[MMO] World of Tanks

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Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Is the first turret on the IS still weak and sucky? I remember back in beta it was easy for many tanks to damage it. I hated the IS back then. Most people did. It was a step backwards from the KV-3 in some respects. Things have changed a lot since then though so I'm curious if its still as bad. I never fear them on the battlefield now although I do see a quite a few of them.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
M6 is horrific, worse than the T1 Heavy imo (for it's tier).

KV-3 is good and has capable weapons (107mm from the KV, 100mm from the T-34-85/T-43/T-44/T-54, 122mm from the IS/IS-3/SU-100/SU-152)

I stand by my advice that I give to new players. Find out what you enjoy playing, pick a tank and aim to earn that tank. So if you want US heavies then go for the M6. Russian heavies, KV-3.

As above, the T29 is roughly equal to the Tiger P for being the best Tier 7 heavy imo and the KT maginally beats out the T32 because of the strong front armour and long 10.5 as opposed to the more specialist T32 and 105mm T5E1.

5 games in the T32, 4 wins. Averaging 2.2k damage per battle and 1,167 exp
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Hmm addressing the 'what's my overall plan' questions raised by the guys above me: I don't really have an overall plan. I'm not in a big hurry to get to any one tank or another. As a result, I'm pursuing a bunch of things simultaneously, haha. Tanks I'd eventually like to play are: T-30 (well maybe just T-32 since I hear so much bad shit about T-34 hvy), patton, T-54, IS-7, E-50, E-100. So I jump between Tiger, VK3601 (elited but i love that thing), Sherman E2, and T-34 right now. Gonna add M6 and KV3 to the mix shortly.

From PowerYoga's response (and looking at wot forums), it sounds like M6 will benefit from the exp boost more. Lots of people hate this thing. I also don't fear it at all on the battlefield, lol. That said I don't think it'll be as bad as its reputation (once i have the 90mm anyway).

But that's more of what I was wondering: which tank sucks more stock? I'll get that first since 5x boost = get out of stock fast. I got the Tiger on the first day of 5x and zoom! I almost have the the long88 and I don't play it that much.

Also for the KV-3 and the IS after it, what is the best gun for each tank? Does the extra damage & marginal pen increase of the 122mm series justify the shell cost?

And yeah, 175mm pen does sound weak in tier7. But I've been rocking out w/the short88 and enjoying it, so can't be any worse right? I this feeling that pen increases aren't equal in WoT b/c a lot of tanks have similar armor values. So say I compared guns with like 160mm pen vs 180mm (all other stats the same). And 180mm pen vs 200mm. I feel like 200mm would be a world of difference from 180 (200 allowing you to engage most tier8 frontally), whereas 180mm would be only a marginal improvement over 160mm simply b/c that 20mm doesn't enable you to start raping any new groups of tanks.

Any other tips for running M6 and KV-3?

edit: oh and playstyle-wise, I'm not sure I have a favorite. I think I'm pretty versatile? (Except derps. I don't like derp guns even though I rocked out in the M2 med; I want accuracy.) My fav tanks so far have been: PZ IV (sniper, 46%win/29%survive), VK3601 (sniper, flanker; 57%win/38%survive), Sherman E2 (assault, flank, a bit of sniping; 56%win, 44% survive), T-127 (short range in your face; 65% win, 52% survive). Honorable mention goes to T-28 (super mobile flanker/aggressive; 63%win, 15% survive, haha).

Probably sniping is the thing I enjoy most (as is true in other FPS; I was a total awp whore in CS 1.6) but I don't want to focus on that aspect of play. That said, I knocked 50%+ health off a Lowe yesterday in my vk3601 at 550-600m, firing into his sides. He was moving at full speed for 2 shots. Awesome.

As for more 'meh' tanks, I'm not super impressed with the T-34. Hilarious ROF but otherwise nothing special. I also don't like the KV that much. I mean it's a decent tank but eh, I was expecting something epic. M4 Sherman also failed to impress me.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Well you should have the 107 from the KV, and KV-3 stock I remember was very playable. The tiering sucks horribly though. M6 sucks all around so I'd think that its better to level that one up fast if possible. The KV3 turret IS thicker than the IS turret but I think the vastly increased mobility and HP makes up for it.

For the IS series... people usually go with the 122 because you'll be playing a lot of peek-a-boom and the high alpha is nice. Shell costs are expensive (1k a pop) vs the 100mm but again... alpha damage is king in this game.

KV is impressive when its at the top tier. Any other game it's just fish food.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
The only thing there is to like about the M6 is that you get the T29 for your pain. That's it. I have the T29 and the IS in my garage currently, and I still prefer the T29.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Ironically, after having played World of Tanks for a while... I realized it's just a glorified version of this.

I never played that, but there's a similar NES game. Fucking awesome. I loved that game as a child. Recently there was some kind of remake on like Wii Play & that was pretty fun too.

Edit: Oh, got the M6. Thank god for x5, first game got 5055 points. Just enough to get the tracks right (cost: 5050) off the bat, haha. So far, 2 games, 2 wins. If this keeps up I'll be happy XD First impression with tracks & M1A2: it handles like a slower, shittier Sherman E2. But I did solo a T-44 in it in my first game so that was exciting. He tried to peekaboo me at a 90degree angle so I tracked him w/his front end sticking out and just blasted away

edit2: wow, my Sherman E2's commander is epic! He's half spider and half stretch-armstrong. All 4 other crew members were killed. So he was aiming the gun, loading the rounds, driving the tank, spotting for enemies, talking on the radio--every job all by himself.
 
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Visaoni

Senior member
May 15, 2008
213
0
0
Once you get the 90mm on the M6 it really isn't that bad. I absolutely hated playing the M6 until I got that gun. After that, I was a little sad to see it go when I needed to empty that slot for the T29. I never did get the engine upgrades for the T1/M6 either.

KV-3 I used to really, really enjoy. It was probably my favorite tank for awhile. Recently though I've been hard pressed to even make myself do doubles in it. The thing kicks ass when it is top tier, but I can't remember the last time that happened. As for guns, I've never mounted anything but the 107mm on it. The 100mm doesn't do enough damage, and only has a marginal penetration increase (it might also have slightly better rof, I don't remember). The 122mm for the KV-3 just doesn't fit my playstyle. I prefer to use the KV-3 to push hard into a flank - the 122mm just takes way, way, way too long to reload and the accuracy is not great.
 
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eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Hmmm my vk3601 crew just hit 100% on repair. This crew will move onto a different tank one day, but I'm not sure what the best 2nd skill choice would be here. I could take them into panther->E-50 or into a german heavy.

I always felt like getting firefighting is kinda meh since you can have a fire extinguisher consumable? Though maybe I could save some $ or be less fucked if set on fire twice.

Camo seems like it could be fun, but I think the vk3601 and vk3002DB are the last german mediums with useful camo values. Panther & E-50 have camo values like those of heavies, so a camo crew might just be useless :/

Thoughts?

Edit: oooo the long88 finally makes me feel like I can contribute against any tank (well still not really a maus but ehh). Though I do get some bizarre bounces... like I couldn't hit an IS at all but the KV-1S next to me had no problems? That said I'm not winning any games since getting the long88, haha Like good god my teams are just getting fucking wiped.

edit2: what the fuck. seriously that has to be 10+ losses and only 1 godamn win with the long88. Why are all of these teams fucking RETARDED?!
 
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Visaoni

Senior member
May 15, 2008
213
0
0
EDIT: Ignore this. See the next post by eLiu for a correct explanation of how retraining works.

Camo seems like it could be fun, but I think the vk3601 and vk3002DB are the last german mediums with useful camo values. Panther & E-50 have camo values like those of heavies, so a camo crew might just be useless :/

Thoughts?

Pretty sure you sacrifice all crew skills when you retrain. The basic level is all that counts. 100% with no secondary skills is going to be treated the same as 100% with repair/firefighting/camo maxed out.

So go with whatever seems like fun for the tank they are currently in.
 
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Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Fightfighting is useless. Camo is probably the most useful overall skill as it is in constant use. I go Camo -> Repair -> Firefighting on every tank I own.

Often, if I'm moving the crew over to another tank, I won't select a secondary skill. My T29 crew were 100% for a long, long time before I unlocked the T32 and I didn't pick a secondary skill for them. I used the 20,000 credit crew re-training option and they started off at 100% in my T32 plus I selected my secondary skill which started out at 75% for them.

ie. Don't immediately select a skill when one is available if the crew is going to be moved. Holding that back until you re-train the crew means that they will transfer at 100%.

I started in my T32 with the upgraded tracks, upgraded turret, 105mm T5E1, the best engine and the radio upgrade, with a 100% trained crew who possessed 75% camo skill each. (free exp + patience)
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Fightfighting is useless. Camo is probably the most useful overall skill as it is in constant use. I go Camo -> Repair -> Firefighting on every tank I own.

Often, if I'm moving the crew over to another tank, I won't select a secondary skill. My T29 crew were 100% for a long, long time before I unlocked the T32 and I didn't pick a secondary skill for them. I used the 20,000 credit crew re-training option and they started off at 100% in my T32 plus I selected my secondary skill which started out at 75% for them.

ie. Don't immediately select a skill when one is available if the crew is going to be moved. Holding that back until you re-train the crew means that they will transfer at 100%.

I started in my T32 with the upgraded tracks, upgraded turret, 105mm T5E1, the best engine and the radio upgrade, with a 100% trained crew who possessed 75% camo skill each. (free exp + patience)

Hmm is camo really that useful though? I know these values are old, but I don't see WG increasing the camo values on big ass tanks:
www.wotdb.info
If you right-click on a tank and click "more info" (when available), you can see the camo values. If you're looking at an enemy tank w/camo value C at a distance D and you have detection range R, you will detect them if R >= (1-C)*D (assuming no obstructing obstacles) or if D <= 50m. (Note that R can be bigger than 500.)

Stationary US heavies have a camo value of almost 0.2. Stationary German heavies have camo values of more like 0.03. Even the bigger german mediums only get up to 0.07. (Compared to 0.3ish for most countries' mid-tier mediums).

Additionally, crew camo (like the camo net) is a multiplicative bonus. I don't know exactly what that bonus is. So if crew provides say a 10% bonus and your base value is 0.6 (mid tier TDs), then you're now at 0.66--nice. But if your base value is 0.03, then a 10% bonus puts you at 0.033. Useless.

Well, useless on paper anyway. Maybe more experienced players here have some input on whether it had any effect. But this is why I'm wary of getting camo for my VK 3601 crew. It'll be useful on the 3601 and the 3002DB, but it won't help me much on panther on up. So yeah I've heard firefighting sucks, but on the German tanks I'm headed toward, camo might be crap too

Caveat: I know those camo values are old & WG has adjusted tons of camo values/mechanics in 6.4 or 6.7ish. So if y'all know camo is useful for panther/pantherII/e-50 then by all means lemme know and then ignore my statements, haha.

And yup I knew (and forgot) about the extra XP transferring into the primary skill. I imagine going from 90->100% primary skill for free is way more useful than having like 2% more in some secondary skill.

Visaoni: Actually no, that's not what happens. When you re-train, this is how it breaks down:
1) Unless you spend 200 gold, primary skill is reduced by some amount (e.g., same class of tank, pay 20k credits: reduced by 10% to a minimum of 75%).
2) Maxed out secondary skills are completely unaffected. If I had a 100% crew in a T-29 with 100% repair (and 0 additional XP) and I retrain for T-32, I will get a crew at 90% primary and 100% repair.
3) Let's say I have a 100% crew with 100% repair and 50% camo. I also have 5000XP toward getting 51% camo. After the transfer, I will have a 90+% crew with 100% repair and 50% camo with 0 XP toward 51% camo. That 5000XP, unallocated XP falls into the primary skill, boosting it.
4) If you have extra XP & no assigned skill, then all of it can fall back into the primary skill as indicated by Elcs.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
WoT DB and WoT Wiki are made up by fans. Therefore they are not 100&#37; accurate and is not kept up to date.

Treat information on there as informational but perhaps not correct.

Camo is great when engaging at range or zooming in close, avoiding detection for as long as possible. As the Panther, Panther II and E-50 are not meant to get close but are supposed to use their supreme accuracy to snipe from afar, putting their engines to good use by relocating fast (as opposed to rushing which most people do), camo skill is very nice indeed.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
WoT DB and WoT Wiki are made up by fans. Therefore they are not 100% accurate and is not kept up to date.

Treat information on there as informational but perhaps not correct.

Camo is great when engaging at range or zooming in close, avoiding detection for as long as possible. As the Panther, Panther II and E-50 are not meant to get close but are supposed to use their supreme accuracy to snipe from afar, putting their engines to good use by relocating fast (as opposed to rushing which most people do), camo skill is very nice indeed.

damnit, I wish these game-engine type values were published. I hate having the math behind games hidden from me. How else can I make educated decisions about what choices to make?? *sigh* Ok. Camo it is.

2 quick questoins:
1) I've heard german tanks are more fire-prone. Does having the (manual) fire extinguisher solve the issue? Or is it reasonably likely to get set on fire multiple times in a row? (aaahhhh!)
2) If I don't use a repair or fire extinguisher consumable in a match, does it carry over to the next match? What if my tank is destroyed?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
1) I've heard german tanks are more fire-prone. Does having the (manual) fire extinguisher solve the issue? Or is it reasonably likely to get set on fire multiple times in a row? (aaahhhh!)
2) If I don't use a repair or fire extinguisher consumable in a match, does it carry over to the next match? What if my tank is destroyed?

Some are, some aren't

The Panther, Panther II, Tiger, King Tiger, Tiger(P), Ferdinand, JagdTiger, Lowe... I believe all have transmission parts located in the front of the tank which WoT treats as 'Engine'. Engine hits have a chance of fire so you randomly get set alight from front shots. As most players aim for the lower hull for penetrations, engine hits can and do happen (infrequently)

In those tanks, I'll throw in a Manual Extinguisher on 6 (5 is always Repair Kit, 5+5 = Tracks repair, 4 is Med Kit for me). It can save your tank and save your round, maybe even your team on occasion.

Repeat fires happen but they're uncommon. It's like having your ammo rack hit, repaired then hit again (It's not like tracks which are easy to hit and damage repeatedly).

Consumables are only removed from your tank or possession if they are used. Even if your ammo rack has gone boom and scattered several tons of metal across the landscape, you still have your consumables
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Holy frustration today. I havent been put in a battle where the opposing side doesnt have a 4 pack of something. Either Type 59s, IS-4s, or E75s. Makes for a rough outing in a tiger, IS, or M4 sherman. And it seems like there is a lot of people who dont speak english in my games today. NA server having issues?

And how does a single shot knock nearly ever one of my modules out? I was driving my tiger and a pershing shot me in the arse. Yeah yeah but one shot caused everything to go out? Made for easy pickings as I couldnt turn the turret very quickly, load the gun very fast, move much at all due to the engine being hurt and tracks out.

Kind of growing found of the M4. It doesnt pack much of a bunch but is highly manueverable. A nice change from driving heavies. Looking forward to seeing what the T-20 and Pershing can do. Anybody have an opinion on which Sherman I should go for the next? The Easy 8 or the E2? I am leaning heavily towards the E2 but opinions are welcomed.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i always get 1 shotted where all my modules and crew die LOL
especially in german tanks for some reason
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Holy frustration today. I havent been put in a battle where the opposing side doesnt have a 4 pack of something. Either Type 59s, IS-4s, or E75s. Makes for a rough outing in a tiger, IS, or M4 sherman. And it seems like there is a lot of people who dont speak english in my games today. NA server having issues?

And how does a single shot knock nearly ever one of my modules out? I was driving my tiger and a pershing shot me in the arse. Yeah yeah but one shot caused everything to go out? Made for easy pickings as I couldnt turn the turret very quickly, load the gun very fast, move much at all due to the engine being hurt and tracks out.

lol last night I had a game w/7 Type59 on our side vs 3 Type59, 3 Lowe, 1 KV-5. But it wasn't so bad b/c this was just after I got the Long88 so finally I could kick all of these guys' asses We lost though That was part of my (yet unbroken) like 15+ game losing streak in the Tiger I with Long88. I had amazing games all afternoon yesterday, like 90% victories and scoring 1000+XP on each win. But the night was a disaster!

Also the Tiger takes module damage ridiculously easily Gun, ammo rack, engine (and of course tracks). I swear one of those gets damaged every game. And I fucking hate gun and ammo rack damage. No accuracy = no fun. And slow shooting = ass. I was kicking an E-75's ass yesterday (at long range) and with 50hp left, he destroys my gun. Now I can't even hit the broad side of a barn with it! I've never carried consumables before but it's probably time to start.

And sometimes you just get unlucky. I had 1 arty shell kill 4/5 crew members in my E2. Only took off like 5% health, but so many dead crew. wtf, haha

Kind of growing found of the M4. It doesnt pack much of a bunch but is highly manueverable. A nice change from driving heavies. Looking forward to seeing what the T-20 and Pershing can do. Anybody have an opinion on which Sherman I should go for the next? The Easy 8 or the E2? I am leaning heavily towards the E2 but opinions are welcomed.

If you liked the maneuverability, get the E8. I haven't driven the E8 before but it's definitely quick and agile when I run into in the field. The E2 drives like an "agile" heavy. It's slow & hull/turret traverse are lacking compared to most other mediums (even the VK3601 which to me is pretty lumbering), though the turret traverse is helped by the upgraded turret. But it beats heavies in these stats. 1v1, the E8 will drive circles around the E2 but the E2 will bounce every frontal shot while the E8 bounces nearly nothing.

I mean I really enjoy the E2. Its frontal hull armor is solid (130ish effective) in its own tier & useless vs higher tier. The turret armor (175mm) can even bounce tier9 shots if you're lucky. M1A2 lacks pen but ROF is high just like the E8. In its own tier, I can lead attacks w/the E2 as everyone bounces off my front. In higher tiers, I follow heavies and swing out to hit enemies from the side or take long range shots.

E2 is spiritually more of a predecessor to the US heavy line. E8 is definitely more like the rest of the mediums. I went E2 b/c I was so sick of running into them in the field, haha.

edit: ehehehe
Victory!
Battle: Arctic Region Saturday, December 24, 2011 3:47:20 PM
Vehicle: M4A3E2
Experience received: 2,155
Credits received: 54,430
Fired 49 shots & hit 42. Hit 15 times for 0 damage. Maybe 8 shots bounced, mostly off a KV turret. It was a "tier7" game (1 tier7 on each side). I started in the south. Their T20 goes batshit and rushes out into the middle area. I track him and rape him easily. It's a tier6 battle now, OH YEAH TIME FOR OWNAGE! Then I roll up to the "death pass" area and there's a Churchill WAAAY out. Track, rape. I'm hull down around the corner so his tier6 and below teammates try to hit me but all miss or bounce. There's also a T-14, KV (107) and other random tanks (lee, E8) back there that I kill or mostly kill. 2 Matildas come up from behind and kill my support, so I hide my ass w/a dead tank, finish off the guys in front, then turn around and crush them. This tank is ridiculous in tier6. Nothing can penetrate me frontally.

At the end, the other team says, "Hey sun, how's it feel to take 50 shots and 0 damage?"
 
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Visaoni

Senior member
May 15, 2008
213
0
0
Visaoni: Actually no, that's not what happens. When you re-train, this is how it breaks down:
1) Unless you spend 200 gold, primary skill is reduced by some amount (e.g., same class of tank, pay 20k credits: reduced by 10% to a minimum of 75%).
2) Maxed out secondary skills are completely unaffected. If I had a 100% crew in a T-29 with 100% repair (and 0 additional XP) and I retrain for T-32, I will get a crew at 90% primary and 100% repair.
3) Let's say I have a 100% crew with 100% repair and 50% camo. I also have 5000XP toward getting 51% camo. After the transfer, I will have a 90+% crew with 100% repair and 50% camo with 0 XP toward 51% camo. That 5000XP, unallocated XP falls into the primary skill, boosting it.
4) If you have extra XP & no assigned skill, then all of it can fall back into the primary skill as indicated by Elcs.

Ah, thanks. Must have missed the part where my freshly 90% crews (after retraining) suddenly showed a bunch of repair skill as soon as they hit 100%. Edited my post above so as to not confuse anybody new.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
wow, the KV-3 is fucking brutal in its own tier. Even completely stock. It's just bounce city; even though the armor is thinner, it feels even bouncier than my Sherman E2. KV-1S had the bad luck of running into me and i just chased him down, taking no damage. Then some VKs and a Lee... no damage, raped them. I guess that's good b/c considering how slow and laborious driving this tank feels, it needs infinite armor to stay alive b/c you aren't getting away from fucking anything.

That said completely stock, it's unbearable in higher tier matches b/c that 85mm is a POS. Thank god for 5x; only had a play a few games before I got tracks & mounted the 107.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Fightfighting is useless. Camo is probably the most useful overall skill as it is in constant use. I go Camo -> Repair -> Firefighting on every tank I own.

I don't agree with this at all. Repair is far more better as #1 choice unless of course the tank has good camo rating to begin with such as TDs or small tanks. Many tanks are just simply too large for camo to even help, or they have zero camo rating to begin with, and it would be better to go repair first. Using a TD I'd go Camo -> Repair -> Firefighting like Elcs says but if you are using a big heavy or a fast medium I'd go Repair -> Firefighting -> camo. And yes, I would still carry a fire extinguisher on all the tanks regardless.

I set my keys as #4 as extinguisher, #5 as repair kit, and #6 as med kit. There really is no wrong or right way to do it. Just comes down to personal preference however you will probably find setting #5 as repair the best because if you have blown tracks it is faster to click #5 for repair and click #5 again for tracks for repairing tracks than another setting. Many tankers go this way simply because it is faster. Its up to you what is easiest and fastest though.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea i always go repair/camo/firefighting for heavies/meds

camo/repair/firefighting for TDs and Arties
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
lol last night I had a game w/7 Type59 on our side vs 3 Type59, 3 Lowe, 1 KV-5. But it wasn't so bad b/c this was just after I got the Long88 so finally I could kick all of these guys' asses We lost though That was part of my (yet unbroken) like 15+ game losing streak in the Tiger I with Long88. I had amazing games all afternoon yesterday, like 90% victories and scoring 1000+XP on each win. But the night was a disaster!

Also the Tiger takes module damage ridiculously easily Gun, ammo rack, engine (and of course tracks). I swear one of those gets damaged every game. And I fucking hate gun and ammo rack damage. No accuracy = no fun. And slow shooting = ass. I was kicking an E-75's ass yesterday (at long range) and with 50hp left, he destroys my gun. Now I can't even hit the broad side of a barn with it! I've never carried consumables before but it's probably time to start.

And sometimes you just get unlucky. I had 1 arty shell kill 4/5 crew members in my E2. Only took off like 5% health, but so many dead crew. wtf, haha



If you liked the maneuverability, get the E8. I haven't driven the E8 before but it's definitely quick and agile when I run into in the field. The E2 drives like an "agile" heavy. It's slow & hull/turret traverse are lacking compared to most other mediums (even the VK3601 which to me is pretty lumbering), though the turret traverse is helped by the upgraded turret. But it beats heavies in these stats. 1v1, the E8 will drive circles around the E2 but the E2 will bounce every frontal shot while the E8 bounces nearly nothing.

I mean I really enjoy the E2. Its frontal hull armor is solid (130ish effective) in its own tier & useless vs higher tier. The turret armor (175mm) can even bounce tier9 shots if you're lucky. M1A2 lacks pen but ROF is high just like the E8. In its own tier, I can lead attacks w/the E2 as everyone bounces off my front. In higher tiers, I follow heavies and swing out to hit enemies from the side or take long range shots.

E2 is spiritually more of a predecessor to the US heavy line. E8 is definitely more like the rest of the mediums. I went E2 b/c I was so sick of running into them in the field, haha.

edit: ehehehe
Victory!
Battle: Arctic Region Saturday, December 24, 2011 3:47:20 PM
Vehicle: M4A3E2
Experience received: 2,155
Credits received: 54,430
Fired 49 shots & hit 42. Hit 15 times for 0 damage. Maybe 8 shots bounced, mostly off a KV turret. It was a "tier7" game (1 tier7 on each side). I started in the south. Their T20 goes batshit and rushes out into the middle area. I track him and rape him easily. It's a tier6 battle now, OH YEAH TIME FOR OWNAGE! Then I roll up to the "death pass" area and there's a Churchill WAAAY out. Track, rape. I'm hull down around the corner so his tier6 and below teammates try to hit me but all miss or bounce. There's also a T-14, KV (107) and other random tanks (lee, E8) back there that I kill or mostly kill. 2 Matildas come up from behind and kill my support, so I hide my ass w/a dead tank, finish off the guys in front, then turn around and crush them. This tank is ridiculous in tier6. Nothing can penetrate me frontally.

At the end, the other team says, "Hey sun, how's it feel to take 50 shots and 0 damage?"

I hear you on the tiger losing streak. I havent won a game with the tiger in 3 days. Unbelievable.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I hear you on the tiger losing streak. I havent won a game with the tiger in 3 days. Unbelievable.

3 days? Ouch man I think I lost something like 22 games in a row but I finally did get a win. And then something unfucked itself and it hasn't been as damn lopsided. But my Tiger I stats look *awful* now. It's so bizarre; my record was better with the short88! Wtf?! I guess part of it is the Tiger? It's so squishy. I don't hate it though... how could I hate something with the long88 But tougher tanks (like bouncemaster KV-3) mean I usually can get damage/good exp in before dying even if my team crumbles.

I dunno how this kind of thing can happen. It just seems unlikely that I suck that bad or that I got stuck on shit teams that many times in a row.

But some teams were BAD. I had one tier7 game on Abbey where I spawned north & EVERYONE rushed east OR camped base. And I was like, uh ok guyz leaving a whole flank exposed is pretty smrt. So I roll west & ping the map praying that someone will come along... I get a PZ III. Awesome. He runs ahead, sees the enemy, and tries take pot shots at a storm of tier6/7 tanks. I take up a defense position and start a fighting retreat. I'm holding back 6 tanks + 1 arty is constantly firing on me. He must've moved in support of the push b/c there was hardly anywhere for me to hide.

Meanwhile, I get 0 artillery support, 0 additional tanks. My team, which has 13 tanks (not me, not that PZ III) LOSES on the eastern front. But there are only 8 enemies over there! Our 13 fucking tanks get 1 kill. WTF.

At this point, I'm the last man standing. They're capping and I'm still holding back the eastern front. I'm eventually flanked & killed b/c I can't take cover anywhere. (Did I mention how much I hate the derpy KV...)

edit: and the really annoying thing is that 1 fuckwit in an IS was like "follow me!" at the beginning as he rushed east... and everyone did. Why?! WHY?!?! Do people really have so little sense as to think having 13 tanks rush a CHOKE POINT is a good tactical idea? A choke point is precisely where numerical superiority CANNOT be exploited! And then idiots don't move forward. If you're rushing like that you HAVE to keep moving. You will not trade equally. But you can afford to lose a few and still break through. I think this kind of play is generally dumb but you're trading resources here: tanks for a time/space advantage. Having half the tanks hiding & not shooting means you're completely useless and guaranteeing that you lose.

Why can't people think? WHY?
 
Last edited:

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Last night I bought Skyrim on the Steam sale. It will probably eat into my WoT gaming time. I hope everyone is having a good Holiday.
 
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