[MMO] World of Tanks

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Ruptga

Lifer
Aug 3, 2006
10,246
207
106
That is, is aiming time fixed as "time it takes to go from max reticule size to min size" or is the time a function of the distance traveled? So if you start w/a smaller circle, you aim faster?

From my experience a v-stab is always better than a gld. It seems to me that your reticule always contracts at the same rate, not over the same period of time. But, even if a v-stab doesn't reduce the time it takes to fully aim your shot, it will reduce the time it takes to get an acceptable shot (ie, your reticule is slightly smaller than your target, but not fully zoomed).

If you search the WoT forums long enough you will probably find someone that has done actual testing of this.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
From my experience a v-stab is always better than a gld. It seems to me that your reticule always contracts at the same rate, not over the same period of time. But, even if a v-stab doesn't reduce the time it takes to fully aim your shot, it will reduce the time it takes to get an acceptable shot (ie, your reticule is slightly smaller than your target, but not fully zoomed).

If you search the WoT forums long enough you will probably find someone that has done actual testing of this.

That was my thinking too (searching WOT forums). But I searched... and searched... and it's just a bunch of people saying it's one way or it's the other way. No support/evidence and a lot of name-calling. lol those forums occasionally useful and often retarded haha

Like I would think that for a game like this, there'd be a lot of data on precisely what parameters control things like accuracy, sight range, camo, etc. Then more data on exactly how each upgrade, crew skill, crew training %, etc. affect those parameters. So it'd be possible to choose equipment/training skills to optimize performance for certain objectives... and clearly quantify the effect. Like by taking ___ instead of____, I'm trading 60m of spotting range for 0.5s of reload time or whatever the case may be.

I hate it when games try to hide the math behind the mechanics WoT is even worse than the classic "assume all players are idiots" approach of hiding every detail from you b/c WoT actively locked threads that discussed how camo works.
 
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Craig234

Lifer
May 1, 2006
38,548
350
126
Well, I guess I'm not buying gold. I went to do so before the 10% bonus ran out, but it wouldn't accept my credit card. I've never had any such problem before, online or otherwise.

Their loss, I suppose. I'm not terribly inclined to work too hard to give them money, and as I have other things to take care of first, the promotion will be over before I get the chance to give the problem more than a cursory glance.

I'll survive on the initial slots, plus whatever I pick up from tree changes. Might actually be a good thing - otherwise I'll be way too tempted to finish doubles every day for entirely too many tanks.

That's what I'm doing, stuck a long time in a bunch of dailies (20 garage slots, ugh).

It won't take my card either, possibly an 'exact address' issue, but will take paypal.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Man it would be *awesome* if you could change equipment/modules before each battle. Like you see what you're fighting, then maybe in that initial 30sec, you could change it up.

Like I prefer fighting w/the M1A1 gun on the Sherman, but it's bloody useless if I'm dropped in a tier 8 match. I don't like the 105 as much but at least I can do some damage to high tiers. With a lot of tanks I often wish I could change the gun based on opponents or map.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Grinded on my T20 again last night. Three quarters of the way to researching the Pershing. I like the T20. I'm hoping the Pershing is even better. I have fought against them enough times to know they can be deadly. Not playing every day. Mostly on weekends. Too many things to be doing right now. If you guys hear of a tank slot discount please post it. I don't want to miss out on that.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Fixed it... very odd that Anandtech's Forum system hates it if you don't put an HTTP:// in a URL.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
From my experience a v-stab is always better than a gld. It seems to me that your reticule always contracts at the same rate, not over the same period of time. But, even if a v-stab doesn't reduce the time it takes to fully aim your shot, it will reduce the time it takes to get an acceptable shot (ie, your reticule is slightly smaller than your target, but not fully zoomed).

If you search the WoT forums long enough you will probably find someone that has done actual testing of this.

Vstab has 2 effects: one is to make your reticule always smaller (so you aim faster after moving) and it reduces the aim time to reach smallest reticule because the reticule is 20% smaller.

GLD only works when you're not moving. The 2 stack. I believe I have both on my is4.

The thing with vstab is you can PAB better with it as well because your reticule is naturally smaller and thus your shot is more accurate. It's great for every tank that's not a TD.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Vstab has 2 effects: one is to make your reticule always smaller (so you aim faster after moving) and it reduces the aim time to reach smallest reticule because the reticule is 20% smaller.

GLD only works when you're not moving. The 2 stack. I believe I have both on my is4.

The thing with vstab is you can PAB better with it as well because your reticule is naturally smaller and thus your shot is more accurate. It's great for every tank that's not a TD.

Are you sure about this? i.e., you have explicitly tested it? I would test but I don't have access to any tanks w/vstab as an option, lol.

But it's not obvious that smaller reticule = less time to reach smallest reticule size. Like there's 2 possibilities:
1) It always takes the same amt of time to go from max to min reticule size. Since vstab only modifies the max reticule size, overall aiming time is unchanged.*
2) Aim time is a function of the change in reticule radius. So starting at a smaller reticule = faster aiming.

Both are reasonable ways to have coded the aiming mechanic. But we have no way of knowing which one w/o testing. And i havent found any data to support 1) or 2).

*Aim time is actually decreased if you don't care about reaching exactly the fully aimed state.

edit: That said, regardless of whether it's 1) or 2), vstab sounds like universally better lol.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Are you sure about this? i.e., you have explicitly tested it? I would test but I don't have access to any tanks w/vstab as an option, lol.

But it's not obvious that smaller reticule = less time to reach smallest reticule size. Like there's 2 possibilities:
1) It always takes the same amt of time to go from max to min reticule size. Since vstab only modifies the max reticule size, overall aiming time is unchanged.*
2) Aim time is a function of the change in reticule radius. So starting at a smaller reticule = faster aiming.

Both are reasonable ways to have coded the aiming mechanic. But we have no way of knowing which one w/o testing. And i havent found any data to support 1) or 2).

*Aim time is actually decreased if you don't care about reaching exactly the fully aimed state.

edit: That said, regardless of whether it's 1) or 2), vstab sounds like universally better lol.




When I put a VSTAB on my tanks it's a very noticeable difference in aim time. I'm a huge fan of them. So any change like that that is noticeable I am for. I'm pretty sure the 2nd option you listed is more how it works.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
From what I understand:

VStab is a 20% reduction of your normal gun reticle... however, it does not decrease the rate at which the reticle shrinks.

GLDs do increase the rate at which the reticle shrinks.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
From what I understand:

VStab is a 20% reduction of your normal gun reticle... however, it does not decrease the rate at which the reticle shrinks.

GLDs do increase the rate at which the reticle shrinks.

Basically this.

I had the vstab and the difference was night and day on my t-54 in beta. It doesn't make the aim time longer to compensate. The GLD and VSTAB both stack.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Basically this.

I had the vstab and the difference was night and day on my t-54 in beta. It doesn't make the aim time longer to compensate. The GLD and VSTAB both stack.

awwweeeeeeeeeeeesome!

In that case I can't wait for my easy 8 or jumbo sherman since america can mount vstab at tier6. It's like tier 7 or 8 for everyone else right? Actually I know the easy 8 can have it; can someone verify that the jumbo can mount it too?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Think I am going to wait to renew my premium account. I have enough gold but not feeling the game much anymore. I will probably still play tiger, IS, and 152 derp KV for laughs. But going to not play as much as I used to.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Think I am going to wait to renew my premium account. I have enough gold but not feeling the game much anymore. I will probably still play tiger, IS, and 152 derp KV for laughs. But going to not play as much as I used to.

I don't either. Too many other games out at the moment. I hop on once every 2-3 days to do a daily on my panther/tiger/lowe and then hop back off. On the weekends I might spend a day of premium to grind out a module or 2.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Think I am going to wait to renew my premium account. I have enough gold but not feeling the game much anymore. I will probably still play tiger, IS, and 152 derp KV for laughs. But going to not play as much as I used to.

I'm waiting for 0.7 to come in before picking up premium again. I have more than 6k gold waiting for me.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
when is .7 supposed to come out?

2-3 months ago?

I'd bet January at this stage. They're having major balance issues with the change in normalisaton (reduction in effective angle of the armour by the shell) and the HE changes (how the HE shell on impact looks for the weakest armour point).

LOVE the UI and graphics/atmospheric changes. They've put a LOAD into it.

Currentlt normalisation reduces effective armour angle by I believe 8 degrees so armour angled at 25 degrees would be effectively 17 degrees. I think they're reducing that figure of 8 down to 7 and that seems to make things like the IS-7 and T-54 *really* bouncy.

In current WoT, apparently an HE shell that lands near a tank can check for weakspots in the armour and use that armour value to calculate the damage so they're making the check smarter to reduce crazy HE damage figures.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
2-3 months ago?

In current WoT, apparently an HE shell that lands near a tank can check for weakspots in the armour and use that armour value to calculate the damage so they're making the check smarter to reduce crazy HE damage figures.

Is that why I'm getting nearly 1 shotted in an is-4 by arty? I can see the crying from arty players now. Think this is a good change as it moves the game from being arty-centric to tank centric... like it's supposed to be.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
anything that buffs the t54 and is-7 i'm all for

i'm suprised how bouncy the tiger II is, from my testing it seems to bounce the most head on, as opposed to angling, unless my slight angling is just off making it worse
 
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