Mechwarrior Online (Previously MW5/MW3015)

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Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
No patch tonight (Tuesday). They're having some sort of power maintenance?

Patch will be Wednesday night.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
patch notes up


UPDATE

Greetings MechWarriors.


Death's Knell is here! With a 30% C-Bill boost that lets you make money while dancing around Atlai burning their armour off with four medium pulse lasers. You know you will look good because this BattleMech has possibly the coolest Hero skin yet!

All Systems are… Nominal? (we're getting there!) Finally! the Bitching Betty start up sequence is in game! If this doesn’t give you warm nostalgic feelings, then you my friend, are dead inside. There are also some additional animations and functionality for overheat and shutdown.

Some nice bug fixes round out the rest of this patch. Thanks for your help in tracking down and squashing them!

See you on the Battlefield,

Matt Newman


GENERAL

“The Death’s Knell” COM-TDK

- Base Mech: Commando
- Tonnage: 25
- Top Speed: 113.4 kph
- Armor: 176
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Right Arm: 2 Medium Lasers

- Hardpoints:
- Left Arm: 2 Energy
- Right Torso: 1 AMS
- Right Arm: 2 Energy

- Internal Structure: Standard
- Heat Sinks: 11 Double
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2
- 30% C-Bill Bonus

New Trial Mechs:

- Spider SDR-5V
- Hunchback HBK-4SP
- Cataphract CTF-3D
- Awesome AWS-8V

Gameplay:

- Start-up animation at the beginning of the match.
- Normal power on/offs during gameplay now have animations.
- Now able to manually shutdown during an override

Power System: (Powering on and off the Mech):

- There has been a significant change in how the power system works in regards to powering on and off your Mech and when overheating.

- Pressing the ‘P’ key will always turn on / off your Mech even if your Mech is shutdown from overheating.
- Pressing the ‘O’ key will temporarily prevent the shutdown of your Mech due to overheat.

What does this mean exactly?

Pressing the "O" key just prior to overheating will temporarily disable the overheat Mechanic for the next 5 seconds. If you do not overheat in those 5 seconds, the override is cancelled and will need to be toggled the next time you wish to engage it.

If your Mech DOES overheat within that 5 second buffer, your Mech will continue to operate but will cause you to start taking damage to your internals.

Pressing the "P" key now powers your Mech on/off no matter what state you are in. Hence, if you press the "P" key while you are overheated, your Mech will power up but you will start to take damage to your internals until you have cooled off sufficiently.

Performance:

- Anti Aliasing is Disabled by default for low specs.
- VSync off by default.
- Optimized visibility checks.

Bug Fixes:

- Fixed some issues with CryEngine.
- Fixed a few memory leaks.
- More fixes done to the FE.
- NARC/TAG reward now shows up in the EoR screen.
- Fixed texture LOD issue with the cockpit items.
- Additional movement code bug fixes and improvements

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
this patach has been fantastic. Lag armor is vastly decreased. Every now and then youll come across a guy youll need to lead a fair bit, but lights are getting wrecked again since theyve gotten use to playing stupid, yet being impossible to hit.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Wasn't matchmaking slated for last week? Has there been an update on that?

Direct x 11 was slated for oct 16th too i dont think we can take any timelines coming out of PGI seriously anymore. Remember the 90 days after open beta CW timeline lmao.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Is it just me or is the aiming way smoother now?

Been busy playing another couple of open beta games lately (as well as a closed beta one) and I have not tried. However, the MWO Forums seem to be alight with people saying 'I cannot hit light mechs! I aim 10 mechs in front of the target and cannot hit it. I have to aim 1 or aim at the model now. WTF?' kinds of posts as well as those celebrating the fight against the lag shield is being won and this was a big push towards being resolved.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
big ass patch tonight. lots of changes. Camo phase 2 is one of the biggies. Colors will unlock across the board for all mechs. Camo patterns can be purchased either per mech or per mech type. So this is gonna be a nice change.
SRM spread change i hear will be in. New round screens, new map that will also support new 12v12 matches (i think that ones today). performance tweaks. New Hero and the start of the quirk system starting with Awesomes... and a few other things i forget. ill paste the patch notes when their up if no one beats me to it.
 
Feb 4, 2009
35,253
16,720
136
Could someone please be kind enough to give me a summary, 61 pages of posts is a bit much.
Is this game fun or does it suck?
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Could someone please be kind enough to give me a summary, 61 pages of posts is a bit much.
Is this game fun or does it suck?

ive been having fun for months with the game. its decent playing solo, but the game is far and away better when you play with a group.

The game has reached a point where the polish is finally going in after fixing the major issues. Balance is always ongoing, in fact, todays patch is introducing modified heat levels for energy weapons.

Community warfare still isnt in yet, new mechs are comming out monthly, new things are being added every patch. its real good. been my main game since the past summer. hardly touched anything else. I'm active in the PA thread about the game. gives a good summery and a lot of info in the OP.

http://forums.penny-arcade.com/disc...n-which-we-don-berets-and-discuss-painting/p1
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
patch notes are up!

Upcoming Patch - Tuesday Feb. 05th @ 10AM – 1PM PDT

PATCH: 1.2.182

Change Log

UPDATE

Greetings MechWarriors.

I am going to keep this intro short and sweet because you should really be playing the game. If you are currently at work, I would start acting sick, because you should really be at home downloading this patch with BIG FPS IMPROVEMENTS! Now repeat after me “I don’t feel so good… Cough, Cough”.

Pretty Baby is Awesome, Literally. This lore based Hero Mech strikes fear with a paint job that screams ”I’m going to destroy you”. Read on in the patch notes for the hard points and start dreaming of OP builds to make your enemy QQ.

Visual Customization, was revamped, reset and refunded. We have updated the camo/paint job purchase system so you can now choose to permanently unlock skins. We also have over 100 unlockable colors. To celebrate we're having a sale so get the colors while they are hot. See this post here for more details. http://mwomercs.com/forums/topic/95728-camo-spec-phase-2/

All New In Game Screens! More information, More Chat, More Screens! I have never been more excited to die and see the super informative death screen. You now have time to chat at the end of a game and say GG!

Are you still reading? I was trying to keep this short so I am just going to rush through the rest of this list.

Tiger Camo Pattern! Year of the Snake Cockpit items! Weapon Tuning! Jump Jet tuning! Awesome Variant Tweaks!

NOTE: For the Camo Spec Revamp, all your Camo's have been reset to the default pattern and default colors and all users have been given back any MC or CBills they have spent buying patters and colors.

See you on the Battlefield.

Matt Newman



Content

“Pretty Baby” AWS-PB

- Base Mech: Awesome
- Tonnage: 80
- Engine: 340 XL
- Max Engine Rating: 400
- Top Speed: 68.9 kph
- Torso Twist: 100 degrees to each side
- Armor: 494
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: SRM 4
- Left Torso: Large Laser
- Right Torso: LRM 15
- Right Arm: PPC
- Hardpoints:
- Head: 1 Energy
- Left Arm: 2 Missile
- Left Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 1 Energy
- Internal Structure: Standard
- Heat Sinks: 19 Double
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2
- 30% C-Bill Bonus

Tiger Pattern

- New Tiger Pattern available for all variants except Hero and Founder BattleMechs.

New Colors

- Over a 100 unlockable colors to choose from.
- Basic colors prices increased from 312,500 CB to 1,250,000 CB.
- Basic Green changed from 312,500 CB to 0 CB.
- Over a 100 Premium colors to unlock.

Year of the Snake Cockpit Items available February 5th to March 5th -LIMITED TIME ONLY-

- Snake Statue
- Chinese Lanterns

New Trial Mechs:

- Jenner JR7-F
- Cicada CDA-2A
- Catapult CPLT-K2
- Atlas AS7-D

Gameplay

Heat Tuning on Large Lasers and PPCs

- Large Laser stays at 7.0.
- Large Pulse Laser reduced from 9.0 to 7.3.
- Extended Range Large Laser reduced from 10.0 to 9.5.
- PPC reduced from 9.0 to 8.0.
- Extended Range PPC reduced from 13.0 to 11.0.

Jump Jet Tuning

- Jump Jet trajectories have been adjusted to give a quick lift off the ground.
- Jump Jet fuel has been reduced for all Mechs (from 5 seconds to 3.25 seconds).

Mech Tuning

- The AWS-8Q, AWS-8R, AWS-8T, and AWS-8V had their max engine rating increased from 290 to 300
- All variants of the Awesome had their torso twist angles increased from 90 to 100 degrees
- All variants of the Awesome had the speed of their torso movements (both vertical and horizontal) increased by 10%
- All variants of the Awesome except for Pretty Baby had their turning rate decreased by 5%
- Pretty Baby had its turning rate increased by 5%
- Pretty Baby’s deceleration rate was decreased by 1/3 (it takes longer to slow down)

"Override Engaged" Visual + Audio + Gameplay Tuning

- When engaging override shutdown, a visual will flash on the screen “OVERRIDE ENGAGED”
- Betty will also alert you when override has been engaged
- If you manually power down while over 100% heat, you will remain powered down until you manually power up
- While in the middle of a power up/down sequence, you can press P to queue up the command to perform the opposite sequence
- It's also worth reviewing how the override and automatic shutdown system works, including the most recent changes:
- At any time you can press P to power your Mech on/off
- Each time you press P, there is a 0.75 sec cooldown before any additional presses of P are recognized; this is to help prevent people who constantly spam the P key from continually powering up and down
- If you press P while in the process of powering on or off, you will queue up a command to perform the opposite sequence once the current sequence is complete
- If your heat level reaches 100%, your Mech will automatically power down; it will automatically power back up again when your heat level drops below 100%
- Your Mech can be manually powered up again after an automatic shutdown by pressing P
- If you press O, you will command your Mech to override the automatic shutdown
- When O is pressed, Betty will alert you that override has been activated, an override warning will flash on your HUD, and it starts a 5 second timer during which, if your heat reaches 100%, the automatic shutdown is ignored. (Note: Even after the 5 seconds have passed, your Mech will not automatically shutdown if you are over 100% heat.)
- Each time you press O, you reset the 5 second timer
- You can manually power down after overriding the automatic shutdown by pressing P, however you will not automatically power back up when your heat drops below 100% (though you will know this has happened when your screen stops flashing red)
- If you remain powered up while over 100% heat, you will take damage to your internal structure

New IFF (Identification Friend or Foe) Colors

- The hue of the IFF colors have been changed slightly. Enemies still = RED, Allies still = BLUE

Item Tuning

- Set Beagle Active Probe and Command Console health to 10
- Set ECM health to 3

UI

Pre-Round Screen

- Shows more player information( even more friendly team information )
- Show aligned faction
- Chat enabled
- Game mode information
- Map information

Scoreboard

- Shows more player information( even more friendly team information )
- Show aligned faction

Death Screen

- Show mech status at time of death( paperdoll )
- Combat log, shows last 8 combat events ( damage, loss of component / equipment )
- Show cause of death + what/whom killed you ( player / overheating / falling )
- Chat enabled

End of Round Screen

- Chat enabled
- Tabbed screens showing players information and players results ( kills, cbills + exp )
- Match score will be displayed for all players:
- Match Score is an early ranking system for the End of Round screen only. This number will be later worked into or made part of Combat Score which will be your global ranking. For now it's just a handy way to rank players in a match. It is subject to tuning in the near future.

Camo Spec Phase 2

- Patterns can now be unlocked permanently or applied once.
- Each pattern unlock is valid of only one mech type.
- Example: You can unlock the Dazzle pattern for the Atlas and all it's variants.
- Once a pattern is unlocked, you can no longer purchase/apply a single use version of that pattern, for the mech type you bought it for..
- Colors are now unlocked permanently when purchased.
- Special patterns such as Phranken will automatically apply appropriate colors and add the cost to your purchase price. You can chose not to buy the colors by going to the color tab and resetting the colors to a default green, or unlocked color.

Performance:

- Optimization to Mech Animations.
- Optimization to the HUD.

Bug Fixes:

- Fixed issues with mech power system ( Powering up/down a mech during overheating ) .
- Fixed assessment of multi-rank pilot efficiencies
- Various Front-end related aesthetics issues
- TAG/NARC CBills and XP bonus will no longer be incorrectly given with friendly fire
- Laser( Traceweapons ) impact decals now correctly align to terrain
- Projectiles now impact the collision mesh exactly as they do on the server. On clients they used to pass through the collision mesh if they did not come into contact with the render mesh.
- Camera shake will now correctly occur when taking damage from laser and ballistic weapons at the same time
- Advanced zoom will automatically turn off on death
- Sound distortion caused by high number of missile trails going off at the same time has been fixed.
- Fixed some stuck bugs around and on barge in Forest Colony & Forest Colony snow.
- Fixed issue where Beagle Active Probe, ECM, and Command Console were not taking critical hit damage
- Updated environment cube maps for all levels.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
That doesnt mention anything about the ELO MM that was supposed to be in game last month.

I havent played in a few weeks now and have no intrest to play till CW and the ELO MM are in game.

So have i missed the patch for that or are we still waiting for them?
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
theyre currently gathering data for ELO system. its in place on the back end, from what i understand, its just a matter of time now.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Will continue to wait until at least ELO is put back in. If the new ELO system still sucks, will probably end up shelving the game forever because if they can't get matchmaking right, then they definitely won't get CW right at all.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Will continue to wait until at least ELO is put back in. If the new ELO system still sucks, will probably end up shelving the game forever because if they can't get matchmaking right, then they definitely won't get CW right at all.

Yeah this is exactly where i am at as well.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
i still have not started my vip time is where I am at.

They kept pushing back, then I knew I would be away for nearly a month over chrismas, and since getting back have played none of the game.

If I have not activiated, I wonder if I can go for a refund instead of bothering to wait and hear how each update either fixes or breaks the lag in the game (being normally at 300ms ping due to location).
 

OSULugan

Senior member
Feb 22, 2003
289
0
76
If I have not activiated, I wonder if I can go for a refund instead of bothering to wait and hear how each update either fixes or breaks the lag in the game (being normally at 300ms ping due to location).

You can try, but I think it'll likely be no joy on a refund.

I requested my refund when they announced open beta start without a lot of functionality in the game. They then came out with the announcement that they were going to allow premium time to be paused, and said "check out our announcement, do you still want to get a refund?" I said "Yes."

A buddy of mine that had essentially walked away from the game before that, decided to try for a refund after he heard that I'd gotten one. But Open Beta had already started, and they had implemented the freeze premium feature, and denied his request. I'm not sure how hard he pushed... it may be dependent on which CS rep you get.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I did the same thing you did, Lugan. A week before they announced Open Beta, I asked for a refund and got it. They tried to get me to be patient but I knew better. I'm so glad I got the refund as what I expected them to do happened a week later when they announced OB.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
i only have 18 days left of premium time. i know lots of things have put many people off, but its been fun for me and keeps getting better. to each his own.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
ELO is going to be the make it or break it point for me. If they can't even get the core function of a game right, then to me there is no real future in the game. The population will just continue to shrink and shrink to just hardcore players. Right now, new players play a couple of games, get stomped, and then leave. The game has a stiff learning curve in the beginning.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I didn't ask for a refund, I just wanted my founders mech to be changed TWO days after OB started because I was led to believe we could change them (I had even reselected it in some web screen at one point) and they denied me. Now I'm stuck with this AWFUL HBK-4G. A JR7-D sure would be nice.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Open Beta Update #11

Upcoming Patch - Tuesday Feb. 19th @ 10AM – 1PM PDT

Change Log

UPDATE


Greetings MechWarriors,

We have another great patch ready for you today. It’s packed full of content, improvements, tuning and fixes so let’s dig in.

The Trebuchet is now available in the MechLab. We have been having some serious fun with this BattleMech in our play tests. It’s great to have a new medium `Mech on the battlefield, not to mention it has jump jets! Those jump jets are going to come in handy too, on our new map Alpine Peaks.

What is Alpine Peaks you ask? It’s a huge map. H U G E. Bring your scouts, stick together, and load up some long range weapons because you’re going to have to change up your tactics for this snow-capped map.

If you liked our New Year’s holographic cockpit items, you are in luck because, we have just released the Faction Logos in the same style. Pick one up and show your allegiance.

On top of all this there are a lot of cool new improved features to play with. Personally I can’t wait to disable someone’s ECM with a PPC. Now I just have to put a PPC on one of my `Mechs.

See you on the battlefield

Matt N


* Content

NEW BATTLEMECHS

Trebuchet TBT-7M

- Tonnage: 50
- Engine: 250 XL
- Max Engine Rating: 325
- Top Speed: 81 kph
- Torso Movement:
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement:
- 15 degrees to each side
- 40 degrees up and down
- Armor: 240 (Standard)
- Weapons & Equipment:
- Left Arm: Medium Laser, LRM 15
- Left Torso: Narc Beacon, CASE
- Right Torso: LRM 15, CASE
- Right Arm: Medium Laser x 2
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile
- Left Torso: 1 Missile
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Internal Structure: Endo Steel
- Heat Sinks: 10 Double
- Jump Jets: 5
- ECM Capable?: No
- Module Slots: 2

Trebuchet TBT-3C

- Tonnage: 50
- Engine: 300 XL
- Max Engine Rating: 390
- Top Speed: 97.2 kph
- Torso Movement:
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement:
- 15 degrees to each side
- 40 degrees up and down
- Armor: 224 (Standard)
- Weapons & Equipment:
- Left Arm: Medium Laser, LRM 15 w/ Artemis IV FCS
- Left Torso: CASE
- Center Torso: Medium Laser
- Right Torso: LRM 15 w/ Artemis IV FCS, CASE
- Right Arm: Medium Laser x 2
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Internal Structure: Endo Steel
- Heat Sinks: 10 Double
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

Trebuchet TBT-5J

- Tonnage: 50
- Engine: 250 Standard
- Max Engine Rating: 325
- Top Speed: 81 kph
- Torso Movement:
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement:
- 15 degrees to each side
- 40 degrees up and down
- Armor: 256 (Standard)
- Weapons & Equipment:
- Left Arm: Medium Laser
- Right Torso: LRM 15
- Right Arm: Medium Laser x 2
- Hardpoints:
- Left Arm: 2 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 3 Energy
- Internal Structure: Standard
- Heat Sinks: 15 Single
- Jump Jets: 5
- ECM Capable?: No
- Module Slots: 2

Trebuchet TBT-5N

- Tonnage: 50
- Engine: 250 Standard
- Max Engine Rating: 325
- Top Speed: 81 kph
- Torso Movement:
- 115 degrees to each side
- 25 degrees up and down
- Arm Movement:
- 15 degrees to each side
- 40 degrees up and down
- Armor: 240 (Standard)
- Weapons & Equipment:
- Left Arm: Medium Laser, LRM 15
- Right Torso: LRM 15
- Right Arm: Medium Laser x 2
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 3 Energy
- Internal Structure: Standard
- Heat Sinks: 10 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

Trebuchet TBT-7K

- Tonnage: 50
- Engine: 250 Standard
- Max Engine Rating: 325
- Top Speed: 81 kph
- Torso Movement:
- 115 degrees to each side
- 25 degrees up and down
- Arm Movement:
- 15 degrees to each side
- 40 degrees up and down
- Armor: 240 (Standard)
- Weapons & Equipment:
- Left Torso: AC/5
- Right Torso: PPC
- Right Arm: SRM 2
- Hardpoints:
- Left Torso: 2 Ballistic
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 2 Missile
- Internal Structure: Standard
- Heat Sinks: 11 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

NEW MAP

ALPINE PEAKS

Huge sightlines, sporadic cover, mountainous terrain, massive communication towers atop hills, huge fields of snow to cruise through, and amazing sights of the sun behind the mountains, Alpine Peaks offers all of these sights, sounds and more! Come see the planet MercMagazine called 'Cold as hell, but pretty, and damn is it huge!' Stretch your Mech limbs before you make the trek from one side to the other, as there are many possible fantastic attack points both to your left, right, above, and below. High vantage points can be used to facilitate long range engagements, and defensive lines can be set up in a wide variety of pleasant-looking areas. All of this - and more! - is waiting for you... in Alpine Peaks!

Alpine peaks is by far our largest map, with kilometres of distance between each base. Rising mountains and hills scatter the landscape, giving a vertical as well as horizontal fight. In addition to that, several corridors of hundreds of meters in length dot the level, allowing ranged weapons to really shine; but be careful, as many of the tall hills can be climbed, and the large size of the map means encirclement is a real possibility. Fighting often happens down long corridors, and cover is sporadic, but very high. Combat takes place at all levels, with enemies able to appear above, below, and to the sides of you. What seems like an advantage will suddenly be turned around if you get flanked, so it is important to cover your sides, and move together as a team.

Players will find that the short sightlines and narrow corridors of older maps are a thing of the past, as wide sweeping valleys and massive rocky mountains dominate the scene. Securing the high ground is of absolute importance, and enemies can appear and disappear over the mountaintops in the blink of an eye. Stray too far from your base and you risk being flanked, as slower Mechs will find they will have quite the trek to get across the battlefield. Be sure to bring your ranged weapons, small lasers won't cut it here!

NEW COCKPIT ITEMS

- House Kurita Hologram Statue.
- House Liao Hologram Statue.
- House Marik Hologram Statue.
- House Steiner Hologram Statue.
- House Free Rasaihague Hologram Statue.
- House Davion Hologram Statue.

Gameplay

MatchMaking Phase 3

- When players or groups press the launch button, the match maker will attempt to form the best balanced match in terms of both the skills (ELO) and mech classes of all the players involved.
- The longer the search takes, up to approximately 2-3 minutes, the less balanced the match could be since there just simply isn't a balanced mix of players and selected mechs looking for a match.
- The more matches people play, the more accurate matching will become.

Centurion Variant Quirks.

- Increased CN9-A and CN9-AL max engine to 275 (from 260).
- Increased CN9-YLW max engine to 300 (from 280).
- Increased CN9-A and CN9-AL torso twist angle to 100 (from 90).
- Decreased CN9-A, CN9-AL, and CN9-D max horizontal arm angle to 35 (from 40).
- Increased CN9-A and CN9-AL turning rate by 10%.
- Increased CN9-YLW turning rate by 5%.
- Decreased acceleration rate of all Centurions by 10%.
- Increased the deceleration rate of the CN9-A, CN9-AL, and CN9-D by 10%.

Narc Beacon Improvements:

- Narc now makes a `Mech targetable to everyone on the opposing team.
- When an ECM "turns off" the other effects of a Narc beacon, it turns off this one as well.

- When a `Mech has been hit by a Narc beacon, the effects of the Narc beacon automatically end if the `Mech takes a cumulative 35 damage from the time the Narc beacon hit.
- Each time a `Mech is hit with an enemy Narc beacon, the damage counter resets.

EMP Property added to PPCs and ERPPCs:

- When a PPC or ERPPC projectile hits an ECM carrying `Mech, the ECM is disabled for 4 seconds.
- The ECM disabled time does not accumulate with successive shots.
- If a `Mech is hit with a PPC or ERPPC while their ECM is already disabled, the disabled timer returns to 4 seconds.

Machine Guns/Flamers/LB10-X

- The Flamer has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the Flamer crits, it will deal 1.1x the amount of normal damage to an internal item.
- Flamer crit damage is 0.4 x 1.1 = 0.44 per crit. Max crit of 3 times = 1.32.
- The low damage mulitplier is due to the fact that the Flamer already has it's head increase ability.
- The LB10-X has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item.
- The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0.
- The Machine Gun has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the Machine Gun crits, it will deal 12.5x the amount of normal damage per bullet to an internal item.
- The Machine Gun crit damage is 12.5 x 0.04 = 0.5 per crit. Max crit of 3 times = 1.5.
- Due to the rate of fire, the Machine Gun is now a heavy crit seeker and will be VERY effective vs. items on non-armoured locations.

Item Health Adjustment

- AC/20 now has 18 health, up from 10.

Sensor Modules Tunings:

- Standard Sensors (0% boost):
- A Non-ECM Mech can be detected at 800m.
- An ECM cloaked Mech can be detected at 200m. It disrupts signal at 180m.
- With Advanced Sensor Range (at rank 2, 25% boost):
- A non-ECM mech can be detected at 1000m.
- An ECM cloaked Mech can be detected at 250m. It disrupts signal at 180m.

Incoming missile warning on targets:

- When an enemy is actively the target of incoming missiles, an indicator appears on their targeting box.

Front End

MechLab Improvements

- Moved UPGRADES tab to be a sub-tab of LOADOUT (upgrades are now drag and drop to slots).
- Rearranged the Buy Mech details panel to make better use of the space.
- Revamped the Item Details panel to show details specific to each item type.
- Added Description tab in Item Details panel.
- Revamped the look of the Hardpoint Slot list.
- Added ability to sell multiple items of the same type in the item list rather than selecting and selling individual items.
- Bug Fixes

Mech Efficiencies:

- Basic `Mech Efficiencies are now correctly doubled when Elite status is obtained. (NOTE: Elite status requires you to have all 4 Elite talents purchased for that variant).
- Fixed an issue where purchasing ‘Arm Reflex’ was actually granting ‘Twist Speed’ efficiency and vice versa.
- Fixed an issue where purchasing ‘Fast Fire’ (weapon cooldown) was actually granting ‘Pin Point’ (Weapon convergence) efficiency and vice versa.
- Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown.

Pilot Lab:

- Fix mis-matched ordering of `Mech Efficiencies (see above).
- Disable option to convert XP if insufficient XP available.
- Show max convertible XP.
- Display state of Efficiencies for mechs that have been sold.
- Correctly refresh module info.
- Correctly update number unlocked efficiencies.

MechLab:

- Fixed issue where item quantity is not displayed in the "Inventory" line in Specifications when selected from Hardpoint Slots.
- Fixed issue where equipped items are displayed as not equipped when selected in Weapons Systems/Ammo sidebar.
- Fixed issue where the tonnage and repair status are displayed for modules in Specs section.
- Fixed issue where buying the Ferro Fibrous armor causes two exact same "Are you sure you want to buy selected items" prompts to appear.
- Fixed issue where sometimes the client will crash when modifying a `Mech and applying an upgrade immediately.
- Fixed issue where the upgrade window only displays one of the two missing prerequisites.
- Fixed issue where user is unable to sell modules from the modules tab.
- Fixed issue where after logging off and then logging back in the user is able to access an empty MechLab before the loading screen appears.
- Fixed issue where after selling items from the inventory, the balance is updated but the user is still unable to purchase items even with sufficient C-Bills.
- Fixed issue where sometimes if the user select two `Mechs in a row from the quicklist will ready the first one.

Social:

- Fixed chat input retention in Front-End (chat will no longer 'reset' while you type).
- Fixed Incoming message pulse.
- Fixed migrating pulse issue.

Fall Damage Tuning:

- Fixed excessive fall damage while moving across bumpy surfaces and falling from short heights.

Weapons:

- Fixed bugs within the damage transfer system:
- When destroyed components were hit from the back with explosive weapons, the damage transfer to front and central components would only be a fraction of what it was supposed to be.
- Fixed LRMs sometimes taking a sharp path after launching.

Dedicated Server:

- BattleMechs will now unlock faster at the end of a match.

Known Issues

- Damage textures are intentionally disabled until some additional re-work can be done.
- Users may experience some popping/flickering textures in our new Alpine Peaks map. We will try to address these graphical issues next patch.
- Users may experience a stats tab in the MechLab with undefined strings, this will be addressed next patch.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
good patch so far. shame the matchmaking had to be rolled back to iron out the bugs. MGs are fantastic against assaults gooey nuget center.
 
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