Way back around 2000, playing EQ, I noticed how different the phases of MMORPG playing is, one about levelling (typically several months in EQ before expansions), the other the gameplay at max level. One was about chasing experience and grinding, the other was much more relaxing insofar as just doing what you wanted and going after gear.
I thought at the time, that MMORPG's of course have carrots to keep you playing, but I figured it'd be interesting to just take out level griding - start players at max level and leave them there, and have other carrots, from tradeskills to gear to 'flags' for clearing zones or bosses, and some questing.
One game that tried to do something along those lines was Guild Wars, for the multiplayer part. There might have been another I forget.
Anyway, just for discussion, I'd think there'd be a market for a game that let you skip the levelling grind and start out at 'high end content'.
Not that there's anything wrong with levelling, but the split seems strange - in paper D&D and single-player role-playing, it often seems you level throughout the game as part of the 'fun'. By the time you finish the module/game, you never hit a 'level cap' (usually) and then had different gameplay. So, I'm suggesting, try a game without it.
Just tossing it out for discussion.
I thought at the time, that MMORPG's of course have carrots to keep you playing, but I figured it'd be interesting to just take out level griding - start players at max level and leave them there, and have other carrots, from tradeskills to gear to 'flags' for clearing zones or bosses, and some questing.
One game that tried to do something along those lines was Guild Wars, for the multiplayer part. There might have been another I forget.
Anyway, just for discussion, I'd think there'd be a market for a game that let you skip the levelling grind and start out at 'high end content'.
Not that there's anything wrong with levelling, but the split seems strange - in paper D&D and single-player role-playing, it often seems you level throughout the game as part of the 'fun'. By the time you finish the module/game, you never hit a 'level cap' (usually) and then had different gameplay. So, I'm suggesting, try a game without it.
Just tossing it out for discussion.