Mechwarrior Online (Previously MW5/MW3015)

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Craig234

Lifer
May 1, 2006
38,548
350
126
JR7-D = scout, fragile but fast enough to circle strafe people to death

HBK-4G = tough brawler, AC20 is a double edged sword, very powerful but have to be up close w/ good aim, ammo is also very limited. I feel other Hunchback variants are more versatile.

CPLT-C1 = I personally don't like LRMs but they're great if you have a partner to either spot or focus fire targets. You can also swap those out for SRM-6s and have really devastating short range alpha strike.

AS7-D = most balanced loadout, not sure if founder mechs have reduced maintenance fees since rearm/repair might get expensive for assaults, but you'll at least hurt people real bad before going down.

Circle strafing seems to be such an artifical game mechanic. couldn't they design counter measures - except that it'd break the rock/paper/scissors?

Were there ever real tank battles (since there are no mechs and the same circle strafing is in games like world of tanks) that had small light scouts circle-strafing larger tanks to kill?

When you say 'other hunchback variants', I'm unclear on the 'founder model' versus the 'other variants', how do they relate? I thought they're researched from the founder?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Variants for mechs will have different amounts and types of hard points.

As for the circle strafing, if I am in a slow mech that can't keep up with one strafing, I put my back up against a wall of some sort, that limits them a lot as they have to come at you from the sides/front where you can get shots off then.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
It's funny, even with the descriptions it's not easy.

Using world of tanks - a scout 'leopard' 'm7' etc. are not nearly as fun as a t-50 series - I can see getting one as a primary tank, not the other.

Same with other tank types. They might be 'similar' but can still be more or less fun.

That's why the $60 package seems a lot more attractive at first than $120, but then you really miss a lot of chances of a mech you'll really enjoy by not getting all 4.

All the founder's mechs are stock variants that are purchase-able. I upgraded to the $120 package because I far prefer the feel of this game and where Russ is aiming to take this game, so I see myself playing for quite a bit where the founder's mechs' c-bill boosts will be worthwhile. However, from what I've seen, it'd be completely doable to grab all three founders mechs (assuming you grabbed the founder's Atlas) in a week or so--less with a group.

Beyond that, roles are quite easy to understand provided you know a little about BT/MW. Weapon summaries, speed, etc. are displayed prior to purchase so you can have an idea about its intended role.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Variants for mechs will have different amounts and types of hard points.

As for the circle strafing, if I am in a slow mech that can't keep up with one strafing, I put my back up against a wall of some sort, that limits them a lot as they have to come at you from the sides/front where you can get shots off then.

Yup, but that's usually the moment when I'll just shift onto a different target.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
All the founder's mechs are stock variants that are purchase-able. I upgraded to the $120 package because I far prefer the feel of this game and where Russ is aiming to take this game, so I see myself playing for quite a bit where the founder's mechs' c-bill boosts will be worthwhile. However, from what I've seen, it'd be completely doable to grab all three founders mechs (assuming you grabbed the founder's Atlas) in a week or so--less with a group.

Beyond that, roles are quite easy to understand provided you know a little about BT/MW. Weapon summaries, speed, etc. are displayed prior to purchase so you can have an idea about its intended role.

But from a previous post, it sounds like the only way to get the mechs with the 25% boost is to get them in a founder's pack? That seems pretty compelling, unfortunately.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
Circle strafing seems to be such an artifical game mechanic. couldn't they design counter measures - except that it'd break the rock/paper/scissors?

Were there ever real tank battles (since there are no mechs and the same circle strafing is in games like world of tanks) that had small light scouts circle-strafing larger tanks to kill?

In real life the countermeasure to circle strafing is that armor works in coordinated teams. You almost never see a lone tank wandering around a battlefield. It always has support of some sort.
This same method works in BT games as well. Get a partner stick together and work as a team for coordinated defense and you are considerably less likely to be taken down by light mechs.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Tanks also engage at distances over 1 kilometer. "Circle strafing" happens a lot in that sense for really really big circles.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
Another typical tactic to counter strafeing, is to precieve their direction, and backpeddle in the oppersite direction.
That way they line up to you, and you can shoot at them.

Another is to always go into combat as a pair/team, that are a short distance spread apart and keep a formation.
If one guy starts strafeing on 1 side, the pair/team can handle that guy.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
But from a previous post, it sounds like the only way to get the mechs with the 25% boost is to get them in a founder's pack? That seems pretty compelling, unfortunately.

only the 4 founders Mechs will get the 25% cbill boost.

but premium accounts (at $10 per month i think) will give 50% boost to both exp and cbills no matter what you drive.
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
only the 4 founders Mechs will get the 25% cbill boost.

but premium accounts (at $10 per month i think) will give 50% boost to both exp and cbills no matter what you drive.

Which means a 75% Cbill boost for founders mechs on a prem account. Sounds like I'm gonna be rich!
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
only the 4 founders Mechs will get the 25% cbill boost.

but premium accounts (at $10 per month i think) will give 50% boost to both exp and cbills no matter what you drive.

iirc the premium is only the 50% to boost, there is no way to boost exp gained at least from what I remember the devs saying.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
only the 4 founders Mechs will get the 25% cbill boost.

but premium accounts (at $10 per month i think) will give 50% boost to both exp and cbills no matter what you drive.

But people are saying 'you can buy the founders mechs after lauch'. But if you buy them after launch, not in the packages now, they don't have the 25% bonus, right?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
only the 4 founders Mechs will get the 25% cbill boost.

but premium accounts (at $10 per month i think) will give 50% boost to both exp and cbills no matter what you drive.

iirc the premium is only the 50% to boost, there is no way to boost exp gained at least from what I remember the devs saying.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
iirc the premium is only the 50% to boost, there is no way to boost exp gained at least from what I remember the devs saying.

Premium is 50% to exp and credits.

The founders mechs are 25% only for credits. (Still asking if they have that bought later).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Is the founders premium months start at official release or when open beta starts?

Another way to counter circle attacks is rear mounted weapons.


And if was a RL tactic, only way most american tanks could get a kill till very late into the war.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
As we know so far for sure the Founders pack is only for closed beta. Once open beta starts that particular offer is null and void supposedly. That is not to say they will have other deals in the future. I'm sure they will. Just won't be the same.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
As we know so far for sure the Founders pack is only for closed beta. Once open beta starts that particular offer is null and void supposedly. That is not to say they will have other deals in the future. I'm sure they will. Just won't be the same.

I don't seem to be getting the question across clearly. Will the 'founders mechs' you can buy after launch have the 25% credit bonus, or not? They sound like the same otherwise.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I don't seem to be getting the question across clearly. Will the 'founders mechs' you can buy after launch have the 25% credit bonus, or not? They sound like the same otherwise.

No, the 25% bonus is exclusive to the founders mechs, the founders mechs are just the prime variant of that class of mech that you can get in game. Founders for those mechs just get a unique skin and the 25% bonus. Statistically they are the same for gameplay.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Is the founders premium months start at official release or when open beta starts?

Another way to counter circle attacks is rear mounted weapons.


And if was a RL tactic, only way most american tanks could get a kill till very late into the war.

The founders premium months will start when the game goes open beta they said, that is when they will do a final wipe of everything (was originally going to be August 7th but it seems to be pushed back now).
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Finally got some time to get this thing installed.... one big question.

How the hell do you change your weapon group? >_>

I'm doing alpha strikes every shot and it's crippling. What about chain fire?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Finally got some time to get this thing installed.... one big question.

How the hell do you change your weapon group? >_>

I'm doing alpha strikes every shot and it's crippling. What about chain fire?

right control and arrow keys to setup weapon groups
 
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