Originally posted by: bunnyfubbles
I'm sure some will, but thats my point I made originally - unless Valve does something, I could see this game really dividing the current and potential L4D community...its just so soon.
This is exactly why I don't buy yearly multiplayer games. BF1942 was awesome when it was huge. Then it was divided into BF Vietnam a year later. Then it was divided into BF2 a year after that. Then it was BF2343242 a year after that. Call of Duty was the same.
Most multiplayer games suck pretty bad until they have third party support. Half-Life multiplayer was bland until we started seeing things like map voting, Counter-Strike, DOD, grapple hooks, hlstats, bots, custom maps, etc. You'd think valve would understand how this works since the wildly successful mod Counter-Strike has made them millions of dollars.
Valve has been screwing around lately. They released TF2 and L4D when they were only half finished (TF2 only had 4 or 5 maps) and now this. I'm hopeful that L4D2 will be a good game, but I won't buy it until it has established strong third party support. That usually doesn't happen until several months after the SDK for the game has been released. As an example of this, Natural Selection mod for Half-Life didn't come out until 2002, that's about 4 years after Half-Life was released.
Originally posted by: Dumac
Just wanted to point out the differences in thought between this thread and
this Console gaming thread.
But try to remember what level of quality console gamers expect. They pay to play online, their hard drive space is as expensive as PC hard drive space was 10 years ago, their games are 40% more expensive, they pay for new maps, and they even pay for xbox themes. These people were impressed when their PS3 from 2006 was able to play avi files from 1999. You could shit in a bag and it would impress console gamers.