[MMO] World of Tanks

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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
damn now i wish i went down the american spg line due to splash damage ugh
altho i did have fun with the s-51 LOL
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Yeah if a T-92 wants to hit you, he'll hit you. It's very hard for a T-92 to completely miss and not do any damage, usually the splash will do at least 100-200 on a wide shot. direct hits or close misses will take a good 900-1k off your heavy.
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
damn i'm not looking forward to the obj261 now since splash sucks on it

Although you'll miss the punch of the 203mm from the S-51, the accuracy and increased reload speed of the 180mm as well as the increased vehicle speed of the Object 261 are worth the tradeoff. After all, it's more important to solidly nail your target than to miss him and hit a building or rock instead.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Although you'll miss the punch of the 203mm from the S-51, the accuracy and increased reload speed of the 180mm as well as the increased vehicle speed of the Object 261 are worth the tradeoff. After all, it's more important to solidly nail your target than to miss him and hit a building or rock instead.

This. I absolutely hate my GW Tiger because it misses so much. My 261 has less absolute damage but hits much more often.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Yeah if a T-92 wants to hit you, he'll hit you. It's very hard for a T-92 to completely miss and not do any damage, usually the splash will do at least 100-200 on a wide shot. direct hits or close misses will take a good 900-1k off your heavy.

The T-92 is brutal, aye, but it is easily my least favorite piece to play in a public match. It reloads very slowly and aims slowly too. In the randomness of a pub match, that can often mean you're not going to get a chance to fire more than one or two rounds. In the controlled environment of Clan Wars, though, it's unmatched. I know I have people out in front of me who are there just to spot for me. I can communicate with them over TS and let them know what I can hit, what I can't, and when I'm ready to fire. I have others out front guarding me specifically from scouts. I'm talking with other arty pieces and we're focusing on specific targets until they're gone. I will usually fire first because even if I don't hit, the likelihood of tracking damage is very high. The 261s can then get easy kills.

None of these things are possible in a pub, or even a platoon. You will have to pray you have an extra competent team to be of any help. The rest of the time you'll just suffer.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Is the panther the worst tank or what? Either you get a subpar 88 that competes with tier 6 guns for penetration. Or you get a long 75 that has nice penetration but takes 12 minutes to kill anything higher than tier 5.

Holy crap is it a sad tank to drive.
 

SarcasticDwarf

Diamond Member
Jun 8, 2001
9,574
1
76
What is the deal with the turrets for the M10 Wolverine? There is an "upgraded" turret that is heavier and rotates slower. Everything I can see indicates that it is a downgrade.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Is the panther the worst tank or what? Either you get a subpar 88 that competes with tier 6 guns for penetration. Or you get a long 75 that has nice penetration but takes 12 minutes to kill anything higher than tier 5.

Holy crap is it a sad tank to drive.



The Panther is an utter beast. That long 75 is the most accurate gun in the game and it fires very very fast. It is the ultimate sniper medium. I ran 64% in my Panther and would buy it back if I had an extra garage slot.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
What is the deal with the turrets for the M10 Wolverine? There is an "upgraded" turret that is heavier and rotates slower. Everything I can see indicates that it is a downgrade.

I asked in general chat for you - the answer I got was stats not listed, 'more hp, faster rate of fire, better slope'.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Although you'll miss the punch of the 203mm from the S-51, the accuracy and increased reload speed of the 180mm as well as the increased vehicle speed of the Object 261 are worth the tradeoff. After all, it's more important to solidly nail your target than to miss him and hit a building or rock instead.

I find that the 261s damage seems to vary widely, even on a hit while using HE. The splash damage is also so small, that if you do miss, the damage is miniscule it seems. Now on the plus side, missing a non-moving target is rare if you are aimed in. Also hitting the top of a target and penning with HE is also easier. I also find myself using AP rounds alot more, since your gun in accurate enough, and penning with 360mm of pen isn't much of a problem. I still do rage slightly when I hit with an AP round for a 0 dam crit hit, or only track a tank.

I unfortunately didn't play yesterday, and looks like I lost out on a x5 xp, but I'll get mine the rest of the weekend. I guess I'll have to break out the M103 so I can start the grind for the T110. I also bought back my Pz4 so that I can start grinding toward a Maus.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i dunno about grinding for the maus anymore, with the insane pen of all the guns out there now of the french and 110, i'd say it's moving towards mobility > armor.
i remember when you only had to worry about 1-2 guns that could pen your maus, nowadays seems everyone can pen you, and you move like a slug anyways so they can get to your flanks/rear easily enough.

don't get me started about the e100, definitely worse t10 by far now. it needs more pen badly
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
For the lulz, I bought the last multicolored camo for the M3 Lee. It looks amazing on the tank and I dun think I have ever seen camo on a Lee in game before. And yes I paid for the gold version.
 

cecco

Senior member
Jan 27, 2005
265
0
0
Since I've kept the KV and run it daily to have fun and earn credits, i'm allowing it to continue to generate XP instead of accelerating crew training. I want to use the XP for the S-51 and it would be my first serious SPG. I had a T57 a while back but only used it a couple of times. Is the 51 a good SPG to jump right back in and get a feel for arty?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126


The Panther is an utter beast. That long 75 is the most accurate gun in the game and it fires very very fast. It is the ultimate sniper medium. I ran 64% in my Panther and would buy it back if I had an extra garage slot.

What were you killing? M3s? Seriously I am hitting people for 110-155 a pop. On anything higher than tier 5 we are looking at 8-9 shots to reliably kill somebody. With its armor I wont have time to get that many shots off without having to move or be killed myself. Tier 5 and above it is like I am the annoying bug that nips slowly at you, and you turn around and squash it.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Since I've kept the KV and run it daily to have fun and earn credits, i'm allowing it to continue to generate XP instead of accelerating crew training. I want to use the XP for the S-51 and it would be my first serious SPG. I had a T57 a while back but only used it a couple of times. Is the 51 a good SPG to jump right back in and get a feel for arty?

i started the american spg line, got to the priest and hated it so i quit arty
i played the kv so much i elited it, and yes the s-51 is worth it
1800 damage when direct, splash does insane damage

i think the obj212 is a downgrade from the s-51.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
What were you killing? M3s? Seriously I am hitting people for 110-155 a pop. On anything higher than tier 5 we are looking at 8-9 shots to reliably kill somebody. With its armor I wont have time to get that many shots off without having to move or be killed myself. Tier 5 and above it is like I am the annoying bug that nips slowly at you, and you turn around and squash it.

Hope you're not brawling with this thing. The way I played my panther was to sit back and let others spot for me. Most of my engagement distances are around 300-400 m, and if I DO need to brawl, I facehug and shoot out their gun and various weak spots.

If you try to PAB with this thing, you will die horribly.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
i started the american spg line, got to the priest and hated it so i quit arty
i played the kv so much i elited it, and yes the s-51 is worth it
1800 damage when direct, splash does insane damage

i think the obj212 is a downgrade from the s-51.

Once you get the big gun for the S-51, it does great damage, good splash, but a 37 sec reload. Its also slow as shit. The Russian arties also have horrendous turret traverse range. With the 212 you have the same gun, but reload 7 sec faster, and also get slightly better accuracy and aim time. The 212 is unfortunately slower, but not by much. You also get 200 extra hp which keeps tanks from 1 shotting you, and helps survive counter arty splash. You can also put vents on the 212, which you can't do on the S-51 and 261.

The grind from the 212 to the 261 is horrendously long. You definately learn to appreciate the 212 after that. Also save enough free xp to unlock the tracks on the 212 immediately or else you can't put the gun and equip on it.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Hope you're not brawling with this thing. The way I played my panther was to sit back and let others spot for me. Most of my engagement distances are around 300-400 m, and if I DO need to brawl, I facehug and shoot out their gun and various weak spots.

If you try to PAB with this thing, you will die horribly.

Exactly.

The Panther can accurately hit any visible target with a LOS. It is one of the few tanks that can reliably engage targets in the 500-600 m range. It has great pen and a great RoF. Yes, you'll do 100+ damage per hit, just like an Easy 8. But you can engage at stupid ridiculous ranges, have the accuracy to track your targets, and then wail away where they cannot return fire.

At closer ranges, you need to fight like an E8. Use your RoF to track the enemy constantly and position yourself where you're relatively safe and they're exposed. In an open CQB, the Panther will lose. But you DO have the ability to disengage and go for a better position, something that a tank destroyer cannot.
 
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