[MMO] Rift - Discussion

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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Kaotik,
How are you using your macros? I have a G15 too and can't seem to get them to work. I've never used the macros in a game before.

I'm trying to set up a macro that will play my 1st motif and then attack using a 1.5 second skill. But once I get more motifs I's like to set it up like you do. Kind of reminds me of "twisting" with a paladin in DAoC.

First I put them on a seperate action bar (you can get more bars by going esc>interface>action bars). I then go into the keybinds (just hit esc and it is an option there) and find the action bar and the first 5 buttons on the bar I assigned cntrl+shift+1 and did that for all 5 but increasing the number which each (you can do any bind you like, I never use cntrl+shift together and the game has no short cuts that use it so it worked fine for me).

After that just throw the motifs on it.

No for the G15 part.

Open up the Logitech G-Series Key Profiler. Find a button you want to use for the hotkey. After that, click on it and go to Assign Macro> Create new one

Once in there make sure the 2 boxes on the right are not checked. Now start recording, hold down cntrl+shift (or whatever you assigned in Rift for the action bars) then hit 1 and let go, hit 2 and let go do that all to 5. At the end after letting go of 5 let go of cntrl+shift.

Now, need to add time delays inbetween the key strokes. On the number with the arrow pointing up, right click on it and select Insert Delay. Double click on the number and enter in 1000, that comes out to 1 second.

Do that for all the numbers with arrows pointing up.

Reason for the delay is cause the game has a global cooldown on anything performed so even though something is instant cast you still need to wait a second before you can use another ability.

That's how I have it and it works great. I have 2 different marcos for the motifs. One with all the motifs that I use in anytype of group environment or I need to take on a lot of mobs or elites, the second is just the heal, the +to healing, and - damage taken one that I use for most usual run of the mill things when I need it. I only have the second one cause I rather not wait the extra 2 seconds to have 2 more motifs casted on myself that I really dont need for whatever reason.
 

Avogadro

Member
Jan 5, 2011
99
0
61
Ok, started a Defiant toon on Estrael, name's Raad.
I'm gonna try a Warrior tank spec this time...

I played on Estrael last night and am officially moving. Faeblight had a 35-40 minute Q the entire night (I had Trion's server status page open and was alt-tabbing out to check every so often), but Estrael never had one. Also, it seems like the crush of launch-day players mostly left the RP servers alone, so I got through the first half of Freemarch with surprisingly little competition for quest mobs or key locations.

Not only that, but I lucked into finding the "Merchant of Death" title-granting mob and jacked him up, so now I'm known throughout Telara as Avogadro, Merchant of Death. I can't leave now!
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I made a Reaver/Riftstalker/Paladin last night and that works pretty damn well.
Reaver has a soul tree talent that makes one of your DoTs also heal you for 50% of the damage. Looks like there is a later tree talent down the line that makes it 150%.

I just can't decide what character to stick with!
 

Monster_Munch

Senior member
Oct 19, 2010
873
1
0
The best thing about this game is you can reroll to a different class just by respeccing your talents. There's no need to grind xp and items all over again to have a viable alt you can play.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
The best thing about this game is you can reroll to a different class just by respeccing your talents. There's no need to grind xp and items all over again to have a viable alt you can play.

For the most part. Still the archetypes do have strengths and limitations uniquely their own.

Went into a dungeon with 4 rogues and a mage for shits and giggles. It was going well enough until the mage died and asked for a rez. I said, "Not going to happen." He got a bit upset and asked why we wouldn't rez him. I told him rogues don't have rez. He said why didn't we pick a soul that had it. I said I would have if there was such a soul.

Also if you are going to play a rogue as a riftstalker as a tank, be prepared to fall under the world a lot in dungeons causing group wipes most of the time. The stupid teleport mechanic is broken badly It can be somewhat alleviated by jumping before teleporting which reduces the likely hood of the teleport making you fall under the world, but not always.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
The best thing about this game is you can reroll to a different class just by respeccing your talents. There's no need to grind xp and items all over again to have a viable alt you can play.

not really. you can change souls, but if you want to play a mage instead of warrior, there's no way around that other than to start over.
 

Monster_Munch

Senior member
Oct 19, 2010
873
1
0
I mean every class has multiple roles they can fulfil. It's not like in wow where you pick a rogue and are limited to melee dps. A rift rogue has melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class. The only thing missing is main healer or non-physical dps.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Eh? *Engine looks pretty good to me, and performs well. *I have all settings maxed except for 8x AF and no AA, no performance hiccups even when jumping in huge groups for rifts.

Are you serious? I have performance issues just wandering Meridian (drops to 20-30 FPS). Then there's the large rift fights. Lucky if I reach 20 on those, usually drops to low teens.

Poor latency as well, spikes red twice a minute at its worst. This is with an E8500 cpu, 3.2 ram (4gb but i'm on a 32bit OS) and an ATI 5850.

Graphics are set to Medium res at 1680x1050. That means zero af...
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Are you serious? I have performance issues just wandering Meridian (drops to 20-30 FPS). Then there's the large rift fights. Lucky if I reach 20 on those, usually drops to low teens.

Poor latency as well, spikes red twice a minute at its worst. This is with an E8500 cpu, 3.2 ram (4gb but i'm on a 32bit OS) and an ATI 5850.

Graphics are set to Medium res at 1680x1050. That means zero af...

Thought I heard there was an issue with ATI performance in this game? I have an E8400@3.6Ghz, 8 GB ram, and a GTX 470. It is near maxed at 1080p and runs smooth.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I mean every class has multiple roles they can fulfil. It's not like in wow where you pick a rogue and are limited to melee dps. A rift rogue has melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class. The only thing missing is main healer or non-physical dps.

I'm using this quote as a pivot point and has nothing to do with the poster.

I'm not picking on Rift, but I hate this multi-role trend that is slowing taking over MMOs. I prefer discreet pure classes that have one true purpose. I want it to be an absolute pain in the ass leveling a pure healer to max level, knowing that I will be more more coveted once I get there. It places value on effort. Rogues are traditionally high melee dps and as such should be treated that way. Warriors should be split into two pure classes that focus on dps and tanking respectively. We need more differentiation between classes, not less. Hybrid classes are fine, but there is no way in hell they should be near as powerful as pure classes in any category. That's called a tradeoff. You sacrifice one thing for something else. It seems today that everyone wants to have their class able to do everything.

My point is that there is something to be said about not having the ability to have an easy mode reset button for your entire class/build. Having numerous talents to choose from to have a comprehensive build is one thing, but for a rogue to have "melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class"...i'm like WTF.

We already have a problem with other mmos diluting classes. These guys just ran with that and further obliterated whatever was remaining of the traditional class system. If we are going to go this far, lets move to a Elder Scrolls style system where the player literally builds a class from scratch and even names it themself.

Anyways, thats just my opinion of an overreaching scene and not a judgement of Rift in whole as a game. Time will tell on that.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Thought I heard there was an issue with ATI performance in this game? I have an E8400@3.6Ghz, 8 GB ram, and a GTX 470. It is near maxed at 1080p and runs smooth.

Greeeaat...i just traded my GTX260 for this card. Turns out not such a good deal. Godamn it. Are they working on it do you know? I will try updating the drivers tonight.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I'm using this quote as a pivot point and has nothing to do with the poster.

I'm not picking on Rift, but I hate this multi-role trend that is slowing taking over MMOs. I prefer discreet pure classes that have one true purpose. I want it to be an absolute pain in the ass leveling a pure healer to max level, knowing that I will be more more coveted once I get there. It places value on effort. Rogues are traditionally high melee dps and as such should be treated that way. Warriors should be split into two pure classes that focus on dps and tanking respectively. We need more differentiation between classes, not less. Hybrid classes are fine, but there is no way in hell they should be near as powerful as pure classes in any category. That's called a tradeoff. You sacrifice one thing for something else. It seems today that everyone wants to have their class able to do everything.

My point is that there is something to be said about not having the ability to have an easy mode reset button for your entire class/build. Having numerous talents to choose from to have a comprehensive build is one thing, but for a rogue to have "melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class"...i'm like WTF.

We already have a problem with other mmos diluting classes. These guys just ran with that and further obliterated whatever was remaining of the traditional class system. If we are going to go this far, lets move to a Elder Scrolls style system where the player literally builds a class from scratch and even names it themself.

Anyways, thats just my opinion of an overreaching scene and not a judgement of Rift in whole as a game. Time will tell on that.

One of the first MMOs Ultima Online allowed for players to start from scratch. I am not against this. Though I do agree with you they should make it more difficult to change your build. But I look at this soul system like the talent tree's in WoW. You can dilute the class or you can put all of your point into one line. Nothing is forcing you to dilute the class. Max one of the tree's if you want.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Greeeaat...i just traded my GTX260 for this card. Turns out not such a good deal. Godamn it. Are they working on it do you know? I will try updating the drivers tonight.

Dont take my word at 100%. Just thought I read that somewhere. And it would make sense given your situation. Our machines arent that far off for you to have that drastic a dropoff in performance.
 

Monster_Munch

Senior member
Oct 19, 2010
873
1
0
I'm using this quote as a pivot point and has nothing to do with the poster.

I'm not picking on Rift, but I hate this multi-role trend that is slowing taking over MMOs. I prefer discreet pure classes that have one true purpose. I want it to be an absolute pain in the ass leveling a pure healer to max level, knowing that I will be more more coveted once I get there. It places value on effort. Rogues are traditionally high melee dps and as such should be treated that way. Warriors should be split into two pure classes that focus on dps and tanking respectively. We need more differentiation between classes, not less. Hybrid classes are fine, but there is no way in hell they should be near as powerful as pure classes in any category. That's called a tradeoff. You sacrifice one thing for something else. It seems today that everyone wants to have their class able to do everything.

My point is that there is something to be said about not having the ability to have an easy mode reset button for your entire class/build. Having numerous talents to choose from to have a comprehensive build is one thing, but for a rogue to have "melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class"...i'm like WTF.

We already have a problem with other mmos diluting classes. These guys just ran with that and further obliterated whatever was remaining of the traditional class system. If we are going to go this far, lets move to a Elder Scrolls style system where the player literally builds a class from scratch and even names it themself.

Anyways, thats just my opinion of an overreaching scene and not a judgement of Rift in whole as a game. Time will tell on that.

I personally prefer it. I played WoW fairly hardcore for a few years, and I don't really want to put that much commitment into an mmo any more. I would rather roll a class and have some variation in playstyles instead of being stuck on a single path. Basically I enjoy mmos but I don't want the hardcore time requirements, 4 nights a week of raiding, while spending all your free time grinding reputations etc.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Are you serious? I have performance issues just wandering Meridian (drops to 20-30 FPS). Then there's the large rift fights. Lucky if I reach 20 on those, usually drops to low teens.

Poor latency as well, spikes red twice a minute at its worst. This is with an E8500 cpu, 3.2 ram (4gb but i'm on a 32bit OS) and an ATI 5850.

Graphics are set to Medium res at 1680x1050. That means zero af...

Totally srs. I'll run fraps tonight to see what the framerates are looking like but I haven't hit any areas where I noticed a major slowdown.

However, this is with an overclocked i5-750, 8GB RAM and a 6950. 1920x1200 res.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Using the in-game performance monitoring myself - hover over the system options button.

Yeah your system is better, plus it's good to see ATI aren't completely terrible...
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
I'm using this quote as a pivot point and has nothing to do with the poster.

I'm not picking on Rift, but I hate this multi-role trend that is slowing taking over MMOs. I prefer discreet pure classes that have one true purpose. I want it to be an absolute pain in the ass leveling a pure healer to max level, knowing that I will be more more coveted once I get there. It places value on effort. Rogues are traditionally high melee dps and as such should be treated that way. Warriors should be split into two pure classes that focus on dps and tanking respectively. We need more differentiation between classes, not less. Hybrid classes are fine, but there is no way in hell they should be near as powerful as pure classes in any category. That's called a tradeoff. You sacrifice one thing for something else. It seems today that everyone wants to have their class able to do everything.

My point is that there is something to be said about not having the ability to have an easy mode reset button for your entire class/build. Having numerous talents to choose from to have a comprehensive build is one thing, but for a rogue to have "melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class"...i'm like WTF.

We already have a problem with other mmos diluting classes. These guys just ran with that and further obliterated whatever was remaining of the traditional class system. If we are going to go this far, lets move to a Elder Scrolls style system where the player literally builds a class from scratch and even names it themself.

Anyways, thats just my opinion of an overreaching scene and not a judgement of Rift in whole as a game. Time will tell on that.

While I understand what you are saying its also one of the reasons I drifted away from WoW. I had a nicely geared and raiding pally and a nicely geared and raiding mage alt.

I wanted to try the other classes, a druid, a hunter, a rogue etc etc.

The level of time invested to get another class, let alone 3 or 4 more, up to the level of my main was ludicrous. If I were a high school student out for summer break or something maybe but seriously as a working father of 3 my time is pretty limited. I dont want "easy mode" necessarily but I damn well dont need a 1-2 month grind either.
 

Punter

Senior member
Jul 21, 2006
318
1
81
I keep getting ideas for new builds and change things around so often I have a hard time remembering what I am doing atm. Having a blast though. Curently lvl 20 Warrior and 28 Cleric. The main challenge I am taking on now is getting a Justicar to work so I can tank with the Cleric; tried tanking Deep Strike Mine but was rather dismal in the staying-alive department. Tanking as a Paladin is much more straightforward.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Greeeaat...i just traded my GTX260 for this card. Turns out not such a good deal. Godamn it. Are they working on it do you know? I will try updating the drivers tonight.

My ATI 5850 works just dandy... The biggest factor for the framerate is the "Lighting Quality"... Once you hit a certain number its starts to smooth edges of shadows, and thats when you lose alot of framerate. We have near identical machines. I can see if I can export my settings so you can see what I'm running and I can give you feedback on the FPS I have so you can compare.
 

viivo

Diamond Member
May 4, 2002
3,344
32
91
Since I am a loser, I bought the CE and I take back what I said during the beta. So it's WoW 1.01 and the community is awful, but I'm having fun soloing. All the farmers of Oriental descent are playing Rogues so they're easy to spot and ignore.

I kind of regret making a Cleric, though, since apparently they're the most overpowered as 80% of other people on the 4 servers I tried are Clerics. Seriously, I was standing near the level ~8 Guardian quest area, with 11 people there, all Clerics. I was the only one without a Faerie pet, so I guess Druid is the way to go. Looking at the skills I didn't find it all that interesting, but there must be something there.

Any suggestions on a server that isn't full of gibbering retards? Even the RP servers are bad, and I guess the naming guidelines were just a gentle suggestion based on what I saw.
 

xCxStylex

Senior member
Apr 6, 2003
710
0
0
I'm running an e8400 OCed to 3.6 and a 1gig 4870, graphics set to medium too, and it looks pretty bad. maybe its a lot better for quad cores.

i have friends that say on lowest settings, it looks like shit, i tried it, it looks pretty bad, and performance is still mediocre imo

Are you serious? I have performance issues just wandering Meridian (drops to 20-30 FPS). Then there's the large rift fights. Lucky if I reach 20 on those, usually drops to low teens.

Poor latency as well, spikes red twice a minute at its worst. This is with an E8500 cpu, 3.2 ram (4gb but i'm on a 32bit OS) and an ATI 5850.

Graphics are set to Medium res at 1680x1050. That means zero af...
 

xCxStylex

Senior member
Apr 6, 2003
710
0
0
In regards to you opinion, here is my opinion on how everything works.

Companies are for profit, and generally speaking, to make the most profit, you want to reach to as great of an audience/customer base as possible.

There are way more casuals and people who enjoy not having to spend 14 days of /played time to level a resto druid from 0-60 in vanilla wow and would prefer to grind a level 85 in 72 hours of /played time.

Because people enjoy being able to switch easily (more rewards for less work), more people are attracted to games like Rift. Me, im impressed my cleric can be a healer, a melee dps, melee dps with pet, single target dps, aoe caster dps, ect. I'm only level 30 so I still haven't figured out which healing specs are better for what, but I'm sure they have differences that make some better for certain situations than others.

There is much less of a fan base of "hardcore players" like what I describe you as (and what I used to be like). It's just not something that will ever really happen again imo unless someone makes a game that's specifically marketed and catered to non-casual, hardcore, and no scrub/noob players.

People want easy, free, welfare epics loot. Less effort for more reward is the way to cater to more people for more profit.



I'm using this quote as a pivot point and has nothing to do with the poster.

I'm not picking on Rift, but I hate this multi-role trend that is slowing taking over MMOs. I prefer discreet pure classes that have one true purpose. I want it to be an absolute pain in the ass leveling a pure healer to max level, knowing that I will be more more coveted once I get there. It places value on effort. Rogues are traditionally high melee dps and as such should be treated that way. Warriors should be split into two pure classes that focus on dps and tanking respectively. We need more differentiation between classes, not less. Hybrid classes are fine, but there is no way in hell they should be near as powerful as pure classes in any category. That's called a tradeoff. You sacrifice one thing for something else. It seems today that everyone wants to have their class able to do everything.

My point is that there is something to be said about not having the ability to have an easy mode reset button for your entire class/build. Having numerous talents to choose from to have a comprehensive build is one thing, but for a rogue to have "melee dps, ranged dps, tanking, healing (kinda), pet class, stealth class"...i'm like WTF.

We already have a problem with other mmos diluting classes. These guys just ran with that and further obliterated whatever was remaining of the traditional class system. If we are going to go this far, lets move to a Elder Scrolls style system where the player literally builds a class from scratch and even names it themself.

Anyways, thats just my opinion of an overreaching scene and not a judgement of Rift in whole as a game. Time will tell on that.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
There is much less of a fan base of "hardcore players" like what I describe you as (and what I used to be like). It's just not something that will ever really happen again imo unless someone makes a game that's specifically marketed and catered to non-casual, hardcore, and no scrub/noob players.

Thanks for the response. I wouldn't consider myself a hardcore player at all. I would however consider myself a focused player who considers that a class role is an important element to RP.

Less consider how this normally happens, which can be pen and paper or computer gaming. They provide a character creation component in order to let us characterize and focus the style of play we would like to be. You take a large set of options and then end up with a character that embodies a few of them. Large to small. Once your character is created, you further focus it through game play.

An example would be this. After sorting through all the options, you decide you want to heal, so you create a priest, or whatever you want to call it. Once in game, you can then decide how to focus that. AOE healing? Single target healing? Group buffing? There are various categories that can be chosen to focus on, thus creating a true pure character that fits a very specific niche. It doesn't have to all be about dps. Obviously there is a good chance soloing would be gimped but I'm sure some smart person could figure it out. Regardless, that didn't stop people in earlier games from putting in the effort.

In the case of Rift, once you create your character it actually goes backwards. i.e. You choose to be a rogue, but once in game you decide you want to take roles that a rogue has no business doing. You could argue that there is nothing that says that a rogue can't tank, however I would say that the term Rogue as a class has been well exploited and defined in both literature and in gaming. If your going to name your classes by traditional terms, then expect them to be compared to those traditional roles. In the end, your going from Large to small to large again..basically starting back where you started.

All I'm saying is that lets just remove class selection completed when you create a character and just define it completely through gameplay. This elimination allow complete freedom of choice without the danger of any player being pigeonholed until a role they would prefer not to play. A mega tree could be used to offer both major and minor skill sets for true customization.

Unfortunately I must agree with your synopsis. In this case they are definitely going for quantity. Like I said earlier, I'm not picking on Rift. In fact I'm exaggerating a bit to make my point, but you get my drift.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Using the in-game performance monitoring myself - hover over the system options button.

Yeah your system is better, plus it's good to see ATI aren't completely terrible...

Is there some way to make the framerate and latency stats display all the time in the UI?

Anyway, it turns out that I'm getting 35-40 fps most of the time. It'll drop to the mid 20s during the huge raids/rifts, but the game never feels sluggish to me.

An the topic of UI tweaking. Does anybody know what the loot roll box (need/greed) is called in the UI layout editor? And is it possible to change the colors and/or size of the target indicators? As a melee toon, it's starting to get pretty annoying finding my target when there are 50 characters on screen during rifts.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
I made a Reaver/Riftstalker/Paladin last night and that works pretty damn well.
Reaver has a soul tree talent that makes one of your DoTs also heal you for 50% of the damage. Looks like there is a later tree talent down the line that makes it 150%.
I think I already addressed this a little, but Riftstalker/Reaver is one of the highest DPS pairings in the game and brutally effective in PvP due to flamespear spam. I have a warrior that hit 80k damage in a WF at level 13 which is something that my mage has yet to do in the low 20's. I still prefer a healing role on a cleric, but if you want to deal consistent and strong instant cast ranged magic damage you can't beat a Riftstalker/Reaver build.
 
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