[MMO] World of Tanks

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Merad

Platinum Member
May 31, 2010
2,586
19
81
Watch your HUD in the lower left corner. You can take hits that damage your ammo rack or fuel tanks without destroying the tank, same as crits on you guns, tracks etc.

An ammo rack hit increases load time by 50% and IIRC raises the chance of the rack going boom if hit again. Fuel tank hits increase the chance of fire by 50%.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Yeah, I need to learn where the ammo racks are on the different tanks, especially all the heavies. That said, I am not happy with the tank destroyer that is after the hetzer (stu III or something). I have only used it in 3-4 matches, but its armor is a piece of paper. I've been 1 shot from an arty shell that didn't even HIT me (it blew up next to my tank and I exploded)!
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Yep, the StuG is very weak, but some people seem to adore it for some reason. Probably the long 75mm. Personally, I think the Hetzer is far better when it comes to camo and movement. And looks.

I just got my Ferdinand but so far am underwhelmed. However, I haven't unlocked the 128mm on it (Have it on the E-75 and WOW!), and that's where the real fun starts I understand.

Kell: Deliberately ammo racking can be fairly difficult. I can't seem to find it, but I think there's a thread on the WoT forums with a written list of where they are.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I just got my Ferdinand but so far am underwhelmed. However, I haven't unlocked the 128mm on it (Have it on the E-75 and WOW!), and that's where the real fun starts I understand.

With the gun it is amazing. Without it it is just an uparmored Jag Panther... which is a vast improvement to that tank. I LOVED my Ferdi since game 1 with it.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
stug is leaps and bounds better than the hetzer. It's faster, more maneuverable and the 75mm is one of the best guns in its class. Accurate, fast firing and has good penetration that will let you dent even tier 8s on good shots. It still has the 10.5 if you choose to use it as the STUH. Both have paper armor so don't bother comparing.

Most importantly, it won't get 1 shotted by the 107mm.

I don't bother ammo racking intentionally. The hit spots are too small for the most part and most tanks have them pretty well protected (except for the t-44). I'd much rather go for the engine block, soft spots where I'm guaranteed to penetrate as opposed to an ammo rack crit.

PS: ferdy is horrendous to drive until you get upgraded tracks and 2nd engine. don't bother turning if you don't have both, the slowest heavy with a broken engine will lumber past you before you even turn 15 degrees.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Well, the way the stug is turning out for me, it is simply a stepping stone for the next.... Yeah it moves faster, but I am not a fan of the 75mm. You have to make too many shots with it to get the damage that the 105mm gives, and more shots means more time that you are detected. That is the difference between being detected and staying hidden.

That all said, I will be using my T-26 tonight to continue working towards a KV....
 
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Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I love my Ferdinand with the 128. It feels so powerful when I hit someone. I need a better engine though. Even now though I like it more than my T28. The armor is pretty decent on the Ferdinand too, really great tank. It and the IS, Panther 2 and Type 59 are my favorite to play tanks with the Chaffee eclipsing all.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Well, the way the stug is turning out for me, it is simply a stepping stone for the next.... Yeah it moves faster, but I am not a fan of the 75mm. You have to make too many shots with it to get the damage that the 105mm gives, and more shots means more time that you are detected. That is the difference between being detected and staying hidden.

That all said, I will be using my T-26 tonight to continue working towards a KV....

The 105 gives a big penalty to your camouflage so you pretty much get detected after 1 shot. None of the TDs really "stay hidden", especially german ones. That being said, the 105 is not bad and you can still mount it on the stug if you want. The 105 is good if you want to peek-a-boo, but without a turret it's not a very good idea.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I'm really loving the Easy 8. Had a great battle last night, tier 7 game. It was the new map from the last patch (port, or whatever). I started in the south and went to defend the west side where the gully is. Only had a slugger helping me, but we managed to stop the attack on that side and got a combined 4 kills. By that time the enemy was coming through the east town almost to our base. Got myself 3 more kills defending against them, for a total of 5. At that point our team was down to myself and an E2 Sherman, while their team had 2 arty and a SU-85. We went hunting, but then I got stuck in the NE hills while the E2 got himself killed. Tried to taunt the enemy into coming to meet me, but they didn't, so it was a draw. Still, an awesome game.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I am in love with clan battles. Played 6 last night (4 different landings). I was asked to mount gold rounds and toss rations on my 212. What a difference that stuff makes. The only problem I still have on it is the thing turns like a pig. It is very hard to try to instantly support people. However I seem to have amazing luck in having my gun aimed in the correct direction for an enemy to pop up. Nothing is as rewarding in this game than your commander and multiple regulars congratulate you when you take out a hard to hit target.

I get gold payouts once a month, but at the rate of 200 gold per match (10 gold rounds + rations), I may be going over my payout! This does have the added benefit to grinding out my next arty without feeling like the game is a drag.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I wonder if clan battles are fun in anything other than an arty.

Being shot by normal arty rounds is bad enough. Can't imagine having 3 big arties on the other sides all shooting gold rounds.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
I wasn't entirely specific. I've never heard of an ammo rack detonation doing damage unless it is an instant kill. Of course a damaged rack loads incredibly slowly, it doesn't take many games to figure that much out.
 

nbowman

Member
Jun 7, 2007
49
0
0
Yeah, I need to learn where the ammo racks are on the different tanks, especially all the heavies. That said, I am not happy with the tank destroyer that is after the hetzer (stu III or something). I have only used it in 3-4 matches, but its armor is a piece of paper. I've been 1 shot from an arty shell that didn't even HIT me (it blew up next to my tank and I exploded)!

Try one of the hitzone skin sets for learning weakpoints; they look awful, but they will improve your knowledge of where to shoot various tanks.

e: Steel Devil's are the ones I used until I got tired of having clown car tanks and went back to my historical pack.
 
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Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I wonder if clan battles are fun in anything other than an arty.

Being shot by normal arty rounds is bad enough. Can't imagine having 3 big arties on the other sides all shooting gold rounds.

The fun is trying to out maneuver your opponents. Most maps arty can't saturate every avenue of attack. So strategies are built based on the weak spots... however counter strategies are then put in place to move arty to secondary locations... then the counter to that is exploit the newly placed arty. So the game at the HIGH tiers has been one of a few feints before revealing your push. Trust me when I say that the clans know where most arty spots are and know where they are protected (down to the meter).

edit... plus I expect Fog of war to COMPLETELY change clan wars for the better.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
eh, still sounds like the clan games revolves around arty nukes and protecting your arty. The team that loses its arty loses the game, I'm not sure that's the definition of "fun" for me. I like slug-fests between big tanks or running wolfpacks in a medium. Unless that sort of stuff actually occurs in clan wars I'm going to pass. AFAIK clan wars only use t-54s to scout for the nukes.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
Define "value"? If you try it and enjoy it, I'd say it's worth playing.

are there "seasons"?

don't want to get into an MMO late on a season and have everyone far, far ahead of me

i'm only interested in the clan aspect of these MMO games
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
WOT is not a standard MMO. The overwhelming majority of games are random games on random maps against random opponents.

I can have just as much (often more) fun playing a tier 2 match, as in a tier 10 match. As a new player it will probably take you 30 minutes to access tier 2 tanks. 2-3 months plus to access tier 10.

The only way someone can "get ahead" of you is to have access to tanks that you haven't unlocked yet.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
This is just deathmatch with clan wars implemented. Rewards for the clan wars? Gold, which is used for premium account (1.5 exp 2x credit) as well as a variety of other things like garage slots. Gold can also be obtained by paying money. I personally don't care about clan wars (see my responses above), and deathmatch is fun enough for me.

For the most part, you will be doing random 15 v 15 battles, team deathmatch style but with tanks. If you like tanks, you'll like the game. Do your research first though, your favorite king tiger is not going to be the beast that it was in world war 2. (well, it's still beastly to some degree) the game is all about your tank. You can enjoy playing lower tier tanks (KV and the lower tier battles come to mind) as well as top tier (IS-7, tiger 2, etc) because they play so differently.

There IS a lot of grinding involved, be warned.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
grinding wasn't to bad for me, except for tier 3/4, and then 6/7
all the other tiers were fun for me, since you get owned by tier 5's when you're in 3/4
and get owned by all the tier 8 premiums and above when you're 6/7 it's kinda rough.

you don't really need to time sink it, just play the daily doubles and eventually you'll get there, will take awhile tho once you hit ~6
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
can you elaborate just a little before i stick my head into another timesink?

You will be able to choose multiple lines to go down. You have your medium tanks, heavy tanks, tank destroyers, artillery. Each tank has individual components that needs to be researched in order to make the tank effective. Bigger gun, bigger engine, bigger tracks (higher weight tolerance and terrain passibility), turret for the big gun, etc.

You also need to grind money to buy that shiny new tank. In lower tiers it's not bad. 5-10 games to buy your new tank with all the trimmings. Later on it becomes a bit harder. You need 30 games to get enough exp to buy new tracks. Another 30 games to buy that new turret. All the while you have a shitty gun that you are using that deals piddly damage.

enter free-exp!

Once you "elite" a tank (research all components), all exp you earn on that tank is saved. You can spend gold (micro-transactions) to convert those exp to free exp that you can use to upgrade components on tanks. This is what you will see a lot of people do on high-tier tanks that are worthless without the good gun.

Example: IS-3 has a horrendous stock gun. People save up exp on other tanks, convert it and buy the good gun ASAP so they don't suck with the tank.
 
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