This is why I'm not a pixel chaser.
IMO it's just throwing money away.
It is so not worth the cost to performance.
Sticking with 1080p for a long time.
I hate to admit it but I am with you on this but it's largely because game development right now does
not focus on next gen PC gaming graphics and pushing the limits. There is so much untapped potential but today games are made for consoles first and foremost. Instead we get games that look like garbage and run like garbage like ARK Survival Evolved.
Since Metro 2033/LL, Crysis 3 and RYSE: SoR, PC gaming graphics have entered a total period of stagnation. The Witcher 3 was a technical failure. We have not seen anything push the boundaries of graphics on the PC despite the gargantuan gap that's starting to form between the weak PS4 and Core i7 5960X and 980Ti. PC gaming developers have so much CPU and GPU horsepower and pixels to use to provide next generation PC gaming graphics but they either don't focus on doing so or don't have the talent to properly use all of that horsepower.
I have now moved to
2560x1440 but I am not even remotely impressed by PC gaming graphics. The increase in pixel count from 1080P did little to mask the sad state of affairs (aka lack of next gen PC graphics) in 2014-2015 PC games. The problem is not the 980Ti, which is an excellent GPU and a spectacular one in overclocked states. It has more to do with the fact that the media and marketing would love nothing more than to sell us on 4K this, 4K that and high resolution is the future but the graphics are hardly improving on the PC because pushing the boundaries of what's possible on the PC is not a priority for any major studio today.
We can easily have a game that looks better at 1080P than any game does at 4K. What makes amazing graphics is
not resolution alone but realistic lighting, physics, shaders, shadows, AI and other graphical effects such as dynamic/adaptive real time tessellation!
Uncharted 4: Extended Gameplay (1.88GB download file) looks better/more realistic than any PC game, regardless of resolution or PC hardware we have. How in the world does a console game with weak Jaguar cores and a GPU slower than HD7870 have more realistic physics effects than any PhysX PC game ever made?
We should not have a PS4 game that has more advanced physics and graphics than the PC:
Uncharted 4: E3 2015 Demo Breakdown Part 1
Uncharted 4: Extended Breakdown Part 2
What Naughty Dog is accomplishing with their 1st generation PS4 game should be disheartening to every enthusiast PC gamer out there who realizes that
even if we were to acquire Quad-SLI 980Ti and 5960X @ 4.6Ghz, we still do not have next generation PC games that makes us want to own such amazing hardware. High resolution gaming, GW features and all kinds of marketing behind it is just there to make us upgrade but at the end, we are far behind
2-year-old claims that within 10 years graphics will become photo-realistic.
Thus far since PS4/XB1 launched, I was sure that we would see a major breakthrough in next generation PC gaming graphics given that consoles would be x86 and would just be underpowered PCs. I was hoping games would be made to push the PC and then just ported to consoles but that's not at all what's happening. Instead, the last 2 years are shaping up to be the most disappointing in terms of technical PC prowess in decades with almost all AAA PC games being straight ports of console games with slightly better graphics, usually horribly unoptimized effects that drop FPS by miles with little to no benefit in increased visual fidelity.
How many years were we waiting for any PC game to use dynamic/adaptive tessellation the way tessellation was always promised to change gaming graphics for us? And now Uncharted 4 on a console has better adaptive tessellation than any PC game ever made. FAIL.
I am hoping DX12 and UE4 games will start to change things or upgrading graphics cards looks like it has now become a game of chasing e-peen pixels and overcoming the horrendously unoptimized AAA PC game coding &
GW titles that sometimes look inferior to the console versions! :whiste:
I mean look at Fallout 4 -- those graphics are so mediocre for a 2015 PC game but yet NV/AMD expect us to buy $650 GPUs?
It's not a massive leap, ~30% over a 980, which struggles in maxing out 1440p so 30% extra isn't gonna give you much.
Lots of games have perf crippling settings that provide little visual gains, chasing those is not possible unless you have multi-GPUs.
But 980Ti OC is basically as fast as GTX970 SLI or R9 295X2. What PC game since Crysis 3 or RYSE Son of Rome has wowed you graphically? The Order 1886 and Uncharted 4 are literally pissing all over every single 2014-2015 PC game out despite using mediocre hardware. On the PC I am moving draw distance slider in Dying Light which hammers performance and I need a magnifying glass in a still screenshot to see the difference. x64 tessellation factor + 8xMSAA that hammered GPUs with HairWorks in The Witcher 3 before Patch 1.07, while the foliage, trees and grass look like a game made
5 years ago, in many ways inferior to Crysis 1 as far as physics effects go. FAIL.
but I even turned all the settings to max on The Witcher 2: Assassin of Kings and while it plays around 50FPS constant, it does dip down to the 40s ever so often. This is somewhat disheartening, but maybe I just had exaggerated expectations for this card replacing my SLi 670s.
That has probably a lot to do with Uber Sampling.
I was planning on going SLi 980s down the line after the price had dropped a bit, so maybe once I get a second card in my system I will see the drastic improvements I was expecting.
It's probably going to be better to sell the 980Ti and upgrade to Big Pascal instead. 16nm + next gen architecture + HBM2 should be a huge upgrade.