- Aug 25, 2012
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As I just posted elsewhere, it seems that jitter is known on windows as "microstutter". And Battlefield 3 measures it as "frametime". So, having set some attention on it, hopefully there will come attention and benchmarks on it, for linux aswell.
Obviously a whole lot of people need to be informed that this exists, is real, and a whole lot of babble reduced.
So if "jitter" in topic was hard to understand, however it really is what this is about, also known as "os-jitter", particulary on linux-servers, where work has been done to reduce it, maybe Battlefields 3s "frametime" is what a lot of people here should be looking at. However if you think 50uS DPC latency on windows is good, and can`t see that I just posted about 5uS DPC latency, I don`t really know, there is problem with communication.
Ofcourse the 5uS DPC tweaked machine, is what "frametime" numbers would be interesting with.
Peace Be With You.
Obviously a whole lot of people need to be informed that this exists, is real, and a whole lot of babble reduced.
So if "jitter" in topic was hard to understand, however it really is what this is about, also known as "os-jitter", particulary on linux-servers, where work has been done to reduce it, maybe Battlefields 3s "frametime" is what a lot of people here should be looking at. However if you think 50uS DPC latency on windows is good, and can`t see that I just posted about 5uS DPC latency, I don`t really know, there is problem with communication.
Ofcourse the 5uS DPC tweaked machine, is what "frametime" numbers would be interesting with.
Peace Be With You.