[MMO] World of Tanks

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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
But for the first game yesterday, here's what happened.

1) get shot in tracks by invisible tank
2) spin around like a ballerina
3) get nuked by 4 arties before I can start moving after using a repair kit.

Nothing lets your friends rape a type 59 (or any medium) more than tracking him when he's going full speed. You get a nice spin around usually completely exposing his side or in some cases his rear. At which point if you have any allies around they get some easy shots in. These events are going to be interesting if they ever add in physics. Track a medium going full speed and watch that bitch flip over.

My best experience with getting tracked while moving was when I was in my T32 going up a hill at like 7kmh and right as I'm about to click to shoot at the bastard up top, he tracks me, I spin to my left, shoot, and hit a poor teammate and kill him. I'm pretty sure the guy at the top of the hill laughed his ass off at that.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
But for the first game yesterday, here's what happened.

1) get shot in tracks by invisible tank
2) spin around like a ballerina
3) get nuked by 4 arties before I can start moving after using a repair kit.

That being said, I need to get more games under my belt on the E-50. Can't really make more comments about the tank's handling until I feel out the tank a bit more. I'm looking forward to ramming things though!

I feel ya. First game yesterday and running my Pershing. Map was Mines and I rushed up the hill. Took a tracking shot from a T34 and two pieces of artillery. Game was over in 20 seconds.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Nothing lets your friends rape a type 59 (or any medium) more than tracking him when he's going full speed. You get a nice spin around usually completely exposing his side or in some cases his rear. At which point if you have any allies around they get some easy shots in. These events are going to be interesting if they ever add in physics. Track a medium going full speed and watch that bitch flip over.

My best experience with getting tracked while moving was when I was in my T32 going up a hill at like 7kmh and right as I'm about to click to shoot at the bastard up top, he tracks me, I spin to my left, shoot, and hit a poor teammate and kill him. I'm pretty sure the guy at the top of the hill laughed his ass off at that.

The spin animation is effing ridiculous. Has no basis in reality and obviously is not based on the speed you are traveling. I have been spun sideways when I am not even moving. Even at high speeds knocking off a track wont cause a tank to spin 90 degrees or more. So at 7kph is just retarded.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The spin animation is effing ridiculous. Has no basis in reality and obviously is not based on the speed you are traveling. I have been spun sideways when I am not even moving. Even at high speeds knocking off a track wont cause a tank to spin 90 degrees or more. So at 7kph is just retarded.

In this case I spun maybe 45ish degrees to my left. Speed does seem to make a difference in how far you spin. I've seen type 59s spin more than 90 degrees when tracked at high speeds. I've never been spun when tracked and not moving, but then again most of the time I'm playing heavy tanks, which seem to not spin nearly as much (maybe 10-20 degrees) or often as light/medium tanks.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
The spinning after tracking is ridiculous. I dunno who thought that one up but it's absolutely not what would happen in reality. In the game, the spin is as if the broken side suddenly has ENORMOUS static friction against the earth--so much so that it won't even slide forward. So... what is providing that friction? Nothing.

What would actually happen if a moving tank were tracked? Well an undamaged tank moves forward at say a constant speed b/c of friction btwn track and earth. The track contacting the ground isn't moving so much as the tank wheels are rolling over it. So what happens when one side's track breaks? For simplicity, assume that the spoked drive wheel can still make good contact w/the tracks & the break area doesn't roll up and get stuck. Also assume the tank is going straight at constant speed. Then for a brief period, things will... keep going normally! The drive wheel on the side w/the broken track will continue to do its thing. The problem now is that since the track is no longer connected, depending on where the break occured, the tank could travel *at most* the length of the track with the drive wheel still operating normally.

After this distance, the wheel would no longer be able to affect any force via the tracks. What happens now? Well the road wheels will just roll over the dirt. Ground pressure on the broken-track side magnifies immensely so the tank may sink, depending on the surface. If there's no sinking, then the loss of power on one side & the continued application of power on the other side means the tank will turn. But not some kind of ultra-violent turn on a dime. That kind of turn would require the broken side to apply equal force in the *opposite* direction, which it can't do b/c the track is gone (even if the track were mounted, this still can't happen b/c you can't spontaneously change the track's travel direction). So you'd get a fairly gentle turn; probably bigger than the turning radius of the tank. If the ground is soft & the exposed road wheels would sink, then you'd get a sharper turn b/c as the wheels sink, resistance from getting stuck would provide some force in the direction opposite travel. How sharp I have no idea though.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
The spinning after tracking is ridiculous. I dunno who thought that one up but it's absolutely not what would happen in reality. In the game, the spin is as if the broken side suddenly has ENORMOUS static friction against the earth--so much so that it won't even slide forward. So... what is providing that friction? Nothing.

I always assumed that WoT just took the worst possible outcome of a catastrophic failure of a tread. That would be some mangled mess into the drive gear while the road wheels are still free spinning the tread that has become stuck. Since the road wheels can not advance the tread, the whole one side becomes a static mess.

The animation of the tread popping and then doing the 90 degree spin is... comical. If it instead showed this failure then it might make sense.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I always assumed that WoT just took the worst possible outcome of a catastrophic failure of a tread. That would be some mangled mess into the drive gear while the road wheels are still free spinning the tread that has become stuck. Since the road wheels can not advance the tread, the whole one side becomes a static mess.

The animation of the tread popping and then doing the 90 degree spin is... comical. If it instead showed this failure then it might make sense.

I'm pretty sure that a break would mangle in the top part, if anywhere. I don't see it mangling in the road wheels. If it mangles in the top part, the travel distance before you're off the tracks will just be shorter; doesn't change anything. If the tracks mangle in the road wheels, then you'll experience... 1) a big bump b/c the tank has so much momentum that you just drive over the mangled bit... or 2) more torque b/c now you might be dragging some track along the ground. There is no way the tracks would have so much friction against the ground that they would stop moving in an instant. They would absolutely slide forward (basically, nothing has a friction coefficient that high). This would cause a sharper turn than the unmangled case. But again, I *highly* doubt the tracks can get mangled in the wheels. They are round after all; much more likely is the tank "bumping" over any rough spots.

In any case, you will not spin on a dime. Again, that would require the broken side to apply as much force in the opposite direction as the forward moving tracks. Friction alone cannot do this (or tanks could all turn like ninjas). And the engine can't do it either b/c the tracks are broken.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
You get a slight upgrade to reload and aiming time/accuracy though with that tank I thought. Does the tank move just as slow as the S-51? Seems to take forever to move into a reasonable spot on the S-51. I only play my arty maybe 2-3 times a day for the daily double, so at that rate it'll take me months to get the tier 7. While it definately got more fun to play once I got the 203mm the long reload times and then missing are very demoralizing. I really need a rammer and the enhanced sights, but I dont play my arty enough to drop 1.1M credits on it.

it moves slower, i've seen everyone say its accuracy and aiming time are faster but i haven't really noticed it in real world playing. perhaps a slight split second faster aiming.
for some reason i was way more accurate with the S-51, and yes my crew is 100%.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
So... what is providing that friction?

Tears from all the people crying about the type 59 solidified into one immovable force.

To be honest the tracking mechanism is kinda funny. When you track a t-50-2 at full speed he spins around at least 90 degrees, almost like the driver stuck his arm out and grabbed a pole like in cartoons.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I like the track spinning effect. It gives a bit of satisfaction when you nail somebody going fast enough to spin around. It's also a nice penalty - if they were headed for an arty, they now have to turn to start running at it again.

On a slow computer, they're probably dead before their system even catches up with what just happened. Unless it's me spinning, I like it.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Tears from all the people crying about the type 59 solidified into one immovable force.

To be honest the tracking mechanism is kinda funny. When you track a t-50-2 at full speed he spins around at least 90 degrees, almost like the driver stuck his arm out and grabbed a pole like in cartoons.

lol I'm not commenting on whether or not I think it's a valid game mechanic b/c to be honest, that's a field I'm pretty ignorant of. That said, ugh I fucking hate that effect when I'm tracked. Getting tracked is bad enough... then you're even more fucked after derp-spin.

Only commenting on how completely ridiculous the spin is from a physics/reality standpoint. Don't want people thinking that has any bearing on how it'd actually happen.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
if i may toot my own horn for a moment, my gameplay has been at its best yet in the 2 weeks i've been playing again. i got the t-54, quickly maxed it, and have been ripping them up! i cracked the top 20,000 players and 8,900th in avg xp, 52,000th in battles participated

http://worldoftanks.com/community/accounts/1000610312-Peter_Gunn/


Haha hate to burst your bubble, but the 'global rating' is basically dominated by games played. So the more you play, the higher that rating is. Or if you kick a ton of ass, that rating goes up too but it's not much of a measure of skillz. But 51% wins is pretty solid. Global avg is considered to be around 48% and iirc 51% is more than a std deviation above.

And xp gained doesn't unweight your premium games. So if you got that avg xp on a regular acct, holy shit, nice.

But this is me; I'm not awesome but I'm pretty happy w/my stats which are basically 99% pure pub matches, no platoons/TCs & 50-60% non-premium acct,:
http://worldoftanks.com/community/accounts/1001512001-suntzu86/

And for something really amazing, PowerYoga. His stats are insane esp if that's only public matches:
http://worldoftanks.com/community/accounts/1000216265-poweryoga/
 
Last edited:
Mar 10, 2005
14,647
2
0
nice numbers, for sure.

do guys here do a lot of platooning? i've played 99% pubs, maybe 50% premium. i did buy 1 month to kick off my hot streak and celebrate not playing swtor

when someone is online, give Peter_Gunn a call
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Victory!
Battle: Malinovka Tuesday, February 21, 2012 10:08:00 PM
Vehicle: Type 59
Experience received: 4,724 (x2 for the first victory each day)
Credits received: 126,090
Battle Achievements: Steel Wall
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Victory!
Battle: Malinovka Tuesday, February 21, 2012 10:08:00 PM
Vehicle: Type 59
Experience received: 4,724 (x2 for the first victory each day)
Credits received: 126,090
Battle Achievements: Steel Wall




Damn, that's nice.



And I only do public matches and the only platooning I'll do is with my brother. So my stats are mostly me playing by myself. :'(
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Damn, that's nice.



And I only do public matches and the only platooning I'll do is with my brother. So my stats are mostly me playing by myself. :'(

56% win is fucking beastly for playing on your own. And I thought my 54 was solid, haha. Also if you want to play in platoons or TCs, you could consider finding a clan. With stats like that it shouldn't be hard. Or for just platoons, add us AT users (like me, suntzu86 or boston, Peter_Gunn) to your contact list & msg us in game.

Also, guys DON'T DO YOUR DAILES TILL 12:30AM EST!!! There's another 24hr period of x5 bonuses (as PowerYoga posted above). So if you wait to do today's daily, you'll get 2 sets of x5.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
My win rate is only 53%. I was almost to 54% but then MM and my teams have really screwed me this last week to the point I might drop back to 52% soon. I play mostly pup matches, but I also platoon with my brother when he's around. My game name is Ashakar so feel free to add me to your friends list and ask to platoon.

Now back to the issue of spinning. I had an IS-7 headed straight for me in my E-75 yesterday at full speed. I shot the front flap protecting his track, tracked him and did damage. He did a full 90 degree spin and his crew must not have had any repair skill b/c he sat there for more than 13 seconds (reload time on E-75). I then shot him in the engine and lit him on fire. He didn't put it out and burned for over 500 damage (burned for 50+ a tick). Then before I could get another shot off a teammate killed him. Best part is, his only shot bounced off me and this all happened within the first 2 minutes of the game.
 
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