- Feb 7, 2010
- 3,562
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Like dungeon specific gear if you don't have you have not completed the game type of stuff. Reach level 50 and want endgame content? You have to raid this dungeon. I never liked that concept, it seems lazy development.
Drops from NPC are another issue I have. They are not random drops like DAOC had (comparing to it because again best game I ever played). Games now-a-days have drops based on certain loot rules. Level 1-3 mobs dropped the same stuff, everyone got. MMO now do that same thing, but they make it worse, you only get certain drops at certain levels, and only certain items. Archeage does this same crap as well, but its forgivable because later on you can buy/craft better gear anyways.
DAoC was different, Farm a certain mob enough you get a rares drop that will last you maybe to level 8 if you are level 1-3. You could get a ring at level 8 that would be better than random grey drops till level 20 if you are lucky. Drops in other MMO are just "stuff" to get you to higher level, everyone gets drops just to sell for gold in MMO now. You don't get many types of drops in MMO anymore like used to. Very rarely you see MMO that do the grey/green/yellow/blue/purple rarity. If they do, its just on boss mobs, which require a dungeon raid. You could get RoG items in daoc with crazy stats, that only you would have. You could get a ring with +24dex at level 30 as a archer farming the same mobs for 4 hours straight, sell if to 1plat because that ring was really wanted by level 50s. Stuff like that is exciting for everyone the player playing and the person wanting the ring.
The other thing that is bothersome is leveling. I work 40 hours a week, but MMO now you can get to max level in a month of casual play. That is INSANE. Back to my favorite MMO, it took me a YEAR to get to max level, because it was just the way it was designed. Later on it became easier, but it felt like a fulfilling experience and something proud full of. You would go Ding 50! in chat and everyone was like OMG grats. Now its just like "so..its not hard".
I know I sound like a old grump MMO player, but I don't see the point in making a MASSIVe multiplayer game and limit it to stupid restrictive design concepts. You can copy other MMO concepts, but please make the core something better than the older concepts, just don't copy and paste how the old way was.
Don't get me started on the stupid "every class can play this" bullshit trend.
LOL! You're complaining about the same stuff I do. I say "max level in 4 weeks", you say "max level in a month of casual play". Yes, the sense of accomplishment and fulfillment that can only be given when everyone has to put in their time and effort, is giving way to instant gratification.
Back in EQ, when people would start a new alt, they would jokingly say Ding 2! Saying Ding 50 in newer games is about like saying Ding 2! The question is will this instant gratification ever end?
And yea...every class being able to do everything sucks. Takes the "role" out of role-playing. Role playing doesn't ONLY mean you sit in a tavern saying "thee and thou", it also means pick a class role and stick with it.