IndyColtsFan
Lifer
- Sep 22, 2007
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Thats funny considering i had a lot more fun playing SWG then TOR so far.
This.
Thats funny considering i had a lot more fun playing SWG then TOR so far.
/shrug. I love TOR.
If anyone was expecting the game to have the same growth/market share that WoW has then they should definitely not be an analyst regarding anything video games.
But to even try to proclaim that SWG was anything other than trash is absurd. That game was a griefers/exploiters paradise filled with urban sprawl and a pathetic combat system.
*shrug* I never had this problem. Galaxies was a sandbox game and you could do a ton of stuff. TOR is a game on rails by comparison.
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Just curious...did SWG have pvp on all servers, or specially set aside PvP servers?
As far as I'm concerned, if griefing isn't possible at all, the game isn't done right. On the other hand, if griefing is too easy(ie, it's possible to corpse camp people risk free), that's not good either.
Galaxies had it on all servers and you could go overt to mark yourself being "PvPable." Don't want to PvP? Go covert instead.
The exceptions, of course, were TEF (a doc healing you would get flagged PvP if you were, IIRC) and the bounty hunter hits -- all Jedi could show up there.
I played the Beta and had fun, but I could see it as a huge time sink that I couldn't afford. That's true of any MMORPG, which is why I avoid them.
That said, is it really doing badly? From my friends that are playing it, they are having a blast. Sure, it's not WoW yet, but I haven't heard anyone signing a death certificate for this game yet. It sure seems to be doing better than Rift, and Rift was an excellent game.
I'm confused, SWTOR has sold 2 million boxed copies NOT including pre-orders and NOT including DD? How is that a failure? It has been in the top 5 of top selling games since release.
What gives? It is by far the highest selling PC game of 2011.
I agree that I don't see how selling over a million copies of an MMO, likely closer to two million, is falling short of sales targets. It sounds more like the people who placed the targets were out of touch.
Considering SWG was back in the heyday of EQ and made by the same company...did you have to go physically recover your body when killed to get your gear back?
And then the shenanigans and crazy things that happen in the forums! EA/Bioware hide the cancellation button the day before free month ends? And then close threads and warn thread-makers that try to show people where it is? Not to mention that any constructive criticism of the game is met with "stop playing then" or "go bk2 WoW".
SWG was released a few years after EQ. Yes, upon release, you did have to go get your body to get your stuff back. I remember a friend died in Ft. Tusken and had to burst run in to get his stuff back while others were fighting the mobs, and I can remember having to retrieve my corpse on Naboo as well. I didn't see anything wrong with that but it was yet another change SOE made.
They have done a lot of great things IMO:
1. Stories are generally good.
2. More than enough quest content to fully level.
I'm enjoying TOR because I like it as a single player game
EA/Bioware hide the cancellation button the day before free month ends? And then close threads and warn thread-makers that try to show people where it is? Not to mention that any constructive criticism of the game is met with "stop playing then" or "go bk2 WoW".
I've stayed off the forums but considering the Battlelog fiasco of banning people FROM ALL THEIR ORIGIN GAMES for forum violations, I'm not surprised. Did those people ever get reinstated btw? Taking away hundreds of dollars of games bought digitally over a forum violation is robbery, plain and simple.
With that said...you can cancel now and the game will continue until the end of your first month, right? I think my first month will end Feb 9 or so...maybe I should cancel now. It's what I did in EQ, even when I played for 24 months straight I always immediately cancelled every month after subscribing, to avoid forgetting to cancel in case I didn't play for a while.
But see, those things, while nice, aren't really necessary in an MMO, because the Multiplayer aspect is what is important here, and that is where TOR fails big time.
Just one comment/question and yes I do still like the game. As long as I'm having fun, I will play, when it stops, I'll leave
My question is where are the hard numbers on copies sold, current subs and lost subs?
I see a lot of anecdotal," game suck", "I, we , they quit" "my server is mt", "game x is now more populated" etc posts here and on the SWTOR forums but no hard numbers.
Anyone?
I thought of playing SWG because it had a nice story but in the end, it is almost exactly like wow. I don't have more than a few hours a week to play games anymore.
Subscribers are dropping fast. EA and Bioware are desperate to keep them, but the crappy testing, customer support, and game mechanics are driving customers away.
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I played SWG from launch until right before the CU happened. It was a fine game, but I'm enjoying TOR now far more than I ever enjoyed SWG. The only thing I miss from SWG are the huge worlds. There was a TON of empty space, and it made the game feel vast.
The TOR support is the worst I've ever encountered. I've never submitted a ticket in any other game only to get a VERY, VERY broken English reply back that has NOTHING to do with my issue. My first ticket I submitted was about a loot bug, and the reply I got back was "We're sorry, but you are unable to change your Legacy name at this time" only written very poorly. I couldn't believe it.
Just curious...did SWG have pvp on all servers, or specially set aside PvP servers?
As far as I'm concerned, if griefing isn't possible at all, if you can't use ingenuity and out-of-the-box thinking to put the hurt on the enemy, the game isn't done right. On the other hand, if griefing is too easy(ie, it's possible to corpse camp people risk free), that's not good either.