Mass Effect Andromeda (2016)

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Rebel_L

Senior member
Nov 9, 2009
451
63
91
The ending was never a problem for me, I liked it in fact. I think if more people had played it in a vacuum instead of "I heard on the internet it was bad... well now I agree!" the reaction would have been much more even keeled and open minded.

I don't recall however, were the reapers actually confined to "just" the Milky Way? If that is the case then yeah I could see a new galaxy (seeded by escapees from various generations of Reaper threats is a very intriguing setting imo) basically being devoid of their presence/influence entirely (and no Mass Relays). Though my impression was that the Reapers were an inter-galactic threat/force, but there could very well be no support for that.

There reach should basically be limited by mass relay reach. Any galaxy without any mass relays would be exempt from a call to the culling. The existence of life in Andromeda would then be a conformation that the reapers were founded on an untruth. Although it would make me wonder why none of the races ever came back to fight the reapers after having been able to sit out long enough to advance to be superior to reaper tech.

It will be interesting to see if they end up tying it back into the milky way at some point, I understand its easier to write up a new spate story, but if Andromeda is supposed to be at least partly populated by milky way jumpers for lots of milky way reaper cycles then it would leave a lot of unanswered questions to me.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
The Citadel DLC basically gives you the opportunity to do all sorts of schmoozing with your crew prior to ME3's final mission. It's a nice send off of sorts loaded with references, inside jokes, a few guest appearances and getting to see your crew letting their hair down basically. It doesn't have the 'gravity' of the interactions you see between the characters in the base game, but it's fun to see different sides of them.

I got the deluxe edition that had a bunch of DLC, so I'm not sure what was part of the original and what missions were DLC, but I know I hated the part regarding the Citadel DLC where you and the crew get some R&R. Seeing another side of the crew and how they acted outside of missions was one thing, but I felt like it played along like a scooby dooby doo cartoon. All the retarded banter you'd expect from children on your coms along with the "race and kill competition" at the last chase before the mini boss confrontation.

My experience would have been better without the Citadel DLC (buying regular version) and with the game cutting out with a cliff hanger right at the end right as you make that suicide charge on foot.

I tried to make my comments as spoiler free and generic as possible.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
The ending was never a problem for me, I liked it in fact. I think if more people had played it in a vacuum instead of "I heard on the internet it was bad... well now I agree!" the reaction would have been much more even keeled and open minded.

I don't recall however, were the reapers actually confined to "just" the Milky Way? If that is the case then yeah I could see a new galaxy (seeded by escapees from various generations of Reaper threats is a very intriguing setting imo) basically being devoid of their presence/influence entirely (and no Mass Relays). Though my impression was that the Reapers were an inter-galactic threat/force, but there could very well be no support for that.

Correct me if I'm wrong, but I believe most of the references were to all life in the galaxy. Also, I would think that over the countless extermination cycles, they would also expand to the other surrounding galaxies. They obviously weren't restricted to just mass effect relays since they were able to come in from "black space" since we ruined their MO in ME 1/2.

It would be pretty stupid that such an intelligent and advanced machine race can't think beyond the current galaxy when there are so many others out there.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81

Nice :awe:

But I much preferred listening to Jennifer Hale instead of listening to male-shep voiced by Mark Meer. The first Mass Effect came out during that cliche bald military man phase the whole industry was going through, and I found it incredibly annoying. I'm not one of those SJWs demanding more female characters and I think SJWs can take a hike, but I do hate cliches and often enough the female choice can be much more interesting, and in ME's case, much better acted. I prefer playing the female Bishop in Rainbow Six Vegas 2 as well. They were not forced at all (and in Femshep's case, equipped with a nice butt!).

In games like Elder Scrolls or Mount & Blade, I will pick male characters simply because the point is to have one's self reflected in the character. However for Mass Effect, it wasn't as much being the character as it was experiencing the character, which is what I feel in most games when I play them. I did like my custom FemShep from ME3 though. She was sexy! I can't remember if Origin has cloud saves, but if it does, hopefully I can recover my FemShep character.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Citadel definitely was a bit cheesy. I played through before it was released so I'm not sure how it integrates into the plotline - you are referring to (basically) the party held at Anderson's apartment? In your shoes I would probably agree that I'd rather play out the rising action/climax. I think Citadel is a better fit for the players whom have completed the game and want to revisit it.

There reach should basically be limited by mass relay reach. Any galaxy without any mass relays would be exempt from a call to the culling. The existence of life in Andromeda would then be a conformation that the reapers were founded on an untruth. Although it would make me wonder why none of the races ever came back to fight the reapers after having been able to sit out long enough to advance to be superior to reaper tech.

That would be logical. Maybe 'normal' relay tech can't cross galaxies or something - iirc Reapers basically hid out in "deep space" just beyond the edge of the Milky Way and needed the Citadel relay activated to 'port' in but couldn't just hop to any relay from deep space. But because that was prevented in ME1 they just "flew" in. So unless there's a Citadel structure of some sort (which seems unlikely given the Catalyst unless the Milky Way just happened to be the 'keystone' Citadel as well) in Andromeda it's quite possible it was beyond the reaper's reach.

I don't think we'll find that anything in Andromeda will make us say "oh that would beat the Reapers" though (at least not from any of the 'escapee' races) simply by the virtue of the reapers being so much, much older than all the other races. Plus it's not like the reapers stagnated, they also 'learned' from each generation.

I love this stuff. Bring on Andromeda.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Correct me if I'm wrong, but I believe most of the references were to all life in the galaxy. Also, I would think that over the countless extermination cycles, they would also expand to the other surrounding galaxies. They obviously weren't restricted to just mass effect relays since they were able to come in from "black space" since we ruined their MO in ME 1/2.

It would be pretty stupid that such an intelligent and advanced machine race can't think beyond the current galaxy when there are so many others out there.

Possibly, but while capable of learning and intelligent, they are still synthetic and I think still possibly bound in certain ways. When the
original Leviathans created the Catalyst AI to solve the problem of synthetic and organic coexistence it might have been bestowed with certain parameters that it simply cannot escape because of its machine nature. If the Leviathan instruction to the Catalyst was explicitly "galactic" in scope and not "intergalactic" then it simply might be beyond their 'mission'.

Actually as I read a bit to brush up on things it does seem like some of the text is specific to "in the galaxy". Could be that Reapers are Milky Way only.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
Correct me if I'm wrong, but I believe most of the references were to all life in the galaxy. Also, I would think that over the countless extermination cycles, they would also expand to the other surrounding galaxies. They obviously weren't restricted to just mass effect relays since they were able to come in from "black space" since we ruined their MO in ME 1/2.

It would be pretty stupid that such an intelligent and advanced machine race can't think beyond the current galaxy when there are so many others out there.

Travel in "black space" may not be possible for them for extended periods of time. They stayed in a hibernation mode in black space mostly, could easily be that whatever fuel/power source would not function for long enough to reach another galaxy. That part seems easy to write.

That would be logical. Maybe 'normal' relay tech can't cross galaxies or something - iirc Reapers basically hid out in "deep space" just beyond the edge of the Milky Way and needed the Citadel relay activated to 'port' in but couldn't just hop to any relay from deep space. But because that was prevented in ME1 they just "flew" in. So unless there's a Citadel structure of some sort (which seems unlikely given the Catalyst unless the Milky Way just happened to be the 'keystone' Citadel as well) in Andromeda it's quite possible it was beyond the reaper's reach.

I don't think we'll find that anything in Andromeda will make us say "oh that would beat the Reapers" though (at least not from any of the 'escapee' races) simply by the virtue of the reapers being so much, much older than all the other races. Plus it's not like the reapers stagnated, they also 'learned' from each generation.

I love this stuff. Bring on Andromeda.

Reaper evolution seems to specifically be tied to what they absorb during a purge. Any races that have the ability to arc to another galaxy (especially if the ME1-3 timeline were not the first arc race) should have been among the top most advanced races of the time during their respective purge and should now have the time to actively advance while the reapers sleep. So give an older race one cycle to repopulate and explore, and then another to advance and they should be effectively far ahead of the reapers. With new arc jumpers coming to join the galaxy there should also be a renewed will to go back and fight the reapers. I just hope they come up with a good idea for why that doesn't happen, one just doesn't come to mind off the top of my head, but then perhaps Andromeda has its own issues which the story will be all about that prevents this.
 

local

Golden Member
Jun 28, 2011
1,851
512
136
I would hope they extrapolate on the things beyond our comprehension that Harbinger was talking about in ME1. Because the crap reason given for the Reapers at the end of ME3 is definitely within our ability to comprehend and reject as BS.

If we assume that one of the three original ending variations are the only real options and those take the Reapers out of the picture leaving us open to the vague threats that Harbinger threatened. I would like to think that BioWare has gotten their crap together and can pull off a well written story but nothing they have done recently gives me hope.

I guess that is the biggest part of what pissed me off that for 99% of three games we were fighting against an enemy that could not be stopped for reasons we could not understand. Only to have the last 10 minutes show that not only can they be stopped but that they are doing it for stupid reasons.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
Citadel definitely was a bit cheesy. I played through before it was released so I'm not sure how it integrates into the plotline - you are referring to (basically) the party held at Anderson's apartment? In your shoes I would probably agree that I'd rather play out the rising action/climax. I think Citadel is a better fit for the players whom have completed the game and want to revisit it.



That would be logical. Maybe 'normal' relay tech can't cross galaxies or something - iirc Reapers basically hid out in "deep space" just beyond the edge of the Milky Way and needed the Citadel relay activated to 'port' in but couldn't just hop to any relay from deep space. But because that was prevented in ME1 they just "flew" in. So unless there's a Citadel structure of some sort (which seems unlikely given the Catalyst unless the Milky Way just happened to be the 'keystone' Citadel as well) in Andromeda it's quite possible it was beyond the reaper's reach.

I don't think we'll find that anything in Andromeda will make us say "oh that would beat the Reapers" though (at least not from any of the 'escapee' races) simply by the virtue of the reapers being so much, much older than all the other races. Plus it's not like the reapers stagnated, they also 'learned' from each generation.

I love this stuff. Bring on Andromeda.

I actually didn't have an issue with the actual party. I know troops often need R&R and a way to relax. It was nice seeing the crew talk to each other and that part didn't seem too out of place. It was the new ensign (forgot her rank) character that was introduced in the restaurant. That entire personality seemed contrived and completely fake (duh). The way they wrote her character then annoyed me when she was talking to you on your com after you had that long fall and your team mates came on to say they were on their way. Instead of coming off as comedic, I just found it stupid.

After that, traveling through the archives just seemed scooby doo'ish to me, with the way the two groups were racing against each other.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
Citadel definitely was a bit cheesy. I played through before it was released so I'm not sure how it integrates into the plotline - you are referring to (basically) the party held at Anderson's apartment? In your shoes I would probably agree that I'd rather play out the rising action/climax. I think Citadel is a better fit for the players whom have completed the game and want to revisit it.



That would be logical. Maybe 'normal' relay tech can't cross galaxies or something - iirc Reapers basically hid out in "deep space" just beyond the edge of the Milky Way and needed the Citadel relay activated to 'port' in but couldn't just hop to any relay from deep space. But because that was prevented in ME1 they just "flew" in. So unless there's a Citadel structure of some sort (which seems unlikely given the Catalyst unless the Milky Way just happened to be the 'keystone' Citadel as well) in Andromeda it's quite possible it was beyond the reaper's reach.

I don't think we'll find that anything in Andromeda will make us say "oh that would beat the Reapers" though (at least not from any of the 'escapee' races) simply by the virtue of the reapers being so much, much older than all the other races. Plus it's not like the reapers stagnated, they also 'learned' from each generation.

I love this stuff. Bring on Andromeda.

I'm not as confident as you are considering the turn the writing took at the end of the series.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
Travel in "black space" may not be possible for them for extended periods of time. They stayed in a hibernation mode in black space mostly, could easily be that whatever fuel/power source would not function for long enough to reach another galaxy. That part seems easy to write.



Reaper evolution seems to specifically be tied to what they absorb during a purge. Any races that have the ability to arc to another galaxy (especially if the ME1-3 timeline were not the first arc race) should have been among the top most advanced races of the time during their respective purge and should now have the time to actively advance while the reapers sleep. So give an older race one cycle to repopulate and explore, and then another to advance and they should be effectively far ahead of the reapers. With new arc jumpers coming to join the galaxy there should also be a renewed will to go back and fight the reapers. I just hope they come up with a good idea for why that doesn't happen, one just doesn't come to mind off the top of my head, but then perhaps Andromeda has its own issues which the story will be all about that prevents this.

I'm not sure if it would be easy to write about how they cannot travel for extended periods in dark space, even after they absorb a race with the technical abilities to travel in this new way?

The only thing I can come up with is that they seem to absorb what they consider to be the premier race of the time, right?
Hence, the human looking reaper you destroy. So maybe one of the other minor races had the technology to do the jump and so the reapers didn't find it? Like as if the turians or Asari had the new tech, but the reapers only got the human characteristics.
 
Aug 11, 2008
10,451
642
126
The ending was never a problem for me, I liked it in fact. I think if more people had played it in a vacuum instead of "I heard on the internet it was bad... well now I agree!" the reaction would have been much more even keeled and open minded.

I don't recall however, were the reapers actually confined to "just" the Milky Way? If that is the case then yeah I could see a new galaxy (seeded by escapees from various generations of Reaper threats is a very intriguing setting imo) basically being devoid of their presence/influence entirely (and no Mass Relays). Though my impression was that the Reapers were an inter-galactic threat/force, but there could very well be no support for that.

I dont want to get on a rant or get in a running argument about the ending, so I wont make any further comments than this. Admittedly I had read that the ending upset a lot of people, but I studiously avoided reading any details and went into the game with an open mind, actually thinking "it cant really be that bad". Well the ending was worse than I could possibly have imagined. After the game was over, I just sat there stunned, speachless, thinking to myself, there must be more, it cant be this bad, but it was. I was just totally flabbergasted and could not conceive that 120 hours of gameplay had been essentially destroyed in 10 minutes. Even my friend, who is much more into dark sided and ambiguous endings than I am was astonished at how bad it was.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
The only thing I can come up with is that they seem to absorb what they consider to be the premier race of the time, right?
Hence, the human looking reaper you destroy. So maybe one of the other minor races had the technology to do the jump and so the reapers didn't find it? Like as if the turians or Asari had the new tech, but the reapers only got the human characteristics.

This is all me trying to remember stuff from a lore entry or something I read a few years ago so grain of salt and all that lol, but I think they 'absorb' every race they deem to be sufficiently technologically advanced. I think the Reaper's purpose/mission is not solely destruction but also 'cataloging' previous life - I seem to recall it being mentioned when
you direct the Catalyst to grant you control of the reapers that you would have access to eons and generations of information from every race the Reapers had harvested.

Any organic life that is not advanced enough I think they pass over - like the 'primitive' Asari during the Prothean cycle. I actually think the human-shaped reaper was basically just 'made up' to make a cool bossfight though, aside from the 'base design' of Reapers mimicking a Leviathan I don't think there's any instance of that happening again.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
I'm not sure if it would be easy to write about how they cannot travel for extended periods in dark space, even after they absorb a race with the technical abilities to travel in this new way?

The only thing I can come up with is that they seem to absorb what they consider to be the premier race of the time, right?
Hence, the human looking reaper you destroy. So maybe one of the other minor races had the technology to do the jump and so the reapers didn't find it? Like as if the turians or Asari had the new tech, but the reapers only got the human characteristics.


My recall is not perfect of how or what exactly the reapers get out of their new reapers, I thought they were after humans for the human spirit, the inquisitiveness and drive not for the tech. Regardless something like jump tech would be top secret and hush hush, the few scientists who would know about it (at a understanding or design type level) are more likely to be killed rather than absorbed. If they got all the detailed knowledge that the each individual represented how did so many of the advanced projects survive from the last purge. I see lots of possibilities here that would be easy to write with, I'm sure there are others I have not considered yet as well.

The second part just seems to be one of those against character things that will likely bother me some. I find it far to frequent and common in stories for me, where something just happens that is so out of character that it ends up seeming so wrong. Making up tech or putting limitations on it is generally easy in storytelling, or at least easier for me to overlook any inconsistencies, but having people follow actions that don't fit their patterns without a good explanation tends to bother me more. Like the final choice in the first game, before I saw the options I knew my choice would have been paragon until the event then change to the renegade option. For the other paragon choices throughout the game my paragon instinct was there as a choice and here for the big moment, the to me obvious, paragon decision was absent. I will hope the new story in Andromeda will be good enough that I can overlook it, but for me if they are going to do something that will bother me a lot story wise it will be because of the lack of return to fight the reapers.
 

MeldarthX

Golden Member
May 8, 2010
1,026
0
76
You guys/gals are forgetting; up through ME2 - there was a lot of hints far worse things than reapers aka dark matter - originally reapers came about to wipe out civs every 50k years to hold back the dark matter from destroying the galaxy or universe. Humans seemed to be a key element for some reason in either completely destroying the dark matter or stopping it.....

Then Casey Hudson happened and his stupid Deus Machina ending; which was a utter pile of trite %$£%. He didn't like dark matter storyline so they completely abandoned it - *basically rendering first two games mute* to give us that ending. Just wow so much better.

Drew Karpyshyn - far better writer was the lead - for ME and ME2 and you can tell the major difference in the quality of writing. *Don't get me wrong; parts were Casey did not write or was kept in check by the other writers in ME3 was far far better* Drew was moved to TOR as lead writer - and Casey took over ME3 - *sighs* also was removed as lead writer after ME3 was released and the backlash it - even with the extended version.....

They really sad part is - the gamers actually gave them a way out - Casey's ego wouldn't do it - *part of me glad as he's now gone*
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I have to say that doesn't ring a bell at all unless it's from media outside the games - which I am wholly unfamiliar with. The reapers' purpose is to keep organics from becoming too advanced because the Leviathans believed the inevitable conclusion of an organic civilization advancing would be the development of advanced synthetics, war between the two, synthetic victory and organic extermination. The reaper's ultimate goal, ironically, is to preserve organic life. I don't recall anything particular to reapers and dark matter.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
I have to say that doesn't ring a bell at all unless it's from media outside the games - which I am wholly unfamiliar with. The reapers' purpose is to keep organics from becoming too advanced because the Leviathans believed the inevitable conclusion of an organic civilization advancing would be the development of advanced synthetics, war between the two, synthetic victory and organic extermination. The reaper's ultimate goal, ironically, is to preserve organic life. I don't recall anything particular to reapers and dark matter.

That is the post ME2 / ME3 Reason. As MeldarthX mentioned the original intention of the reapers is to stop the dark matter from increasing to the point of destroying the galaxy which is a result of organics usage of biotics primarily. (from what i remember)

There are heavy hints in ME2 about it, particularly the one mission with Tali(I think) and the sun burning out/ready to explode, was a nod to the increase abundance of dark matter

There is a post somewhere where Drew Karpyshyn explained in broad details what would happen but cant seem to find it
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
*moot

I'm that guy.

I also liked the ME series, in spite of the original ending. I'm certainly not one to let the last 10 minutes spoil the hundred plus hours of fun I had.

Star wars wouldn't even be all that popular if that mentality carried through.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
That is the post ME2 / ME3 Reason. As MeldarthX mentioned the original intention of the reapers is to stop the dark matter from increasing to the point of destroying the galaxy which is a result of organics usage of biotics primarily. (from what i remember)

There are heavy hints in ME2 about it, particularly the one mission with Tali(I think) and the sun burning out/ready to explode, was a nod to the increase abundance of dark matter

There is a post somewhere where Drew Karpyshyn explained in broad details what would happen but cant seem to find it

Interesting. I do know the references you were talking about, but to me, it all just tied in to the Reapers in some horrible (badly written) way.

Is this what you're talking about?
http://www.giantbomb.com/mass-effec...-turns-out-it-was-supposed-to-be-abou-540743/
I'll have to look into it a bit more. It certainly seems way more interesting than what we ended up getting.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
There would have had to have been a lot of creative writing to make what I can see about the dark matter story make any sense. An AI designed to ensure peace and harmony that gets carried away and decides that illogical oranics are too self destructive to be allowed to thrive, while not that original is kind of neat when its played out on the galactic scale like in ME.

But a race that gets advanced enough to figure out their technology use is going to extinct the universe and whos solution involves killing themselves, leaving massive amounts of their technology that is leading to the destruction of the universe in tact to ensure future species develop the same kind of tech in some vague hope that people who are unaware of the problem will have the answer some day seems just a bit crazy for me.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
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Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
As I understand it, so far at least, Andromeda is essentially a reboot of the franchise. They won't label it as such of course. But moving to another galaxy is an obvious move to avoid / shrug off the otherwise complexity (to say the least) of having to establish a "canon" continuity from one of the three (excuse me, four) endings; they would have had to do it had it been a real sequel per se.

Or maybe because the original series was only intended to be a trilogy and the whole Shepard story was getting long in the tooth.
 

Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
I played Mass Effect 2. Is it worth playing 1 or 3?

I think it is worth it. But towards the end of the third and you've fixed the thing and are about to make that last charge, turn off the game and pretend you just had a cliff hanger ending where the outcome is left to your imagination. You'll be much happier.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I played Mass Effect 2. Is it worth playing 1 or 3?

I'm speaking for myself mostly (I'm saying "mostly", since I have seen other Mass Effect fans sharing the same thoughts), but the original Mass Effect is almost entirely self-contained. It was already very difficult, for me, back when Mass Effect 2 was freshly-released to "connect the dots" between it and the first.

I had to resort on using unreasonable amounts of suspension of disbelief to pretend that this "sequel" I was playing was, in fact, a proper direct actual sequel to that game called Mass Effect that I had finished two years earlier. The original lead writer didn't stay long enough during ME2's development to leave its permanent mark on the game's main story arc (and Shepard's story), so much so that ME2 feels very disconnected from the first. In fact I remember calling Mass Effect 2 a reboot of the franchise back when Mass Effect 3's ending was being... let's say... debated. You don't just kill and then resurrect your protagonist from the dead and force him/her into an organization without the player's capacity to have a word about it first, and claim that "this is a direct sequel". That's mainly Mac Walters' own doing, he loves Cerberus and mentioned it numerous times; he's the one responsible for turning Cerberus into some sort of a wannabe Galactic Empire'esque army that has absolutely nothing to do with their former shadowy paramilitary group version of the first game.

The quite ironic part, however, is that Mass Effect 2 is - in and of itself - and without regards to the first one an excellent third-person action RPG, and I will always defend that. I absolutely detested Mass Effect 2's nonsensical last "boss", but pretty much 95% of the game is very well done and remains one of the best BioWare game to date, in my opinion. I didn't mind the removal of most RPG elements, but I didn't miss the original's messed-up Inventory and general UI either. I thought that ME2 had good overall writing as far as characters were concerned (along with their respective background's and their loyalty mission's stories). I disliked the immense gap in influence and power that Cerberus magically (almost literally) managed to obtain in just two years (even less) between the end of ME1 and the start of ME2... BUT... as I said, if you sort of consider ME2 a self-contained original title that would have happened to introduce the franchise, then I can definitely say that I liked how that organization turned out (it only doesn't really make sense if you try to "connect the dots" with the first one), especially with the Illusive Man which I thought was a very well-written (and voice-acted) character.

The way that I personally perceive the Mass Effect franchise is as follows:

Mass Effect: Original canon Mass Effect game, self-contained, no sequels exist since the lead writer didn't even manage to sink in his vision for the next game and was "taken over" by a new writer. Because of that I don't consider ME2 nor ME3 "canonically-linked" to ME1.

Mass Effect 2: Is, in and of itself, the first title of an "Under the Carpet Reboot" of the franchise. During the game's development (and very early on) ME1's lead writer left, and therefor the game's main story arc was reinvented/re-imagined. That act on its own isn't a problem, per se. It only means (to me anyway) that ME2 has almost nothing to do with the first one. It doesn't mean, however, that it isn't a good game. I loved ME2 (overall), but I never really took that number "2" in the title seriously. To me, ME2 was essentially a "new take on the ME universe", a spin-off disguised (by title) as a sequel for marketing purposes, no more and no less.

Mass Effect 3: Is, in my book, the "true" Mass Effect 2; it is a sequel that connects much more easily with Mass Effect 2 (than ME2 ever managed to with ME1). The vision, the "interpretation" of the Mass Effect's universe (well, galaxy) of Mass Effect 2 falls way better in line and in the same veins with Mass Effect 3, than any of those two (2 and 3) can do with ME1 in the picture. It is only when you isolate ME1 from the other two that ME2 and ME3 suddenly stand quite well on their own. I have to say right away that I particularly liked the Tuchanka story arc, that one was most likely my favorite part of the whole game.

With this said, I STILL would highly recommend to play all three games... BUT I would highly warn anyone doing so that they should - to the best of their capacity - NOT get emotionally "involved" too much (if not at all) with the characters nor their own Shepard. If you're a role-player who can immerse yourself emotionally into a setting, a context, a personality, etc. If you're the type of guy/gal who gets easily "touched" or affected then PLEASE keep the back thought in your mind that as you play the "trilogy" that - ultimately - in the end of your journey you should take everything you've done and felt up to that point with a big mountain-sized grain of salt. Because, otherwise, you will hit a wall so hard that you'll wish you hadn't even heard of that franchise to start with. Just play them as "only games" rather than as "something so good that they ain't 'just games'" (as has been the mistake for too many, although it shouldn't have been a mistake to start with).

One thing is for sure though, is that the original unpolished, unintelligent Mass Effect 3 ending that early adopters got to see is something that should remain forgotten in video gaming history. What they have done a few months after that with the Extended Cut did help a good bunch to cope with the sadness or even depression that many in the community were going through (I'm not even joking, and that is a reference to the part when I said don't role-play this trilogy too much, don't emotionally invest yourself into the characters, or you'll be in for quite the finale). You don't just end a trilogy
with a forceful protagonist death without player agency/choice whatsoever and a post-credit "If you want to continue Shepard's journey please buy downloadable content!" pop-in message without even the simplest "thank you" and then expect your fans to react positively, you just don't (but they did)
. It was an almost literal punch to the gut feeling and left many confused (at best). They supposedly did add a "thank you" line with the Extended Cut, but I don't even want to bother looking for it to see if it's true.

But anyway, to anyone here wondering if they should play ME1, or either ME2 and ME3, then yes do, they are good games, generally-speaking. I think that ME1 is a solid 8.5/10 even to this day (although it didn't age quite well). I would give a solid 8/10 to ME2 (which aged well enough), and would give a decent 6.5/10 to ME3 (I didn't "just" hate the endings, I also disliked the intro, the 'reduced' Citadel, the Cerberus "army" along with their imposed and overused presence, the dumb side quests and a bunch of other things including the complete 180º turn from Legion compared to his ME2 version thanks to another writer taking command for his story... etc). Just play them with as "video games to entertain yourself" and everything will be fine, and fun.

I repeat, thought, ALL of the above is my perception of the franchise, feel free to disagree.
 
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