You are missing the point. I don't care that you enjoy the game. However, you could at least argue for it, explain why you like it, or take a participation in the criticisms against it, rather than just "Oh you hate TOR? Well that means you suck." while ignoring the tens of valid criticisms levied against the game.
Explain? You've done little but hurl what may as well be baseless complaints because you treat them like foregone conclusions with such vast implicit evidence that you wouldn't possibly need to produce any actual argument whatsoever.
"because the Multiplayer aspect is what is important here, and that is where TOR fails big time."
"TOR is a mediocre single player game, and a poor multiplayer game."
"TOR does neither, as it takes no skill and barely any time investment. There isn't really much to do."
"What is the point in playing TOR when it basically just does what WoW does, only with less quality and in a sloppy way?"
"I will stand by my opinion that TOR is a bad game"
Very well argued I must say. All the while your legitimate complaints, of which there are at least a couple, have pretty much come down to voice acting, end game, and that it isn't "MMO"ey enough.
No endgame content? It has two complete raids (with 8 and 16 man versions both available in three difficulty modes) and half a dozen full heroics and three unique warzones. Not to mention worldbosses, datacrons, and probably even more to discover (a la the magenta crystals). And this is just, what, after thirty days and one patch? I think that's quite respectable and most press indicates there's going to be a lot more coming through content patches as time goes on.
Poor voice acting? Matter of opinion, I was never bothered by it and I think it'd be just as non-immersive if every NPC sounded beautiful; how real is that? Further with subtitles available and the ability to skip any cutscene you want, it's completely optional. Personally I think the female sith inquisitor sounds outstanding, though some of the more generic responses do get reused a bit much.
As for the third, it's what you make of it. While levelling, I played solo for most of the planets and powered my way to 50 pretty quick. On the other hand, some of my friends grouped up to obsessively complete every heroic quest, every flash point, every bonus series. And now at 50 we've started raiding and do warzones together most days, run around Ilum together, take down the Belsavis world boss when we can to get our artificer some patterns. You can play it whatever way appeals to you.
TOR isn't a clearly a success at all. It isn't even a financial success yet (call me when the project goes in the black), yet alone a success at creating a quality game.
SWTOR will begin turning a profit at around the same time everyone with any sense at all thinks it will; in a few years. There's no such thing as a profitable MMO right off the bat, the startup costs are simply too high. It's a long term investment, not a day trade.
All I was expecting was a solid, functional MMO. What I got was a half-baked co-op RPG with barely any end-game content and no reason to be an MMO.
Another threadbare blanket statement.
No it isn't, hence the large backlash against the game and the large decrease in playerbase.
Backlash? From individuals, sure; it's unavoidable. As an aggregate? There's no evidence for it. And decrease in player base? No evidence for that either.
Can I make guesses on overall subscription count based on these graphs?
No you shouldn't be relying on them to make so guesses. These graph purely relies on instantaneous server population values provided by Bioware, nothing more.
Further, those 'numbers' are simply values relative to what load the server is under at a given time, we have no way of knowing how populated those servers actually are, or the delta for server resources or server efficiency now vs release.
When I first started playing (Christmas) I would have server queues during peak hours, but I havent seen one since about the first week of play. I think server load has lightened because they finally have live, diverse player data to optimize and allocate resources with; but again, there's really not evidence for either scenario. I simply think it's more likely than an 'exodus'.