[massively] Analysts "concerned" about swtor, EA's stock falls

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digiram

Diamond Member
Apr 17, 2004
3,991
172
106
/shrug. I love TOR.

If anyone was expecting the game to have the same growth/market share that WoW has then they should definitely not be an analyst regarding anything video games.

I'm not an MMO person at all myself, but I do know a lot of people that agree with you on this.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
But to even try to proclaim that SWG was anything other than trash is absurd. That game was a griefers/exploiters paradise filled with urban sprawl and a pathetic combat system.
*shrug* I never had this problem. Galaxies was a sandbox game and you could do a ton of stuff. TOR is a game on rails by comparison.

Just curious...did SWG have pvp on all servers, or specially set aside PvP servers?

As far as I'm concerned, if griefing isn't possible at all, if you can't use ingenuity and out-of-the-box thinking to put the hurt on the enemy, the game isn't done right. On the other hand, if griefing is too easy(ie, it's possible to corpse camp people risk free), that's not good either.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I played the Beta and had fun, but I could see it as a huge time sink that I couldn't afford. That's true of any MMORPG, which is why I avoid them.

That said, is it really doing badly? From my friends that are playing it, they are having a blast. Sure, it's not WoW yet, but I haven't heard anyone signing a death certificate for this game yet. It sure seems to be doing better than Rift, and Rift was an excellent game.
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
[/I]

Just curious...did SWG have pvp on all servers, or specially set aside PvP servers?

As far as I'm concerned, if griefing isn't possible at all, the game isn't done right. On the other hand, if griefing is too easy(ie, it's possible to corpse camp people risk free), that's not good either.

Galaxies had it on all servers and you could go overt to mark yourself being "PvPable." Don't want to PvP? Go covert instead.

The exceptions, of course, were TEF (a doc healing you would get flagged PvP if you were, IIRC) and the bounty hunter hits -- all Jedi could show up there.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Galaxies had it on all servers and you could go overt to mark yourself being "PvPable." Don't want to PvP? Go covert instead.

The exceptions, of course, were TEF (a doc healing you would get flagged PvP if you were, IIRC) and the bounty hunter hits -- all Jedi could show up there.

Considering SWG was back in the heyday of EQ and made by the same company...did you have to go physically recover your body when killed to get your gear back?
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
I played the Beta and had fun, but I could see it as a huge time sink that I couldn't afford. That's true of any MMORPG, which is why I avoid them.

That said, is it really doing badly? From my friends that are playing it, they are having a blast. Sure, it's not WoW yet, but I haven't heard anyone signing a death certificate for this game yet. It sure seems to be doing better than Rift, and Rift was an excellent game.

They have done a lot of great things IMO:

1. Stories are generally good.
2. More than enough quest content to fully level.

Problems I have with it:

1. It is a game on rails -- very linear and not much room to go do your own thing unless you consider Daily or Weekly quests "your own thing."
2. Space can be fun but the missions all copy each other and again, it is a game on rails. You can't fly around freely.
3. Exploits are an issue and as another (I believe s44) mentioned, lvl 50 PvP has been ruined due to it become a gearfest.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I'm confused, SWTOR has sold 2 million boxed copies NOT including pre-orders and NOT including DD? How is that a failure? It has been in the top 5 of top selling games since release.

What gives? It is by far the highest selling PC game of 2011.

I agree that I don't see how selling over a million copies of an MMO, likely closer to two million, is falling short of sales targets. It sounds more like the people who placed the targets were out of touch.

Subscribers are dropping fast. EA and Bioware are desperate to keep them, but the crappy testing, customer support, and game mechanics are driving customers away.

Even selling 2 million boxed copies isn't enough to recoup the losses from making the game. The only way to do that is to keep a lot of subscribers for a good amount of time. But the way things are looking, this is going the way of warhammer where everyone will be gone in a few months.

Remember

We all know what happened with AoC and Warhammer.

And then the shenanigans and crazy things that happen in the forums! EA/Bioware hide the cancellation button the day before free month ends? And then close threads and warn thread-makers that try to show people where it is? Not to mention that any constructive criticism of the game is met with "stop playing then" or "go bk2 WoW".
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
Considering SWG was back in the heyday of EQ and made by the same company...did you have to go physically recover your body when killed to get your gear back?

SWG was released a few years after EQ. Yes, upon release, you did have to go get your body to get your stuff back. I remember a friend died in Ft. Tusken and had to burst run in to get his stuff back while others were fighting the mobs, and I can remember having to retrieve my corpse on Naboo as well. I didn't see anything wrong with that but it was yet another change SOE made.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
And then the shenanigans and crazy things that happen in the forums! EA/Bioware hide the cancellation button the day before free month ends? And then close threads and warn thread-makers that try to show people where it is? Not to mention that any constructive criticism of the game is met with "stop playing then" or "go bk2 WoW".

I've stayed off the forums but considering the Battlelog fiasco of banning people FROM ALL THEIR ORIGIN GAMES for forum violations, I'm not surprised. Did those people ever get reinstated btw? Taking away hundreds of dollars of games bought digitally over a forum violation is robbery, plain and simple.

With that said...you can cancel now and the game will continue until the end of your first month, right? I think my first month will end Feb 9 or so...maybe I should cancel now. It's what I did in EQ, even when I played for 24 months straight I always immediately cancelled every month after subscribing, to avoid forgetting to cancel in case I didn't play for a while.

SWG was released a few years after EQ. Yes, upon release, you did have to go get your body to get your stuff back. I remember a friend died in Ft. Tusken and had to burst run in to get his stuff back while others were fighting the mobs, and I can remember having to retrieve my corpse on Naboo as well. I didn't see anything wrong with that but it was yet another change SOE made.

No, I don't see anything wrong with it either. They major noobed up EQ by making CHEAP corpse summoning to the guild lobby. I mean, I see the value of having corpse summoning but it should cost so much plat that it's a last resort only.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
They have done a lot of great things IMO:

1. Stories are generally good.
2. More than enough quest content to fully level.

But see, those things, while nice, aren't really necessary in an MMO, because the Multiplayer aspect is what is important here, and that is where TOR fails big time.

I'm enjoying TOR because I like it as a single player game

And see, here is the problem. TOR (price not considered) is a mediocre single player game, and a poor multiplayer game. Yet it is marketed as an MMO, and has a monthly fee? That makes it not very viable as either single or multiplayer.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I've stayed off the forums but considering the Battlelog fiasco of banning people FROM ALL THEIR ORIGIN GAMES for forum violations, I'm not surprised. Did those people ever get reinstated btw? Taking away hundreds of dollars of games bought digitally over a forum violation is robbery, plain and simple.

With that said...you can cancel now and the game will continue until the end of your first month, right? I think my first month will end Feb 9 or so...maybe I should cancel now. It's what I did in EQ, even when I played for 24 months straight I always immediately cancelled every month after subscribing, to avoid forgetting to cancel in case I didn't play for a while.

Yes, if you cancel you can still play.
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Just one comment/question and yes I do still like the game. As long as I'm having fun, I will play, when it stops, I'll leave
My question is where are the hard numbers on copies sold, current subs and lost subs?
I see a lot of anecdotal," game suck", "I, we , they quit" "my server is mt", "game x is now more populated" etc posts here and on the SWTOR forums but no hard numbers.
Anyone?
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
But see, those things, while nice, aren't really necessary in an MMO, because the Multiplayer aspect is what is important here, and that is where TOR fails big time.

Well unfortunately for me, the type of MMO I would really enjoy (Pre-NGE Galaxies without the bugs and a decent amount of content updates) doesn't exist. The SWG EMU is my only hope but I honestly don't expect to see that completed for a long, long time.

And before anyone says Eve, no thanks -- I tried and did not enjoy it. I think I may just stick to LOTRO, AoC, and maybe try rolling a character in AT's guild on TOR in my last couple of months of game time. I will not be resubscribing once the time is up.
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
Just one comment/question and yes I do still like the game. As long as I'm having fun, I will play, when it stops, I'll leave
My question is where are the hard numbers on copies sold, current subs and lost subs?
I see a lot of anecdotal," game suck", "I, we , they quit" "my server is mt", "game x is now more populated" etc posts here and on the SWTOR forums but no hard numbers.
Anyone?

I'm not sure there are any at this point. I keep hearing that 2 million copies have been sold, but I don't know the source of the claim. The only official numbers, IIRC, were from Bioware and stated that they had 1 million subscribers on launch 1 month ago. Not sure if it went up or down since then to be honest. In all honesty, they probably should've tried releasing it earlier in December in an attempt to cash in on Xmas sales.

EDIT: In terms of anecdotes, I will add something to my previous story about my brothers and a friend quitting last night. One of my brothers is a diehard MMO fan and literally NEVER quits an MMO this quickly. When they all told me they quit, I seriously thought they were joking because this particular brother stayed with Galaxies the whole time despite how bad it got. For him to quit like this is REALLY shocking.
 
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Hacp

Lifer
Jun 8, 2005
13,923
2
81
There is a problem with MMOs in general. How do you make the game friendly to casuals who can only spend an hour or two in the game, yet at the same time, lure the addicts who like to grind their lives away. If a mmo manages to accomplish this, that game will topple wow. I thought of playing SWG because it had a nice story but in the end, it is almost exactly like wow. I don't have more than a few hours a week to play games anymore.
 

IndyColtsFan

Lifer
Sep 22, 2007
33,656
687
126
I thought of playing SWG because it had a nice story but in the end, it is almost exactly like wow. I don't have more than a few hours a week to play games anymore.

It was not always like WoW and was quite different until the NGE.
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Subscribers are dropping fast. EA and Bioware are desperate to keep them, but the crappy testing, customer support, and game mechanics are driving customers away.

snip

See my bold in your quote above. Any hard numbers or just your opinion?
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I played SWG from launch until right before the CU happened. It was a fine game, but I'm enjoying TOR now far more than I ever enjoyed SWG. The only thing I miss from SWG are the huge worlds. There was a TON of empty space, and it made the game feel vast.

The TOR support is the worst I've ever encountered. I've never submitted a ticket in any other game only to get a VERY, VERY broken English reply back that has NOTHING to do with my issue. My first ticket I submitted was about a loot bug, and the reply I got back was "We're sorry, but you are unable to change your Legacy name at this time" only written very poorly. I couldn't believe it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I played SWG from launch until right before the CU happened. It was a fine game, but I'm enjoying TOR now far more than I ever enjoyed SWG. The only thing I miss from SWG are the huge worlds. There was a TON of empty space, and it made the game feel vast.

The TOR support is the worst I've ever encountered. I've never submitted a ticket in any other game only to get a VERY, VERY broken English reply back that has NOTHING to do with my issue. My first ticket I submitted was about a loot bug, and the reply I got back was "We're sorry, but you are unable to change your Legacy name at this time" only written very poorly. I couldn't believe it.

I loved SWG Pre CU,10000x better then TOR which is not really MMORPG IMHO more like KOTOR with longer storyline and some minor MMORPG content but not as good as KOTOR,don't get me started on space combat in TOR,its got to be the worst on rails scripted space combat I've ever played,even Star Trek online space combat is better then what is in TOR,however TOR can't touch SWG space combat which was light years ahead .


On the bright side lets see how Firefall and Planetside 2 pan out .
 
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Arglebargle

Senior member
Dec 2, 2006
892
1
81
Just curious...did SWG have pvp on all servers, or specially set aside PvP servers?

As far as I'm concerned, if griefing isn't possible at all, if you can't use ingenuity and out-of-the-box thinking to put the hurt on the enemy, the game isn't done right. On the other hand, if griefing is too easy(ie, it's possible to corpse camp people risk free), that's not good either.

This is a taste thing again. I have nothing against you finding the type of game you like: The more variety they better! But I would probably not play the one you'd prefer.

Except maybe the eventual WoD mmo. Somehow that just seems right there...
 
Aug 11, 2008
10,451
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So I have a question for anyone who plays mainly or solely as single player, if there is anyone like that. First let me say upfront that I have never played an MMO, dont want to meet up with people online, and really wanted KOTOR 3 instead of an MMO.

But I did enjoy KOTOR so much that despite myself this game intrigues me, mainly because Bioware made such a big deal about the huge amount of content and how single player friendly the game will be. I would be interested in people's single player experiences. Can you start a storyline and finish it up like a real single player game without ever joining a guild or teaming up with other people? If so is the storyline really fleshed out like a 30 or 40 hour single player game, or is it just mainly a bunch of quests stuck together? Is there a "main quest" that ties the game together that you can finish as single player?

Also, if you buy the game do you get any free playtime, or do you have to start paying a monthly fee immediately?
 
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