flashbacck
Golden Member
- Aug 3, 2001
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Here are some comments I made in the ME thread in the console forum a few months ago. Some of these (like framerate) might've been fixed in the PC version, but I think my gameplay complaints are still valid. Basically, I agree completely with everything Liet said earlier.
Now that I've finished the game, I'm glad I didn't buy it. To be blunt, I can't see myself buying ME2 unless it does my laundry and gives me happy endings.
Now that I've finished the game, I'm glad I didn't buy it. To be blunt, I can't see myself buying ME2 unless it does my laundry and gives me happy endings.
I just borrowed ME from a friend and wanted to put my $0.02 in. Rather than make YAMET, I'm bumping this 5 months old one
Anyway, I've played about 15 hrs and I've been doing as many of the side quests as possible, so I don't think I'm that far in the main quest (been to novaris, looking for Liara). While, I think this whole universe they've created is great and the main story sounds good, I have some gameplay gripes. A few of these have been mentioned throughout the thread and none of them are major, but taken together they leave me very disappointed with this game.
First of all, it seems like no one bothered to play test the game. Because seriously, after an hour with the game how can you not come to the conclusion that the inventory system SUCKS. Especially when you're buying and selling, they just throw everything into an unorganized list! Given that you can pick up a pretty significant amount of items along the way, I spend like half an hour at merchants trying to figure out what to unload and what to keep.
While we're on the topic of inventory, when you're on the Normandy and you want to access crew inventory you have to access their lockers individually?! Give me a break! Why can't I flick through them with the right and left triggers? Come on, one play through the game and every tester should've suggested changes to the inventory system.
The frame rate is occasionally terrible. I think this is self explanatory.
Level design sucks. Except for a few spots, such as in the citadel, most places seems pretty bland. To be fair of course, I haven't played the whole game, so maybe things will get better. Oh, except for the layout of the mercenary camps on the minor planets and the terrain on the minor planets, I'm pretty sure I know EXACTLY what they all look like. And, whoever thought 30 second elevator rides was a good idea should die.
They also need to find new animators for Shepard and a new voice actor for him. Because as it is now, he's a freak'n robot. His voice is completely monotone, and the only different facial expression he has is the raising of his eyebrow.
Clicking through dialog is f'd up. I, obviously, read way faster than the voice dialog so in cases of unimportant dialog, I like reading the subtitles and clicking through with the x button. Except, the x button ALSO happens to work to select dialog options, and the dialog options doesn't wait for the voice to finish before appearing. So what happens is, while I'm clicking x, the options will pop up and I'll inadvertently click some dialog option. It's probably just me, but I find this annoying as hell.
Like I said, none of the gripes individually are big, but taken together it's like being poked with a thousand needles. I'll still play through the game and all the side quests because I'm a sucker for interesting stories, but I'll be suffering the entire way through it :/
Someone mentioned in an earlier post that ME could pass as Kotor 1.5. I completely agree. IMO, KOTOR ~= Jade Empire ~= ME. The only thing different about these games is the combat system. Otherwise they're all exactly the same. You gather a party, travel in some vehivle from area to area. In between areas you talk to your party, learn their backstory and romance one or two of them. It's not a bad gameplay mechanic, but it just seems like bioware should try something different. As it is, I'm expecting Dragon Age to be KOTOR 1.51. I'm just saying...