Preliminary announcement. There is slated to be a trailer on 5/14/2010 which hopefully will give us an actual glimpse at the game itself.
This game will be based on the Marvel animated series that carries the same name. It appears, judging purely by the graphics, that it will be catering to younger audiences. It seems the Super Hero MMO market is the "new black" so to speak.
This also (in my opinion) explains why we haven't heard much regarding Jumpgate Evolution, which was supposed to beta quite some time ago and be released by now. Given that Gazillion Entertainment owns/partnered/whatever with NetDevil, and NetDevil seems to have shifted its focus to Lego Universe... anyway, I'm completely speculating now. But then again, breaking MMO news is what I do (irony is that I don't currently play any MMOs).
Updates (5/19/2010):
So a little more info has trickled out about SHSO.
- As mentioned, the core audience will be the younger crowds. The game is a more light-hearted take on superheroing.
-Unfortunately (fortunately?) the game engine used will be the web-based Unity 3D engine. I've seen some interesting things with the engine, but I'm definitely not convinced that it is capable of any sort of tier-1 MMO.
- Players won't simply make a single character and level it up as per typical MMO's. A player will have a "stable" of characters they can choose to play from, leveling each one up individually. (To be honest, this sounds cool)
- Environments are supposed to be taken from "Super Hero City" with subsections of iconic Marvel locales like The Daily Bugle or the X-Men Mansion/School for the Gifted.
- The game will be instance based, and meant to be played in squads of four players. Think GuildWars. From what I've seen the instant environments appear more akin to platformer levels than actual 3D MMO instances/zones.
- And of course, the core of the game features a "collection" element - I can only assume this means a super-hero style pokemon element.
There you go.
This game will be based on the Marvel animated series that carries the same name. It appears, judging purely by the graphics, that it will be catering to younger audiences. It seems the Super Hero MMO market is the "new black" so to speak.
This also (in my opinion) explains why we haven't heard much regarding Jumpgate Evolution, which was supposed to beta quite some time ago and be released by now. Given that Gazillion Entertainment owns/partnered/whatever with NetDevil, and NetDevil seems to have shifted its focus to Lego Universe... anyway, I'm completely speculating now. But then again, breaking MMO news is what I do (irony is that I don't currently play any MMOs).
Updates (5/19/2010):
So a little more info has trickled out about SHSO.
- As mentioned, the core audience will be the younger crowds. The game is a more light-hearted take on superheroing.
-Unfortunately (fortunately?) the game engine used will be the web-based Unity 3D engine. I've seen some interesting things with the engine, but I'm definitely not convinced that it is capable of any sort of tier-1 MMO.
- Players won't simply make a single character and level it up as per typical MMO's. A player will have a "stable" of characters they can choose to play from, leveling each one up individually. (To be honest, this sounds cool)
- Environments are supposed to be taken from "Super Hero City" with subsections of iconic Marvel locales like The Daily Bugle or the X-Men Mansion/School for the Gifted.
- The game will be instance based, and meant to be played in squads of four players. Think GuildWars. From what I've seen the instant environments appear more akin to platformer levels than actual 3D MMO instances/zones.
- And of course, the core of the game features a "collection" element - I can only assume this means a super-hero style pokemon element.
There you go.
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