Mechwarrior Online (Previously MW5/MW3015)

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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Exactly one of the problems. And this is something that has been solved for several years in other games (Counter Strike, CS:S, even World of Tanks), by using a probability engine on top of the aiming reticule.

Say you are moving, well, your shots are going to be less accurate than if you are standing still, even less accurate when you are jumping into the air, or running over rough terrain. Wow, suddenly pop-tarting can't happen because your shot will never hit what you are aiming at unless it is 5 feet in front of you! Amazing! No need for ghost heat! No need to muck with damage values because multiple separate weapons would each have their own hit probability assigned to their aim, meaning the damage is spread out. No need to screw with heatsink values because you don't need to screw with damage values, which means you don't need to screw with armor values, which means you don't need to screw with ammo capacity, which means you don't need to screw with weapon-to-weapon balancing, which means you don't need to spend over a year trying to balance things and can actually FIX the REAL problems!


i would like aim bloom. would solve a lot of problems. its funny they are adamantly against it since they added the crazy weapon scatter when you're jumping to counter the poptarts.
 
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child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
Who else is laughing their balls off at the Clan invasion cash grab pay-to-win fiasco?

Truly sad. I haven't played this game in months.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Who else is laughing their balls off at the Clan invasion cash grab pay-to-win fiasco?

Truly sad. I haven't played this game in months.

I have not played it in quite some time either. Game has been such a disappointment. I long for the days of MW4.

With that said, I still have a ton of founder package money sitting on my account. May just blow it on some clan mechs.
 

Gunbuster

Diamond Member
Oct 9, 1999
6,852
23
81
Who else is laughing their balls off at the Clan invasion cash grab pay-to-win fiasco?

Truly sad. I haven't played this game in months.

Indeed, over $200 for a mech pack and the game still has no community warfare or UI 2.0

I wont even go on about $500 for a single gold skinned mech.


I put in a bug report about the game switching to 1080 interlaced because the UI does not give you any option to select granular options. (my seiki 39" has multiple 1080 resolution profiles in the EDID) The guy from PGI said 1080p and 1080i were indistinguishable to the eye.
 

obidamnkenobi

Golden Member
Sep 16, 2010
1,407
423
136
Holyshits, they sure are targeting the white whales..

Do they really need these ridiculous prices for mechs? If it was $2-3 for a basic one I might spend it, and I presume lots of other people too. But $20-30, or more?! I'm just not going to do that. They could make it up by selling mech bays, as I would have 12 mechs instead of 3..

But, they know their business model better, so I assume this is the best way. And between this and star citizen it seems to be the way to go. To my surprise some people don't have a problem dropping hundreds of virtual goods in a game you might not play in a few months (or that isn't even out yet!)
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
I redownloaded the game today but probably won't ever play it, haven't played in months. Back then it was "Brown, hazy or both for graphics" mode which I despise. Game seems to be stuck in place, nothing new. at the start of the open beta they used to do updates, now all I ever see is Mechs on sale...like collecting Mechs and crappy cockpit items using real money is the only thing planned for this game.

Disappointed.
 

JeffNY35

Senior member
Dec 16, 2009
294
2
76
While I understand the complaints I still really enjoy this game. Its the best quick match fix going for me anyway. Sorta took over the spot that league of legends did for me granted completely different game.

Many people still play it and enjoy it regularly. Its a good community online. In the forums of course is a cess-pool of rage.

Golden mechs - yeah....wtf.

I wish there was something better to scratch my itch for online gaming. Haven't quite found it.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
I'd rather they simply got community warfare working then began charging a monthly fee to play. The only "free" option to play would be in instant matches with pre-defined Trial Mechs against random opponents. That would be the hook to get people to subscribe.

At least then they'd get their pound of flesh out of everyone ($10/month subscription fee) and can focus almost entirely on gameplay improvements, not fuzzy dice or hula girls for your cockpit.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
i would like aim bloom. would solve a lot of problems. its funny they are adamantly against it since they added the crazy weapon scatter when you're jumping to counter the poptarts.

This was the biggest discussion back pre-release. They made a horrible choice and stuck by it. Now they continually fuck up the canon stats to 'balance' things which one only makes it worse. If they had aim bloom they would have had at least 5-6 more factors to balance weapons with and wouldn't have had to worry about the stupid alpha thing.

Still pisses me off. This game could have been really cool, but they completely ignored one of the worst things in all the previous MW games.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
just noticed the new posts so checked up the update.

good to know that the clan mechs cost crap loads, but are also being nerfed before they start to "fit in" with the "current (nerfed) system".

The stand out part of the nerfing, clan LRM's will still have a zero minimum range, but damage will be limited in that distance. a exponentual increase to full damage at 180m (so waving in the wind at close range for the expected damage delt I am guessing).


Lasers will also be heavier than expected, shoot slower (damage per second lowered, shooting time increased) and any noticiably advantage range increases (as in ER lasers) reduced to 90 meters over inner sphere (example given, open to future changes).
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
If there is any sort of karmic justice in the universe I hope it takes an enormous dump on the piranha people for their sins. I would have sold them my soul if they actually delivered a 1/10th of what they promised.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,440
5,429
136
Yeah, game has been a major disappointment. I was hopeful enough to be an elite founder, then stupid enough to be a Phoenix purchaser.

Like they say, ain't gonna fool me again...
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
I am a legendary founder and a phoenix buyer. At the moment, I am not spending more money. Not because the game is terrible, but I'm not convinced that Clan mechs will be anywhere near balanced and I see no real signs of progress in community warfare, UI 2.0 or DX11 support.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
just noticed the new posts so checked up the update.

good to know that the clan mechs cost crap loads, but are also being nerfed before they start to "fit in" with the "current (nerfed) system".

The stand out part of the nerfing, clan LRM's will still have a zero minimum range, but damage will be limited in that distance. a exponentual increase to full damage at 180m (so waving in the wind at close range for the expected damage delt I am guessing).


Lasers will also be heavier than expected, shoot slower (damage per second lowered, shooting time increased) and any noticiably advantage range increases (as in ER lasers) reduced to 90 meters over inner sphere (example given, open to future changes).

*facepalm*

What a massive, unmitigated clusterfuck of a game.

Griffinhart said:
I am a legendary founder and a phoenix buyer. At the moment, I am not spending more money. Not because the game is terrible, but I'm not convinced that Clan mechs will be anywhere near balanced and I see no real signs of progress in community warfare, UI 2.0 or DX11 support.

Clan technology is not supposed to be balanced. It's supposed to be vastly superior to Inner Sphere tech.

If the designers had half a brain cell, they could have made it so matches involving Clan Mechs result in 12 Inner Sphere Mechs vs 10 Clan Mechs (3 lances vs 2 stars). They could have also made it that Clan Mech pilots are forced to tag a target for themselves which is made visible to their teammates. If anyone else on their team shoots that Mech prior to its destruction, no one gets XP for the kill (zellbrigen rules).

No, instead they have to "balance" the technology.

Jesus titty fucking christ.........
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
*facepalm*

What a massive, unmitigated clusterfuck of a game.



Clan technology is not supposed to be balanced. It's supposed to be vastly superior to Inner Sphere tech.

If the designers had half a brain cell, they could have made it so matches involving Clan Mechs result in 12 Inner Sphere Mechs vs 10 Clan Mechs (3 lances vs 2 stars). They could have also made it that Clan Mech pilots are forced to tag a target for themselves which is made visible to their teammates. If anyone else on their team shoots that Mech prior to its destruction, no one gets XP for the kill (zellbrigen rules).

No, instead they have to "balance" the technology.

Jesus titty fucking christ.........

I realize that clan tech is superior. I've been a table top Battletech player since the 80's. But the game needs to be balanced so that clan tech isn't an "I win" button. If that means clan being out numbered, or whatever fine. But I don't have enough faith for them to do that yet. Certainly not enough to give them another $200+ when we still haven't seen UI 2.0, DX11 or any form of community warfare yet.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
I realize that clan tech is superior. I've been a table top Battletech player since the 80's. But the game needs to be balanced so that clan tech isn't an "I win" button. If that means clan being out numbered, or whatever fine. But I don't have enough faith for them to do that yet. Certainly not enough to give them another $200+ when we still haven't seen UI 2.0, DX11 or any form of community warfare yet.

Yes, there's definitely better ways to temper the advantage of Clan technology than nerfing it. If you've been a table top gamer, then you should know the joy of defeating a Clan Mech with inferior Inner Sphere tech!

Sadly, Mechwarrior Online caters solely to money and the lowest common denominator. They're not interested in making a truly great game, only in keeping the player base (comprised mostly of morons) happy and buying MC points.
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
I don't quite get how its possible to delay CW so much. MPBT3025 had a simple version of it working from day 1 of the beta, along with actual chat, messages etc...
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
what were you expecting, they nerfed standard IS tech below tabletop abilities.
 

Gunbuster

Diamond Member
Oct 9, 1999
6,852
23
81
I don't quite get how its possible to delay CW so much.

Obviously they have a couple very talented people. Two to be exact. The person who does the mech sketch/paintings for the pre-order collateral and the other one who churns out the actual models. So they are basing the entire progression and revenue stream around that.

The rest who are supposed to be coding might as well be sitting around with their thumbs up each others butts for all the progress we have seen.
 

Chaotic42

Lifer
Jun 15, 2001
33,932
1,113
126
While I understand the complaints I still really enjoy this game. Its the best quick match fix going for me anyway. Sorta took over the spot that league of legends did for me granted completely different game.

Many people still play it and enjoy it regularly. Its a good community online. In the forums of course is a cess-pool of rage.

Golden mechs - yeah....wtf.

I wish there was something better to scratch my itch for online gaming. Haven't quite found it.

Yeah, the community is pretty great. Just about the complete opposite of League of Legends.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
People still play this? Sounds like it still suffers from the same problems I stated back in the beginning about balancing weapons/armor/heat/aim making this more of a giant stomping robots game than Battletech/Mechwarrior....

Oh how simple it would be to fix had they simply taken my suggestions. Then all they would have to deal with in balancing Clan mechs would be to make matches odd numbers of teams as stated above where a Clan star (5 mechs) fights against multiple IS lances. Possibly as stated above in the 10 vs 12 or even 10 vs 16. If the Clan honor system is brought into play, then 10 vs 12 is probably perfectly good since they will not be concentrating fire against any 1 mech (at least in the start of the fight), while the IS have no problems doing so. Once a mech is tagged, another clan mech can not attack it until the other clan member is dead or the IS mech is dead (or until the IS breaks the single engagement rules as well at which case it is a free for all just like normal, but that might be a lot of coding for the benefits).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Got the mech&bay for free during previous promo weekend, wonder if this weekend will give you another?
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
Having this thread bumped did not seem interesting when I noticed it but It did get my interested in reading the latest updates.

summery

new mechs
new cockpit items


changes to the web site noticed
2 or 3 new maps since I last played.
mech description area of the web site just gives an error looking page with just data (seems the table is reading in raw format).

nothing else

IIRC, the last time I played I pretty much has the feeling the game was balanced in one area. It was not possible to repair all damage on a normal mech after a match. you needed a boost to the money or be driving a purchased mech which came with a default boost. At the time it was definitely a pay to win (get ahead / upgrade) game.

I do not think the developers would have changed that part of the game at all.
 
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