[MMO] Rift - Discussion

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Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
You REALLY are pulling at straws because people don't agree with you. And then you lean towards personal insults ...

Excuse me? You are the one that said people who use add-ons are handicapped.

Yah, I'm terrible. Not. You require add-ons to raid - maybe you're just that bad, you need something to tell you how to play instead of understanding your abilities and the mechanics of a game.

If add-ons spoiled raids for you then it is safe to assume that everyone else realised that you weren't as good as they thought you were and so you were replaced by someone who was better.
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
Excuse me? You are the one that said people who use add-ons are handicapped.

Except health bars ARE NOT ADD-ONS. Man, you're pretty freaking stupid - they were added to the game. If they added threat meters to the game, then everyone's arguments would be invalid.

If add-ons spoiled raids for you then it is safe to assume that everyone else realised that you weren't as good as they thought you were and so you were replaced by someone who was better.

Right, sure, totally! Man you were in my raids, so you'd totally fucking know! MAN I'M THE WORST FUCKING PLAYER EVER, ZOMG I AM SO GRATEFUL YOU POINTED THIS OUT ALONG WITH THOSE TERRIBAD THREAT METERS I'M TOTALLY AGAINST! PRAISE ALLAH, PRAISE GOD, PRAISE BUDDAH - THREAT METERS ALLOW THOSE AROUND ME TO KNOW HOW BAD I AM!!! THANK YOU LORD!

Lame ass.
 
Oct 19, 2000
17,861
4
81
Except health bars ARE NOT ADD-ONS. Man, you're pretty freaking stupid - they were added to the game. If they added threat meters to the game, then everyone's arguments would be invalid.

You're missing the point. Health bars aren't really any different in the info they provide than threat or damage meters. Just because the developers didn't include threat meters, they are deemed "bad" by you, whereas if they were included, you wouldn't say another word about it.

You are creating this fictional cut-off point in your head as to what you think is good and bad based on developer decisions. The point is that if you can go without threat meters and just go by when the mob pulls off the tank, then you could go without health meters and just go by how many hits you can take before you die. It's all the same really, why differentiate and create such a hard stance?
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
You're missing the point. Health bars aren't really any different in the info they provide than threat or damage meters. Just because the developers didn't include threat meters, they are deemed "bad" by you, whereas if they were included, you wouldn't say another word about it.

You are creating this fictional cut-off point in your head as to what you think is good and bad based on developer decisions. The point is that if you can go without threat meters and just go by when the mob pulls off the tank, then you could go without health meters and just go by how many hits you can take before you die. It's all the same really, why differentiate and create such a hard stance?

You're missing the point. Health bars aren't really any different in the info they provide than threat or damage meters. Just because the developers didn't include threat meters, they are deemed "bad" by you, whereas if they were included, you wouldn't say another word about it.

You are creating this fictional cut-off point in your head as to what you think is good and bad based on developer decisions. The point is that if you can go without threat meters and just go by when the mob pulls off the tank, then you could go without health meters and just go by how many hits you can take before you die. It's all the same really, why differentiate and create such a hard stance?


The argument goes both ways
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Is there an easy way to find out where I can gain rested EXP? In WoW, they're fairly common, but I don't think I've found one yet in Rift .
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Is there an easy way to find out where I can gain rested EXP? In WoW, they're fairly common, but I don't think I've found one yet in Rift .

any inn...
also there is a buff icon that shows up when you are in an area that gives rested XP.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
One thing I noticed about the game... I really don't like the spirit system. I do think it's an interesting way to add diversity to a character class, but I don't like the fact that most of the time, the abilities you gain are cookie cutter abilities that are shared among the spirits.

I was thinking about a build with something like this...

http://rift.zam.com/en/stc.html?t=0MMVi.0AM0xcbVdbo.VV0Vzs.V0xM

Albeit, I'm honestly not sure which abilities I'd be using near "end-game", so I probably didn't choose a talent that boosts an ability that I should have chosen. I mostly just chose generics that boost stats and such since those work for whatever ability I want.

Assassin, Blade Dancer and Nightblade seemed like the best Rogue combo for PVE DPS to me.

any inn...
also there is a buff icon that shows up when you are in an area that gives rested XP.

I assume it's an inn, but I have no idea where to actually find one. I keep getting to these small camps while questing and none of them seem to have an inn, so I just log out wherever.

EDIT:

I think if I was going to continue playing this game, I might need to go Crossfire... I was noticing quite a few dips into sub-30 FPS range and I really prefer the better anti-aliasing, but it makes the game somewhat unplayable :\.
 
Last edited:

supaidaaman

Senior member
Nov 17, 2005
375
0
0
I played about 4 hours of the free trial. That was enough.

I was really excited to play this, and the initial 15 minutes of game play had me feeling pretty pumped. I was definitely wowed at how polished it was....but within the next few hours it just turned into a yawnfest generic mmorpg experience. Age of Conan at least had me playing for a few weeks. (MMO histroy: played wow from beta up to clearing BT all of burning crusade/patches)

I feel like this will be another AoC, but if they play it right...it could last a bit longer. If the WoW-hards want to play WoW...they will just go play WoW.
 

Throckmorton

Lifer
Aug 23, 2007
16,830
3
0
One thing I noticed about the game... I really don't like the spirit system. I do think it's an interesting way to add diversity to a character class, but I don't like the fact that most of the time, the abilities you gain are cookie cutter abilities that are shared among the spirits.

I was thinking about a build with something like this...

http://rift.zam.com/en/stc.html?t=0MMVi.0AM0xcbVdbo.VV0Vzs.V0xM

Albeit, I'm honestly not sure which abilities I'd be using near "end-game", so I probably didn't choose a talent that boosts an ability that I should have chosen. I mostly just chose generics that boost stats and such since those work for whatever ability I want.

Assassin, Blade Dancer and Nightblade seemed like the best Rogue combo for PVE DPS to me.



I assume it's an inn, but I have no idea where to actually find one. I keep getting to these small camps while questing and none of them seem to have an inn, so I just log out wherever.

EDIT:

I think if I was going to continue playing this game, I might need to go Crossfire... I was noticing quite a few dips into sub-30 FPS range and I really prefer the better anti-aliasing, but it makes the game somewhat unplayable :\.

Why would you combine assassin, blade dancer, and nightblade? You're just duplicating abilities. I have blade dancer, ranger, and bard. The vast majority of the points are in BD and the R and B are just for specific things like healing with cadence and the pet
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Why would you combine assassin, blade dancer, and nightblade? You're just duplicating abilities. I have blade dancer, ranger, and bard. The vast majority of the points are in BD and the R and B are just for specific things like healing with cadence and the pet

Mostly for the stat boosts. I think I looked at Bard, but I didn't find it interesting enough.
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
Why would you combine assassin, blade dancer, and nightblade? You're just duplicating abilities. I have blade dancer, ranger, and bard. The vast majority of the points are in BD and the R and B are just for specific things like healing with cadence and the pet

Complimentary passives or timers. Nightblade is also great for range attacks when you're OTM - at least in PvP.
 

erikistired

Diamond Member
Sep 27, 2000
9,739
0
0
MMO gamers want their hands held for everything. I almost miss the old EQ days before we even had real quests.

some guy was complaining in general chat today about how a quest didn't tell him exactly what to do and who to kill to complete it. he actually had to think! it's bad enough they've dumbed down questing to the point you don't even have to read the quests to complete them. now apparently everything has to be spelled out.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Why would you combine assassin, blade dancer, and nightblade? You're just duplicating abilities. I have blade dancer, ranger, and bard. The vast majority of the points are in BD and the R and B are just for specific things like healing with cadence and the pet

isn't that one of the combos the game suggests?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
isn't that one of the combos the game suggests?

That's actually where I got the suggestion from. I think the game actually suggests something like Assassin, Riftstalker, Blade Dancer. But I took a look at Riftstalker, and I wasn't terribly impressed with it. It's more of a survival/PVP tree than anything.

The "rule" I used when trying to judge a soul's tree was that I had to be able to "climb" it without taking useless talents (at least 3 good talents per tier) or talents that are tied to a specific ability.

One thing that's odd about the ability disparity that I talked about. I kept actually switching between the Blade Dancer's finisher and the Assassin's finisher, because it seems they level up at different rates. Even before, I believe the Assassin ability had a few more points worth of damage.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
That's akin to removing the speedometer from a car because if you skid off the road you know that you are going too fast.

Except in an MMO you are supposed to fail and die occasionally so you can learn from your failure. A car is designed to be as safe and easy as possible to drive without accidents.

If the point you are trying to make is that it would be easier to play with a threat meter, I fully agree with you. A threat meter makes threat trivially easy to control. But I do not think easier means the same thing as more fun, not for everyone. You want an easy game, stick with WoW.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
That's actually where I got the suggestion from. I think the game actually suggests something like Assassin, Riftstalker, Blade Dancer. But I took a look at Riftstalker, and I wasn't terribly impressed with it. It's more of a survival/PVP tree than anything.

The "rule" I used when trying to judge a soul's tree was that I had to be able to "climb" it without taking useless talents (at least 3 good talents per tier) or talents that are tied to a specific ability.

One thing that's odd about the ability disparity that I talked about. I kept actually switching between the Blade Dancer's finisher and the Assassin's finisher, because it seems they level up at different rates. Even before, I believe the Assassin ability had a few more points worth of damage.

yeah, i noticed that with another class too.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
You want an easy game, stick with WoW.

I don't think Rift classifies as very hard either.... There might be a bit more choice in regard to all the souls and how they affect things, but in the end, someone will come along and theorycraft the shit out of it, and everyone will just rely on cookie-cutter builds as per the norm.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Except in an MMO you are supposed to fail and die occasionally so you can learn from your failure. A car is designed to be as safe and easy as possible to drive without accidents.

There is plenty of dieing in an MMO even with a threat meter.

If the point you are trying to make is that it would be easier to play with a threat meter, I fully agree with you. A threat meter makes threat trivially easy to control. But I do not think easier means the same thing as more fun, not for everyone. You want an easy game, stick with WoW.

If you want a hard game why are you playing Rift?
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
There is plenty of dieing in an MMO even with a threat meter.

"There is plenty of dying in an MMO without fire, so lets remove all the fire to make it easier."

If you want a hard game why are you playing Rift?

I'm hardly playing Rift even, but that is beside the point. Leveling up in WoW is an utter joke. You can pretty much afk and level, usually pulling a full camp of mobs at a time is viable and generally the limitation on killing mobs is how quickly you can loot them because they are never even remotely dangerous. Leveling in Rift is at least slightly challenging in that the normal mobs you fight at your level can be dangerous if you pull more than 1 or 2, or if you aren't at full life when you fight them. Neither game is particularly difficult, but Rift has a slight challenge while WoW has none at all.

I haven't experience raiding in rift or WoW, I don't have that kind of time to throw away anymore. If your are trying to imply that WoW is a harder game because of the raiding, I can neither comment nor do I care, because the part of the game I don't play doesn't really have any barring on the fun I get from playing the rest of it.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
"There is plenty of dying in an MMO without fire, so lets remove all the fire to make it easier."

Not even remotely the same thing at all. The point of having threat meters is so you can see your threat - it aids raiding. Removing fire does not.

I'm hardly playing Rift even, but that is beside the point. Leveling up in WoW is an utter joke. You can pretty much afk and level, usually pulling a full camp of mobs at a time is viable and generally the limitation on killing mobs is how quickly you can loot them because they are never even remotely dangerous. Leveling in Rift is at least slightly challenging in that the normal mobs you fight at your level can be dangerous if you pull more than 1 or 2, or if you aren't at full life when you fight them. Neither game is particularly difficult, but Rift has a slight challenge while WoW has none at all.

Levelling in all MMOs is a joke simply because of how they work. It is entirely ridiculous to have these spread-out mobs that will happily ignore you as you deal out death only a few yards away from them. Having to constantly juggle multiple respawning mobs gets incredibly boring very quickly.

Thankfully the Cata expansion and Rift have made the quests themselves the focus with the improved storytelling.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Bard gives you a self heal. That alone makes it worth it.

My character healed quick enough on his own and I think I only came close to dying once (misjudged aggro distance... whoops!). Given that I can incapacitate a mob, I can easily take on multiple creatures this way. The best part is... unlike WoW, incapacitated mobs seem to have no aggro range at all, but in WoW, if you aggro another mob near an incapacitated mob, you will most likely be put into combat with the incapacitated mob.

I might need to see what the higher levels offer or if there are any more difficult quests, but I'm going to assume that once I get perma-Stealth and a reduced cooldown on Stealth, the game will become quite a bit easier!

Although, my free play time is up anyway.
 
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