10% Cooldown Reduction
        Unique Passive: 10% Spell Vamp
    *NEW ITEM* Grez's Spectral Lantern
        Recipe: Madred's Razors
        Total gold cost: 1200 (upgrade cost: 200)
        +25 Attack Damage
        +30 Armor
        Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
        Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
    *NEW ITEM* Wicked Hatchet
        Recipe: Cloak of Agility + Long Sword
        Total gold cost: 1955 (combine cost: 710)
        +20 Attack Damage
        +18% Critical Strike Chance
        Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
    *NEW ITEM* Blade of the Ruined King
        Recipe: Bilgewater Cutlass
        Total gold cost: 2825 (upgrade cost: 1000)
        +40 Attack Damage
        +10% Life Steal
        Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
        Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).
    *NEW ITEM* Ichor of Rage
        Gold cost: 500
        Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
    *NEW ITEM* Ichor of Illumination
        Gold cost: 500
        Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.


Blitzcrank

    Base Health reduced to 518 from 568
    Health per level reduced 95 from 100


Evelynn

    Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power


Ezreal

    Essence Flux no longer reduces enemy champion Attack Speed


Jayce

    Thundering Blow
        No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
        Fixed: Stun no longer sometimes lasts beyond the knockback duration
    Acceleration Gate mana cost increased to 50 from 30


Leona

    Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)


Mordekaiser

    Fixed: Mace of Spades now damages wards properly


Poppy

    Fixed: Devastating Blow now damages wards properly


Rengar

    Base Health Regeneration reduced to 4 from 8
    Health Regeneration per level reduced to 0.4 from 0.8
    Bonetooth Necklace no longer grants a base +10 Attack Damage
    Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
    Thrill of the Hunt
        Stealth duration reduced to 5 seconds from 7
        Cooldown increased to 140/105/70 seconds from 120/85/50


Skarner

    Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
    Impale will no longer finish casting if the target escapes the range during the cast time


Sona

    Base Health reduced to 410 from 450
    Base Armor reduced to 9 from 11


Syndra

    Force of Will
        Now grabs nearest Dark Sphere in range if no valid target selected
        Grab time reduced to 0.25 seconds from 0.33
        Throw commands given during the grab time now execute immediately after the grab finishes
        Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
    Scatter the Weak
        Dark Spheres that have nearly finished casting will now get knocked back once they arrive
        Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
    Unleashed Power
        Spell shields will now only block a single sphere rather than the entire spell
        Now also pulls in spheres cast just before the start of Unleashed Power
        Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed


Tristana

    Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
    Fixed: Rocket Jump now is more reliable when used around terrain
    Buster Shot mana cost reduced to 100 from 140


Trundle

    Rabid Bite Mana Cost decreased from 40 to 30
    Contaminate's cast animation no longer locks Trundle out of using other abilities


Twisted Fate

    Fixed: Pick a Card now damages wards properly


Items

    Ward Skins
    Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
        Unlocking a ward skin allows you to use it in game for the next 7 days.
        Multiple weeks can be stacked for an individual ward skin.
        When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
    Deathfire Grasp
        No longer grants Cooldown Reduction
        Active base damage reduced to 15% current Health from 25%
        Ability Power ratio increased to 5% per 100 Ability Power from 4%
    Phage
        Slow duration reduced to 2 seconds from 2.5
        Slow for ranged attacks reduced to 20% from 30%
    Trinity Force
        Slow for ranged attacks reduced to 25% from 35%
    Frozen Mallet
        Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
    Hextech Sweeper
        New Recipe: Amplifying Tome + Kindlegem
        Total gold cost: 1435 (combine cost: 150)
        Ability Power reduced from 40 to 25
        Active effect increased from 6 second duration to 10 seconds.


Co-op vs. AI

    Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
    Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
    Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
    Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
    Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.


General

    The Dragon's burning damage will no longer disrupt players from Recalling
    Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
    The mini-scoreboard will no longer block right clicks from issuing champion orders.
    Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
    The blue overlay for spells on cooldown has been slightly lightened.
    Locking the camera on a champion will now persist through that champion's deaths.
    Added a hotkey for switching between items and gold on the scoreboard.
    Directed camera algorithms have been improved for Twisted Treeline.
    API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
Patch is about to go up, I found the change to Skarner to be the most interesting as I really did hate that about his ult. He's still annoying but at least I won't burn flash uselessly as much anymore

I was a bit disappointed by the fact that ward skins only last a week, was gonna buy them but now that I know they're consumables... ehhhh.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
yeah....the duration of the ward skins COMPLETELY sucks.... who is gonna buy the expensive RP one if it lasts 1 week, makes no sense.

i might buy from time to time the 25 ip one though
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Did they really just roll the shadow isles map out while S2 was still in progress??

Would have made more sense to wait until the end, I agree. But wasn't the jungle remake done in the middle of the season? Plus it's the Halloween update so they want to get it out with the theme.

Finally they "fix" Tristana's E. I was always annoyed that it had a shorter range than her AAs.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Would have made more sense to wait until the end, I agree. But wasn't the jungle remake done in the middle of the season? Plus it's the Halloween update so they want to get it out with the theme.

Finally they "fix" Tristana's E. I was always annoyed that it had a shorter range than her AAs.

IIRC correctly jungle remake was done during S2 pre-season.

I love the Tristana buffs, she was already my main AD with a 60% win rate so this will be glorious.

Trundle gets his first ever direct change and it's a buff!! huzzah, there is much rejoining.

The Skarner nerfs are rather unfortunate, especially the shield CDR as I had just started playing him and this may make it harder to stay high HP in early jungle when starting boots + 3. I completely agree with the ultimate change however.
 
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