Originally posted by: skyofavalon
Im glad Valve have got their priorities straight and stopped milking Half Life 2 for a little bit. L4d is the best PC game since BattleField 2 / 2142,cant wait.
Originally posted by: Dumac
Wow..releasing a sequel only a year after the original?
Everyone's main critcism with Left4Dead was t hat it didn't have enough content, but fans kept saying "they'll add more - just look at TF2!".
Now they drop a sequel on us...
Heh..only a year after the original at that. You'd think they'd at least make it DLC or an expansion rather than probably making us pay full price again for half a game.
Originally posted by: Inspector Jihad
Text
Less than a year after the first one...I was expecting Valve to continue to support L4D and expand it as they have done with TF2. I dunno, I need to see more info about it.
I know quite a few people paid 50 bucks for it when it first came thinking that Valve would continue to support it. I know they have added some things to it but I guess I was spoiled by TF 2 . Need to details though to see if its actually worth paying for again.
Originally posted by: cirrhosis
Honestly, buying L4D has been one of the worst gaming purchases I've made in the past ten years. As everyone has already mentioned, it was overpriced. IMO L4D's gameplay is very shallow; I find the Zombie Panic Source mod to be far more enjoyable. Too few weapons, too many scripted events, lack of variety, etc. and so forth, i.e. lack of content.
I was very surprised to hear this announcement by Valve. It's a slap in the face and I'll certainly think twice before purchasing another Valve game. If L4D gets a lot of love and attention in the next couple of months in the form of updates, I may reconsider.
Shack: What price-point should we expect?
Doug Lombardi: This is a full sequel.
Shack: So full price?
Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.
So it sounds like at least the PC version could possibly see integration of the two games.Shack: How will Left 4 Dead 2 interface with Left 4 Dead 1, if at all?
Doug Lombardi: We haven't really worked it all out yet. It's likely that it will be different on the different platforms. We really haven't made any final decisions, but it is something that we're looking at, and we understand that it's something that is on people's minds, and that there are more elegant ways to do it than others. Some of the things that we're doing that we can talk about already is that, if you're using the SDK and making maps, it will work for either game. So we've got one or two elegant points that we can talk about now. [laughs]
Shack: What are you guys doing about ragequitting?
Chet Faliszek: We kind of did a lot of research on that, where's that happening, what's the lobby makeup before that happens. And one of the thing we noticed is four players that know eachother on one side versus four pubbies. And so that's why we're going to have four vs. four matchmaking come out, and that's actually going to come out in Left 4 Dead 1, and that should be.. probably this month?
[/quote]Originally posted by: bunnyfubbles
well this isn't looking good
talk about a middle finger to the L4D1 lovers
Shack: What price-point should we expect?
Doug Lombardi: This is a full sequel.
Shack: So full price?
Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.
Originally posted by: Jack Flash
Originally posted by: cirrhosis
Honestly, buying L4D has been one of the worst gaming purchases I've made in the past ten years. As everyone has already mentioned, it was overpriced. IMO L4D's gameplay is very shallow; I find the Zombie Panic Source mod to be far more enjoyable. Too few weapons, too many scripted events, lack of variety, etc. and so forth, i.e. lack of content.
I was very surprised to hear this announcement by Valve. It's a slap in the face and I'll certainly think twice before purchasing another Valve game. If L4D gets a lot of love and attention in the next couple of months in the form of updates, I may reconsider.
Completely agree. I bought the game at $25.00 and purchased another copy for a friend when it went on sale for $24.00 and made these purchases with the expectation that Valve would continue to release new content for what I believe to be a remarkably unfinished game.
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.
Originally posted by: bunnyfubbles
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.
its not really that simple, certainly not for Vs. play. SMG and its AR upgrade are horrible when it comes to dealing with chaotic hoard events, especially when boomered. They can actually be your best bet against a tank as they'll do massive damage (relative to a shotgun) from longer ranges, which really forces a tank to stay at out of sight.
Now you could go all shotguns and be perfectly fine against hoards and witches, but a tank could rape you with a siege strategy of just lobbing rocks. You could go all SMG/AR but then you'd be screwed against witches and successfully repeated boomer attacks.
There really is a dynamic balance between what weapons are available...were you aware that the SMG has less recoil while running than the AR? Of course people aren't going to hold out on swapping their SMG for an AR, the difference in power is huge. However it is something Valve could consider
Originally posted by: Alex C
I don't think new weapons (besides the chainsaw) would really add too much to the game. The weapons we've already got feel really similar when you're using them, it doesn't really change how you play too much. In games like COD4 the guns affect your playing style quite a bit, but in L4D all it really affects is whether you'd like to shoot a lot of less powerful bullets with quick reload times or fewer more powerful ones with greater reload times. It's still just *shoot* *shoot* *shoot* *melee* *melee* *shoot* *shoot* *shoot* regardless of what gun you've got. I don't know what other weapons they'd introduce that would really change anything.
Originally posted by: bunnyfubbles
making a game that complex but keeping it balanced for Vs. play is easier said than done, which is exactly why Killing Floor doesn't have a Vs. mode
I'm not saying it can't be done, just don't expect any quantum leaps. It sounds like you're more in it for the co-op experience than the Vs. and this game is naturally going to be more catered to the Vs. crowd as they're the ones that will be investing more of their time into it.