mister
try a bit of programming first you will see what i mean. It is all just variables. You put carx on tiley and so on..
I will try to explain again..
as long as you have the skin..textures all you need is the right algoritm to setup the right conditions for something to appear. It might be a car or a plant or a light source anything..
It is basic programming.
mister
try a bit of programming first you will see what i mean. It is all just variables. You put carx on tiley and so on..
I will try to explain again..
as long as you have the skin..textures all you need is the right algoritm to setup the right conditions for something to appear. It might be a car or a plant or a light source anything..
It is basic programming.
Good point yes, but strictly speaking of the rendering of graphics, I think I made my point. Obviously everytime we are talking about a spawn the requirements of the hardware will increase. If you think of the car as an object yes and you should.
The object in itself do take up the same amount of memory with a broken windshield or not.
As for pathfinding. It should be an algoritm that takes into account all these factors or it will be a lousy one.
generally games that run with a persistent universe/world need to keep track of everything some how. So, you may need more ram, or, you may need like 2GB for 1 single save game... look at the same of dwarf fortress saves or minecraft world saves for example ...
This is fine for any serious PC, but, consoles, and very weak low end PCs cant handle it.