HydroSqueegee
Golden Member
- Oct 27, 2005
- 1,709
- 2
- 71
Exactly one of the problems. And this is something that has been solved for several years in other games (Counter Strike, CS:S, even World of Tanks), by using a probability engine on top of the aiming reticule.
Say you are moving, well, your shots are going to be less accurate than if you are standing still, even less accurate when you are jumping into the air, or running over rough terrain. Wow, suddenly pop-tarting can't happen because your shot will never hit what you are aiming at unless it is 5 feet in front of you! Amazing! No need for ghost heat! No need to muck with damage values because multiple separate weapons would each have their own hit probability assigned to their aim, meaning the damage is spread out. No need to screw with heatsink values because you don't need to screw with damage values, which means you don't need to screw with armor values, which means you don't need to screw with ammo capacity, which means you don't need to screw with weapon-to-weapon balancing, which means you don't need to spend over a year trying to balance things and can actually FIX the REAL problems!
i would like aim bloom. would solve a lot of problems. its funny they are adamantly against it since they added the crazy weapon scatter when you're jumping to counter the poptarts.
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