[MMO] World of Tanks

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mooncancook

Platinum Member
May 28, 2003
2,874
50
91
i just passed 115k on my kv-4, so 50k more for the ST-I.
the long 107 is a nice gun, but man everything is pen'ng me easily.
do you angle the kv-4? i've tried head on, angled at various degrees, no diff.
unless people are just slinging gold like there's no tomorrow still then it wouldn't matter

I don't find the Kv-4 any easier to pen than other tier 8 heavies. Personally I think the KV4 is just an average tier 8 due to its all around slowness (speed, aim, etc)
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Well, I just researched the Leopard PT A. I really enjoy the Indien Panzer. I'm going to keep it. Probably park it for a while since I plan to use its crew for the Leopards.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Well, I just researched the Leopard PT A. I really enjoy the Indien Panzer. I'm going to keep it. Probably park it for a while since I plan to use its crew for the Leopards.

I like the Indien-Panzer also, long way to go for next tank.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I don't find the Kv-4 any easier to pen than other tier 8 heavies. Personally I think the KV4 is just an average tier 8 due to its all around slowness (speed, aim, etc)

I think the only thing harder to pen is a KV-5 at tier 8. The KV-4 is incredibly bouncy if you're inexperienced in fighting it, even the sides of its turret can take a savage amount of punishment for some reason.

My super pershing always has some problems penning it even from the side.... and even lowe's shots bounce off with alarming regularity off the sides of the turret.


How do you like the PTA? I hated it on the test server because of the complete lack of gun depression that keeps getting me killed... hell, a T-54 has more gun depression.
 
Oct 25, 2006
11,036
11
91
I just hit 60% with my Su-100. Yay for me. I don't suck that much with it.

But for some goddamn reason, I can't seem to goddamn win with my Su-85b. Its a great tank and fun and all, but I've dropped for 49% with it and can't goddamn raise it.

The hell am I doing wrong.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
So there I was, platooned with Lurker in tier 6's on Prokh. We were in a tier 8 match, well make the most of it. We go to the hill and proceed to attempt to snipe into the town there. Lurker in his 3601 missed all his shots. Me in my E2 shooting gold out of the M1 A2 peppered the enemy. The target in town goes away to combined fire. We find an enemy T20 on top of the hill. He is all alone, we begin to engage when suddenly an IS6 arrives on the scene. His gun rotates to face me and he BOUNCES on my front. The T20 shoots at me and misses. Knowing we have fast firing pea shooters, we stick around for some damage and then begin to retreat.

We are engaged in a fighting withdrawal which is looking like a rout. A Super Pershing also arrives on the scene. We are peppering the enemy. The IS6 becomes permatracked to the 3601's repeated fire. I try to do the same to the super but my gun just doesn't cut the mustard. I begin to aim at the weakspots on the super while the IS6 sits there impotently. The super has the gun depression to hit me. He does and BOUNCES on me. Eventually the IS6 begins to roll again and he also aims at me and TRACKS me. I am furiously shooting at anything and everything every 2.71 seconds. Sadly the enemy stops targeting me and finishes off Lurker. The IS6 begins to barrel towards me, I know the end is near. I aim at him one more time and as I press the mouse button the super pershing hits my gun. The IS6 annihilates me and our game is over. We had a third platoonmate on the 1-2 line in his TD. He died a glorious death while our tier 8's hid behind him.

And so it was, the surviving members on our team were camping the 1-2 line hard. They all consisted of sub 50%'ers. The surviving enemy were also sub 50%'ers. The epic crappy player slap fight was about to begin. Using the only skill our team has learned they sat still in bushes using camouflage to the full effect. We were down a good 2-1 tanks, the enemy should have been able to crush all resistance. But the enemy used the tactics innate to every horribad player... attack one at a time. Like a martial art movie, the numerically superior enemy only attacked singly in some form of honor battle. Our surviving baddies whittled them down. We had a JT88 shooting HE, we had a super pershing aiming at tracks, but it didn't matter. Soon the enemy was killed one by one.

Several great strategies were proposed during this slaughter. While there were still more enemies than friendlies, a player suggested we cap. I convinced the team this was a bad idea. The window lickers mulled this over for a bit, happily clicking away doing 50-100 damage a shot.

Lurker was convinced this was a loss. Frustrated beyond all he said this was our last game playing platooned (we lost 2 straight before this, and 3 in a row is the end). But I was still watching it play out. Every time an enemy tank died I realized we had a better and better chance at winning. Slowly hope built. I endured statements that they played this correctly, and see their strategy of being completely passive is paying off. I did not correct them because I did not want their somehow winning strat to be ignored or them to suddenly start teamkilling for the hell of it.

Finally, when the last active enemy was killed, it became a race to the enemy cap. An AFK T25/2 was all that remained. With the combined fire power that our team had, the 12.5 should have gone down faster than a 5 dollar hooker. With our team of NASA engineers, it took a bit longer. But we did win the game.

I absorbed 3300 damage from tier 8 tanks before dying. Lurker did 1500 damage in his tier 6 before dying. But that mattered not. It was the team of brain dead idiots that remained that won the battle. And it was very fun watching the trained monkeys pull it off.

We then started anew with that win freshly in our mind and performed our usual pub stomp.
 
Last edited:

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
So there I was, platooned with Lurker in tier 6's on Prokh. We were in a tier 8 match, well make the most of it. We go to the hill and proceed to attempt to snipe into the town there. Lurker in his 3601 missed all his shots. Me in my E2 shooting gold out of the M1 A2 peppered the enemy. The target in town goes away to combined fire. We find an enemy T20 on top of the hill. He is all alone, we begin to engage when suddenly an IS6 arrives on the scene. His gun rotates to face me and he BOUNCES on my front. The T20 shoots at me and misses. Knowing we have fast firing pea shooters, we stick around for some damage and then begin to retreat.

We are engaged in a fighting withdrawal which is looking like a rout. A Super Pershing also arrives on the scene. We are peppering the enemy. The IS6 becomes permatracked to the 3601's repeated fire. I try to do the same to the super but my gun just doesn't cut the mustard. I begin to aim at the weakspots on the super while the IS6 sits there impotently. The super has the gun depression to hit me. He does and BOUNCES on me. Eventually the IS6 begins to roll again and he also aims at me and TRACKS me. I am furiously shooting at anything and everything every 2.71 seconds. Sadly the enemy stops targeting me and finishes off Lurker. The IS6 begins to barrel towards me, I know the end is near. I aim at him one more time and as I press the mouse button the super pershing hits my gun. The IS6 annihilates me and our game is over. We had a third platoonmate on the 1-2 line in his TD. He died a glorious death while our tier 8's hid behind him.

And so it was, the surviving members on our team were camping the 1-2 line hard. They all consisted of sub 50%'ers. The surviving enemy were also sub 50%'ers. The epic crappy player slap fight was about to begin. Using the only skill our team has learned they sat still in bushes using camouflage to the full effect. We were down a good 2-1 tanks, the enemy should have been able to crush all resistance. But the enemy used the tactics innate to every horribad player... attack one at a time. Like a martial art movie, the numerically superior enemy only attacked singly in some form of honor battle. Our surviving baddies whittled them down. We had a JT88 shooting HE, we had a super pershing aiming at tracks, but it didn't matter. Soon the enemy was killed one by one.

Several great strategies were proposed during this slaughter. While there were still more enemies than friendlies, a player suggested we cap. I convinced the team this was a bad idea. The window lickers mulled this over for a bit, happily clicking away doing 50-100 damage a shot.

Lurker was convinced this was a loss. Frustrated beyond all he said this was our last game playing platooned (we lost 2 straight before this, and 3 in a row is the end). But I was still watching it play out. Every time an enemy tank died I realized we had a better and better chance at winning. Slowly hope built. I endured statements that they played this correctly, and see their strategy of being completely passive is paying off. I did not correct them because I did not want their somehow winning strat to be ignored or them to suddenly start teamkilling for the hell of it.

Finally, when the last active enemy was killed, it became a race to the enemy cap. An AFK T25/2 was all that remained. With the combined fire power that our team had, the 12.5 should have gone down faster than a 5 dollar hooker. With our team of NASA engineers, it took a bit longer. But we did win the game.

I absorbed 3300 damage from tier 8 tanks before dying. Lurker did 1500 damage in his tier 6 before dying. But that mattered not. It was the team of brain dead idiots that remained that won the battle. And it was very fun watching the trained monkeys pull it off.

We then started anew with that win freshly in our mind and performed our usual pub stomp.

10/10, would read this oft-experienced tale again. :thumbsup:
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I just hit 60% with my Su-100. Yay for me. I don't suck that much with it.

But for some goddamn reason, I can't seem to goddamn win with my Su-85b. Its a great tank and fun and all, but I've dropped for 49% with it and can't goddamn raise it.

The hell am I doing wrong.

Swear more?
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
The goddamn su-85b is fucking fantastic, try playing it as more of an asshole-reaming medium. ...Holy shit, I just realized I play the 85b damn near exactly like I do the motherfucking JP2. Of course, that may not help a whole hell of a lot if you've never driven a JP2.
 
Oct 25, 2006
11,036
11
91
The goddamn su-85b is fucking fantastic, try playing it as more of an asshole-reaming medium. ...Holy shit, I just realized I play the 85b damn near exactly like I do the motherfucking JP2. Of course, that may not help a whole hell of a lot if you've never driven a JP2.

I completely agree that paper wise its fantastic. The gun reloads very quickly but still does tons of damage to other tier 4's.

But for some reason I can't see to freaking win in it. Soviet cloaking technology doesn't seem to work on the 85b for me.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
I completely agree that paper wise its fantastic. The gun reloads very quickly but still does tons of damage to other tier 4's.

But for some reason I can't see to freaking win in it. Soviet cloaking technology doesn't seem to work on the 85b for me.

I use binocs and a net with it, but I don't rely on them. In my experience no vehicle's camo is reliable enough to, er, rely on it.

Say I'm on Erlenberg, west side. I will immediately cross the south bridge with as many others as have the balls to do so, and will move to K7 or K8 where there is a ridge and some foliage. I will wait there until an enemy shows up at the corner/ridge, or until allies start to move past my position. Normally I get a kill or at least some damage off of some blundering scout or medium, unless several of them come that way, then I normally get a couple kills or assists in that spot. Then I may move to about H9 or G0, depending on where the enemy seems to have dug in. As I move along I stop in good vantage points for long enough for my binos to deploy, then move on if I don't see anything after a few seconds. Whenever enemies are spotted I keep shooting until they're dead or have run off, then I immediately continue advancing to my next vantage point. But in general, I rely on killing them when they can't do anything about me, not invisitanking. Whether my teammates are drawing aggro or my binocs are spotting them before they can see me, I always get a free shot in, and the second (killing) shot comes before their gun has time to zero in.

Since your issue is winning, I would focus on being more aggressive so you can get your kills before before your idiot teammates throw themselves into interlocking fire. Keep moving up your flank (utilizing terrain, of course) until you can spot and kill something, even if you are taking the lead with your 260hp open topped TD. In this case, it doesn't matter how fragile you are unless your opponent can survive 3 hits, or you're outnumbered. But if you do push up to a good spot, pop your binos and net, and see 3 m2s and a kv1, just wait. Without fail, at least one guy will open up on them as soon as they are spotted. Whether the enemy scatters or shoots at him, you're free to at least kill an m2 or take 50% off of the kv1 before you have to reverse into cover. When you take your shots, keep the sight unzoomed enough that you can see all the enemies' turrets, and keep firing until one of them points at you. When you reverse, zoom out into 3rd person so you can tell if they're trying to rush you, are turning to engage something else, or are continuing to watch your old spot. If they do either of the first two, just pop back out and put another round or two into them before they can settle their sights on you. It's risky, but so is leaving the match in the hands of your teammates, and it's not like you're going to lose credits on the match either way.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Interesting week in WoT. Finally got the top engine in my E-50, so even though it's still fucking terrible with the stock gun at least it move faster than a KV now. Also got messaged with 3 clan invites which was rather interesting IMO...

What mods are you guys running now? I have the historical realism sounds pack, jimbo's and the 2 layer garage, anything else worthwhile?
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Today's teams were good. Mainly played in the IS6 to farm credits. I guess starting tomorrow I'll grind the T69. Not really liking the tank so far so I dont play it so much and I have had it for a while now. Doesn't bode well for me if I'm going to try for the T54e and T57.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
you aren't 2-shotting any opponent that's the same size as you are.

85b's best gun deals 160 on average. A Hetzer has 270hp, a Lee has 310hp, an sau 40 has 280hp, an m8a1 has 265hp, and a duck has 300hp. On the other hand, a Matilda has 370hp, a pz3 has 350hp, a t28 has 350hp, and a b1 has 420hp. On the other other hand, many of those have 320hp or less without their best turret, which still leads to a lot of two-shot kills, and everything I just listed is also t4.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Interesting week in WoT. Finally got the top engine in my E-50, so even though it's still fucking terrible with the stock gun at least it move faster than a KV now. Also got messaged with 3 clan invites which was rather interesting IMO...

What mods are you guys running now? I have the historical realism sounds pack, jimbo's and the 2 layer garage, anything else worthwhile?

The E-50 is a very nice pub tank and the armor is reliably bouncy if you know how to angle it. I bounce tier 8-9 shells off it regularly. Get the 105 (don't use the 88/L100) and you'll start doing good damage, but the gun is still a bit wonky even after the accuracy buff. It's one of those guns which has a really strange impulse value which makes shots stray...

XVM is very useful, it's been rehashed to death so I won't go into details as to why. There's a lot of posts in this thread about it already.

Locusta's minimap is good too. It shows you a big map when you press ctrl and gives you the rough view/radio range of your vehicle, as well as the maximum rendering distance.

Other than that I like gnomefather's engine pack. It makes the tank engine sounds really awesome.... but a bit annoyingly loud at times. One interesting thing is it also adds radioman chatter, which is cool.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
from what everyone is telling me, the e50m is what the e50 was pre nerf which is a good thing. i'm about 20k away from unlocking the e50m now. it wasn't a bad grind at all since i enjoy playing the e50.

the obj 704 grind to get the 268 is a bitch tho since it's 300k credits ugh. i'm not even 1/2 way
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I had a glorious run yesterday. The best was in my KV-4 on himmelsdorf encounter in a tier 9 game:

I spawn near the top of the hill and start trudging up to engage the enemies there first. As I crest, an E50 on the opposing side is already up there. A T30 next to me makes a snap shot and hits him, I also take a shot while moving and hit him. I do not stick around but instead begin to wrap around the church on the East side. I scout an AMAZING amount of enemies trying to go around the top. I find myself a very good spot to sit. My platoon-mates, in a 50-100 (Lurker: Dangling) and T-69 (Lurker: Fox) are also on hill behind me. We wait.

What begins is a series of pub tactics. The overwhelming forces of the enemy begin to peek-a-boom by exposing their side and shooting then backing up to cover. Unfortunately for them, they have to go down and then up which rocks their tank and makes shooting quickly a difficult thing. Also more unfortunately for them is I have a relatively fast firing 107 that is aimed at their front cog. An E75 moves up, I track him. An IS3 tries to go around... I track him. A stupor pershing does it... track. A patton, tracked. A centurian... you get the picture.

Again and again they do their best at trying to peek that corner. Again and again I track them and they sit there getting pummeled. In my nicely hull down position I absorb shot after shot. They aim at my cupola and bounce on the machine gun mantlet. The E75 is the only reliable damage they get and while that tank got to shoot every once in a while, we were putting constant fire downrange.

I eventually do die, but the destruction of my tank is inconsequential compared to the amount of carnage our team put out. I did 2600 damage and absorbed 5000 while doing 2k of spotting. The 50-100 on my platoon put out 5k of damage and was UNTOUCHED as the enemy were hell bent on killing me. Our T-69 unfortunately did not do much as he was protecting the other side of the church from the wrap around flank. While he did not do much stat wise, we would have folded like a house of cards if he left his position.

Ah the joys of heavily armored tanks.
 
Last edited:

Merad

Platinum Member
May 31, 2010
2,586
19
81
The E-50 is a very nice pub tank and the armor is reliably bouncy if you know how to angle it. I bounce tier 8-9 shells off it regularly. Get the 105 (don't use the 88/L100) and you'll start doing good damage, but the gun is still a bit wonky even after the accuracy buff. It's one of those guns which has a really strange impulse value which makes shots stray...

XVM is very useful, it's been rehashed to death so I won't go into details as to why. There's a lot of posts in this thread about it already.

The E-50 has been growing on me since I got the top engine. Damn that thing has some power. I suspect I will be much more happy with it after I upgrade the turret. The stock one can be penned by basically everything you meet, which is just miserable. Oh well, only about 30k away from replacing it.

I used to run XVM, but it always just seemed to make things too depressing.
 
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