SunnyD
Belgian Waffler
I said the GAME IS USING 100%, not that both cores are pegged at 2.4ghz.
Aside from OS overhead etc, THE GAME is using virtually 100% of both 2.4ghz cores, and that adds up to an effective 4.8ghz. The game would run the same on a single core at 4.8ghz.
You sound like a guy who just took a computer science class and learned that a 2.4ghz processor runs at 2.4ghz and are trying really hard to impress everybody with your "expert knowledge". Yes, I know that the actual processor clock is 2.4ghz. Everybody knows a dual core 2.4ghz CPU runs at 2.4ghz. I get it, you have Asperger's and feel the need to be a "little expert".
The fact is, this is a game on ye olde Warhammer Online engine, it doesn't need to run AI locally, and it doesn't seem to be doing any magical advanced physics calculations. So why does it need that much processing power? Why is it that other MMOs like WoW don't need that much horsepower?
I have a son with Asperger's, and you sir are an asshole for even trying to make the comparison. I'm have no need to be an expert, but I know fallacies when I see them. Go back and do your research before you compare apples to oranges. This topic has been beaten to death over the years since multicore processors have been released, and one would think that on a tech forum you would have tripped over that argument at least once. My apologies to you if you haven't - I'll forgive your lack of knowledge in that regard.
Now, to point out a few other things, Rift doesn't use Warhammer's engine. Rift uses Gamebryo, which just happens to be the same base engine that Warhammer used. Both have been heavily modified to suit their own needs. Both were done by two different companies. As far as the remainder, unless you were on the development team, you're not qualified to discuss what it is or isn't doing behind the scenes to warrant (or not) the CPU usage. I'm not sure if you may or may not recall, but World of Warcraft when released was extremely CPU bound as well. You may want to take your "findings" with a huge grain of salt.
The funny thing about healers were they were the best duelists in midgard. Once a melee character ran out of endo, and used his endo pot he was a slightly better hitting healer that couldnt heal himself. I lost to a healer in our guild on my warrior. It took over 15 mins but he finally killed me lol I was out of endo within 35 seconds and had him down to about 15% health. Then the pain started for me as he killed me with 10000 cuts.
Yes, that was the biggest thing that disappointed me as a healer - absolutely zero attack skills that could be used. Thankfully I had aug and procs to compensate, but it was still slow.