Left4Dead 2 announced

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EGGO

Diamond Member
Jul 29, 2004
5,504
1
0
I love the first one. I sure hope the graphics aren't too much because I don't know if my computer can handle it (bootcamp).

Luckily, I didn't pay for my copy, but I still wish they did more to it than just make another sequel.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Ugh i hope this isnt another dawn of war II where theyve just dumbed down the original game. I had a blast with the original L4D, still do on occasion but i dont think my 8600mGT is gonna cope with this new one, i wont be buying it on release like i did with the original.
 

skyofavalon

Senior member
Jul 11, 2007
328
0
71
Im glad Valve have got their priorities straight and stopped milking Half Life 2 for a little bit. L4d is the best PC game since BattleField 2 / 2142,cant wait.
 

Elganja

Platinum Member
May 21, 2007
2,143
24
81
i heard from a friend that l4d wasn't originally valves. they bought it from some one else, polished it up, and released it. And left 4 dead 2 is all valve... so who knows...

i'm at around 110 hours myself and def got my 50 bucks worth. I look forward to left 4 dead 2 and will play the current one still until November
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: skyofavalon
Im glad Valve have got their priorities straight and stopped milking Half Life 2 for a little bit. L4d is the best PC game since BattleField 2 / 2142,cant wait.

L4D needs more content to be called best PC game. Even with the update it still lacks variety.
 

rudder

Lifer
Nov 9, 2000
19,441
86
91
Originally posted by: Dumac
Wow..releasing a sequel only a year after the original?

Everyone's main critcism with Left4Dead was t hat it didn't have enough content, but fans kept saying "they'll add more - just look at TF2!".

Now they drop a sequel on us...

Heh..only a year after the original at that. You'd think they'd at least make it DLC or an expansion rather than probably making us pay full price again for half a game.

I hope everyone waits until the 50% off weekend to pick up Left4Dead 2. I won't pay $50 for it. Left4dead was worth it for the newness imo. So I will wait on this one.
 

cirrhosis

Golden Member
Mar 29, 2005
1,337
1
0
Honestly, buying L4D has been one of the worst gaming purchases I've made in the past ten years. As everyone has already mentioned, it was overpriced. IMO L4D's gameplay is very shallow; I find the Zombie Panic Source mod to be far more enjoyable. Too few weapons, too many scripted events, lack of variety, etc. and so forth, i.e. lack of content.

I was very surprised to hear this announcement by Valve. It's a slap in the face and I'll certainly think twice before purchasing another Valve game. If L4D gets a lot of love and attention in the next couple of months in the form of updates, I may reconsider.
 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
lookin forward to left 4 head 2 though hopefully it's better scripted with much better costume design though I have a feeling the porn star chick will be black this time being mauled by big black pp's.
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
Originally posted by: Inspector Jihad
Text

Less than a year after the first one...I was expecting Valve to continue to support L4D and expand it as they have done with TF2. I dunno, I need to see more info about it.

I know quite a few people paid 50 bucks for it when it first came thinking that Valve would continue to support it. I know they have added some things to it but I guess I was spoiled by TF 2 . Need to details though to see if its actually worth paying for again.

I'll be damned. Looks like it takes place in my hometown.

Sorry, I have to buy it now.
 

Jack Flash

Golden Member
Sep 10, 2006
1,947
0
76
Originally posted by: cirrhosis
Honestly, buying L4D has been one of the worst gaming purchases I've made in the past ten years. As everyone has already mentioned, it was overpriced. IMO L4D's gameplay is very shallow; I find the Zombie Panic Source mod to be far more enjoyable. Too few weapons, too many scripted events, lack of variety, etc. and so forth, i.e. lack of content.

I was very surprised to hear this announcement by Valve. It's a slap in the face and I'll certainly think twice before purchasing another Valve game. If L4D gets a lot of love and attention in the next couple of months in the form of updates, I may reconsider.

Completely agree. I bought the game at $25.00 and purchased another copy for a friend when it went on sale for $24.00 and made these purchases with the expectation that Valve would continue to release new content for what I believe to be a remarkably unfinished game.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
well this isn't looking good

talk about a middle finger to the L4D1 lovers

Shack: What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.


But I guess hope isn't completely lost:

Shack: How will Left 4 Dead 2 interface with Left 4 Dead 1, if at all?

Doug Lombardi: We haven't really worked it all out yet. It's likely that it will be different on the different platforms. We really haven't made any final decisions, but it is something that we're looking at, and we understand that it's something that is on people's minds, and that there are more elegant ways to do it than others. Some of the things that we're doing that we can talk about already is that, if you're using the SDK and making maps, it will work for either game. So we've got one or two elegant points that we can talk about now. [laughs]
So it sounds like at least the PC version could possibly see integration of the two games.



also, they're at least not going to leave L4D1 to hang out to dry:

Shack: What are you guys doing about ragequitting?

Chet Faliszek: We kind of did a lot of research on that, where's that happening, what's the lobby makeup before that happens. And one of the thing we noticed is four players that know eachother on one side versus four pubbies. And so that's why we're going to have four vs. four matchmaking come out, and that's actually going to come out in Left 4 Dead 1, and that should be.. probably this month?
 

Alex C

Senior member
Jul 7, 2008
355
0
76
I can understand the need for a sequel if they plan to make it substantially different. Every update they do leaves people flipping their shit over minor changes because they liked the game the way it was. If they change any of the fundamentals they'd have a huge problem on their hands. I'm cool with a sequel as long as it's not more of the same, but with added guns and characters. I hope they open up the world a lot and increase the randomness, one of the games big flaws (to me) is that each map has one set route to get to start to finish. If they could randomly generate maps (with a few static features) that were more maze-like and less easily navigated I think it would do a lot to add to the atmosphere and keep things from getting rote.

That said, there are so many places they could take this game. There's all sorts of things they could add to it; I'd love to see a deathmatch mode with zombies trying to eat you while you're fighting each other, they could take elements from pretty much any other online game and add zombies and you've got a whole new experience. With all the different directions they can take it, I feel like they'd be better off sticking with one game as a base and then making optional expansions to get new game modes and other content. They should still keep their promise and keep updating the original release with new maps and guns, but I think reasonably priced expansions is the way to go. Other people have mentioned Valve didn't make L4D themselves, so maybe the original isn't a suitable platform for all the content they wish to add? I'll be really disappointed if the sequel is just a rehash.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
From the HD trailer I saw, it looked like they switched from Uzi to TMP, the pump-shotty to a different model pump-shotty, and I'm assuming the pistols to a different caliber. So, that's 3 "new" weapons, add in dual pistols, change the M16 to AK47?, hunting to Dragunov?, SPSA-12 to ?, that makes 7.

All in all, the game trailer looked like the same game with a different colour palette. And 5 versus 4 campaigns? Oh, and this time they'll actually activate all modes in versus, not make you wait half a year plus.

Seeing that gameplay trailer really brought my expectations down.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: bunnyfubbles
well this isn't looking good

talk about a middle finger to the L4D1 lovers

Shack: What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.
[/quote]

Wow still not even that much content. L4D currently has this much content and it still got boring fast. New weapons are good but it still is not enough content to warrant a whole new full price game. Valve never releases sequels this fast so they obviously are pressured to make money.
 

Alex C

Senior member
Jul 7, 2008
355
0
76
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.
 

RallyMaster

Diamond Member
Dec 28, 2004
5,581
0
0
Originally posted by: Jack Flash
Originally posted by: cirrhosis
Honestly, buying L4D has been one of the worst gaming purchases I've made in the past ten years. As everyone has already mentioned, it was overpriced. IMO L4D's gameplay is very shallow; I find the Zombie Panic Source mod to be far more enjoyable. Too few weapons, too many scripted events, lack of variety, etc. and so forth, i.e. lack of content.

I was very surprised to hear this announcement by Valve. It's a slap in the face and I'll certainly think twice before purchasing another Valve game. If L4D gets a lot of love and attention in the next couple of months in the form of updates, I may reconsider.

Completely agree. I bought the game at $25.00 and purchased another copy for a friend when it went on sale for $24.00 and made these purchases with the expectation that Valve would continue to release new content for what I believe to be a remarkably unfinished game.

Well, I would agree that it's a pretty big waste of 25 dollars considering that survival is really lame, versus makes me want to punch my monitors and well, campaign gets old fast. The fact that we get only a couple of guns just makes me sad. While it's fun for a single campaign, I stop playing for a month afterward which isn't the case with Battlefield 2. I've put in 250 hours of BF2 in just the last year and a half and that's saying a lot considering the last game I put this much time into was Counter Strike Source back in my noob days.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.

its not really that simple, certainly not for Vs. play. SMG and its AR upgrade are horrible when it comes to dealing with chaotic hoard events, especially when boomered. They can actually be your best bet against a tank as they'll do massive damage (relative to a shotgun) from longer ranges, which really forces a tank to stay at out of sight.

Now you could go all shotguns and be perfectly fine against hoards and witches, but a tank could rape you with a siege strategy of just lobbing rocks. You could go all SMG/AR but then you'd be screwed against witches and successfully repeated boomer attacks.

There really is a dynamic balance between what weapons are available...were you aware that the SMG has less recoil while running than the AR? Of course people aren't going to hold out on swapping their SMG for an AR, the difference in power is huge. However it is something Valve could consider
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: bunnyfubbles
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.

its not really that simple, certainly not for Vs. play. SMG and its AR upgrade are horrible when it comes to dealing with chaotic hoard events, especially when boomered. They can actually be your best bet against a tank as they'll do massive damage (relative to a shotgun) from longer ranges, which really forces a tank to stay at out of sight.

Now you could go all shotguns and be perfectly fine against hoards and witches, but a tank could rape you with a siege strategy of just lobbing rocks. You could go all SMG/AR but then you'd be screwed against witches and successfully repeated boomer attacks.

There really is a dynamic balance between what weapons are available...were you aware that the SMG has less recoil while running than the AR? Of course people aren't going to hold out on swapping their SMG for an AR, the difference in power is huge. However it is something Valve could consider

Yea the "dynamic" balance is 2 smg and 2 shotgun.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.

Laser gatling gun would change a lot.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: bunnyfubbles
making a game that complex but keeping it balanced for Vs. play is easier said than done, which is exactly why Killing Floor doesn't have a Vs. mode

I'm not saying it can't be done, just don't expect any quantum leaps. It sounds like you're more in it for the co-op experience than the Vs. and this game is naturally going to be more catered to the Vs. crowd as they're the ones that will be investing more of their time into it.

I understand that the "versus crowd" (I play some vs but certainly not a ton) probably invest more time. However, VS was an afterthought, this was a coop game from the get go and everything they do should center around making it a better coop game. If that means that some of the features they add have to be disabled to keep VS mode balanced, then so be it, I don't see why that's a big deal. Make it RPGish for coop and Arcadey for VS.

I just think they have a few shortcomings they need to address to strengthen the coop and if they don't look at them properly I don't know how many people are going to continue coming back to the game. Right now the coop difficulty bar is set by spawning multiple special zombies at a time with scripted sequences. Tongue 1 guy, pounce another, and boom the last 2, that'll kill them. That's cool and all, but I'd like to see other scenarios. If you play a lot of Killing Floor, you'll notice that at times you can run off on your own, no fear of any scripted sequence, however the game has a way of closing in on you, like a zombie movie. To the point where, sure, you may be faster than most of these zombies, however they've surrounded you and left you wishing you never strayed from the pack. This is different from L4D where the game just kind of says "hey you're alone, how about a smoker drags you off from 9000 feet and you can't do a damn thing about it". In other words, KF gives me the illusion that I might survive and forces me to go down struggling/shooting. L4D makes you want to just let go of the mouse and keyboard and watch.
 
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