[MMO] World of Tanks

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nbowman

Member
Jun 7, 2007
49
0
0
Nintendesert, never replace vents: they affect every crew member and stack with commander bonuses & stack past 100%. Your module setup should always include vents if possible.

The T30 is a very useful tank in clan wars - the huge damage and pen of the gun make it a vital part of the team, but as a solo pub tank it is the least fun of the T10 heavies, which isn't saying much since the T10s all terribly unfun solo. The T29 and T32 are both very competitive within their tiers, though the T32 is a touch undergunned.
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
Vents are that iffy if they work item and by how much, and with getting racked so much, wouldn't the WAR do you more good?

Nothing iffy about vents to my knowledge. Hover your mouse over your crew and you'll see their effect. Normally, your commander will be 100%, and each crew member 110% (100 + 10% commander bonus). Vents will bump your Cdr to 105%, and each crew member to 116% (100 + 5% from vents + 11% Cdr bonus).

Crew stats affect EVERYHING... Accuracy, reload time, view range, maneuvering...
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Why not a wet ammo rack instead of the vents? I replaced my vents with wet ammo rack on my Type 59.

Vents are that iffy if they work item and by how much, and with getting racked so much, wouldn't the WAR do you more good?

My gun gets knocked out pretty much as the ammo rack does so basically not much I can do about the problem. Its the weakness of the E-75. If it didnt have an ammo rack and gun damaged problem it'd be that more badass. A lot of people know the weak spots. All I can do is move as much as possible and hope for the best. I wont give up vents and gun rammer. They contribute too much as others here have said. So that leaves only one extra thing to get. And what gets taken out the most? Tracks. So I went with spall-liner as the third choice. I did ask around in game and on the official forums and most E75 players favor those three things. I been saying since day one we need to have four mods instead of three but the Devs disagree with me. If they toned down the number of arty on a team I could live with the other problems well enough. Its still a good tank. Just dont go forward alone and in the open. LOL
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Well I participated in my first "clan war" battle, actually it was a scrimmage of one. Our big brother clan wanted to try a couple of strategies, and we were the ones to test against. I was the only non top tier vehicle on either side in my 212. Our clan commander specifically wanted me in the battle to test my arty skills. Damn I better impress...

We were to defend, so a tie was considered a win for us. They were testing out the tier 5 light and let me tell you that light driver knew what the hell he was doing. He purposely appeared on one side of the map and then rushed down another path a few minutes later. I killed him in a lucky td mode shot and our arty was busy relocating when the rest of the attack came.

I one shotted a t-54 who just didn't realize his backdrop was a solid wall so I couldn't miss. I then took out 2 more tier 10 heavies. I was loading AP in final defense mode when I was spotted and was obliterated. Not bad for a lowly tier 7 arty, 4 kills. And we ended up a draw as time ran out.

We ran it again and I killed another T54 who was dueling with our counter scout t-54. I then took a completely blind shot on a damaged Maus who made the mistake of knocking over a wall...boom. All of our arty were relocating when 2 unexpected heavies found us. I was caught out in the open and ran to a rock. I survived two arty shells but the third got me. If I survived the third, I was going to repair my tracks and charge the heavy to try to distract it and allow our other support to pepper. That game also ended in a draw.

While it was not the most stressing time I have had in a game, it was close. Completely different than pub matches, we prepped for a good 30 minutes on our mission and I knew exactly what was expected of me.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Interesting write up. I may try to get into a clan after I take my break to binge on Skyrim. I've platooned with a few other AT guys from time to time and that does make things better, but oh god pub battles so often are like getting a root canal.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Nothing iffy about vents to my knowledge. Hover your mouse over your crew and you'll see their effect. Normally, your commander will be 100%, and each crew member 110% (100 + 10% commander bonus). Vents will bump your Cdr to 105%, and each crew member to 116% (100 + 5% from vents + 11% Cdr bonus).

Crew stats affect EVERYHING... Accuracy, reload time, view range, maneuvering...



Yes, but the question becomes how much of a difference does 116% vs. 110% translate in game in regards to accuracy, reload time etc. and whether a different piece of equipment will better cover a tank deficiency.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i pretty much run vents on all my tanks if it's a choice, along with rammer.
the 3rd would depend on what the tank is used for.

is-4 i use a spall liner
704 i use binocs
t54 i use gld
e50 i use coated optics
etc...
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I used to too, issue is with my Type 59 I would get racked a lot. So I run rammer, vertical stabilizer and now war. Getting racked so often simply makes the tank unusable while I'm not seeing the difference yet on the 116% vs. 110% on my crew.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I used to too, issue is with my Type 59 I would get racked a lot. So I run rammer, vertical stabilizer and now war. Getting racked so often simply makes the tank unusable while I'm not seeing the difference yet on the 116% vs. 110% on my crew.

I run without a wet ammo rack on my T59 and I do fine. I use a Gun rammer, Vents, and gun laying device on mine. The T59 is hard to hit when on the move and thats the key with it. Don't stop moving. I guess it comes down to what you can live with and without. Personal preference thing. Depends on tank in question too.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea pretty much the t59 should be played like the t44, keep moving because once you stop you're dead. i almost never stop in my t54, and just fire on the move.

edit: i never put the WAR on my t44 and was able to grind to the t54. i was probably racked 3-4x tops ? always keep moving
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
almost every single game I get ammo rack damaged on my t-44 if I ever get shot at. I don't know how many of those would've been ammo rack explosions if I hadn't installed a WAR. Fighting an e8? Boom, ammo rack damaged. Fighting tiger? Ammo rack. Cough or sneeze while I'm going up a hill? Ammo rack damaged and loader dead.

The 100mm is way inaccurate and is a poor choice for run and gun for the most part. I do fire on the run a lot but I never expect those shots to hit. Nice if it does though, one time I was going up a hill on sand river and saw another t-44 coming down on the other side of the map. Let loose a random shot and saw it swerve to the side and stop on the hill from track damage. A second later it gets lit up by all the campers in our base.... which is sad in itself.

Tbh clan wars sound fun, but is probably a bit too much in terms of time. I don't want to spend 30 minutes planning out a map...
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Yeah, I don't know how you all don't get tons of rack damage. In my IS yesterday I had a wolverine rack me twice. Being up close in a Type 59 I take tons of hits and take all sorts of rack hits.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
My T34 gets racked all the time. But I feel like vents, rammer and spall liner are basically mandatory on a high tier heavy.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Well, when my T59 gets ammo racked its because I have already been tracked and dead sitting in one spot usually. The gun laying device really helps when trying to shoot on the move. I amaze myself at how good I can do when I'm running about the battlefield and killing enemies on the run. I also use a repair kit so I get the choice of using it for blown tracks or ammo rack situations. But like I was saying. Once I get ammo racked I'm already sitting and dead for the most part so I don't worry about it. That is just me though.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
unlocked the 4502A, but need to grind out another 25k for the regular tiger so i can go down both lines. i don't plan to keep the tiger P but it was pretty fun due to it being so damn accurate. sure it doesn't do much damage but it chips away. like i read in the forums, this tank is best engaging otherwise engaged targets already so you aren't the focus, you will get owned leading a push
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Loving the VK3601H. This is starting to rank up close to my marder II in terms of fun factor.

Got a toolbox, rammer, and vents for it. Grinding out the engines before trying to move onto the tiger. This tank will probably keep a place in my garage.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
That's kind of funny, because I really enjoyed the tank in beta but I didn't have any fun in it this time around. I kept getting dumped into fights vs huge tanks, ammo racked and in general getting stomped. Don't really have a problem with the gun itself but it just seems so inept. I remember being really scared of the tank in beta but now it's just kind of meh.

The DB is a bit better with its armor and maneuverability, but it's not a keeper for me either. I guess I'm just too used to soviet run and gun style for the mediums now that I ground through to the t-54. The lack of speed sucks, I need the speed. >_>
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
5x first win bonus, today only - be sure to run your dailies!
Are there any stupid "Don't play before this time or you don't get the bonus" rules? What kind of morons cant time the resets and start times to coincide?

EDIT: Yes, the stupidity of their reward timing is still alive and well. Since I played some of my tanks last night and won, they are ineligible for today's 5X bonus. I'm hoping that the 5X is still active tonight after the reset. I can't think of another game with this sort of mismatched reward/reset timing.
 
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Visaoni

Senior member
May 15, 2008
213
0
0
Well, bought both an M6 and IS today. I'm stupidly broke now, but oh well.

I also decided I may as well research the IS before the 100mm on the KV-3. I can get some exp with my rather undergunned IS while grinding the 100mm on my KV-3, painful as it may be.

Now, I do have some free exp saved up. Not too much, about 14k, but I am rather tempted to put it towards either the 100mm for the IS or the 90mm for the M6. Not sure which is going to be the better investment.

Undoubtedly the IS will be more fun to play than the M6, but there are more potential rewards to pushing further down the American heavy line than there are the Russian heavy line. Plus, grinding the 100mm on the KV-3 really won't be that painful. The same can't be said for grinding the 90mm with the M6.

If only the IS could mount the 107mm...
 

bockie

Member
Jan 26, 2001
100
0
76
Well, bought both an M6 and IS today. I'm stupidly broke now, but oh well.

I also decided I may as well research the IS before the 100mm on the KV-3. I can get some exp with my rather undergunned IS while grinding the 100mm on my KV-3, painful as it may be.

Now, I do have some free exp saved up. Not too much, about 14k, but I am rather tempted to put it towards either the 100mm for the IS or the 90mm for the M6. Not sure which is going to be the better investment.

Undoubtedly the IS will be more fun to play than the M6, but there are more potential rewards to pushing further down the American heavy line than there are the Russian heavy line. Plus, grinding the 100mm on the KV-3 really won't be that painful. The same can't be said for grinding the 90mm with the M6.

If only the IS could mount the 107mm...

Here is what I did with the KV-3 & IS. Running the KV-3 I researched the 100mm then unlocked the IS. The reason is - you get thrown in higher brackets with a lesser trained crew. You'll want the penetration you can get from the 100mm (175pen) vs the 85mm (120) to cause damage to then get xp. Keep the KV-3 and run daily doubles to unlock the 122mm. The same 122mm on the KV-3 is used on the IS on your way towards the IS-3. If you run the IS with the 85mm it will be a lot more painful.

With regards to the M6. Unlock the 90mm on the M6 before you unlock the T29. The 90mm makes earning xp much faster than the 76mm guns. Plus, you can mount the 90mm on a stock T29. Running a 76mm on a T29 is sheer hell. The 76mm only has 128mm of penetration whereas the 90mm has 160mm penetration.

IMHO, I would use the free xp towards the 90mm. The M3Lee, T1, and M6 grinds were such a pain. I honestly saved all my free xp for the 105mm on the T29 (need tracks first).

Right now I am grinding the T32 for the T34. I researched all modules but the 2 engines and radio on the T29. Bought my T32. Run daily doubles on the T29 to research the 2 engines and radio since they can both be used on the T32. I elite my tanks before I sell them. I'd rather research modules on an upgraded tank a tier lower vs a stock tank a tier higher.

--bockie
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I got myself an Easy 8 on friday and a Tiger II today. I've been beating my head against the T34 grind for a few weeks now - its time to have some fun again. ^_^
 
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