- Aug 6, 2005
- 2,173
- 15
- 81
Thought I'd pass this on, I've been following this for some time, they're actually pretty far along in development which you can tell by this post :
http://www.grimrock.net/2014/01/27/new-screenshots-and-a-list-of-features/
Much more info on link, plus some screenies and links to more info on the development of Grimrock II.
EDIT (3/7/14) :
Added Optimization Blog link - http://www.grimrock.net/2014/03/07/performance-optimizations/
EDIT (8/22/14) :
I meant to post this yesterday :
LOG II is now in Beta and LOG I will be coming to iOS.
http://www.grimrock.net/2014/08/21/big-news-were-in-beta-teaser-for-log2-and-log-ios/
EDIT (9/17/14) :
Release announcement, new Homepage, and release Trailer :
http://www.grimrock.net/
.
.
http://www.grimrock.net/2014/01/27/new-screenshots-and-a-list-of-features/
. . .
The story of Grimrock 2 will not be a direct continuum to Grimrock 1, but will be a completely new story with new characters that will expand the Grimrock universe.
One of the few things some reviewers criticized about Grimrock 1 was monster behavior in combat. We have attacked this problem directly and rewritten the monster AI entirely. As a result monsters are now smarter and they know how to use their larger numbers to their advantage. The repertoire of tricks they know has been expanded greatly. For example, some monsters can call other monsters for help and can use group tactics against you. Of course the behavior of monsters depends on their intelligence so the most stupid and most fierce monsters are still, well, fierce and stupid as they should be. And talking of monsters, there will be lots of new monsters with some of the old, familiar faces making an occasional appearance for old times sake.
. . . the character skill system has been completely redesigned and replaced with a perk-buy system that allows for more flexible character skill development.
The new spellcasting panel allows mouse gestures to be used to cast spells.
Of course, Grimrock 2 also has new spells, a new playable race (with portraits to go) and a new character class. These combined with over a hundred new items, 22 new monsters, new environments, day to night cycle, plus as much more as we have time to crank in, means a lot of new stuff to have fun with!
Much more info on link, plus some screenies and links to more info on the development of Grimrock II.
EDIT (3/7/14) :
Added Optimization Blog link - http://www.grimrock.net/2014/03/07/performance-optimizations/
EDIT (8/22/14) :
I meant to post this yesterday :
LOG II is now in Beta and LOG I will be coming to iOS.
http://www.grimrock.net/2014/08/21/big-news-were-in-beta-teaser-for-log2-and-log-ios/
EDIT (9/17/14) :
Release announcement, new Homepage, and release Trailer :
http://www.grimrock.net/
.
.
Last edited: