OK, there's been lots of complaining in this thread about having to buy Crysis, but what is the mod like? Are Mechwarrior fans liking it? Is it worth buying Crysis for? Does it feel more like an on-foot FPS or more like a legitimate Mechwarrior game?
I'm a huge MW fan and I love it.
Elementals: Powered armor with jump jets. You can jump up to about 200ft with one burst, on low gravity map(s) you can stay in the air for a few minutes. Fights with other elementals are fast and brutal, vs mechs/armor it's a matter of trying to dodge the AC20 of a very pi$$ed off mech pilot. To be ignored at your own peral.
Armor: It's a tank... Low profile for firing behind cover & over hills as well as being low on the priority list in large brawls. The biggest tank can tear through light to medium mechs, but they are best left for support roles when you want big guns for cheap.
Choppers: Allows you to hover and keep pounding a target. Easier to hit but the trick is to sit over a target so he can't retaliate. Not overly powerful but fun and a menace to light mehcs & armor.
Jets: Near impossible to hit from the ground unless you fly low and slow (due to lag atm). Usually only used for goofing around dog fighting/killing choppers but in the right hands the heavy jets can bomb the crap out of targets.
Mehcs: Lords of the battlefield. Nothing says "
DIE" quite like 4 UAC20's on a 90 ton mech. Ammo, heat, multiple armor points, radar, jump jets, all the classic stuff is included. You can also eject from your dying mech to continue to fight as a elemental, fitted with extra weapons if you had the credits.
All vehicles come with 4 stock variants, each one differing depending on what hard points they have (eg, shoulder cannon can not fire missiles). A mech bay will/may be introduced later that will allow for customizing loadouts.
The mechs motions do not have the same feel as in MW4 or previous games, but they do play the nearly the same. A mech does not feel like a tank raised 50ft off the ground.
The maps are the most unique I've seen in any MP game. Extremity is on a asteroid in space with low gravity and a day & night cycle that changes from overheating your mech to freezing it, not to mention the acid like lakes that are frozen or liquid depending on the day cycle. Inferno is set in the middle of a lava field with explosions coming out of several hilltops and your mech is always running hot. Marshes is set in the middle of a swamp with lots of shallow ponds and small tree covered hills which is a very stark contrast to Sandblasted where you fight in a open desert. And finally there is Clear Cut set in the middle of a clear cut forest with a imposing hill in the middle.
To get a better feel for the game, visit youtube.
-edit- Keep in mind MWLL is still in beta, the game crashes a lot and has a fair few bugs but is still quite playable. More maps, features and MP modes are supposed to be added later.