[MMO] World of Tanks

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Genx87

Lifer
Apr 8, 2002
41,091
513
126
3 days? Ouch man I think I lost something like 22 games in a row but I finally did get a win. And then something unfucked itself and it hasn't been as damn lopsided. But my Tiger I stats look *awful* now. It's so bizarre; my record was better with the short88! Wtf?! I guess part of it is the Tiger? It's so squishy. I don't hate it though... how could I hate something with the long88 But tougher tanks (like bouncemaster KV-3) mean I usually can get damage/good exp in before dying even if my team crumbles.

I dunno how this kind of thing can happen. It just seems unlikely that I suck that bad or that I got stuck on shit teams that many times in a row.

But some teams were BAD. I had one tier7 game on Abbey where I spawned north & EVERYONE rushed east OR camped base. And I was like, uh ok guyz leaving a whole flank exposed is pretty smrt. So I roll west & ping the map praying that someone will come along... I get a PZ III. Awesome. He runs ahead, sees the enemy, and tries take pot shots at a storm of tier6/7 tanks. I take up a defense position and start a fighting retreat. I'm holding back 6 tanks + 1 arty is constantly firing on me. He must've moved in support of the push b/c there was hardly anywhere for me to hide.

Meanwhile, I get 0 artillery support, 0 additional tanks. My team, which has 13 tanks (not me, not that PZ III) LOSES on the eastern front. But there are only 8 enemies over there! Our 13 fucking tanks get 1 kill. WTF.

At this point, I'm the last man standing. They're capping and I'm still holding back the eastern front. I'm eventually flanked & killed b/c I can't take cover anywhere. (Did I mention how much I hate the derpy KV...)

edit: and the really annoying thing is that 1 fuckwit in an IS was like "follow me!" at the beginning as he rushed east... and everyone did. Why?! WHY?!?! Do people really have so little sense as to think having 13 tanks rush a CHOKE POINT is a good tactical idea? A choke point is precisely where numerical superiority CANNOT be exploited! And then idiots don't move forward. If you're rushing like that you HAVE to keep moving. You will not trade equally. But you can afford to lose a few and still break through. I think this kind of play is generally dumb but you're trading resources here: tanks for a time/space advantage. Having half the tanks hiding & not shooting means you're completely useless and guaranteeing that you lose.

Why can't people think? WHY?


When I first got the Tiger my matches were favorable with the short 88. Yeah it didnt have the punch of the long 88 but I would more often get stuck in lower tier matches where the Short 88 was fine. Now with the long 88 more often than not I am playing in higher tier games where the gun is meh. And I understand when people say the tiger isnt all that great.

I finally got a win today
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
god man, retard teams out today all rushing 1 side again.
1hr 15 min since the reset for double xp
and i have not won once with any of my 14 tanks yet
 

Craig234

Lifer
May 1, 2006
38,548
350
126
god man, retard teams out today all rushing 1 side again.
1hr 15 min since the reset for double xp
and i have not won once with any of my 14 tanks yet

That doesn't make sense, because the issue would hit the other team the same as yours.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
retard teams on my side, otherwise we wouldn't keep getting flanked on 1 side due to my whole team going the other
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Anyone know how to get support? I tried to log-in the game and got "incorrect email or password" I was logged into the forums and have been for ages but it will not let me file a support ticket as it won't let me log in. I checked my password and they have been the same for ages.
I did have this in Rift, but haven't played din months, maybe the hack got my PW as it was the same?
I can't find anyway to contact Wargaming other than the website.
Edit: I have checked Firefox and my password is correct, both for the game and forums!!! Gotta be a hack?? WTF
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
That doesn't make sense, because the issue would hit the other team the same as yours.

You would think this. You really would. But sometimes the MM has it out for us. It's trying to get me I tell you...

But most of these losses fall into two categories:
1) "15" (=almost all) tanks rush one side. Get held up by say 8 enemies. Other 7 enemies cap & we have nobody nearby enough to stop it.
2) 15-4 type blowouts.

WG would have be retarded to not gather enough statistics to establish correlations for when the blowouts happen. What are the team compositions in terms of tanks, player qualities (as defined by direct measures like W/L ratio or W/L ratio for the particular tank in action & other composite measures), etc. What maps, what starting positions? They probably even know where on the map fighting took place.

Having 20+ losses in a row in my Tiger is just incredibly unlikely if the probability of winning any particular match is anywhere close to 50%. Even if I'm totally off my game & just sucking horribly, given the number of 15-4 blowouts I experience (on the winning & losing sides), the loss of 1 tank would be pretty insignificant. So it's additionally highly unlikely that I'm influencing these losses heavily by sucking.

Similarly, this afternoon I think I must have won 80-90% of my games. Sometimes I was the star, other times I got nuked by arty right off the bat (fuck you campinovka, jesus christ).

It feels like the only other conclusion is that something is amiss. Maybe WG is deliberately stacking games. Or maybe they're trying to make more balanced games but their MM heuristics aren't balanced out yet. Well I mean I guess there's little doubt that their system for establishing "equal" teams often does not work but you see what I mean.

I'm not saying I could design a better MM b/c I'm not a game designer. But I can guarantee you that WG isn't the first company that has needed to produce a MM for team-based gameplay like this. I mean hell, even the 100% hands-off MM of games like CS 1.6 produced more evenly matched teams! (Ok, that is not a fair comparison but I'm frustrated.) Maybe someone could explain why Starcraft II's rating system for random teams would not be applicable here?

What we have now definitely exhibits some freaking weird behavior. Anecdoteally it seems like things have gotten worse since 7.0. I appreciate the fact that finding games takes only a few seconds now (compared to as much as 2 minutes before), but I would be willing to wait longer if match quality improved. And clearly it isn't just me. Having a shitty MM is annoying on its own, but what's even more irritating is that there's little/no dev response to user complaints about shitty MM.

edit: unrelated... Ensk, tier8s and tier6s. Opposing team has IS-3, KT, and PantherII vs our Lowe and 2 PantherIIs. I'm in my Sherman E2 thinking, oh god those heavies will ROLL us. I have the good luck of meeting the IS-3 first. I back off and after 30sec he chases me. Rounding the corner, he misses. I start unloading M1A2 into his sides/rear. His next shot bounces me. Meanwhile some lights & a Panther II show up and we just rape him into oblivion. After he dies, the KT rolls into our deathtrap--immediately tracked and we smash it to pieces. Then a Panther II rolls in behind the KT's carcass. Bam! Eat it over-confident tier8 bastards! Also i wub you jumbo sherman <3
 
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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
LOL again except this time we won.
me in my E75 and an ISU152 held off 9 tanks. they would not push, they could have easily over ran us. our teammates got to the cap with 3 tanks left and capped ftw.

i don't know why people never rush with #'s. usually if we're at a standoff, i msg my team i'm going to drive PAST them, and when they rotate turrets to aim at me, you guys move in and overwhelm them. it has worked 99&#37; of the time.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
LOL again except this time we won.
me in my E75 and an ISU152 held off 9 tanks. they would not push, they could have easily over ran us. our teammates got to the cap with 3 tanks left and capped ftw.

i don't know why people never rush with #'s. usually if we're at a standoff, i msg my team i'm going to drive PAST them, and when they rotate turrets to aim at me, you guys move in and overwhelm them. it has worked 99% of the time.

No kidding. People are just so afraid of getting their precious tanks damaged. Nobody wants to be the one to "take one for the team." It infuriates me to see 1 or 2 TDs holding up 5 or 6 tanks. That's fucking retarded. Yeah if you run out, the TDs will kill some of you. But they can only shoot so frequently. So some people die and the rest will break through and crush them. This is vastly preferable to sitting idlely while the rest of their team flanks you or caps. But people are selfish and retarded, so what can you do.

Anyway, just hit 9020xp (after x5) in my KV. Holy crap! A type59 and I defended a slugger, a kv-3, a kv-5, and a wolverine. KV-5 was not dumb and used his uber armor to push through us. The 59 got raped; KV-5, slugger, kv-3 remain. A Panther II shows up and facehugs the KV-5. Between some luck and skill, I kill the kv-3 and slugger but I can't get turned around fast enough to save the Panther II--I killed the KV-5 literally 2 seconds after the panther bought it
 

Ihmemies

Member
Apr 18, 2006
25
0
0
No kidding. People are just so afraid of getting their precious tanks damaged. Nobody wants to be the one to "take one for the team." It infuriates me to see 1 or 2 TDs holding up 5 or 6 tanks. That's fucking retarded. Yeah if you run out, the TDs will kill some of you. But they can only shoot so frequently. So some people die and the rest will break through and crush them. This is vastly preferable to sitting idlely while the rest of their team flanks you or caps. But people are selfish and retarded, so what can you do.

That's why I play with arty a lot. Especially in a platoon it's qutie fun, always something to do. Weaken the enemies where my team is advancing or destroy the remnants of enemy attackers where my team's defenses failed.

If nothing else is happening I'm hunting for enemy arty's tracers. No matter what the map, arty is always in business.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
No kidding. People are just so afraid of getting their precious tanks damaged. Nobody wants to be the one to "take one for the team." It infuriates me to see 1 or 2 TDs holding up 5 or 6 tanks. That's fucking retarded. Yeah if you run out, the TDs will kill some of you. But they can only shoot so frequently. So some people die and the rest will break through and crush them. This is vastly preferable to sitting idlely while the rest of their team flanks you or caps. But people are selfish and retarded, so what can you do.

Anyway, just hit 9020xp (after x5) in my KV. Holy crap! A type59 and I defended a slugger, a kv-3, a kv-5, and a wolverine. KV-5 was not dumb and used his uber armor to push through us. The 59 got raped; KV-5, slugger, kv-3 remain. A Panther II shows up and facehugs the KV-5. Between some luck and skill, I kill the kv-3 and slugger but I can't get turned around fast enough to save the Panther II--I killed the KV-5 literally 2 seconds after the panther bought it

you got the derp or 107 yet? that's when it gets really fun, and credits roll in.

i could care less if i die, even with my tier 10s. the lower battles make up for what you lose.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
There's just a lot of times when you can't expect your team to behave aggressively. Many don't run premiums so if their tank blows up they lose a lot of money. I got about 4-5 million banked away not doing anything so I don't care if I lose 10-20k a game, but I can see how that would affect some people.

I've lost count of the number of heroic last stands I did in my tiger 2. The thing is really quite beastly, I've been bouncing most shots my tier consistently but tier 9 guns tear me apart.

I've also noticed a LOT of 0 damage hits on my obj 704 lately. It'll make that horrendous sound of metal tearing... and I still have full health. Few shots from tiger II, IS-4s, and even a few bl-10 shots... eat it all and take no damage. Leave the game with a ZERO credit repair!

Then the next game a patton shoots me and i take 350 damage. What's the deal? Anybody else see something similar with wonky damages?
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
haha i just got steel wall in my 4502A
took 44 hits, and survived and won.

i was 2nd to highest in the match and rushed the base and sat there while everyone shot me letting my teammates push while they tried to kill me

i bought my E75 2 days ago, and have about 6mil banked. money adds up even if you just do the daily doubles
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
There's just a lot of times when you can't expect your team to behave aggressively. Many don't run premiums so if their tank blows up they lose a lot of money. I got about 4-5 million banked away not doing anything so I don't care if I lose 10-20k a game, but I can see how that would affect some people.

This is is a valid point for higher tiers. Although I do see the 'scaredy cat' behavior even in lower tiers. Not like tier3/4 where everyone just drives wherever they want, but like tier6/7/8 games have issues too where people don't want to push inferior forces b/c they might die.

That said, I feel like this is the price of playing high tier tanks. Without premium, you WILL lose money unless you're really good. Everyone knows this; WG has stated it repeatedly. Beyond that, some games the neighborhood heavy has so much armor that he probably could plow straight through, like E-100 or Maus running into tier8/9 defenders.

Basically, being useless b/c you don't want to lose credits falls under the "selfish" category. This is a team game & that is simply not an acceptable behavior. A tier10 tank that isn't fighting is just a detriment to his team. This behavior also falls under the "stupid" category b/c letting yourself get held up by weaker forces raises the chance that your other flank gets rolled since you're selfishly occupying a team slot & not contributing. Then you get flanked (you lose just as much money) or you get capped (you prob lose less if you selfishly manage to stay alive by hiding) and you lose.

But if you're set on keeping your tank's paint job fresh and clean, then for the love of god don't get into situations where you are stopped cold by smaller numbers of enemies! That means DO NOT RUSH CHOKE POINTS JUST TO SIT THERE. If you're driving a heavy and have 0 intention of pushing a choke b/c you're scared (and also retarded) of losing credits, then don't fucking go there*. Pick a different area where you can go and be useful.

And another less-good alternative: you push an area and the advance gets halted by weaker forces. Pushing through would be too costly, oh no! What do you do?
1) Wait it out. <---retarded 90% of the time.
2) Leave a smaller force behind and re-position your ass. <----DING DING DING
The first option can be good if you haven't encountered the bulk of enemy forces yet--maybe they're going to try and push through so you need more defenses. Then it's cool to wait and see how battle is unfolding. I'm not arguing for ATTAK NAO GOGOGOGO play; there are times when waiting/defending is the right choice.

But once it becomes clear that your front is going nowhere and we just have resources committed to doing nothing, it's time to move. DO NOT give the enemy a free numerical advantage on the rest of the map by sitting and waiting. Leave behind enough tanks so that if the enemy moves up, they don't roll the defenders. The rest can go move off to where they're needed. B/c presumably (and this is another thing that ppl don't do b/c they're dumb) defenders on other flanks are hiding/doing fighting retreats to buy time for the failed push. So you can be like "hey my ____ is moving to *ping map*". People in trouble near that area can retreat to link up with reinforcements, and move out again.

You know... team tactics. Not every man for himself. *sigh* pub matches make me want to punch babies.

*Yeah I know this isn't really possible on all maps... fuck you Komarin. And I don't blame people for dumb shit on maps like that b/c dumb shit is all that exists.

What's the deal? Anybody else see something similar with wonky damages?

I don't track this in enough detail to comment... like mentally I feel like I do more 0 damage crits than before, but that might just be b/c it's so damn annoying when it happens that it makes a stronger memory impression. And I also feel like "looks like it went right through" happens more often. I hate this one too--penetrating straight through w/o doing ANY damage? Seriously?

But there are definitely plenty of WoT forum posters complaining about 0 damage crits. And about crits that don't do any hull damage. One of the biggies is some people seem to believe that if you're down at 1 or 2% health, there's a much higher chance of this happening, lol.

The crit damage system is still ridiculous. For one thing, they should change the name. In every other game in existence, critical hit = higher than usual damage. On top of that, letting modules have "saving throws" is reasonable so that tanks don't have horrific module damage on every hit (thus making the game ass to play). Well, except for the Tiger, haha. BUT currently, if you pen for critical & say hit the radioman first and he passes the saving through, the shell just stops. That's insane.

Having constant crew/module damage would suck enormously, yes. But not doing ANY damage is retarded. In those cases, I'd argue that remaining shell damage should pass straight to HP OR the shell should continue onward, only having damage go all to HP if it doesn't encounter any more crew/modules or if all further crew/modules pass saving throws.

Similarly, hits that only do (internal) module/crew damage are also insane. If I punched a big hole in armor and broke the radio, killed the commander, etc., then "hit points" damage was definitely done! Even if they don't change this, they should at least be awarding xp & credits for damage to crew/modules... so we don't feel as fucking cheated out of shell money.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
So there I was, on dorf in my derpy KV platooned with a 107 KV. We get tossed into a Tier 9 match. We decide to rush the tracks and pray for light resistance. We were the only two tanks that went that way. The only defenders on that flank were a T29 and some tank destroyer. After we destroyed the T29 (I took a hit from it before realizing it was there), we concentrated on the td. My platoon mate took a hit and was really low in health by the time we knocked the TD off. SO we began to roll triumphantly into their base.

Looking at the map we see we somehow lost the 8 road AND the hill... sigh, looks like we have to be the heroes. As we roll in a tier 6 arty shoots over my friend and we annihilate him. Another arty is seen running for his life up the hill. We begin to cap. Suddenly my friend explodes in a ball of flame. A defending T34 American pops up on radar one street away. So... we lost the heavy alley and hill when only 2 tier 5's kept a 7, 2 arty, and a tier 9 busy (none of those had any kills except the 34 with one... my friend). I quickly derp the 34 and stall his engine and tracked him. I back off the cap to give myself more cover for longer. My team is SCREAMING at me to cap. My friend is replying for me saying screw you, he is NOT going to cap with a tier 9 sitting there. Then the calls of fail KV's start. I reload and I am waiting for the 34 to come rape me when I realize the running arty is sneaking around for a shot.... oh no he doesn't. Boom, dead arty. But where did the 34 go? I begin to cap again. The enemy starts to cap a bit later, having finally destroying our defenses. It is a race, 1 against many. I get to 60ish when the 34 reappears. He went around the damn block with a damaged engine and tracks to sneak up on me. I derped him one more time before getting destroyed. If *anyone* else was capping, we would have won because a tier 9 refused to rush my ass.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I've also noticed a LOT of 0 damage hits on my obj 704 lately. It'll make that horrendous sound of metal tearing... and I still have full health. Few shots from tiger II, IS-4s, and even a few bl-10 shots... eat it all and take no damage. Leave the game with a ZERO credit repair!

I can verify that I hear this when I am next to tanks. Metal rending sounds, I look over and it is still at full. I might eat those shots as well, but I don't notice and only scan my damage board and continue on.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
the 0 dmg hits that make a penetrating sound hit something that is weak but not vital, it will happen a lot on german tanks with the side skirts. Example being on the E-100, if they pen the side skirt it sounds like a full dmg hit, but if it doesn't pen the side hull behind the side skirt it will do 0.

Also happens to the mudflaps.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
you got the derp or 107 yet? that's when it gets really fun, and credits roll in.

Yup, I've had the KV for a while now I'm 50k toward the SU-51 too, haha getting that will take eons. I wasn't a fan of derpy guns beforeo I actually haven't tried the derp; been running the 107. Even then I didn't like the KV that much. It's slow as all hell so you can't get out of danger and it isn't particularly well armored except in t5 matches. KV-3 has been way better for me even as a credit-earner.

i could care less if i die, even with my tier 10s. the lower battles make up for what you lose.

Good! This game needs more people like that.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Yup, I've had the KV for a while now I'm 50k toward the SU-51 too, haha getting that will take eons. I wasn't a fan of derpy guns beforeo I actually haven't tried the derp; been running the 107. Even then I didn't like the KV that much. It's slow as all hell so you can't get out of danger and it isn't particularly well armored except in t5 matches. KV-3 has been way better for me even as a credit-earner.



Good! This game needs more people like that.

the s-51 grind actually came pretty quick for me since i did enjoy playing the KV. it's elited now.

and ya i tend to really play reckless and aggressive LOL. i HATE campfests.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Victory!
Battle: Ruinberg 26 December 2011 21:19:39
Vehicle: T29
Experience received: 11,250 (x5 for the first victory each day)
Credits received: 59,160
Battle Achievements: Sniper

Some days you just have to be thankful for the wins you get and the good times you have.

24 shots fired, 22 hit. Think I only bounced 3 on a T32 and that was their team full of holes and me walking out with just the three kills.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the 0 dmg hits that make a penetrating sound hit something that is weak but not vital, it will happen a lot on german tanks with the side skirts. Example being on the E-100, if they pen the side skirt it sounds like a full dmg hit, but if it doesn't pen the side hull behind the side skirt it will do 0.

Also happens to the mudflaps.

I wonder then. Does the OBJ have mudflaps or stuff that the shell can pen but not damage? Seems rather unlikely to walk away with a 0 repair bill if stuff is penetrating nonvital stuff left and right.

I mean, my modules don't get damaged etc. I notice this sometimes on my tiger II as well... but those are frontal shots into the gun mantlet that I assume gets absorbed by the ridiculous amounts of armor there.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Only had time play about four or five battles today before heading off to work but there was one fight on the Lakefront map (or whatever its name is) where the enemy had four T-59s. I was playing my pos 3001P (almost to the TigerP!). Saw the wolfpack line up and suggested defense to the team. Luckily they all agreed. The T-59s chose to assault through the valley so it was fairly easy to keep them from breaking in through there despite the fact they had a few more tanks trying to help them muscle through. We kept them bottled up. The enemy tried to send four tanks along the center road to help divide us but the team held firm on defense. The t-59 rush failed and their center rush failed. They only had about two tanks to push the town so we controlled that easily enough. Once we killed off most of their tanks we then pushed center road, and town and ended killing them all. I wish I could say the other battles went as well. They didn't. The teams basically did what some others here been griping about lately . All going one direction and leaving a flank exposed.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Victory!
Battle: Fisherman's Bay Monday, December 26, 2011 5:25:43 PM
Vehicle: E-75
Experience received: 7,550 (x5 for the first victory each day)
Credits received: 51,085
Battle Achievements: Sniper

repair bill was 82 haha!
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Victory!
Battle: Ruinberg 26 December 2011 21:19:39
Vehicle: T29
Experience received: 11,250 (x5 for the first victory each day)
Credits received: 59,160
Battle Achievements: Sniper

Some days you just have to be thankful for the wins you get and the good times you have.

24 shots fired, 22 hit. Think I only bounced 3 on a T32 and that was their team full of holes and me walking out with just the three kills.

The MM is apparently being generous to AT today
Victory!
Battle: Mines Monday, December 26, 2011 9:09:29 PM
Vehicle: VK 3601 (H)
Experience received: 11,535 (x5 for the first victory each day)
Credits received: 50,313
Battle Achievements: Sniper

That was a tier8/9 match (each side had 1 tier9; IS-4s in this case). I was the *BOTTOM TANK*. Their team had 3 KV-5 and 5 Type 59s so I was already feeling a little concerned. Our team spawned south and I hung out on the little island w/the rocks blocking vision of the main hill & the bushes facing the lighthouse.

5 Kills, 0 damaged: M4A3E2, T29, Type 59, IS-4 (Holy shit), VK3601H. XD. Hit 23/25 shots. This tank is a MONSTER I took a little damage but that was only from a friendly KV-5 shooting me :/

Some insane luck involved in this one too--I ammo-racked the Type 59. He turned his side armor to me b/c he was trying to shoot my guys on the hill. I put one round into his side armor and then one into his turret and BOOM! I couldn't believe it, haha. That makes up for all the times that I've been ammo racked.

The T29 was pretty sweet. I can't pen his frontal armor from too far away and for most of the game he didn't try to approach. This M36 and I would track him or just be annoying whenever he poked out. Eventually tried to come after us. I tracked him at like 60m and M36 and I pounded his hull to pieces.

And I got the IS-4 too. Wasn't just a kill steal either; I did about 500 damage to him. He was the last enemy tank & was distracted w/my teammates going toward the cap area. His rear end was facing toward me as I was running in & putting shots into his ass & keeping him tracked. Had to aim carefully for the flat part b/c i can barely pen 100mm of armor lol.

With 2% left on the IS-4, a KV-5 fired on him while charging in... that shot hit me instead ><. But it's cool b/c I got the kill w/my next round.

Wow after that game, any other games I play tonight will just be a let down, haha.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
LOL again except this time we won.
me in my E75 and an ISU152 held off 9 tanks. they would not push, they could have easily over ran us. our teammates got to the cap with 3 tanks left and capped ftw.

i don't know why people never rush with #'s. usually if we're at a standoff, i msg my team i'm going to drive PAST them, and when they rotate turrets to aim at me, you guys move in and overwhelm them. it has worked 99% of the time.

Just had a game where we split unevenly into two teams. It was me(M4E8) + IS + Tiger + E75 while the other side had the rest of our heavies and mediums. We managed to roll down our side killing a Lowe, E75, 2xT34-85s, Tiger II, Tiger, SU-152, A-20, and an IS. The other side got stuck on the train tracks because a single Type 59 was on the hill shooting at them. I was telling them to get going. And it took until our side cleared out and moved in on their side and shooting the Type 59 from behind before they would leave the safety of the raised rail tracks. All the most vocal coward would say was "Mediums needed to take hill". I responded with "A single Type 59 shouldnt hold up all of you". Just unbelievable.
 
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