[MMO] World of Tanks

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eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Ah, hm... so I just wasted 800g training up a t110 crew - I should have trained 4 of the T34 crew, and they they can go in T34. Still can for 800 gold. Sigh.

Yeah... :/ This features of prem tanks has come up before in this thread as well. A lot of people seem unaware of this. And given how damn long it takes to level up crew skills, being able to do so while you grind credits seems incredibly valuable... almost to the point where I'm tempted to buy prem tanks so I can accelerate the process of getting more crews powered up. Well, almost, but not tempted enough to part with $50, haha.

But at the moment I swap crews btwn my T34 and M103 (which i suck at ). So by the time I unlock the T110, my US hvy crew should be beastly.
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
The derp KV is now my favourite tank. I use it as direct LOS arty when I can - the 152mm is very powerful and suprisingly, very accurate. I don't believe the written stats on it - I've hit nearly everything from 300-400m away.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
...and as we speak, i'm in a KV with the 122 at the bottom of the pile =X the only t5 on my team.

but managed 3 damaging hits and 1 kill so hey not so bad i guess lol
 
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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
The derp KV is now my favourite tank. I use it as direct LOS arty when I can - the 152mm is very powerful and suprisingly, very accurate. I don't believe the written stats on it - I've hit nearly everything from 300-400m away.

i've gotten a few shots in at ~550m, it's roughly 50/50 for me but do able


for some reason i bought the 122 on the kv3 and now i love playing it, it finally does decent damage and i'm patient with it. i know everyone says use the 107 but i can't seem to pen jack shit due to MM
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I found that never using sniper mode with a derp is far more effective at hitting someone. Zooming out and highlighting them and firing works better than zooming in. I've hit people from way the hell out consistently with derps like that.
 

erikistired

Diamond Member
Sep 27, 2000
9,739
0
0
i finally tried this game out. i really wish i would have tried it like a year ago (or whenever it was started). it's fantastic.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Just unlocked the IS-7! About 1.5mil credits short for buying it but still, so close I can taste it, haha.

But then I realized... I have no fucking idea how to drive an IS-7. Any tips?
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
I was going to complain about income in my SU-100 (loving it), but I just had a nice game with 3 kills, good damage, 1.4k xp, 34k credits and class 1 mastery badge. not too bad. I think I just make the mistake of rushing ahead too often with it.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Just unlocked the IS-7! About 1.5mil credits short for buying it but still, so close I can taste it, haha.

But then I realized... I have no fucking idea how to drive an IS-7. Any tips?

Don't forget to read the official forums. Lots of info, tips, etc., there. You'll want to check the Soviet Heavy Tanks section.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Just unlocked the IS-7! About 1.5mil credits short for buying it but still, so close I can taste it, haha.

But then I realized... I have no fucking idea how to drive an IS-7. Any tips?

I always get to within 1.5 mil credits of buying it, then some sale comes on and I'm back down to 1.5 mil credits total.

Or I grind up another tank, etc.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
oh wtf, i just looked at the object 261 again, and they increased the xp cost to 320k from 311k, not that it's a huge diff, but that's another 9-18 games needed ugh
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126

Llwellyn

Member
Feb 29, 2012
120
0
71
Well, I played just enough games on Friday with the StuG to unlock the JPIV, and I really realized I need to learn how to play in a big hurry. Tier 6+ is just totally unforgiving. If you make a tactical mistake, especially in something squishy, you're going to be starting at a smoking hulk 2 minutes or less in, every time.

I did have a really great game in my T-34 while I was waiting for the StuG to finish a battle where I blew it... 4 kills and several scouts, and I wasn't trying. It was on Ruinberg, and they just kept flying right at me. I'd run circles around them while blasting holes in them left and right. I guess maybe I need to focus on the mediums instead of trying to get into TDs and upper tier heavies. I also should probably go back and unlock the other lower tier soviet tanks, I got to the KV-3 before they split the tree and added them.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I actually didn't find the IS-4 to be too squishy. But then again, I only played a few games in it since the patch.

Well, I played just enough games on Friday with the StuG to unlock the JPIV, and I really realized I need to learn how to play in a big hurry. Tier 6+ is just totally unforgiving. If you make a tactical mistake, especially in something squishy, you're going to be starting at a smoking hulk 2 minutes or less in, every time.

I did have a really great game in my T-34 while I was waiting for the StuG to finish a battle where I blew it... 4 kills and several scouts, and I wasn't trying. It was on Ruinberg, and they just kept flying right at me. I'd run circles around them while blasting holes in them left and right. I guess maybe I need to focus on the mediums instead of trying to get into TDs and upper tier heavies. I also should probably go back and unlock the other lower tier soviet tanks, I got to the KV-3 before they split the tree and added them.

The problem with the JPIV is that it sucks. The 88 doesn't cut it at that tier and the tank itself is not the most fun to play with. It's one of those tanks where you just get it, and try to grind through it asap so you can get to the lovely JagdPanther.

But at tier 6 it is a lot less forgiving. You start fighting tanks with reallly big guns (IS-3 and IS-4 come to mind) or really accurate snipers (88, long 105). So you really gotta be careful where you park your little tank. My advice is to let the big guys go in first, and be the support tank, picking at others tracks and squishy parts whenever you can.

Obviously a lot easier to do in a heavy or medium, but TDs... if you see something big coming your way that you KNOW you can't hurt (JP4 vs IS3 for example), there's no shame in running away to fight something weaker.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Just unlocked the IS-7! About 1.5mil credits short for buying it but still, so close I can taste it, haha.

But then I realized... I have no fucking idea how to drive an IS-7. Any tips?

Do NOT angle your tank, square it off when being shot at. That is the biggest thing. Beyond that, it plays like every other faster heavy. Do not advance yourself too far as most things are slower than you. Do not allow yourself to be flanked, if if you need to, face hug the opponent to deny the flank. Very few tanks can pen you from the front with silver ammo without precise aiming.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
damn tried to do my daily doubles this morning and it said server maintenance.....
 

Tequila

Senior member
Oct 24, 1999
882
11
76
The problem with the JPIV is that it sucks. The 88 doesn't cut it at that tier and the tank itself is not the most fun to play with. It's one of those tanks where you just get it, and try to grind through it asap so you can get to the lovely JagdPanther.

But at tier 6 it is a lot less forgiving. You start fighting tanks with reallly big guns (IS-3 and IS-4 come to mind) or really accurate snipers (88, long 105). So you really gotta be careful where you park your little tank. My advice is to let the big guys go in first, and be the support tank, picking at others tracks and squishy parts whenever you can.

Obviously a lot easier to do in a heavy or medium, but TDs... if you see something big coming your way that you KNOW you can't hurt (JP4 vs IS3 for example), there's no shame in running away to fight something weaker.

That's depressing to hear I went back to the german TD line since heavies are just not the thing for me, I love being small, speedy and hard to see while packing a deadly gun. I loved my marder and the hetzer is quite a riot too even though the 76mm is a bit worse than the marder but the 105mm is an awesome one shot monster if you get the right range. The hetzer also is very kind to me in MM just like the marder. These are the only two vehicles that I have Mastery Ace Tanker badges. Getting ready to try the StugIII soon.

Although now I'm kind of regretting that I didn't go down the russian TD line for the 107mm on the SU-85. That thing is fast and has a high camo rating. Oh well, I might just go down that line soon since both my marder and hetzer are both elite now so I can convert that experience to free experience.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The IS-7 excels at face hugging. No tank can realiably pen your front turret,and your lower glacias is protected. While on the other hand, other tanks have easily penned hatches, or in the case of the maus/E100 you wait till they fire, then back up slightly, pen the lower glacias, then continue face hugging. You can also face hug a T95 and easily pen the top hatches. I've done this to multiple T95s and they bounce every shot, while I can hit thier hatch no problems.

I also got my object 261 last week. Only holds half a rounds worth (7.5min) of ammo (18 shots) compared to the basically unlimited ammo the object 212 carried. The reduced blast radius does suck, and near misses now often result in miniscule damage. The improved accuracy is nice, however I seem to miss alot still, which really sucks. I've also bounced a few AP rounds, which with 360mm pen is very frustrating (not to mention the # of times I've done 0 dam critical hits with a 1100 damage round). So I still use HE mostly for the guarenteed damage, and AP reserved for TD mode. I still don't have my crew maxed (94% or so) and dont have the tracks/engines unlocked yet. Once I get the tracks/engine and 100% crew it looks like this tank will scoot around the battlefield nicely. I'm now wishing I got a T92 though. I already miss that 1m of explosion radius when tanks are grouped up. I couldn't imagine how much fun a T92 is on those occasions. The worst part about T8 arty is it seems to take MM forever to find a game for you, and when it does, it always seems to be an arty fest.

I've unfortunately been sidetracked from WoT by Panzer Corp. I at least bought around 3 million in needed equipement at half price for most of my tanks, but I didn't even get all my daily doubles in over the weekend. Once I get bored with Panzer Corp though, I'm sure I'll get back into WoT (until D3 comes out at least).
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I love being small, speedy and hard to see while packing a deadly gun.

Sound like you might like some higher tier French, especially the batchat; the T49 new American TD as well. T-50-2 is just fun, but the gun is a scout's.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
any of the high tier mediums are run-and-gun. Patton is a good one that comes to mind, has one of the most accurate on-the-go guns and packs a huge punch. Paper thin armor though.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
Started up the american TD line over the weekend, soo different from the marder.

Are all the american TD's cannons on jeeps? lol
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Started up the american TD line over the weekend, soo different from the marder.

Are all the american TD's cannons on jeeps? lol[/QUOTE

The T-82 is referred to as a 'jeep with a cannon' but I prefer the 'cardboard box with cannon' more. It reflects its truer side. Big gun but no armor. Starting from the T-82 up through and including the M18 Hellcat the tanks are crazy fast with a cannon. The Hellcat is the zenith though. I prefer it over the T49 mainly due to its 90mm gun. The fact it hits 72kph shouldn't be ignored either. Fast, great gun, uses camo, and in a small package. You can do a lot with it. A real shame it cannot bounce shells like the Slugger though. And that is something to take heed. These fast TDs do not bounce shells. They take the hit meaning they take damage. Two, maybe three hits and you are dead. Keep that in mind.

Once you get to the T25/2 it comes to a screeching stop in fun. The gun is underpowered for the T10 battles you face. The armor is nothing to brag about. Everything from a Pz3 on up can hurt you. Takes half a map to get up to speed and that doesn't help when trying to bug out fast. You have to play it like a Slugger where you lay back and snipe but again gun is underpowered against the enemies you will face and it can't bounce a shell to save its life. Its the worse tank in the new TD line so far. This is the reason why you don't see many on the battlefield. It is not a good tank.

I'm still on the slow grind to the T28 prototype so can't comment on it yet. Also people should be aware that the American TDs do not get the same camo ratings as other fixed gun TDs. WoT developers purposely lowered the rating as an offset of the moving turrets. This makes American TDs with turrets easier to see than other TDs. You'll see what I mean once you play some battles with them and wonder how tanks are seeing you when they shouldn't. The camo rating is better than regular tanks but less than fixed gun TDs of other lines. With the fast tanks it doesn't seem to matter as much but with a slower big T25/2 it matters a lot.
 
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Harabec

Golden Member
Oct 15, 2005
1,369
1
81
The american TD's are a bit odd, every tier may be totally different than the other.

When you get to a turreted TD, remember one thing - you are still a TD!
I can't count how many times I've seen Hellcats playing as suicide scouts, dying 1 min into the game. Use speed and the turret to relocate to where you want, not to go into the line of fire.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
The american TD's are a bit odd, every tier may be totally different than the other.

When you get to a turreted TD, remember one thing - you are still a TD!
I can't count how many times I've seen Hellcats playing as suicide scouts, dying 1 min into the game. Use speed and the turret to relocate to where you want, not to go into the line of fire.

They good for hunting down arty though. I've used mine for that. Also good to protecting arty against enemy scouts and those French mediums. I've become real good in my Hellcat defending arty against them fast Frenchies. LOL
 
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