Mechwarrior Online (Previously MW5/MW3015)

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chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
I know, but I'd rather play the game for at least a few minutes before dropping a minimum of $30. I'm probably going to just give in anyway lol
 

thescreensavers

Diamond Member
Aug 3, 2005
9,916
2
81
Its definitely worth 60 bucks to get a mech and the goodies

I hardly pug now, its groups all day long. Pretty funny last night, I got switched to the other team and killed 4 of my group mates and won, everyone was silent
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
plan b is to find someone who is in beta and ask them to break there NDA and allow you to play on their computer.

All grounds for being kicked out of the beta though.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
You underestimate the power of the butthurt.

probably, but the jenner I nearly killed in one missile salvo did not winge at me. Close range (after a coating with a pair of large lasers) I gave it a face full of SRM's, (4 x srm6 to be exact, 24 lovely missiles with little spread). Damage screen went from nice dull to nearly red all over

Though the heat missle systems give off on launch is just silly vs other weapons. 4x LRM15, basically instant shutdown. 4xsrm6, 50% without a hassel.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I feel like even the autocannons are giving off too much heat. They don't seem to have quite the advantage over lasers that I am used to...
 

thescreensavers

Diamond Member
Aug 3, 2005
9,916
2
81
probably, but the jenner I nearly killed in one missile salvo did not winge at me. Close range (after a coating with a pair of large lasers) I gave it a face full of SRM's, (4 x srm6 to be exact, 24 lovely missiles with little spread). Damage screen went from nice dull to nearly red all over

Though the heat missle systems give off on launch is just silly vs other weapons. 4x LRM15, basically instant shutdown. 4xsrm6, 50% without a hassel.

Stop shooting them all at the same time, chain them. This was and still is the tactic to use in any mech game.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
best match ever yesterday.

im running around in my cat C1, pummeling the enemy with my LRMs till im empty, then enter the fray with my two MLasers. We were doing well, but i notice our side start to break down. I make a mad dash to their base and start to capture. A lone hunchback on my team follows me. Its down to 2v2. Me, the 4G hunch vs a Commando and a mostly intact Atlas AS7D.
It turns into a slug match inside their base. the Commando engages me while the hunch trys to delay the atlas comming over the ridge. the hunch does his best, but is mauled by the atlas who finally draws his crosshairs on me and enters the base to stop the drain.
It becomes a game of manuvering. Im trying my best to get behind the atlas, but i end up plinking away at his front armor. the hunch is out of the base firing what was left of his lasers at the atlas before hes taken down. The commando fianlly pisses me off to draw my fire again. a quick blast of lasers to his torso and hes finished. So its just me and the atlas.
hes not that skilled of a pilot and moves out of the base capture zone. im being crippeled by his fire, but theres just a sliver of cap remaining.
The atlas finally cores me JUST as the victory screen comes up! i was able to hold out long enough to cap the base!

Nice. If i was in the beta (which i couldn't disclose if I was) I would be pretty happy about getting 6 kills in a match the other night. That would be bad ass.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Nice. If i was in the beta (which i couldn't disclose if I was) I would be pretty happy about getting 6 kills in a match the other night. That would be bad ass.

My friend told me that he thinks I would have had seven today...if I were in the beta >.>
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
I feel like even the autocannons are giving off too much heat. They don't seem to have quite the advantage over lasers that I am used to...

it does seem that way at times, but then the issue appears to be that the game has faster reload times, so while in a normal 10 second turn or some other games, you are tempted to push harder and suffer for it.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
Stop shooting them all at the same time, chain them. This was and still is the tactic to use in any mech game.

true, but cooling is not improved doing it that way and chaining them does not help given the reload times. Only thin I see as being better with the larger swarms (group shooting) is that it should be better at overriding any AMS the target has (or units on the way to the target).
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I love knocking out a catapult with 2 AC20 shots to the face. UNF.


Can someone explain to me what the point of LRMs--and more specifically the indirect fire role of the catapult--is if they tend to fly straight instead of arcing up and then dropping on top of the target like they're supposed to? Even if I try to compensate by aiming as far over a hill as I can without losing the lock I'll still lose half my missiles to the hill most of the time. But every great once in a while, they behave exactly like they're supposed to, so I don't know what the deal is.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
If it plays like the board game then IIRC armor must be added in 1 ton increments. Do you have a full ton available when you try to add it?

In TT you add by the half ton. you can add per point in the mechlab and watch your weight go up in fractions.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
on the first, I can agree, but they are heavy for any real damage. And ammo becomes a issue if you survive a few exchanges. Side note is leading targets are a little harder at distance, and bullet drop is quite noticable at long range. But then the target leading is similar for the PPC's too. At least with lasers, you can readjust some (easier with larger lasers as they shoot longer). with small lasers, might as well be a AC given the allowed recovering time. But don't get me started on teh ER lasers, the heat in them is just daft.

on the second point, it works in beta, but once the game goes live, that MC can only be purchased with RL money and is the only thing that can be used for things like buying extra mech slots.

I admit aiming them AC's at a distance can be tricky, but o so satisifying. I had my K2 with 1 UAC5 and 150 rounds of ammo with 4 MLasers as a backup. Thats with a standard engine and default armor. I made a new setup before work. Threw in an XL Engine, 2 UAC5's, 4 MLasers, 16 HS and 200 Rounds of ammo. Im eager to see how it works out. Not too thrilled about the XL. Not sure if the extra chance to die is worth the extra weapon.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
When is the beta going to be finished? Is it worth plopping down the cash to get into the beta? Is everything going to be wiped when the game goes live?
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Can someone explain the armor to me? I'll look at a part in the mech bay and it says 40/48 armor or whatever but I can't increase it up past the 40 even if I have tonnage available or decrease armor elsewhere.

That's probably your CT, LT, or RT. In those three areas, you have to split the rear armor with the front armor. So You may have 40/48 in the front but 8/whatever in the back. It's a total of 48 armor you can allocate into that torso.


Nice. If i was in the beta (which i couldn't disclose if I was) I would be pretty happy about getting 6 kills in a match the other night. That would be bad ass.

NDA has been changed, if you have Founders, you can disclose if you are in Beta or not, just not talk about Beta.


When is the beta going to be finished? Is it worth plopping down the cash to get into the beta? Is everything going to be wiped when the game goes live?

Open Beta hasn't been announced yet and once Open Beta starts, there will be no more wipes.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
So I"m thinking of putting in the cash to be a founder. Can some one give me a quick run down of the pros/cons of the 4 founder mechs I can choose from?

edit: at work right now, so I can't go to alot of websites to research this myself, ya'lls help would be greatly appreciated.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
It's hard to give the pro's and cons since the game is still in Beta and changes are still being made. I guess it's just whether you have a personal favorite Mech. If you like going fast and playing a scout, choose the Jenner. If you like to be a slow walking tank that soaks up damage, pick the Atlas. Catapult is the missile boat, Hunchback is the medium Mech with a giant cannon.
 

sushicide

Member
Nov 7, 2001
118
0
76
JR7-D = scout, fragile but fast enough to circle strafe people to death

HBK-4G = tough brawler, AC20 is a double edged sword, very powerful but have to be up close w/ good aim, ammo is also very limited. I feel other Hunchback variants are more versatile.

CPLT-C1 = I personally don't like LRMs but they're great if you have a partner to either spot or focus fire targets. You can also swap those out for SRM-6s and have really devastating short range alpha strike.

AS7-D = most balanced loadout, not sure if founder mechs have reduced maintenance fees since rearm/repair might get expensive for assaults, but you'll at least hurt people real bad before going down.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
It's hard to give the pro's and cons since the game is still in Beta and changes are still being made. I guess it's just whether you have a personal favorite Mech. If you like going fast and playing a scout, choose the Jenner. If you like to be a slow walking tank that soaks up damage, pick the Atlas. Catapult is the missile boat, Hunchback is the medium Mech with a giant cannon.

It's funny, even with the descriptions it's not easy.

Using world of tanks - a scout 'leopard' 'm7' etc. are not nearly as fun as a t-50 series - I can see getting one as a primary tank, not the other.

Same with other tank types. They might be 'similar' but can still be more or less fun.

That's why the $60 package seems a lot more attractive at first than $120, but then you really miss a lot of chances of a mech you'll really enjoy by not getting all 4.
 
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