Middle Earth: Shadow of Mordor looks awesome

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
looks pretty damn cool.

but i see QTE's in there so i'm sure 95% of the people on here will cry about it.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
looks pretty damn cool.

but i see QTE's in there so i'm sure 95% of the people on here will cry about it.

lol yeah imagine, people actually like to play their games and not have them play themselves. Crazy.
 

mjaweeka

Member
Nov 14, 2010
30
0
66
I think I only saw 2 qtes in the whole thing, right before getting smashed. Tolerable.

I can't believe how similar this looks to AC. The information on the left as you're killing reminds me a lot of Ryse, also. Still, it looked pretty good for pre-alpha.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
lol yeah imagine, people actually like to play their games and not have them play themselves. Crazy.
I like to play games and watch cut scenes, not have some half assed faux interaction with the cut scene.

/crying
 

mmntech

Lifer
Sep 20, 2007
17,504
12
0
Ugh, QTEs.

Looks like part Assassin's Creed, part third person beat-em-up. I've never played the other LOTR games. Movie franchises make me nervous. Though if they make it a proper nonlinear, open world game, I may consider it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
QTEs are excellent when done properly. They allow interaction with the game in a way the standard gameplay cannot. It can allow cinematic kills and the like. It's much better than having the game stop to show you a movie. Now you interact with the FMV. I never understood what the problem is with requiring you to press A or X at the correct time to do a special animation and if you fail, it shows you get smashed spectacularly. It's better than sitting there twiddling your thumbs for however long while the movie plays. Metal Gear Solid 4 got a lot of crap for it's cinematics, if they were more interactive through the usage of QTEs it would be a plus for me.

I guess a lot of people have poor reaction time and can't press a button fast enough, I dunno.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
To be clear, there are very different quality levels of QTE sequences. They are not all created equal.

They can be done expertly well. Games like The Last of Us, for instance, make it a seamless transition from actual gameplay, and actually the way its framed it basically is a part of the gameplay. Also of note, TLoU also had plenty of unplayable cut-scenes, which I don't think anyone could argue took away from the game experience.

But there are far too many games that clearly use QTE to lazily avoid having to program in actual gameplay, instead hoping naive players won't notice because of all the gee-whiz-ain't-that-cool effects on the screen. It looks cool as a spectator, but there is no gameplay to speak of. It's essentially the Sega CD and FMV games.

"Quick, tap left NOW! Ohhh...you didn't tap left in time, game over. Retry it. Quick, tap left NOW! You did it! Now the actor will say something else for you. Quick, tap up and B!"

That was old in 1996.
 

007ELmO

Platinum Member
Dec 29, 2005
2,051
36
101
Sulaco, Last of us have a few of those "Quick, tap left!" scenes - QTE or not. Dragon's Lair.

 
Last edited:

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
To be clear, there are very different quality levels of QTE sequences. They are not all created equal.

They can be done expertly well. Games like The Last of Us, for instance, make it a seamless transition from actual gameplay, and actually the way its framed it basically is a part of the gameplay. Also of note, TLoU also had plenty of unplayable cut-scenes, which I don't think anyone could argue took away from the game experience.

But there are far too many games that clearly use QTE to lazily avoid having to program in actual gameplay, instead hoping naive players won't notice because of all the gee-whiz-ain't-that-cool effects on the screen. It looks cool as a spectator, but there is no gameplay to speak of. It's essentially the Sega CD and FMV games.

"Quick, tap left NOW! Ohhh...you didn't tap left in time, game over. Retry it. Quick, tap left NOW! You did it! Now the actor will say something else for you. Quick, tap up and B!"

That was old in 1996.

This is true. Ryse: Son of Rome is the most recent release that used QTEs but it did so in a way that didn't feel like it was pasted on. Instead of a prompt to press X or Y you got a color over the character you were fighting. You could press that button in order to do a special kill. If you did it correctly you got extra points and bonuses for it and if you missed the timing or missed completely you simply got a lower score (you built your character by spending xp on health and such). At first I thought it was cheap. I said "That sucks they made it so easy so you can't fail the QTE". Then when playing it, the game was more fluid in the combat this way. Once you start an execution you have to time the correct button presses but if you mess up you don't fail and have to start over. You already had to wear down your enemy before you could do an execution so the animation wasn't interrupted. It was repetitive after a time but the way it allowed the combat to flow felt very good as compared to making a mistake and having to start over.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
the combat in the video above reminded me of ryse quite a bit actually. it even had icons over the heads of the characters, including a skull, but i'm not sure if that means you can go in for the slow-mo kill shot, which did happen a few times as well.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
No, I guess it's more like Assassin's Creed.

Looks VERY similar to AC

Which isn't necessarily a bad thing. Taking what AC does well and make the "boss battles" more interesting sounds good to me, or the combat in general. It looks like it might be a bit more combo based but it still probably isn't very deep. Hope it has enough side content to make it worthwhile.
 
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