[MMO] World of Tanks

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SarcasticDwarf

Diamond Member
Jun 8, 2001
9,574
1
76
You want to sit in one spot all match and plink shots off at anyone?

Counterbattery is a unique skill which very few SPG players actually ever used. Playing it now is pretty pathetic and you only require enough skill to be able to hit a target.

This is major plus for me.

Yeah, but unfortunately it also means that 98% of art are going to be useless. It is great for those that can play that tiny little niche, but not for anyone else.

Also, high tier art are not anywhere near as overpowered as low-mid tier.
 

Visaoni

Senior member
May 15, 2008
213
0
0
Yeah, but unfortunately it also means that 98% of art are going to be useless. It is great for those that can play that tiny little niche, but not for anyone else.

Also, high tier art are not anywhere near as overpowered as low-mid tier.

So... now crappy arty player are going to be crappier than good arty players. I don't see why this is a problem. Those arty players who used to play back when tracers were in will have a leg up for a bit, but the general arty playing populace will clue in to the fact pretty quickly and start to learn how to deal with it, and even do it themselves. As this is not a new feature, there are already a lot of guides out there teaching the basics of counterbattery. It isn't as if they are adding something to the game that only some players will be able to accomplish due to faster than average reflexes or something.

Most people complain about arty being overpowered, and/or too many showing up in one match - well, counterbattery is a great way to address both concerns. Arty doesn't get nerfed, and all the bad feelings and possible balance issues that come with nerfs are avoided. Instead it gives arty another ability that is only usable against arty. The more arty that are in a match, the more dangerous it is to just sit and throw out shell after shell. Arty are also forced to make the decision to move or stay and risk it to throw out another shell from the same position. It makes arty more fun to play, and it reduces the actual effectiveness of arty in a way scales with the number of arty on the map.

It is a great change that addresses many of the concerns about arty without smacking anybody with the nerf hammer. I really don't see why you'd quit over a change like this - I've been wishing for tracers to come back ever since I came back, and until recently I was an arty player myself.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Well after many months of community whining about malinovka, 1 game mode, arty, matchmaking. I think we've got what we wanted! Glad wargaming listens

Horns! Hell yeah!


Seriously though the change to sloped armor is the only thing that sounds interesting about the upcoming patch. Might make my rubbish stock E75 a bit more bearable.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Always wondered... if your commander is say both the driver and the commander, and a shot kills him, so you lose driver and commander. If you use a medkit... do you revive one or the other but not both?

Doesn't make sense if you can only revive one part of him...
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Always wondered... if your commander is say both the driver and the commander, and a shot kills him, so you lose driver and commander. If you use a medkit... do you revive one or the other but not both?

Doesn't make sense if you can only revive one part of him...

He counts as one person covering two positions. Med kit revives the one person.

Meh, tier 5 scouts already ruin arty's days.

They can but often there are no scouts on either team, or one team lacks them. Counterbattery at least means that artillery have to work and relocate after every shot.

If you are using tier 5 scouts as a reason why counterbattery should not return, that is quite a flimsy arguement.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
holy shit, the pz4 + schmalturm + 75rapegun is AMAZING. Like I was having a good time w/the pz4 and 75/48 before, using "mobility" to flank bigger tanks and doing <10&#37; damage when I hit say the back of the KV. And that was all right.

Now KV rolling up? No problem! Lowe? No problem! T-59? No problem! And this gun is SO accurate, wow. I can only see the corner of your hull? No problem! so great. This gun is amazing.

And the 122mm for the SU-26 (w/the good ammo) is head and shoulders above the other gun options. Now I feel like I'm actually damaging guys. SU-26 felt like a huge grind up to this point but it's really fun w/the 122.

edit: 1 kill & lots of damaged: 900+exp, 25k profit. Just wow. Love the pz iv
 
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eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Do your upgrades affect the match-making? I swear after I upgraded the gun on the M3 Lee, I'm always, ALWAYS in tier7 matches. Before it was usually tier 4 or 5.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I suspect the guns do indeed affect the match making. I too noticed that after upgrading I'll get put in higher tier matches. It makes sense but is frustrating when you want to own face on all those little tanks with your bigger gun.
 

Visaoni

Senior member
May 15, 2008
213
0
0
Had a fitting final battle for my T-50. Tier 4 match, I took out three arties, an SU-85B, and mostly killed another T-50. May have helped a bit with another low tier TD.

I intend to keep the T29 around awhile after I unlock the T32 to grind out the engine and radio, so I'll need the spot the T-50 occupied eventually. In the mean time I figure I'll tool around with various low tier tanks and push various lines up a couple tanks while I wait for the T32 to take the spot.

I actually left the game before the American TD line came out, so I'm actually playing the Cunningham briefly to unlock that line.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Nope. Before I got the 75mm L/100 on the Panther I was getting the exact same match making as I am now. I'll have streaks where I'm the top 1/3 of the match, and streaks where I'm the bottom 1/3. Before in beta your modules had an effect but that got removed as time went on. Pretty sure guns don't count, as I've been in too many games where the top tier 9 tank was stock.

Speaking of good T-50 battles, I had a few fortunate fights in my t-50 today where I was top dog. Killed a total of 7 tanks effortlessly... this thing is such a beast in the proper tier. The gun has such terrible accuracy though, I hate the fact that you can be 2 feet away from your target and it'll fire straight into the ground. With my last battle I've now unlocked the T-50-2... but I want to elite the t-50 before moving on. I really look forward to the 57mm on the T-50-2... but I realize i probably won't have many tanks I can damage with it with the MM. Just arty I suppose!
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I really look forward to the 57mm on the T-50-2... but I realize i probably won't have many tanks I can damage with it with the MM. Just arty I suppose!

Baloney, the 50-2 is ridiculous with the good gun. Sure you might not kill anything but you will hurt stuff, and more importantly, disrupt the enemy movement.


God I love my derpy KV. Had another kickass win with it on Arctic Region. I was paired with a slugger to defend the southern pass. By the end of the game we had 9 kills. I single shot an e8 that was trying to flank us, single shot a poor slugger, single shot a stug, and knocked the last 5 HP off of a hapless VK. We rolled triumphant into the enemy base but the assholes from the north who fought very little capped too fast to allow the slugger to finish off an arty for his top gun (slugger hit him once just had to reload to hit him again).
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
the t50-2 gun is awesome for arty, and against other stuff, it's ok, if anything just keep tracking high tiers, it pisses them off to no end LOL.

talking about derp kv, i had a round last night where i took out 9, yet my team still lost the other kv on my team took out 4 and our other 13 teammates took out you guessed it.... 0
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Baloney, the 50-2 is ridiculous with the good gun. Sure you might not kill anything but you will hurt stuff, and more importantly, disrupt the enemy movement.


God I love my derpy KV. Had another kickass win with it on Arctic Region. I was paired with a slugger to defend the southern pass. By the end of the game we had 9 kills. I single shot an e8 that was trying to flank us, single shot a poor slugger, single shot a stug, and knocked the last 5 HP off of a hapless VK. We rolled triumphant into the enemy base but the assholes from the north who fought very little capped too fast to allow the slugger to finish off an arty for his top gun (slugger hit him once just had to reload to hit him again).

Oh my KV with the 152 derp is lulz factor 10. I had a game this weekend on Artic region as well. I defended the southern pass. I put myself up against the hill so arty couldnt get me. Then it was me, an PZIV, Type 59 vs Type 59, T29, VK3601H, and T1 heavy.

Thoe fools would get worn down to about 50% of their health from the guys I was with then one by one every minute one would stick their nose out far enough for the derp to connect and boom. I killed the Type59, T29, and VK3601H. Then I reversed up the hill and killed a T34-85 that was sitting looking at our flag. And then hit an M6 for 681 and ended his game.

I figure if I get a single kill per game with the gun it is worth the laugh factor. I also had a game where a JagdPZIV was moving between houses and went boom in one shot. Just hilarious.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I feel like unless I get put into the top tier I'm not going to be shooting at much with the t-50-2. With so many big/accurate guns on the field, you're pretty much dead if you stop moving. Sure if you catch a tank destroyer or a lowe by itself with no support you can sting it to death, but the best part of your job in my opinion would be to light up and kill arties, or be on the front lines weaving so you can light up targets. Sure you can help track some big tanks, but that's probably not going to be a frequent occurrence as you never really catch them alone.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Nope. Before I got the 75mm L/100 on the Panther I was getting the exact same match making as I am now. I'll have streaks where I'm the top 1/3 of the match, and streaks where I'm the bottom 1/3. Before in beta your modules had an effect but that got removed as time went on. Pretty sure guns don't count, as I've been in too many games where the top tier 9 tank was stock.

Speaking of good T-50 battles, I had a few fortunate fights in my t-50 today where I was top dog. Killed a total of 7 tanks effortlessly... this thing is such a beast in the proper tier. The gun has such terrible accuracy though, I hate the fact that you can be 2 feet away from your target and it'll fire straight into the ground. With my last battle I've now unlocked the T-50-2... but I want to elite the t-50 before moving on. I really look forward to the 57mm on the T-50-2... but I realize i probably won't have many tanks I can damage with it with the MM. Just arty I suppose!

Yup this seems accurate. My sample size was just too small & the high tier matchups stuck out in my mind. But I played some matches w/both guns and on avg you get the same tiers.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Had a good night with my T-50 and Easy 8 Sherman. Both are Elite now. I can go onto the T50-2 and the M36 Slugger when I'm ready. I'm thinking of waiting to see if they have some garage slot discounts coming up. I'm thinking they'll offer half off again before the end of the year. I can wait. I have plenty of tanks to play with in the meantime. Other games as well.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Been rocking socks with the pz iv & its dark helmet.

But been getting rocked in my M3 Lee. Jesus, this tank is a disaster. WOT takes the thing COMPLETELY out of context! The top turret was the AT weapon! And it rotates! The 75mm was for use against squishy stuff like humans. The Lee is fine when the enemy is like... right in front of me and not moving. And can't penetrate 50mm of armor. This actually happens more often than I would think.

But otherwise... I can't go hull-down b/c my gun is low (can't even shoot over brick walls, wtf). What I can do is not find any decent place to hide where they can't shoot my vestigial turret.

And what advantages does the super tall profile afford me? Better vision perhaps? No... it's view range is worse than the M2 medium!

Bulleted list of venting:
1) No turret upgrade = no extra HP. Every other tank gets extra hp from a turret upgrade. Fail.
2) Engine upgrade adds a measly 10&#37; horsepower. This has got to be one of the smallest upgrades out there.
3) Tall profile provides no benefits (e.g., vision range) and HUGE downsides (easy to hit).
4) Sponsoon (sp) gun = play like a TD, maybe? But no TD camo bonus.
5) Low gun = can't shoot over anything.
6) T-50s (and many others but this one is particularly annoying) drive circles around you and smash your face in.

On the bright side...
1) The gun is decent for its tier. Not so decent above its tier. (Compare to say the T28's top 2 guns)
2) Front armor is decent for its tier.
(Edit: but 1) & 2) are both useless if you get thrown into like a tier7 battle.)
3) Left turn corners are your best friend.
4) You're a Lee... often means relatively low target priority for the enemy.

Only 19k more exp to go...
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Finally unlocked my e50. I burned through 150k free experience to max it out right away. Very fun tank and she is 2/0 right now
 

SarcasticDwarf

Diamond Member
Jun 8, 2001
9,574
1
76
I finally got the upgraded gun for my M12...wow the short aim time makes a huge difference. The difference in damage is also significant as I have taken a few heavies down by 50-80&#37; in one shot.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The Lee is just a dog that you have to wade through. I think most people agreed that its the worst thing ever and you just have to pound through it. It's actually not bad for its tier because the gun is pretty punchy if I remember... just remember it's not a tank. It's a TD.

Yesterday got into a string of just.... absolutely crappy games. crap games in panther, tiger, Is4, obj 704... just absolutely craptacular lemming teams. Very annoying when you have 5 kills and you're the ONLY person on the team to kill anything besides arty. And there's e-100s rolling around...
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yes, the Lee sucks horribly for the most part unless you are top tank but then it only sucks mildly. Even as a TD the thing sucks. It's too high of a profile to even do that job properly. Most people hate the thing for good reason. Nothing to do but grind it out unless you have the Free XP to bypass it.

On a historical note: The Russians and British used them in WW2 and even they disliked it tremendously but they were in such need of tanks that they took anything they could get back then. I hear the British chopped the top gun off and used it that way. The only theater of war that it seemed to do well in was in the Pacific but that's mainly because the Japanese didn't have much on tanks to begin with to fight against it. So I hear from the History Channel and The Military Channel.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
The only good thing about the M3 Lee is that you will LOVE the moment you sell that POS. You do get the capable (and derpable) Sherman after that, and after that the E8 if you choose that path. The E8 is one of my keeper tanks, along with the T29.

"The M3 was unpopular in the Red Army, where it's faults were shown up in engagements with enemy armor and anti-tank weapons, with the Soviets bestowing it the nickname of 'coffin for seven brothers.'"
 
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