I was soloing in my E100 and 183 yesterday. One game, no arty. Another, 1 arty. 2 games had 2 arty. 1 game had 3 arty. It is not 5arty per side per game. It isn't. People always remember the worst and the best. But they tend to forget the normal matches.
Playing a tier 8 arty, it's not rare to sit in a queue 5 minutes and then it times out.
When you DO get a match, it can be 7 arty each side, and nothing else.
So it's not like it's great for the arty - who when they do get more mornal matches, have pub teams that let the enemy easly come and kill them a lot.
And the losses on them are the worst I see - 25k to 30k per match lost.
I've had over 10 losses in a row for hundreds of thousands.
In all reality arty should never had been put in the game. Arty was rarely used against armor anyways. And the calibers and systems they have in this game. They were rarely used in such a short range. Only a few times can i think of arty being used in a direct role like this.
How do you guys like the Indien and its line? I can free xp into the line and max the Indien, I'm thinking about it.
As Victor describes it in his interviews its like rock, scissors, paper. Heavy tanks are rocks and arty is paper. Basically arty is what keeps everyone from playing just heavies and those that do it keeps them in check. So arty is needed. There is also the fact that T10 tanks are expensive and tend to lose money that also forces people to run smaller tanks to offset costs but arty is the biggest factor I think. I strongly dislike arty like many players but I've always said if they limit the number of arty to no more than two per side per battle then its no so bad and I would be happy with that. WG seems to disagree with that theory however and allows many more especially in higher tier battles. WG so far has no intention of limiting the number of arty so I dont see a change any time soon. Its either play their game their way or go elsewhere. It sucks but that is the plain hard truth of it unfortunately.
That's BS though. The rock paper scissors stuff is: Heavy vs. Mediums vs. TDs. Nowhere does arty fit into that. Instead arty is just some finger of God that destroys EVERYTHING. The only semblance of balance to arty are the scout tanks.
I think most all of us agree it's not going away and I'm not sure why it hasn't been capped but I guess Russians spend a lot of time playing arty and money so they can't piss off their base.
They're waiting I think for the retiering of arty to see how that changes the game.
I'm going to play sour grapes and say "good, that's the way it should be." If that cost and long queue discourages people from playing whack-a-mole then it's great news to me.
In reality it's just wargaming's stupid balance that's causing issues. Whoever thought that letting someone to 1 shot a tier 10 tank from behind a mountain on the other side of the map is a great idea should learn how to make games. Arty as a long ranged sniper rifle is ridiculous.
Arty players should start complaining as much as other players about being 1-shotted all of the time.
Me? I got to T6 in arty, and gave it up. I had a blast with the Grille @ a 59% win rate solo-pubbing over 100 battles. But, while the Hummel was an upgrade for sure, I couldn't get into the same groove, and only did 48% over 135 battles. The GwPanther I didn't like even more. Don't know if it was the higher tier battles, or if my skill level in actual tanks increased over that time to make me favor playing them. But when I hover over that GwPanther thinking about working up to T7, I normally just call it a night, instead. Too rough as an arty.
I'm going to play sour grapes and say "good, that's the way it should be." If that cost and long queue discourages people from playing whack-a-mole then it's great news to me.
In reality it's just wargaming's stupid balance that's causing issues. Whoever thought that letting someone to 1 shot a tier 10 tank from behind a mountain on the other side of the map is a great idea should learn how to make games. Arty as a long ranged sniper rifle is ridiculous.