[MMO] World of Tanks

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JumBie

Golden Member
May 2, 2011
1,645
1
71
Lord so I started playing again after YEARS, maybe 2 or 3 years. It took me 4 days to realize I had more than one tank. For some reason the filter was set to only show my medium tanks, I had no idea why it did that on its own. I sat there playing with an M3 Lee for 4 days getting bored out of my god damn mind. Then, it took me 4 days to realize that EXP was individual to every tank. I sat there wondering why my EXP was taking forever on my M3 LEE even after playing like 20 games with different tanks, I was scared to spend EXP on other tanks because I thought I needed to save it to get another tank. After I figured all of this out I started to enjoy my self. Trying to save up for a heavy right now but exp is a slow crawl.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
Can someone explain this crew thing to me? What do I do with them, and what do they do for me? If i want to sell a tank what do I do with the crew? And when purchasing a new tank should I also take a new crew or use an old one.

Edit: Meant to add this as an edit to previous post, but somehow I made it a new post, sorry.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Crews affect the performance of your tank. a 100% crew is a bajillion times better than a 50% crew. They can be trained to have skills and useful traits like faster repairs, better camo, etc.

Depending on your tier, what you can do is "retrain" your crew when you move up to a higher tier tank. Generally until you get to tier 5 you can just dump new crews in tanks and dismiss old ones since it costs too much to train them for the amount of time they last in those tanks.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Can someone explain this crew thing to me? What do I do with them, and what do they do for me? If i want to sell a tank what do I do with the crew? And when purchasing a new tank should I also take a new crew or use an old one.

You can get larger guides, but some basics:

Your crew first learns basic skills - that means your loader loads faster, your driver drives faster, your gunner aims faster - up to 100%.

After learning 100%, they start to get optional bonus skills. They won't do the basic things faster, but they get new benefits.

The way it works though is that some skills activate immediately and get better as you get exp - for example, repair or mentor give 10% of the skill at 10%, and so on.

Other skills only function at 100% - like "sixth sense" or "deadeye", the skills for your commander and gunner than say if you're spotted, or add a 3% chance to damage other tanks' modules or crews (for example, you might break their gun so it won't shoot until repaired, and then partly work).

Each crew member has a list of skills you can pick.

The commander has a special benefit that he adds 10% (when he's 100% trained) to other crew member basic skills.

One skill that is different: "Brothers in Arms" only takes effect if it's 100%, and only if all crew members have it. It adds 5% to all the basic skills - which translates to about 2% actual increase (for example, your gunner gets 5% more basic skill, which makes him load shells about 2% more quickly, so a 20 second reload becomes 19.6 seconds).

Each type of tanks tens to benefit more from different skills.

Arty probably benefits the least of all the tanks from bonus skills - I find brothers in arms the most useful. After that, clutch braking is nice for rotating, camo I think is overrated because by the time the enemy is close enough for it to help, you are almost always going to get spotted anyway. Repair won't help that often because arty is rarely just damaged long enough for it to help. Sixth sense is handy, but same as camo by the time it goes off, you're in trouble anyway.

You can just add bonus skills as you get them, and you can reset them - but resetting them loses exp unless you pay gold.

The way wargaming set it up, you are tempted to get the skills that have partial function while you level, and then reset and get a skill that takes 100% - making them gold.

For example, say you start your commander with 'mentor' so while you're leveling him, you're getting bonus exp.

But when the skill is 100%, you might want to reset to get 'sixth sense', and add mentor as a second skill for bonus exp leveling the second skill.

That's the basics - it then takes understanding which skills for which tank.

For example, TD's love: sixth sense, clutch breaking, deadeye, repair and camo (off the top of my head). And brothers in arms, like all tanks.

As far as transferring crews:

Crews are one thing in the game you can't buy skill past the basic skill, like you can use free exp to buy a tank or modules. That's a reason to start crews at 100%, spending gold.

You very much want to use the same crew as you get new tanks (once they have enough skill to want to keep the xp; has to be the same country). So you level your crew skills on a tier 6 tank, and when you get a tier 7 tank, you transfer the old crew to it so it starts off with skills and keeps adding skills. Otherwise, when you get that tier 9 tank, you'd start with a crew that has no bonus skills. But here also, except premium tanks, it's set up for you to lose exp when you transfer the crew unless you spend gold for each crew member. For premium tanks, the crew can use any tank of the same nation and type as if it were trained (I spent a lot of gold training crews for premium tanks before I found that out). And premium tanks are used for training crews because of that.

For example, my T110E5 crew is also used in my T34 premium. They get a 2x bonus in each tank daily. My German TD crew has two premiums plus a normal tank.
 
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microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
I hate the Tiger 2, I suck in it; 48% win rate but it was my 1st line of heavies; a noob at WoT still. Just pulled off my best game in it I believe.

With a eh... 42% chance to win; not a huge chance to lose but, it all came together, also tier 8 game.

Master Tanker, 6 tokens (duelist missing on site), 8 kills for Radley-Walter's, Steel Wall, Defender, High Caliber and Top Gun. 4,773 damage, 2165 blocked, 1,620 base XP. 11,758 WN8.

What really made the difference was that JgTig8.8cm coming back to base to help me defend it. He came down on a T20 medium that was about to rip me up. I PM both last players saying "good job".

http://wotreplays.com/site/1440921#westfield-microamp-pzkpfw_vib_tiger_ii

I'm trying to up my win rate in that tank, since I know much, much more.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Im not even sure what to say right now. The last week has been ridiculously brutal. It doesnt matter what I do, my teams suck complete ass. I mean 15-3 type games over and over and over. Last 24 hours a 9% win rate. Last 5 days 22%. 9 Days is 25%. This type of run will make a person quit.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
When I try to use my old crew, for example from the M3 Stuart to the M5 it says they have a skill penalty which makes them more useless than just getting a new crew at 50% whats the deal?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
When I try to use my old crew, for example from the M3 Stuart to the M5 it says they have a skill penalty which makes them more useless than just getting a new crew at 50% whats the deal?

You have to retrain them. Retraining to 100% costs gold. Retraining to 80% costs some credits. I think retraining to 50% is free.
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
Well FML... I dismissed em all because I got fed up.

If they were at 72% on the current vehicle and being moved over to a new one, they would drop to 50% (free route) or 75% via credits. But buying a new crew would be exactly the same.

Don't transfer a crew until tier 5 or so, unless you really like that tank, keep crew, get new crew for new tank.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Really, don't transfer crews unless you start getting skills on them (the things you get after getting to 100%). Otherwise there's really not much of a point over just buying a new crew.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
Really, don't transfer crews unless you start getting skills on them (the things you get after getting to 100%). Otherwise there's really not much of a point over just buying a new crew.


Wish someone told me that earlier. I just spent 50,000 retraining my M3 Lee crew over to my M4, and now I'm broke.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
I hate the Tiger 2, I suck in it; 48% win rate but it was my 1st line of heavies; a noob at WoT still. Just pulled off my best game in it I believe.

With a eh... 42% chance to win; not a huge chance to lose but, it all came together, also tier 8 game.

Master Tanker, 6 tokens (duelist missing on site), 8 kills for Radley-Walter's, Steel Wall, Defender, High Caliber and Top Gun. 4,773 damage, 2165 blocked, 1,620 base XP. 11,758 WN8.

What really made the difference was that JgTig8.8cm coming back to base to help me defend it. He came down on a T20 medium that was about to rip me up. I PM both last players saying "good job".

http://wotreplays.com/site/1440921#westfield-microamp-pzkpfw_vib_tiger_ii

I'm trying to up my win rate in that tank, since I know much, much more.

yes the tiger 2 is outclassed but i like it just because it looks cool. once they released the E75, i sold my tiger 2 as it looks the same.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Wish someone told me that earlier. I just spent 50,000 retraining my M3 Lee crew over to my M4, and now I'm broke.

It's not wasted - you probably wanted to spend that 50,000 even for a new crew. It's not bad to get that back, but I updated the post.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
yes the tiger 2 is outclassed but i like it just because it looks cool. once they released the E75, i sold my tiger 2 as it looks the same.

and the E75 is one of the best tanks in the game IMO. A good combination of armor, mobility although the gun is a bit lackluster compared to other t9s heavys.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The accuracy on the 128 is also ridiculously stupid as well. You go from having an accurate sniper like the tiger 2 to the E75 which has a shotgun. I've had too many weird bounces because of it even at close ranges, because it'd hit the automatic bounce angle.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I've found the E75 gun to be aqueduct. It's DPM is low, and pen isn't that great, but it has nice alpha.

Anyone working on the new British tanks? I just free xp'd to the Firefly (one of my favorite historical tanks). I want the Tier VIII. Not sure about the Tier IX, and not really interested in the Tier X.

Also have to try my new 183 armor.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I have it and don't think it's bad. I thought I read it has the highest tier 8 dps. Also, it seems to bounce a lot of shots.

Yeah I heard several reports that it was terrible (including on "For the Record"), but I just watched Circon play a bunch of games in it and it looks pretty decent. Essentially a Panther II with better gun handling and worse armor, but since the armor on the Panther II wasn't good enough to really matter anyway it seems like just a better Panther II, with the benefits of being a Premium Tank (crew trainer/credit maker). I'll probably pick it up.
 
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