[MMO] World of Tanks

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Skott

Diamond Member
Oct 4, 2005
5,730
1
76
trust me, it's much more frustrating when you have a gun that shoots 2-3 rounds a minute like the BL-10. At least the long 88 has a fast rate of fire... I've lost count of the number of times my BL 10 impaled another tank only to do 0 damage. Or ding off a tier 6. Or completely miss (heavens know why).

But I never have a problem fighting the tiger P. Shoot the turret, not the 200mm frontal hull armor!

I know, right! I don't even bother to go hull down it it. I present my sexy chest to the enemy and they try like hades to pen the front lower part. I just laugh and kill them all as they bounce and do little chips to my sexy 200mm armor. Until the wise player comes along and shoots the turret.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I really want to see at least one test/review that says that the M103 is in some way better than the T34. I still haven't seen this.

I'm getting much better with my T34 and it actually is a decent tank. It's just embarrassing when a tier 6-7 medium can penetrate from the front. That's just not right.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Another evening with the Tiger P. Not as good as last night. Thrown into too many Tier 10 battles tonight. Within 9k of next tank though so not too bad.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
M103 / T110E5 First Impressions

Courtesy of WoT RU and Google Translate

Could someone please post the text? I'm at work and that site is blocked. I've been having some bad luck on MM lately. Even with a platoon mate I basically lost 15 out of 20 games. Most of those games we would win our flank only to look and our entire other flank is dead and enemies are already in our base. With the reload times on the E-75 and IS-3 its impossible to keep 5 tanks from capping. If only they let us use those machine guns just to reset the cap. On a positive note I got some defender medals and a good amount of defense points.
 

zoic

Member
Nov 10, 2009
46
0
0
M103

during the tests, it was revealed:
Pros:
- high speed rotation of the tower
- high maneuverability
- rounded shape of the tower and housing

cons:
- the presence of "zamanov" at the tower
- book low sides and stern
- a large number of vulnerabilities on the tower.

The opinion of the tester:
The long-awaited replacement of u.s. Ct level 9, t34.
Like all americans, it has excellent maneuverability and speed of rotation of the tower. Firefly swirl it is almost impossible, but very easy to get away from it. The speed with insufficient m103 - about 35 km / h
armor has a small thickness for the tt level 9, but thanks to the slopes and rounded shape of hull and turret, the shells will often ricochet.
Although enemy shell ricochet - it is good, it can turn against us. The fact is that because of the shape of the tower, with its base formed zaman for shells.
Another distinctive feature of the m103 - the exact gun, possessing a great loss. A lack of armor can be corrected premiumnymi shells.

The tactics of the battle is similar to the ex-tt9, t34: Hide the body and enter into a clinch with the enemy, in order to force him to shoot his forehead heavily protected tower. I want to remind that the tactic "ololo" rush for the tank is not suitable, because he quickly turned into a pile of iron.

t110e5

during the tests, it was revealed:
Pros:
- high accuracy
- excellent maneuverability and speed of rotation of the tower
- high forehead armor

cons:
- the presence of vulnerabilities on the tower
- low armor sides and stern

the opinion of the tester:
Another change in the american branch of the tt. Is the designation t110e5. For the rank and file players such name does not matter much. This is the first time.
We have great armor under severe bending, precision instrument, and high maneuverability.
It's a patton-overgrown: A fat, fat, arrogant, and accurate.
The gun comes very quickly and the shells are often required us to fly in space. T30 fans grieve - for 700-800 hp damage we are not destined to see. Now it is a regular tt10, albeit a very good one.
The rate is slightly higher than that of its predecessor, the m103. Maneuverability is one of the best tt9-10 level.
The tower is not only a powerful book forehead and sides, but also a very large machine gun turret, which will all be vytselivat.
Lc tank is 36 rounds: Bb, pf, and the cop.
The tank is a worthy replacement t30 (transferred to the class of pt). Suppose he does not have huge damage, but it does not mean that he can not fend for themselves.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Thanks Zoic. Since it was originally in a different language, some of that doesn't make all that much sense. I wish they would have included some armor values and gun pen/dam stats for the tanks. Oh well. At least it sounds like they made them have some better bouncyness to thier armor.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
M103
during the tests, it was revealed:
Pros:
- high speed rotation of the tower
- high maneuverability
- rounded shape of the tower and housing

cons:
- the presence of "zamanov" at the tower
- book low sides and stern
- a large number of vulnerabilities on the tower.
Well, at least we get zamanov on the tower - sounds like ammo rack zone. Otherwise, this sounds suspiciously like a T34. Is this an upgrade? Maybe the free premium is because its really a downgrade.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Well, at least we get zamanov on the tower - sounds like ammo rack zone. Otherwise, this sounds suspiciously like a T34. Is this an upgrade? Maybe the free premium is because its really a downgrade.

I would have never grinded out a T34 if it wasn't for the temptation of the free premium tank. The American tanks are very situational and terrain dependant. In certain situations they can excel, but once thier cover is compromised they will lose. Couple that with any tier 6 being able to reliablely pen the front/side hull and they are the least useful heavy to have on your team.

In addition most tier 9/10 heavy tanks (excluding french) have equally imprenatrable turrets. Having american heavies as your top tier tanks in a pub match is almost a gaurenteed loss.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
The American heavies do have issues unless they can sit in a location only their turrets show. I didnt realize the T29 has 279mm front turret armor until this morning. No wonder I cant pen that thing ever.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Could someone please post the text? I'm at work and that site is blocked. I've been having some bad luck on MM lately. Even with a platoon mate I basically lost 15 out of 20 games. Most of those games we would win our flank only to look and our entire other flank is dead and enemies are already in our base. With the reload times on the E-75 and IS-3 its impossible to keep 5 tanks from capping. If only they let us use those machine guns just to reset the cap. On a positive note I got some defender medals and a good amount of defense points.

Yeah I had absolutely *shit* luck last night too. My goodness I haven't had a night that bad in a while. I was rocking the IS-3 with like a 63% win rate & 920xp/game avg. Last night, I got one-shotted by arty repeatedly & ammo racked a few times to boot. When that didn't happen, then I'd be on some herp derp team. Even platooning w/2 other clanmates, I'm now at like 58% win & 870xp/game D:

The rape, it hurts! lol
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Yeah I had absolutely *shit* luck last night too. My goodness I haven't had a night that bad in a while. I was rocking the IS-3 with like a 63% win rate & 920xp/game avg. Last night, I got one-shotted by arty repeatedly & ammo racked a few times to boot. When that didn't happen, then I'd be on some herp derp team. Even platooning w/2 other clanmates, I'm now at like 58% win & 870xp/game D:

The rape, it hurts! lol

Stop whining. My Tiger II started off life rough. Sunk as low as 29% win rate before finally turning it around. Think I am about 47% win rate and a 1.3 kill per game ratio.

There were nights I would go 1-13 or worse lol
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Well, at least we get zamanov on the tower - sounds like ammo rack zone. Otherwise, this sounds suspiciously like a T34. Is this an upgrade? Maybe the free premium is because its really a downgrade.

I'm guessing its either a big hatch like the kv5's r2d2 or some other big penetration zone. Or maybe a shot trap?
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I'm guessing its either a big hatch like the kv5's r2d2 or some other big penetration zone. Or maybe a shot trap?

Speaking of the KV-5, someone in my clan was telling me that it will be receiving the BL-9. That sounds... incredibly broken. I can't find any references to this & was wondering if any of y'all had heard rumors along those lines.

Also, where do you guys shoot the KV-5 in the front? The armor is seems like it should be susceptible to the KT's 105 or the BL-9 (armor being in the 170-180mm range, mostly unsloped?) but I get... a lot of bounces. So much so that I usually just shoot for R2D2... though at range you can still miss the little guy. Am I doing something wrong or do you just have to aim for R2?
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
Speaking of the KV-5, someone in my clan was telling me that it will be receiving the BL-9. That sounds... incredibly broken. I can't find any references to this & was wondering if any of y'all had heard rumors along those lines.

Also, where do you guys shoot the KV-5 in the front? The armor is seems like it should be susceptible to the KT's 105 or the BL-9 (armor being in the 170-180mm range, mostly unsloped?) but I get... a lot of bounces. So much so that I usually just shoot for R2D2... though at range you can still miss the little guy. Am I doing something wrong or do you just have to aim for R2?
Depending on the angle, the hatch on the top of the turret is also very weak, but even harder to hit than R2.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Speaking of the KV-5, someone in my clan was telling me that it will be receiving the BL-9. That sounds... incredibly broken. I can't find any references to this & was wondering if any of y'all had heard rumors along those lines.

Also, where do you guys shoot the KV-5 in the front? The armor is seems like it should be susceptible to the KT's 105 or the BL-9 (armor being in the 170-180mm range, mostly unsloped?) but I get... a lot of bounces. So much so that I usually just shoot for R2D2... though at range you can still miss the little guy. Am I doing something wrong or do you just have to aim for R2?

They never "fix" premium tanks, so I doubt it. Most likely someone who loves their KV-5 too much is spreading their own desires. Hitbox fixes maybe, but changing the actual modules on the tank is unlikely. I can see them removing the r2d2 as a weakspot for sure.

As for where to shot... I aim for the lower glacis or the r2d2. The turret I've found can get critical angles (70+ degrees) very easily due to the way it's shaped. If he even turns the turret slightly, you'd get over 200mm of effective armor easily.

If you must shoot the turret, hit the 2 huge copulas on the top of the tank (both easily penetrable if you have over 120mm of pen) but I generally try to avoid the front turret even with the S-70 or BL-10. You're likely to hit some bump or the gun shield thing. Besides, unless they're hiding the r2d2... the thing makes up almost 1/3 of the lower hull and makes it very difficult to miss.

Sides of the turret and back are easily penetrated by any tier 8 gun, but the short 88 will have problems.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Finally decided to get a KV5 to grind for silvers. After some terrible games I am starting to get the hang of it. It got so much armors that it is almost comical.

In one game I was wounded and surrounded by 4 to 5 tanks including a TD all below my tier. I was tracked and my gun was damaged so for a while I couldn't fire back. They kept firing at me for over a minute while doing little damage, they finally get tired and turned away. I ended up receiving 60+ hits and survived, and of course I got Steel Wall.

In another game in the desert map, by the time I got near the cap area I was reduced to around 10% hp. I charged toward the cap and faced off with 4 defenders. I got hit so many times but my tank just refused to die. I survived long enough for my teammates to catch up. Ended up with 40+ hits received and Steel Wall.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I look at the KV-5 as a damage sponge. They effectively soak up damage. They have enough hp to take the hits from the other tier 8+ tanks, and have the armor to bounce shots from all the lower tiered tanks even from the side and rear. I'm just glad the gun on it sucks and the tank is pretty damn slow. If this tank got the bl-9, it would most likely be the most feared tier 8. As it stands now though I don't fear the KV-5 at all in my IS-3 or KT.

I'm about 10k or so xp away from my IS-4. I'm not really looking forward to the 110k xp grind on it though to get the tracks/turret/gun. I have about 25k free xp though so I was thinking I might just buy the torsion bars for the extra load capacity and get the turret right off the bat. Then grind the gun and the tracks. That way I only have to grind out 50-60k xp till I get the gun.

After that I have to decide which tier 10 to save up and buy first. The IS-7 or the E-100? Which one do ya'll think I should get first?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I cant imagine them giving the KV5 the BL-9. It would make for a tough SOB. As it stands right now KV5s are great at soaking up damage with an ok gun. I dont fear at all with my KT or Type 59. And just a little in my E8 or T20. Providing I can get on them, and start the circle of death they die. If I cant, I try to find another approach. Of course the Type 59 bounces that 107 round a lot more than the KT. But with the long 105 on my KT I make quick work of KV5s who are facing me. That R2D2 unit is so easy to hit and I punch through it nearly 100% of the time.
 
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