[MMO] World of Tanks

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walkur

Senior member
May 1, 2001
774
8
81
US profile http://worldoftanks.com/community/accounts/1001866310-walkurus/
EU profile http://worldoftanks.eu/community/accounts/501107682-walkur/

Quite natural for the the US profile to have a hight win ratio... it doesn't include a lot of the beginner mistakes that are in the EU profile.

Had a WTF moment yesterday... was playing with the M3 Lee (which I hate).
I was 3rd highest and i was thinking ... great I should be able to at least get 1-2 kills.
After 7 kills I get sandwiched and die I was like , which turned to the moment I noticed the rest of the team.. I killed 7 the other 14 killed 1..

It would've been epic xp with x5
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
That is true about hatches ect. I get it but at the same time it is kind of lame a shot to a hatch knocks the hell out of your tank. I guess they could be simulating the shell richocheting around the turret or something.

Just a mere 23K experience from an E-75. Unfortunately I am 3 million away in credits. So this weekend will be Type 59 time.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Yeah, the E-75 just doesn't have that thick of side armor to use it like that.

http://forum.worldoftanks.com/index.php?/topic/74237-how-are-you-supposed-to-angle-the-is4/


There is a picture in this thread about how to angle it. I guess from his position and how extreme I'd make the angle before he shot nothing could go through, everything just bounced off. I'd never tried it before but am a real believer in it if the situation allows.

Yeah, I tend to start turning my tank more than 60 degrees if I see them aiming at the lower glacis. A lot of the times it will bounce, but some calibers go through anyway (130mm on the IS4)

and most of the IS series store ammo behind the headlights, so it's natural to try to shoot them.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
i love the MS-1.

get so many good long range kills with that thing =D
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Well sometimes I think people get away with shooting retarded stuff like cupolas and headlights or something. It's pretty dumb that shooting that thin metal ring up top the turret is going to do anything and causes so much damage. But maybe they just get extremely good rolls.


I've killed a plenty of KTs and E75s via this method. Its also a viable strategy against the American heavies that are hull down. The IS3/4/7s are much hard to hit unless you have an elevation advantage. In all cases if the target is moving it makes the shot very difficult and if the RNG puts your shot just slightly off center your likely to bounce/miss on all those tanks due to the high angle and heavy armor on the turrets. I personally think most of those shots should do reduced damage or get the critical hit no damage, but alas full damage every hit.

In other news, with them releasing the new crew skills I really can't wait till 7.2. This also makes me think of wether I should sell my IS-3 and move my most experienced crew from it to the IS-4. I really like the IS-3 though, and I still have my KV and KV-3 crews which have 1 skill maxed out that I could also use.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Rumor has it they will do a soft reset so you can work it off. Though there's not really a whole lot that's better than repair and camo.... and all those 100% to work skills put me off as well. Nothing can beat an invistank!

But I suppose some of the radiomen skills are nice. And the "we're spotted!" skill for the commander would be pretty nice... though if it needs 100% to work I can't imagine how long it'd take for my t-50-2 to learn it. Still only at 50%~ camo with no second skill set yet.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Rumor has it they will do a soft reset so you can work it off. Though there's not really a whole lot that's better than repair and camo.... and all those 100% to work skills put me off as well. Nothing can beat an invistank!

But I suppose some of the radiomen skills are nice. And the "we're spotted!" skill for the commander would be pretty nice... though if it needs 100% to work I can't imagine how long it'd take for my t-50-2 to learn it. Still only at 50%~ camo with no second skill set yet.

Sure, half of them aren't that useful, but I really want the commander one that lets me know what modules are damage on a tank. It will help immensly when learning where to shoot and taking advantage of a critical hit. Did I take out his gun? yes, no need to take cover. Is his ammo rack damaged? Well I know he isn't going to shoot me again for a long time if he just shot. I also think the brothers in arms bonus is going to be 5-10% for all your crew if they have it maxed, which will be nice. My E-75 is close to having 2 full sets of crew skills, so I'll probably pick that up on all my crew, get a few other useful perks/skills and then pick up repair as the left over.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
WoT seems to be pretty finicky when it comes to graphics card overclocks.

Tortured my HD6870 at 940/1150 for 15 minutes in Furmakr with crazy settings. Thrrew Unigine's Heaven DX11 bench at it with every evil option available turned on and it lasted 15 minutes with that too.

World of Tanks freezes on me after 3 minutes whilst I was camping in my IS (no support yay!). It unfreezes, I nuke a Leopard and it freezes again. I back it down to 940/1100 and it plays until the end of the match.

WTF?

Rumor has it they will do a soft reset so you can work it off. Though there's not really a whole lot that's better than repair and camo.... and all those 100% to work skills put me off as well. Nothing can beat an invistank!

But I suppose some of the radiomen skills are nice. And the "we're spotted!" skill for the commander would be pretty nice... though if it needs 100% to work I can't imagine how long it'd take for my t-50-2 to learn it. Still only at 50%~ camo with no second skill set yet.

It was confirmed in News on the EU page.

Soft Reset for crew skills.

Crews also get Perks too. Makes for quite an interesting turn of events.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Sure, half of them aren't that useful, but I really want the commander one that lets me know what modules are damage on a tank. It will help immensly when learning where to shoot and taking advantage of a critical hit. Did I take out his gun? yes, no need to take cover. Is his ammo rack damaged? Well I know he isn't going to shoot me again for a long time if he just shot. I also think the brothers in arms bonus is going to be 5-10% for all your crew if they have it maxed, which will be nice. My E-75 is close to having 2 full sets of crew skills, so I'll probably pick that up on all my crew, get a few other useful perks/skills and then pick up repair as the left over.

I wonder if that 5-10% increase will get hardcapped by the theoretical max RPM on a gun.

Say you use food, have vents, etc and your crew is at your 135% or whatever efficiency and you're putting out the max RPM. Would that skill increase it? Or would it hit the hard cap and not do anything? So in the former case you can leave off vents and put in both GLD and VSTAB... or put on some other module like repair kit/skirts etc. Wouldn't that be cool?

Or if it simply makes your crews that much more efficient and you end up reloading faster than the theoretical max... that would be cool too. I would love for my e-75 to be able to fire just that much faster.


What's the difference between skills and perks? Either way there's nowhere but up to go for your crews which is nice!
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
can't look at work... and no cached views in google. T_T

ankees,

With the 7.2 version, we are planning to release an extensive update to the Crew Skills system in World of Tanks. The update will provide a plethora of new customization options for your crews. A gunner will improve over time and a driver will have an access to unique skills to better perform his duties etc.

Although the 7.2. version is still in a development process we would like to share this news now in order to receive your feedback.
New Skills

Important! All crew skill names are subject to change and might differ in the game client once the 7.2 update is released.

22 new additions are currently scheduled for version 7.2. They will be broken down into two types: skills and perks.

Skills – These are in effect immediately upon the start of training. They improve in effectiveness as you increase the percentage of training in the skill.
Perks – These are activated once you have reached 100% training.

Commander
Jack-of-all-trades
Jack-of-all-trades - Skill

Commander has learned all specializations and can replace knocked out members of his crew. This works only for the base specialization. Effectiveness of the skill is proportional to the number of wounded crew members.
Tutor
Tutor - Skill

All crew members besides the commander gain additional battle experience, based on the level of this skill.
Eagle Eye
Eagle Eye - Skill

Maximum view range is increased with the training of this skill. If the observation devices are damaged, skill effectiveness is increased.
Premonition
Premonition - Perk

In the interface a special visibility indicator will allow a commander to check whether or not the vehicle has been spotted.
Expert
Expert - Perk

When aiming at a vehicle, a list of all its damage will be shown.
Driver
Ace
Ace - Skill

Improves the traverse speed of the tank.
Off Road Master
Off Road Master - Skill

Reduces the ground resistance for terrain currently being traversed. This increases the mobility of vehicle on such soils and reduces the time necessary to speed up to the maximum.
Cruise Master
Cruise Master - Skill

Decreases gun dispersion caused by vehicle movement. Does not include rotation of vehicle.
Ramming Master
Ramming Master - Skill

Increases the damage done by ramming enemy vehicles and decreases damage done to player’s vehicle. This bonus is not in effect when ramming vehicles from the same team and immobile vehicles
Neatnik
Neatnik - Perk

The engine no longer leaks oil or gasoline, and the chance of fire is reduced.
Gunner
Master Gunsmith
Master Gunsmith - Skill

Reduces the dispersion of a damaged gun. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Sharp-shooter
Sharp-shooter - Perk

Improves chance to critically damage modules and crew members with a shot. The bonus does not affect critical damage by HE rounds. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained
Steady Hands
Steady Hands - Skill

Reduces dispersion caused by turret rotation. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Nemesis
Nemesis - Perk

Increases the duration in which an enemy vehicle is detected in a small sector in front of the gun. Only the highest trained level of this perk will be in effect if multiple crewmen have the perk trained.
Loader
Stickler
"Non impact" ammo rack - Perk

Increases ammo rack durability, because ammo is placed in an accurate way and has no direct contact between shells. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Hunch
Hunch - Perk

When reloading a shell of a different type, there is a chance the shell will be instantly loaded. Instant loading cannot occur more than once before a full reload cycle has completed. If multiple crewmen have this perk trained, the effectiveness will be summed
Do-or-Die
Do-or-Die - Perk

Improves reload time for vehicles that are very low on health. Only the highest trained level of this perk will be in effect if multiple crewmen have the perk trained.
Radio Operator
Boffin
Boffin - Skill

Increases radio signal range. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Sonar
Sonar - Skill

Increases view range. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Retransmitter
Retransmitter - Skill

Improves the radio signal range of all friendly tanks that are within your signal range radius. Only the highest trained level of this skill will be in effect if multiple crewmen have the skill trained.
Last Ditch Attempt
Last Ditch Attempt - Perk

When your vehicle is destroyed, but the radio operator is not killed, he continues to transmit the coordinates of enemy vehicles for a short time. Only the highest trained level of this perk will be in effect if multiple crewmen have the perk trained.
All Crewmen
Brothers-in-arms
Brothers-in-arms - Perk

If all crew members have this perk, they receive a bonus to all of their skills. Perk does not work, if any member of the crew is knocked out.
Training

The training of these skills will be done through a new user interface element that will allow you to place skills in a training queue. This will result in immediate training of a new skill, once your current skill reaches 100%, leaving no risk of wasted battle experience.

There is s number of skills a specific crewman can have – limited only by the number of skills existing in the game. However, additional skills beyond the first will take two times longer to train than the previous skill.

Additionally, if you have not chosen skills for training, any experience gained by your crew will be stored in a separate experience pool and distributed automatically once you select skills you would like to advance.

Training for additional specialties and perks cannot be accelerated by any in-game currency.
Respecialization

When version 7.2 is released, you will receive the option of a “soft reset” at no additional charge. You will be able to reset the chosen skills for each crewman currently assigned to tanks or in your barracks.

The experience you had gained to that point will be stored into a separate pool and will be redistributed to new skills as you assign them. For example, if your crewman currently has 100% skill in Repair and 100% skill in Camouflage, you will have the experience from both of those skills stored – able to be distributed to the skills of your liking.

We will also be introducing a new experience redistribution feature for your tank crew that works similarly to retraining a crewman.

Gold reset – Returns full skill experience earned to the crewman’s experience pool, removing progress in current skills.
Credit reset – Returns 90% of experience earned to the crewman’s experience pool, removing progress in current skills.
Free reset – Returns 80% of experience earned to the crewman’s experience pool, removing progress in current skills.

We hope this sneak peek into the new Crew Skills system will help you to begin planning your progression paths through the new skills. Stay tuned for more information on version 7.2 in the coming weeks.

txt
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Ramming Master
Ramming Master - Skill

Increases the damage done by ramming enemy vehicles and decreases damage done to player’s vehicle. This bonus is not in effect when ramming vehicles from the same team and immobile vehicles

:awe:
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
My big question about the skills/perks is *how much effect will they have*? If ramming master does an extra... 20 damage & reduces damage to you by 20, that would be entirely not worth it. But if it say boosts damage by 30% and cuts damage taken by 30%, that would be epic.

Or like brothers in arms... if it's a 2-3% boost, that's pretty meh. If it's 5%, that might make you think... and if it's 10%, then holy crap probably better than repair! lol

Or the cmdr skill that lets you see what modules you damaged... does this info just say "you hit the ammo rack". Or does it say "the ammo rack on this tank is currently damaged"? B/c knowing you hit the ammo rack or gun is only somewhat useful. If they have a repair kit, then you could make a very bad decision. But knowing if it's currently damaged would be immensely useful.

Dunno. Lots of potential for coolness here but I'm definitely waiting till the community or high level clans test things out & people get a feel for what's best before I choose anything... till then, keep on training repair/camo, lol.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Tried to play a couple rounds from my laptop tethered (USB) to my 4G phone. I can get online just fine, but when I tried to login to WoT to play, I keep getting the "Unable to connect to network" error.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
Goddamned money hungry devs! Every time I say I'm going to give up a tank type, they put the next one in the line on sale. Now I am forced to buy a Hummel because I already have it researched and it will be on sale this weekend. I'm trying hard to save up the credits for an IS-4, but they stalled my (hopefully high earning) T34 freemium tank so I'm starving for credits.

Question - if you buy a tank on a 50% sale (e.g. 300k) then sell it for 50% of cost, you basically break even, right? Excluding module upgrade and sale costs.

Edit - different topic - I just noticed that the camo net says "-25 to detection chance." Did it always read like that? I always read it as 25%, but maybe that's wrong. So it's -25 of what?
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
A patton tried to have a frontal slugout with my e-75. I won.... ended the fight with a yellow track and full health. Can pattons not penetrate the e-75 frontally?

Then Gw-type E shot me and I drop down to 900 hp. :awe:
 
Mar 10, 2005
14,647
2
0
A patton tried to have a frontal slugout with my e-75. I won.... ended the fight with a yellow track and full health. Can pattons not penetrate the e-75 frontally?

Then Gw-type E shot me and I drop down to 900 hp. :awe:

the t-54 can't, at least not reliably. i suspect it's a similar situation for all of the t9 mediums.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Got my 2nd HD6870 in CrossfireX and it works like a dream straight away. Only tried World of Tanks and Metro 2033.

Problem: I knew I'd be stuck at x4 with my board, I never expected to go Crossfire... but if I go x4, I lose my Creative X-Fi Titanium Fatal1ty Pro soundcard

Might drop down to x2 and see how things go then look at bringing in a new motherboard in the next few months.

the t-54 can't, at least not reliably. i suspect it's a similar situation for all of the t9 mediums.

Anything under 225mm penetration, it's cupola only.

240-250mm penetration, you're only likely to nail the lower plate and then it can't be well angled.

Patton's have 219mm penetration off the top of my head. You played against an idiot or someone who had to deal with the Devil or the Devil's evil brother.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
For fun, I looked up the penetration on the stock and best guns for tier 9 heavies:

France: 212, 267
USSR: 175, 260
US: 170, 248
Germany: 203, 246

No wonder I've been hating T34's not doing damage.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
For fun, I looked up the penetration on the stock and best guns for tier 9 heavies:

France: 212, 267
USSR: 175, 260
US: 170, 248
Germany: 203, 246

No wonder I've been hating T34's not doing damage.

This illistrates why I have such a problem with the french tanks. Not only do thier guns have a rediculous RoF with the autoloaders, but coupled with the superb pen they just destroy other tanks. All they have to do is hit you and thier shot will pen all but extreme angled hits. I bounce IS-4, E-75, T-34 shots frontally ALL the time in my E-75 from the front, but hell a tier 9 french tank will bounce maybe 1 of his 5 shots on me frontally.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Patton's have 219mm penetration off the top of my head. You played against an idiot or someone who had to deal with the Devil or the Devil's evil brother.

He was an idiot. He stood there out in the open and slugged it out with me for a good minute and half (I missed 3 shots while trying to avoid arty fire).

He shot my tracks a bunch of times though. I don't think any shots ever hit my copula.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
This illistrates why I have such a problem with the french tanks. Not only do thier guns have a rediculous RoF with the autoloaders, but coupled with the superb pen they just destroy other tanks. All they have to do is hit you and thier shot will pen all but extreme angled hits. I bounce IS-4, E-75, T-34 shots frontally ALL the time in my E-75 from the front, but hell a tier 9 french tank will bounce maybe 1 of his 5 shots on me frontally.



They need a major nerf or every other nation just needs their Korean war era tanks too. :whiste:

I hate those French tanks, even without armor they have enough HP just to take the hit and unload their 6 rounds and destroy you.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
They need a major nerf or every other nation just needs their Korean war era tanks too. :whiste:

I hate those French tanks, even without armor they have enough HP just to take the hit and unload their 6 rounds and destroy you.

Most top tiers have 4 round loaders. But each round does like 400-500 damage.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I was debating running up the French heavy line and playing it like a medium tank. Those things are fast as hell and with a nasty gun. But the rumors are a nerf is coming at the French.
 
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