i didn't see this posted anywhere and somehow this seems suited for Video
i thought 'SW/games' ...naw
http://www.gameinformer.com/News/Story/200701/N07.0126.1423.58507.htm?Page=1
worth a read ... comments on Vista, PR crap ... etc
something to look forward to
:thumbsup:
i am upgrading *next year*
i thought 'SW/games' ...naw
http://www.gameinformer.com/News/Story/200701/N07.0126.1423.58507.htm?Page=1
worth a read ... comments on Vista, PR crap ... etc
GI: Unreal has always scaled really well, from low-end hardware all the way to the high end. Where do you think the sweet spot is? What do you think it takes for a rig to be able to put Unreal through all of its paces?
Rein: We always aim Unreal for systems that people don?t have yet. (laughs) Whether its UT or any Unreal game, so I think the sweet spot has yet to show up. Again, it?s 64-bit and a ton of RAM, like an NVIDIA dual 8800s and Core 2 Extreme Quad processor?you could certainly build a super rig, but UT3 with everything turned up all the way is still going to struggle on that kind of thing. A year from now, it?ll still be a game that is a showcase game for whatever hardware you happen to be getting then. That?s normal. That?s exactly the way we?ve done it every time from the original. The format hasn?t changed there. But you?re right, we try very hard to make sure it runs well on what the average gamer has. It?ll definitely be hard to reach the bottom this time, because with UT2004, we had a software renderer, so it could run on virtually anything. We?re hoping to have that capability at some point with this series, but I don?t know for sure or when.
something to look forward to
:thumbsup:
i am upgrading *next year*