the point is is that SWTOR is copying new WoW too much
look at some games that didnt copy wow very much:
Age of Conan, Vanguard Saga of heros,..
they are not doing better.... their doing worse than WoW copies are.
Age of Conan = fun skill system (this worked for AoC, but wouldnt for what I want).
Vanguard Saga of Heros = deplomacy possible (awesum)
For one, players have no clue what they actually want.
Here is what I want in a game:
I want:
1) skill system (reguardless of mage or melee) that relies on lots of stats.
2) possible to gear swap, via macros to optimise gear builds for differnt skills.
3) a TP (tactical points) system alla FFXI, where you can do skill chains and mages can Magic burst (timed magic spell fiting the skill chain elemental propteries).
4) Dual class system, where you can swap between classes, from towns, so if your missing a key arch type, each player can possibly take that roll, if they have that class leveled high enough.
5) I want the holy trinity....the arch types: tank,dps,healer,.. buffer/debuffer ect.
6) I want PVE to be oriented around group play, so you force people together. To many mmo's are almost single player for 90% of the game, until raids = bad. People never learn to play together.
7) A auction house with a working economy... this means you need money sinks in the game so things dont inflate. It means there has to be stuff that isnt NPC sold, so people that gather/craft can make money off it. It might also mean some class skills comsum items, you need to gather and craft for to use (like arrows, poisons, food's, drinks, ect ect).
8) story based gameplay, for a main questline. Like the one in FFXI, where each expansion builds on it. This doesnt mean, you level though it, its ment to be challegeing experiance for a group of adventures, that want to unlock new area's ect. So theres a sense of accomplishment for doing so.
9) Some non combat quests, that isnt crafting or gathering. The diplomacy thingy from Vanguard was very well done. It leaves me wondering why others dont do this.
10) game balanced for PVE group play, against monsters in area and raid bosses.
(not a pvp focused game, they can have pvp and try to balance that out with pvp gears, just dont let it ruin the pve aspect of the game).
11) I want badass people (skill wise, not gear)
to be able to do near impossbile feats, solo.
That means if some mage is badass at dot+kiteing and able to avoid attacks by perfect timeing on buffs(canceling them, reappling them), running out of range of a boss's aoe/attacks at just the right time(stunning some attacks ect), and he' s able to do that for 3-4 hours straigt, hes able to do what normally takes a intire group of people 30-40mins to do.
*** Im seeing the world through rose coloured glasses, because I played FFXI....
I liked alot of what it has/had... I want a new version of it.
FFXIV changed everything good about FFXI, to more WoW'ish type and it just fell flat on its face.
Basically I want Squiresoft to throw FFXIV into the dumpster, and start anew, and make a game thats more or less a direct copy of FFXI, but with newer graphics, a fresh story, music ect, classes and whatnot.