Making full use of their blistering performance, and 8GB framebuffer, DICE is able to dramatically increase environmental detail and shadow quality, and further improve the quality of reflections, visual effects, environmental maps, image based lighting, motion blur, and Resolution Scale’s downsampling. Classed as “Hyper” settings, these enhancements enable users to explore a richer, more detailed Glass City on the very best PCs and graphics cards, delivering the definitive Mirror’s Edge Catalyst experience.
For the technically-minded, here’s a quick overview of the many features enhanced by Hyper:
Lighting Quality: Shadow Map Resolution, Spotlight Shadow Map Resolution, and Shadow Draw Distance greatly increased
Mesh Quality: Object Draw Distance, Character Draw Distance, Object LOD Quality, and Object Shadow Draw Distance greatly increased
Reflection Quality: Fidelity further improved
Texture Quality: Environment Mapping Quality improved and Image-Based Lighting Resolution increased
Motion Blur: Sample count increased
Render Scaling: Downsampling upgraded to Lanczos Separable from Bicubic Sharper
www.geforce.com/whats-new/articles/mirrors-edge-catalyst-geforce-gtx-1080-1070-hyper-settings
GameGPU tested at 'Very High Quality', but they don't mention which settings from the game it corresponds to (Ultra?).
According to GamersNexus you need at least 6GB VRAM to run at Hyper Settings, even at 1080P. 7455MB VRAM consumed with a Geforce GTX 1080!
“High” runs about 14.36% higher in AVG FPS than “Ultra” at 1080p during the research stages. “Ultra” then runs about 38.4% faster than “Hyper.” We have been unable to get “Hyper” reliably executing on some cards – like the R9 Fury X & GTX 970 – and that instability seems to coincide with devices running 4GB VRAM. Devices running 6-8GB VRAM did not have this issue.
The Fury X and GTX 970 refused to run with any stability – we think that's a VRAM limitation – and so the chart only shows the 390X, 1080, 980 Ti, and 1070. All of these cards have 8GB of VRAM, except the 980 Ti and its 6GB.
The GTX 1080 runs 29.5% slower with “Hyper” graphics than with “Ultra.” The GTX 1070 trails as expected, based upon our GTX 1070 review. The R9 390X runs at 54FPS on Hyper, versus 79.7FPS on “Ultra.” For most devices, 1440p/Ultra is fairly close in performance with 1080/Hyper – but the 980 Ti shows the choke-point: Memory. Being the only card with 6GB VRAM on this particular chart, the 980 Ti scales poorer than the 8GB counterparts. It still does well, don't get us wrong; but the 980 Ti does serve as a point of clarity for when Mirror's Edge is most hungry for VRAM.
We haven't spent too much time fully validating system RAM and CPU consumption, but had a chance to look at VRAM utilization during our test passes. In just the few minutes tested on each configuration, 1080p / Hyper seems to be nearly maxing-out the GTX 1080 (7455MB consumed). 4K / High had us sitting at 6615MB, with 1080p / Ultra resting more easily at 5020MB. We'll need to run endurance tests to see if these numbers increase with longer play sessions. For now, that's what we were getting from 5-minute, quick-and-dirty measurements.
www.gamersnexus.net/game-bench/2471-mirrors-edge-catalyst-graphics-card-benchmark-gtx-1080-1070-390x
Hyper textures require a minimum of 6 GB graphics card memory
...It requires at the "Hyper-textures" in Full HD at least a graphics card with six gigabytes and from 2,560 × 1,440 then must it be eight gigabytes.
...The Radeon R9 390 easy to lose 25 percent higher and the Radeon R9 Fury X 27 percent. The latter has the problem that the four gigabyte memory is no longer sufficient. The FPS-loss thereby is indeed low, but the game not running smoothly.
www.computerbase.de/2016-06/mirrors-edge-catalyst-benchmark
crisium said:Hyper mode is a stutterfest if you uncheck "GPU Memory Restriction" on my Fury, even when I tested only at 1080p it is always below 30fps. Not realistically possible to play the real Hyper with 4GB.
While using the GMR it is possible to use Hyper, and it uses basically the full 4GB (more than Ultra which is usually around 3.5-3.9 at 1440P).
I would guess Hyper with GMR is a mix of Ultra and Hyper, dynamically scaling more Ultra when it is low on memory. Given that I'm already fairly close to 4GB on Ultra, it's probably much more Ultra than Hyper on a 4GB card.
http://forums.anandtech.com/showpost.php?p=38284089&postcount=34
We've re-tested Mirror's Edge Catalyst in order to get to the bottom of how the hyper settings and VRAM limitations affect performance on GTX 970 and R9 390 (8GB). The bottom line: ultra works best for both cards, but only the R9 390 (8GB) can only fully enable hyper settings.
https://www.youtube.com/watch?v=Bm5ZCJah-FY
PCLab results:
http://pclab.pl/art70140.html
Will future DICE games (Battlefield 1) also benefit/need 8GB+ VRAM VGAs to run at max settings?
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