I just have a philosophical difference and no longer blame the "fail team" on my bad play. I'm counting numerous games where I, myself alone, caused our team to lose. Whether it's missing a key shot or failing to defend and reset the counter etc. or gone one way and not turned back when the lemming pack went that way and let our middle get sliced open.
I"m pretty sure I've definately been to blame for quite a few of my teams losses. When I'm the only tier 10 and I get tracked and decimated by arty within 2 minutes, and I've got maybe 1 shot off. Yeah, good luck team. Missed that shot on the T-50-2 and now all my arty is dead. Fuck! lost another one. Miss 10 shots in a row in arty (thanks RNG), yep the loss is pretty much my fault. Overextend without support an get flanked, sure I can blame my team, but oh well I should have been more observant, I do have a map. Live and learn I guess, at least I pull my team up more often than I pull them down.
I do have to say when an AMX, batchat or t-50-2 rolls past your entire team and kills you when your arty, then yes, thats a fail team. I just can't understand how people don't know how to lead fast moving targets FFS.
I go into games thinking I'm the damn MVP and I'm going to make these sucks win.
You have to think that way. If you are top tier, you are the MVP, and you have to play that way. Especially if there are not alot of other tanks your tier, then the game may very well depend on you. Having an idiot top tier is a big disadvantage to your team. Tier 8 arty are also team MVPs, I've changed the tide of battle many many times in my 261.
Problem with that is sometimes you're rocking your front. You hit all your shots, you're michael jordan and you cream the opposition taking only half damage. Then the defense drops the ball and 3 mediums make it into your base, and you're the only guy that goes back to defend out of the 4 guys that are pushing. The mediums swarm you, and you without support, still manage to take out 2 of them. The last guy shoots you, you blow up, and caps FTW while the rest of the "pushers" get stuck on one tier 7 holding his fort.
THAT is your fail team. Not because you missed a shot, and frankly if your team loses because you missed ONE shot, then it's a fail team to begin with.
In those instances I try to spam F3 (Back to Base!) to get more of my team mates to turn around. If I have time I will type out commands to the tanks with me, telling them to turn around and usually telling the fastest to continue on to kill the arty while we go defend. You will be surprised how more apt people are to listen when you call them out by name.
Hell I've had 2 games with a T-50-2 (same guy, but can't remember his name), well he was an awesome scout, told people his intentions and where for arty to be looking (was arty in those games). Once he did die, he took command of the team and typed out what people should be doing. Low and behold, both of those games were won handily, and I dont think it was a coincidence. All it takes is for your team to have more order than the other team, and its a rediculous advantage. Hell, organization is the entire reason they ditched 5 man platoons, cause they had way to much influence on the outcome of the game.